View Full Version : The Nomebreaker (anti-aura item)
Up here goes the obligatory vote-on-concept-hammer-out-numbers-later message
The Nomebreaker:
http://i11.photobucket.com/albums/a168/inokarah/manatube.jpg + http://i11.photobucket.com/albums/a168/inokarah/helmofvictim.jpg + http://i11.photobucket.com/albums/a168/inokarah/totem.jpg + http://i11.photobucket.com/albums/a168/inokarah/recipe.jpg = http://i11.photobucket.com/albums/a168/inokarah/nomebreaker.jpg
Cost: 3665 gold
Manatube (875)
Helm of the Victim (950)
Major Totem (540)
Recipe (1300)
Passive Bonuses:
+100% mana regen
+3 Health Regen
+5 Armour
+8 Intelligence
+8 Agility
+8 Strength
Active Ability: Solitude
Target: All units
Type: Temporary aura
Range: 550 radius
Manacost: 100
Duration: 4.5 seconds
Cool Down: 50 seconds
Effect: Nullifies the effect of all enemy auras within the Nomebreaker's aura. Enemies within range will not benefit from friendly auras, and Team mates in range will not suffer enemy auras.
-------------------
Concept: Yeah ok, the name is a bit of a joke stemming from an unexplained personal desire to make Nome cry. But the concept of the item comes from being a frustrated Panda trying to face off against the Vindicator. This item would probably see the most benefit for a Spell combo reliant hero not being totally ass raped by Vindicator's aura.
But there are other situations this item can be useful. It's by no means a game breaker, but every little bit helps. Consider damage aura stacking heroes. Heroes Rampage and Andromeda together increase their team's damage dramatically. Being able to knock that off during a clash is very helpful.
Or even sometimes just little things like shutting down Soul Stealer's negative armour for the duration of a fight, preventing Nome's Wisdom from healing heroes, or getting rid of that annoying -15 IAS from a Frostfield Plate, or removing the Abyssal Skull's lifesteal.
The Nomebreaker is an item made in mind for a supportive hero who's had a good early game, and his team isn't looking for Nome's wisdom, Arcane Ring or Astrolabe. It's an item that'll be helpful if the opposing team looks like they will be stacking lots of Auras.
Or the afore mentioned spell spammers getting ass raped by Glyph of Silence
Tanubis
11-11-2009, 01:41 PM
Nice item concept, well thought out. I'd possibly reduce either the duration or the range of the burst, as it's potentially a very powerful ability for low gold cost.
PoopyDesires
11-11-2009, 02:11 PM
Would destroy vindicator ._.
TreeHorse
11-11-2009, 02:15 PM
Would destroy vindicator ._.
What's the phrase everyone loved to use when he was ported? Something like: "Oh no a counter to the AOE blink metagame, let the QQ begin"
Seems like a good enough idea to me. Agreed that the duration/CD needs to be tweaked a bit though.
This would be an awesome item for Pharaoh or Hag.
Would destroy vindicator ._.
Well, the effect from the Nomebreaker itself is an activatable Aura, so to counter it the easiest option is to identify and focus fire the hero carrying it. Once they drop dead the aura goes away and Glyph reactivates.
So he opens early with his ultimate silence, and during that time his team needs to beat on the wielder of the Nomebreaker.
If his team refuses to do that? Well with that lack of teamwork showing they probably weren't going to win anyway.
Personally I don't think the concept is going to ruin Vindicator anymore than building a Nullfire to purge Zeph, building a tablet to knock Tempest around is etc.
Nice item concept, well thought out. I'd possibly reduce either the duration or the range of the burst, as it's potentially a very powerful ability for low gold cost.
Just gonna wait for a little more feedback before I start changing up numbers, not really sure where to take it yet although probably going to reduce the range of the effect. Would be nice if some more of the people voting no would post, would give me some more ideas on what to do.
delraith
11-12-2009, 02:31 AM
Good item. T-up
Pudgeinabowl
11-12-2009, 06:05 AM
So if this fires an anti aura aura (thats what i gathered from "Type: Temporary aura"), what happens when the other team fires their own one back at you? Cancels the canceling which should possibly cancel the incoming cancel because thats an aura to and thus won't work under the cancel?....Pretty sure that'd be like dividing by zero for HoN
Glorify1
11-12-2009, 06:09 AM
2800 gold to counter every aura in the game? lol
So if this fires an anti aura aura (thats what i gathered from "Type: Temporary aura"), what happens when the other team fires their own one back at you? Cancels the canceling which should possibly cancel the incoming cancel because thats an aura to and thus won't work under the cancel?....Pretty sure that'd be like dividing by zero for HoN
That is a good point to bring up.
I'd say off the top of my head, any units falling in overlapping areas of opposing auras cannot be affected by enemy auras, but also cannot be affected by friendly auras (with the exception of Nomebreakers. They can't cancel each other out).
I considered just having them cancel each other out, but that would lead to teams buying the item just to cancel the other team's item, and we're back where we started before having a nomebreaker and it might as well not even be there. This way there's only reason to buy a Nomebreaker if you want to actually combat opposing auras rather than just make the other team's nomebreaker pointless.
Anyone got anything they want to add on this point?
2800 gold to counter every aura in the game? lolLike I said, the numbers are just a starting point, they're by no means fixed. Too cheap in your opinion, how much would you make it? Justifications?
Infinity
11-12-2009, 03:57 PM
It seems a bit powerful, especially considering auras don't seem to be popular for some reason, this would just make more of an excuse not to buy frostfield plate etc.
T-UP because it's a good idea, could use a little nerfin though.
What the hell is this!
Good item, though. Could use different components--Great Arcana is really overused now.
Skyve
11-13-2009, 05:20 AM
Imo it would be great to make Solitude an activateable Aura, so the area of "Solitude" travels with you.
Imo it would be great to make Solitude an activateable Aura, so the area of "Solitude" travels with you.
That is how it currently works. It's an aura, but it has a mana cost to activate, and only stays active for so long before going on cooldown.
Skyve
11-13-2009, 06:19 AM
That is how it currently works. It's an aura, but it has a mana cost to activate, and only stays active for so long before going on cooldown.
I guess I misread it, cause I thought it was targetting an area on the ground, my bad :/
i loled wtf.
kudo's for being unique mind you o.0
It's all part of a dastardly plan to bottle and sell Nometears... although he likes it so I may have to resort to plan B.
Which may or may not involve nipple twisting.
Sounds like it should be a hero skill instead of an item.
Ok, swapped out the Arcana for some other items. Still trying to keep this fairly well rounded so it's not limited to an INT support hero sort of thing. You won't see a carry picking this up for the life of him, but I don't want to rule out other attribute support heroes. I initially considered having a Sustainer, but that's used almost as much as an Arcana.
But other than that, most people seemed to agree that the item was too good in the state it was mainly due to the effects of solitude. To that end the range of the Aura is decreased, duration decreased, and CD increased.
Also overall cost increased by about 800 gold.
Thoughts?
Avi1231
11-14-2009, 05:01 AM
Not a bad idea, but 7 seconds sounds pretty overpowered. I'd say no more than a 3-5 seconds at the most.
awesome, die vindicator, DIE! Yes, my panda got owned
Tyrando
11-14-2009, 05:58 AM
i loled wtf.
kudo's for being unique mind you o.0
Not a bad idea, but 7 seconds sounds pretty overpowered. I'd say no more than a 3-5 seconds at the most.I see, anybody else feel this way?
awesome, die vindicator, DIE! Yes, my panda got owned I knew it was only a matter of time before someone made that cheap shot. :P
Coccyx
11-14-2009, 06:57 AM
Interesting concept. Price is good, but I agree with the 3-5 second comment. I'm leaning towards the lower end because of the short cooldown. Should be just enough to pop in and take out the offending aura hero. Range seems fine.
Suwako
11-14-2009, 08:54 AM
Interesting concept, some form of anti-aura would be nice, be it a hero ability or an item (altho item would obviously be more viable for the same reason people possibly get nullfire; to counter a specific tactic).
I have no real comments on the bonus stats on the item, but yea, I'm all for the concept regarding the rest of it.
Righto, changed the duration to 4.5 seconds.
Thoughts?
Minaxter
11-16-2009, 01:34 AM
what happens if two nomebreakers collide? the aura cancels the aura that cancels the aura that cancels the aura and the world explodes?
what happens if two nomebreakers collide? the aura cancels the aura that cancels the aura that cancels the aura and the world explodes?
So if this fires an anti aura aura (thats what i gathered from "Type: Temporary aura"), what happens when the other team fires their own one back at you? Cancels the canceling which should possibly cancel the incoming cancel because thats an aura to and thus won't work under the cancel?....Pretty sure that'd be like dividing by zero for HoN
That is a good point to bring up.
I'd say off the top of my head, any units falling in overlapping areas of opposing auras cannot be affected by enemy auras, but also cannot be affected by friendly auras (with the exception of Nomebreakers. They can't cancel each other out).
I considered just having them cancel each other out, but that would lead to teams buying the item just to cancel the other team's item, and we're back where we started before having a nomebreaker and it might as well not even be there. This way there's only reason to buy a Nomebreaker if you want to actually combat opposing auras rather than just make the other team's nomebreaker pointless.
Anyone got anything they want to add on this point?
These are my thoughts on that issue.
Vanarchy
11-16-2009, 11:21 AM
Good concept. This item could be more useful when developers increase the size of hero roster: more heroes = more auras, more auras = more situations to get this item.
P.S. I would increase the radius of ability to 600 or 650 to affect the long-range heroes who attack you.
Winterschuh
11-16-2009, 09:31 PM
great idea indeed
Trilles
11-21-2009, 07:38 AM
Hi triumph man =)
Look I voted yes cause I loved the concept. but Wow this REALLY should cost more if it breaks all auras...
I mean...Behe do this and Vindicator will be worthless? 3.6k for making one hero a bit useless? should cost more like a late game item. 4.5k-5k should be better, and u can also improve the passive stats bonus.
archkyle
11-21-2009, 07:42 AM
good item, and any hero type can benefit from it. has its uses regardless of the active ability.
t-up
Warlike
11-21-2009, 07:58 AM
Trilles is right, you know, if a support wanna make a Kuldra's he need 2700+2100+875... in his way to get the Mystic Staff a support always dies, that makes hard to a support make a good item and that is the point, IMO the Major Totem should be changed for a Blesse Orb to make the item more hard to get, cause it's a really good item you know, you can use against many heroes (kraken, Soulstealer, Rampage, VINDICATOR \o/ and etc...).
seeban
11-21-2009, 09:50 AM
Really nicely thought out concept of making every aura item in the game useless even if it costs only a fraction of like say daemonic bp or frostfield...
An item with these stats is nice for support heroes but remove the anti-aura it's just rediculously overpowered
ISMFOF
11-23-2009, 05:19 AM
This items effect alone is awesome because it literally is a silence for auras which has never been done. That is a very useful situational tool and I think as it is right now it is very balanced. I would actually use this if it got implemented.
There are silences which can disable any spell in the game, so why is this so overpowered? It's not, simply because it has a duration and it is Temporary.
Trilles is right, you know, if a support wanna make a Kuldra's he need 2700+2100+875... in his way to get the Mystic Staff a support always dies, that makes hard to a support make a good item and that is the point, IMO the Major Totem should be changed for a Blesse Orb to make the item more hard to get, cause it's a really good item you know, you can use against many heroes (kraken, Soulstealer, Rampage, VINDICATOR \o/ and etc...).
Hmmm, I'm not really sure that's appropriate.
I could see the price hitting a bit over 4k, sure, but over 5k? The effect isn't that powerful. All it does is silence auras, it's not full on silence + amp damage like Hellflower, or a complete shutdown disable like Totem.
Yes it will impair a heroes ability to fight but nowhere near as much as a totem or hellflower. I mean if you want to shutdown Vindicator and the Nomebreaker costs as much as a Totem why on earth would you buy the Nomebreaker? Vindicator's aura gets turned off whenever he's silenced or disabled.
You'd just buy a Hellflower/Totem and hit him with that.
The Nomebreaker might turn off Vindicator or Kraken's Aura but it doesn't stop them from kicking your head in.
They can still use their Orbs/Ults/football charge whatever. Seriously, alot of these responses seem almost like people think it's a permanent global silence. o_0
Avunaos
11-23-2009, 11:59 AM
I am NOT agree with:
- numbers
- bonuses
- item name
- components
But I just LOVE the idea of an Anti-Aura item.
only for that i give u 1 vote ^^
Hey as they say, vote on the concept.
But really, breaking Nome to tears, it's a good cause. :D
I like the idea. One more support item FTW!
Megha
11-29-2009, 03:09 PM
Beautiful idea.. can't believe how no ones thought of this yet.
Blaky039
11-29-2009, 08:11 PM
Seems good.
Neksol
11-30-2009, 12:06 PM
Absolutely love the concept. The numbers I'm slightly skeptical of (Too well rounded?), along with the creation components, but I love the aura cancellation.
FiNGERS
12-03-2009, 10:37 PM
Original item concept, you got my vote! Down with Vindicator!
Pudgeinabowl
12-03-2009, 11:54 PM
Absolutely love the concept. The numbers I'm slightly skeptical of (Too well rounded?), along with the creation components, but I love the aura cancellation.
Yeah, I'm kinda at a loss as what to use besides the Major Totem seeing as Nome is correct, the Arcana is used quite a bit.
The aim is to keep the nome breaker fairly well rounded, only giving a little in each area of passive bonuses so it's open to all support heroes regardless of stat type.
I don't want it to turn into a Harkon's where out of 60 heroes only like 2 support heroes could viably wield it.
EDIT:This is Triumph btw, just realised I'm posting on my brother's account. Should probably get off his PC >__>
Beastica
12-17-2009, 06:31 PM
with a little balance tweaking this could be a very nice item. +1
SammyH
12-19-2009, 04:23 PM
whoops nevermind ignore this post
Corpse
12-24-2009, 10:48 AM
I'd rather see a hero with that sort of aura, item would be a little to imba because everybody could buy it, a balancing nightmare. But i imagine a hero with this theme, that would negate bad auras in 900 range and good in some small 300 range, maybe even one that would be able to "steal" neutral creep auras. Would be a nice support hero/counter...
TopolinoDJ
12-25-2009, 07:35 PM
reduce stats to +5 all stats from +8 and reduce active ability to 3 sec from 4,5 and will be balanced....4,5 is really too much...
Zarent
12-29-2009, 02:26 AM
I agree with the two posters above me, in separate senses.
See, this item has a cool ability and concept. On one hand, it is situational as hell. Normally, situational = bad. It means that it's going to be very useful against some things [Vindi, obviously], and absolutely useless in other cases.
But really. How many other heroes' auras do you REALLY notice? There's a few damage ones, a few attack speed ones, and a lifesteal or two. Oh, and the movement speed from the Snotter boss, but that's easily dealt with.
Really, that's basically it. Unless the enemy team is full of heroes who have these auras, [or have Vindi], you won't be getting this to counter auras. They really aren't that powerful. And in the cases that they are, they're fundamental to the hero [Magebane, Ophelia, Soul Reaper/Stealer], enough so that to take it away during a team fight [which lasts 4.5 seconds] for such an inexpensive cost might break their usefulness.
Hence the idea of incorporating it into a hero idea. In item form, it is far more situational than any other item in the game, acting as a specific counter for heroes that are fairly weak enough as is - I can't really agree with it. But it's a great idea, so I won't thumbs-down it.
MagicCake
12-30-2009, 03:41 PM
I'm all for Nome tears!
SmokeShow
01-11-2010, 05:04 PM
This is the first Item I've seen that I actually agree with. Excellent idea.
Shinta
01-14-2010, 03:18 PM
Awesome! Just... really... like... i mean... really frigging awesome!
Lancros
01-14-2010, 04:54 PM
Really neat concept, thumbs up!
Huh, well looks like this might actually make it to popular suggestions after all. I have no reliable source of internet at the moment or for the foreseeable future (would be nice if Netspace stopped ****ing around and fixed my line), so if this does hit popular feel free anyone to SS it and spam it at Nome
P.S. If he cries, I want those tears bottled!
OTBatman
01-17-2010, 12:29 AM
could use void talisman for this, it gives the stats
even though it has nothing to deal with its active ability
Narfle
01-18-2010, 06:07 AM
would using a nomebreaker destroy the effects of the enemys nomebreaker activation?
OhBob
01-18-2010, 03:49 PM
This wouldn't be an aura, ok? Just a fied region. If so, nice.
OhBob
01-18-2010, 03:49 PM
But it still eneds to be more expensive.
Netukka
01-18-2010, 04:19 PM
Loving the idea. And the name!
Whitesock
01-18-2010, 10:51 PM
I feel like it would be more balanced if you chose to limit positive auras on enemies or limit negative auras on you. That way it won't cancel every aura from the other team.
That and that fact that this would break things like mojo's aura or pudge's rot and other activateable spell's auras makes it a bit too much imo.
KickAss
01-29-2010, 12:45 AM
2 things that made me frown in this thread:
- I don't think silence turns off auras (would have to check)
- Silence most definitely doesn't keep you from activating items
Definitley needs a unique/original name, not a joke at Nome's Item.
SLASHER`
01-29-2010, 12:54 AM
when this is implemented I hope they use your custom icon. :)
_4chan
01-29-2010, 11:56 AM
I actually like the name. And I definitely like the concept. Very much upvoted.
balsafresh
01-29-2010, 05:28 PM
I'd like the effect to be global if it's only going to last 4.5 seconds.
2 things that made me frown in this thread:
- I don't think silence turns off auras (would have to check)
- Silence most definitely doesn't keep you from activating items
Figure of speech mate.
I'm not saying it's the specific silence status (and yes I'm aware it's the perplexed status that prevents item usage), I'm just describing the item's effect. :/
Phrased
02-11-2010, 02:31 AM
What happens if both teams have one? do they then nullify each other? making aura's allowed to be used? or does it go in a cycle of auras on auras off auras on, inevitably trapping one team with aura's and one team without... besides the joke this is a stupid item.
Svendetta
02-12-2010, 12:45 AM
I think as an aura its to strong, fights are still pretty mobile in this game, mayb make it a targeted AOE where auras dont work? there isnt and aoe item in the game, and could be pretty large 800aoe or so. Enemy heroes inside the zone wont get affected by friendy auras, and allies in the zone wont get affected by hostile auras.
This means when they over lap from 2 different teams, since its a zone, noone gets any auras.
What happens if both teams have one? do they then nullify each other? making aura's allowed to be used? or does it go in a cycle of auras on auras off auras on, inevitably trapping one team with aura's and one team without... besides the joke this is a stupid item.
If you read through the thread:
That is a good point to bring up.
I'd say off the top of my head, any units falling in overlapping areas of opposing auras cannot be affected by enemy auras, but also cannot be affected by friendly auras (with the exception of Nomebreakers. They can't cancel each other out).
I considered just having them cancel each other out, but that would lead to teams buying the item just to cancel the other team's item, and we're back where we started before having a nomebreaker and it might as well not even be there. This way there's only reason to buy a Nomebreaker if you want to actually combat opposing auras rather than just make the other team's nomebreaker pointless.
Anyone got anything they want to add on this point?
OJPhoenix
02-16-2010, 05:08 AM
At first I was quite skeptical of nullifying the effect of auras, but I suppose it lasts a short period of time with a decent cooldown and it does give the option of a counter to something with no alternative.
So it does fill in a gap in the items thus I approve, it does have a pretty neat effect.
Meowshi
03-05-2010, 01:36 PM
How about make it targetable (Hits an enemy), and within a X,000 AoE of that target, all auras are off for Y seconds. That hero is silenced for a very short time (So hellflower would be a better offensive pick)?
Have the stats on this item concentrate on survivability, so support have something else they can get
SilverStars
03-08-2010, 02:14 AM
Concept? Great! Awesome!
Power of actual item? NERFNERFNERFNERFOMGNERF (this is just my opinion btw)
Explanation: You're targeting it towards support. Let's say you have Jeraziah. Armor, run in and activate your Antinome. You cannot bash antinome-carrier (you get what I mean). Result: Unhappy Vindicator.
My suggestion is to not give a helm of the victim as an added +5 armor. You don't need survivability with the item.
An idea is to make a Parasite-like effect on the user, so they can die more easily. Perhaps not 30%, maybe 10-20%. If you don't want such a big nerf maybe just replace the helm of the victim with an int item, benefiting support heroes that need mana.
This doesn't actively solve the Jeraziah example, but makes it less powerful, so you might be able to dps him down before he gets in range. Portal key will work well with this item. Lol, Jeraziahs and thingos with Portal Key.
milkheartyou
03-19-2010, 09:34 AM
op please make a tl;dr
Certa
03-26-2010, 01:13 AM
Numbers need to get balanced, but I like the concept of anti-auras. I would like the price to be a bit higher because of its impact on the game, though.