Padawanabee
11-11-2009, 01:36 AM
Accursed
http://img39.imageshack.us/img39/5338/shot0015tgp.jpg (http://img39.imageshack.us/i/shot0015tgp.jpg/)
Introduction
Accursed is a strong tank/support hybrid. He mixes a heal/nuke and a damage shield/nuke with good strength and an ultimate that makes him very tough to kill. This makes him a support hero who lengthens the lives of his teammates, even as he proves a difficult target to take down.
Accursed was originally a direct port of Abaddon, Lord of Avernus from DotA, though he had 12x the badassery of that model. He recieved some balancing after being banned every game for months, and differs slightly from Abaddon.
Pros and Cons
Pros
Powerful support and laning capabilites.
An ult that reverses incoming damage that keeps you a low-priority target while supporting.
Versatile to an extent based on item choice.
Flaming sword.
Cons
Skillset becomes considerably weaker late game, item dependent to prevent that.
Above average dependency on allies, like all support.
Skills
http://img10.imageshack.us/img10/9639/64pxaccursedskill1.gif (http://img10.imageshack.us/i/64pxaccursedskill1.gif/)
Cauterize
At the cost of some of his own health, Accursed bursts the air around a target, dealing damage to them if they are an enemy or healing them if they are an ally.
Target unit (not self)
Magic damage
Range: 750
Cooldown: 6 seconds
Mana cost: 75
Deals 100/150/200/250 Magic damage to enemy units or heals allied units for 100/150/200/250 Health. Deals 50/75/100/125 Magic damage to self.
This is your main heal and nuke. 250 to heal or nuke is a decent amount, and 75 mana is cheap for what it does. The most interesting aspect of the ability is the health investment. Half of any damage or healing you do is dealt in damage to you. Normally, this would be a huge problem. But with Accursed's skillset, we can sometimes use this damage to our advantage.
http://img34.imageshack.us/img34/5317/64pxaccursedskill2.gif (http://img34.imageshack.us/i/64pxaccursedskill2.gif/)
Fire Shield
Accursed covers a friendly unit in a shield of flames protecting them from damage and removing harmful effects. If the shield is damaged to its breaking point, it will explode, dealing Magical damage to nearby enemies equal to that of the damage absorbed.
Allied target
Magic damage
Range: 400
Mana Cost: 100/105/110/115
Cooldown: 18/15/12/9
Removes most debuffs and stuns, then applies Fire Shield to target for 15 seconds. Fire Shield prevents 110/140/170/200. Once full amount is absorbed, damages enemies in 700 radius for 110/140/170/200 Magic damage.
A powerful skill, and probably the one Accursed is best known for. In addition to the actual numbers of 200 heal followed be 200 AoE nuke as well as an almost complete debuff removal, this skill can be used in various mind games. Also, once combined with cauterize it gives Accursed incredible early game potential and laning power.
http://img194.imageshack.us/img194/4191/64pxaccursedskill3.gif (http://img194.imageshack.us/i/64pxaccursedskill3.gif/)
Sear
Causes Accursed's attacks to sear his target, slowing their movement speed. Any ally that attacks the affected unit will be buffed with increased attack speed and movement speed.
Passive, applied on target
Attack modifier
Places a debuff on any unit you attack. That debuff slows them by 5/10/15/20 for 4.5 seconds, and any friendly unit that hits them, during that time gains 10/20/30/40% attack and 10% movement speed for a short time.
Note: Accursed gains the movespeed and attack speed bonus every time he hits a unit.
The first item of note is that this ability sets your sword ON FIRE. Seriously, your model looks 3x cooler. This and the 10% movement speed at all levels suggests you get at least 1 level of this early. This spell is useful in many situations once leveled. Keep in mind that this effect works not only on you, but on anyone hitting the target it's been applied to, making this ability a form of offensive support.
http://img7.imageshack.us/img7/3452/64pxaccursedskill4.gif (http://img7.imageshack.us/i/64pxaccursedskill4.gif/)
Flame Consumption
Accursed summons a powerful fire tornado around himself which, when fueled with damage, causes him to regain his life. When not in cooldown, this ability automatically activates when The Accursed drops below 400 Health.
Active, applied on self
Removes debuffs and applies Protective Flames to self for 3/4/5 seconds. Protective Flames, 100% of damage taken converted to health.
This is the ability that makes you a tank, and very hard to kill. While this ult is not on cooldown, you don't need to fear ANY form of burst damage unless it can stunlock you completely. Magmus ult, Moon queen ult, Behemoth combo, all these things act as a heal if you're ult is up and used correctly.
Skill Build
Classic
Level 1. Fire Shield
Level 2. Cauterize
Level 3. Fire Shield
Level 4. Cauterize
Level 5. Fire Shield
Level 6. Flame Consumption
Level 7. Fire Shield
Level 8. Cauterize
Level 9. Cauterize
Level 10. Sear
Level 11. Flame Consumption
Level 12. Sear
Level 13. Sear
Level 14. Sear
Level 15. Stats
Level 16. Flame Consumption
Level 17-25. Stats
This is the classic build you'll see on many Accursed's. Fire Shield and Cauterize give unmatched lane control and gank power, provided you have the mana to support it. Over 6 seconds you can deal 700 magic damage (Shield self, Cauterize enemy, Cauterize enemy after cooldown, shield explodes) plus whatever an ally deals or you deal in melee. Accursed is an extremely versatile hero with this build, and that 700 can just as easily be used to heal/shield an ally.
Mine
Level 1. Fire Shield
Level 2. Sear
Level 3. Cauterize
Level 4. Cauterize
Level 5. Cauterize
Level 6. Flame Consumption
Level 7. Cauterize
Level 8. Fire Shield
Level 9. Fire Shield
Level 10. Fire Shield
Level 11. Flame Consumption
Level 12. Sear
Level 13. Sear
Level 14. Sear
Level 15. Stats
Level 16. Flame Consumption
Level 17-25. Stats
I personally find the 10% movement speed and visual effect of one level of Sear worth it early on. I also don't see the need of leveling up Fire Shield so quickly, considering you only get 30 shield/AoE nuke power per level. Granted, leveling up Fire Shield from 1 to 4 halves it's cooldown from 18 to 9, even so I find leveling up Cauterize and having a 250 nuke every 6 seconds by level 7 to be worthwhile. You still have the same result by level 10, so try it out if you're bored of the classic build.
Items
Initial Items
http://i36.tinypic.com/33o4aro.jpghttp://i36.tinypic.com/33o4aro.jpghttp://i36.tinypic.com/ibxlz4.jpg
http://i34.tinypic.com/dxmz3k.jpghttp://i38.tinypic.com/313jh2d.jpg (http://img690.imageshack.us/i/2wd9esz.jpg/)
Minor Totem- 53g
Minor Totem- 53g
Guardian Ring- 175g
Mana Potion x2 - 100g
Runes of the blight x6- 180g
*Replace the Guardian Ring and 1 mana pot with wards or a monkey courier if your team needs you to buy one of these.
Total- 561 gold
Basic regen, some stats, and a Guardian Ring you can turn into a Ring of the Teacher at Outpost.
Working on our core
There are several cheap items that work well on Accursed before working on a big purchase. I will list them in order of importance and convenience (distance, cost, space) on a scale of 1 to 5, 5 being the highest.
Mana Battery
Importance: 5 Convenience: 5
A very effective item that can be purchased at the outpost. Good source of burst regen, something Accursed can definitely make use of. While more effective when laning against things like Nymphora/Armadon, it is useful against all lanes and in team fights, even mid game. Convenience rated 5, since you might have the two totems used to make this a Power Supply anyway.
Logger's Hatchet
Importance: 3 Convenience: 4
Accursed is a melee hero, so he can obviously make good use of this Hatchet. Can be picked up at the Outpost.
Iron Buckler
Importance: 3 Convenience: 4
An effective defensive item that can be purchased at the outpost. At no point would you upgrade this to a HotBL, you only use it for a HUGE damage reduction against creeps. Since Accursed spends a lot of time in the middle of fights, that 20 reduction can quickly add up.
Marchers
Importance: 5 Convenience: 2
Obviously, you'll want to pick up Marchers at some point in the first 10 minutes of gameplay.
Power Supply
Importance: 3 Convenience: 4
If you decided to pick up a mana battery, you'll want to purchase this upgrade to open up a few inventory slots.
Fortified Bracelet
Importance: 2 Convenience: 4
You need one of these for your health pool. If you're not a fan of Power Supply, you would want a second Bracelet to cover the stats.
Core Build
(http://img690.imageshack.us/i/2wd9esz.jpg/)http://img690.imageshack.us/img690/4066/sff52q.jpg (http://img690.imageshack.us/i/sff52q.jpg/)http://img690.imageshack.us/img690/2wd9esz.jpg/1/w64.png (http://g.imageshack.us/img690/2wd9esz.jpg/1/)http://img690.imageshack.us/img690/sff52q.jpg/1/w64.png (http://g.imageshack.us/img690/sff52q.jpg/1/)http://i35.tinypic.com/172r06.jpghttp://i38.tinypic.com/143q5it.jpg
http://i36.tinypic.com/a59izo.jpg
Nome's Wisdom - 2600
Fortified Bracelet or Mystic Vestments - 400-510g
Power Supply - 494g
Ghost Marchers or Plated Greaves - 1500/1503
Total - 5000g (approx.)
You can use the two extra spaces for whichever items you'd prefer, normally a Hatchet or an Iron Buckler will be taking up one or two of my slots.
Nome's covers mana needs, while also giving support auras. Plated Greaves and Mystic Vestments both give +5 armor each, but you can opt for Ghost Marchers or a Fortified Bracelet to replace them. A Power Supply is an obvious and good choice.
So what next?
Accursed is a very versatile hero, and which items you choose to get specialize Accursed toward the role you want to focus on. It's generally accepted that you can focus on Tanking, Supporting, or Damage with Accursed. I've listed the items more or less under which role the fit, with some example builds at the end.
Specializing
Support items
These items emphasize Accursed's role as a supporter and healer. In addition to having two support skills available already, he is very hard to kill. Having the ability to keep your allies alive as long as you are alive gives the enemy an incentive to kill you, no easy task.
In short, you extend the life of the team, keeping everyone else alive so long as you are alive.
http://img198.imageshack.us/img198/4532/6fyrfl.jpg (http://img198.imageshack.us/i/6fyrfl.jpg/) http://img33.imageshack.us/img33/172r06.jpg/1/w64.png (http://g.imageshack.us/img33/172r06.jpg/1/)Astrolabe - 2306 - Heals all allies in the AoE for 250. An obvious support item and a good one.
http://img35.imageshack.us/img35/1161/nobrly.jpg (http://img35.imageshack.us/i/nobrly.jpg/) Barrier Idol - 3653 - An effective item, you'll almost always want one against an AoE heavy lineup.
http://img8.imageshack.us/img8/2056/qq4dnl.jpg (http://img8.imageshack.us/i/qq4dnl.jpg/) Abyssal Skull - 2050 - A situational support item, it's various auras add up to a nice item. After the addition of the improved Nome's was added to the Core, both this item and Ring of Sorcery are sorta unecessary, as it should cover all of your mana needs.
http://img4.imageshack.us/img4/2686/s625xc.jpg (http://img4.imageshack.us/i/s625xc.jpg/) Ring of Sorcery - 1700 - If you're having mana problems (many do) or have a caster-heavy lineup, go ahead and grab one of these. Again, with Nome's in the core you'll probably want to pass on additional mana supplementing items, as it covers those needs well.
http://img40.imageshack.us/img40/1262/1zoezx5.jpg (http://img40.imageshack.us/i/1zoezx5.jpg/) Daemonic Breastplate - 5550 - Gives a significant armor and attack speed boost to yourself, and a decent boost to allies. Gives negative values to enemies, as well.
http://img195.imageshack.us/img195/4401/1iogwj.jpg (http://img195.imageshack.us/i/1iogwj.jpg/) Frostfield Plate - 4700 - It's aura is supportive, it's int helps Accursed cast longer, it's activated ability slows and damages an AoE, and it's armor keeps us alive longer.
http://img32.imageshack.us/img32/8469/w0n86t.jpg (http://img32.imageshack.us/i/w0n86t.jpg/) Tablet of Command - 2200 - A nifty item I'll use occasionally. Useful in pushing yourself and fleeing allies, especially up and down cliffs. Alternatively, you can use it to push ranged heroes into close range.
Tank Items
If you just build Accursed as a Tank, you won't do anything. The enemy team will simply ignore you, killing your teammates and saving you for last. These items are used to help you live longer, use them alongside your other roles.
http://img94.imageshack.us/img94/4865/2mxpi6t.jpg (http://img94.imageshack.us/i/2mxpi6t.jpg/) Behemoth's Heart - 5500 - The obvious choice for tanking, this item adds Strength and hp regen. A luxury item, only grab it if you're being focused, and dieing before your teammates.
http://img7.imageshack.us/img7/6452/22ncjd.jpg (http://img7.imageshack.us/i/22ncjd.jpg/) Staff of the Master - 4400 - This affects Accursed's ult, making it last quite a long time.
http://img269.imageshack.us/img269/9403/2ilm0i1.jpg (http://img269.imageshack.us/i/2ilm0i1.jpg/) Shrunken Head - 3900 - If disables are a problem, grab a Shrunken Head.
http://img689.imageshack.us/img689/3207/2d6zvb.jpg (http://img689.imageshack.us/i/2d6zvb.jpg/) Barbed Armor - 2200 - If the enemy is focusing you, grab this cheap item to make them pay for it.
DPS items
http://img40.imageshack.us/img40/2nkq9th.jpg/1/w64.png (http://g.imageshack.us/img40/2nkq9th.jpg/1/)http://img200.imageshack.us/img200/6073/2usijqb.jpg (http://img200.imageshack.us/i/2usijqb.jpg/) http://img200.imageshack.us/img200/2usijqb.jpg/1/w64.png (http://g.imageshack.us/img200/2usijqb.jpg/1/)Mock of Brilliance - 5150 - Accursed is a very good Mock carrier, one of the best. His skillset emphasizes endurance. With this item, enemies are forced to either kill Accursed or take 40/sec each from it's aura.
http://img11.imageshack.us/img11/3363/2akl0dz.jpg (http://img11.imageshack.us/i/2akl0dz.jpg/) Insanitarius - 2850 - An effective item on any strength hero looking to do damage, it is very effective on Accursed. Its activatable ability is very good for mind games, although it's 40/second damage is not effected by either Fire Shield or Flame Consumption.
http://img690.imageshack.us/img690/2562/ejcyvc.jpg (http://img690.imageshack.us/i/ejcyvc.jpg/) Symbol of Rage - 6150 - If you're already doing good damage, this item will turn that damage into tankyness with lifesteal. Definately a luxury.
http://img11.imageshack.us/img11/8962/2hn9abo.jpg (http://img11.imageshack.us/i/2hn9abo.jpg/) Brutalizer - 3100 - Between Sear and items like Enhanced Marchers, Insanitarius, and Daemonic Breastplate, Accursed can get a very good attack speed. Good enough to warrant items that scale with attack speed.
http://img40.imageshack.us/img40/8923/2nkq9th.jpg (http://img40.imageshack.us/i/2nkq9th.jpg/) Charged Hammer - 5500 - Between Sear and items like Enhanced Marchers, Insanitarius, and Daemonic Breastplate, Accursed can get a very good attack speed. Good enough to warrant items that scale with attack speed.
The hammer adds 70 attack speed on it's own, as well. And its activated ability can be placed on Accursed or a teammate for funsies.
Rejected items
Helm of the Black Legion- may sound like a cheap way to solve your hp problems, but you're better off going with the core and working on your Behemoths heart. Just get the beastheart for the extra 250 hp and turn it into your heart later. Remember, most of the time we'll WANT people blowing up our Fire Shield, which Helm defends against, and we have plenty of survivability early.
Shieldbreaker and Frostwolf skull - Both of these items work as BUFF PLACERS. If you'll recall, Sear is a buff placer and it does not stack with either of these.
Notes:
Obviously you can focus on multiple roles.
In general, support is more powerful early game and DPS more powerful late game. You might want to focus your item build on what your team needs.
http://img39.imageshack.us/img39/5338/shot0015tgp.jpg (http://img39.imageshack.us/i/shot0015tgp.jpg/)
Introduction
Accursed is a strong tank/support hybrid. He mixes a heal/nuke and a damage shield/nuke with good strength and an ultimate that makes him very tough to kill. This makes him a support hero who lengthens the lives of his teammates, even as he proves a difficult target to take down.
Accursed was originally a direct port of Abaddon, Lord of Avernus from DotA, though he had 12x the badassery of that model. He recieved some balancing after being banned every game for months, and differs slightly from Abaddon.
Pros and Cons
Pros
Powerful support and laning capabilites.
An ult that reverses incoming damage that keeps you a low-priority target while supporting.
Versatile to an extent based on item choice.
Flaming sword.
Cons
Skillset becomes considerably weaker late game, item dependent to prevent that.
Above average dependency on allies, like all support.
Skills
http://img10.imageshack.us/img10/9639/64pxaccursedskill1.gif (http://img10.imageshack.us/i/64pxaccursedskill1.gif/)
Cauterize
At the cost of some of his own health, Accursed bursts the air around a target, dealing damage to them if they are an enemy or healing them if they are an ally.
Target unit (not self)
Magic damage
Range: 750
Cooldown: 6 seconds
Mana cost: 75
Deals 100/150/200/250 Magic damage to enemy units or heals allied units for 100/150/200/250 Health. Deals 50/75/100/125 Magic damage to self.
This is your main heal and nuke. 250 to heal or nuke is a decent amount, and 75 mana is cheap for what it does. The most interesting aspect of the ability is the health investment. Half of any damage or healing you do is dealt in damage to you. Normally, this would be a huge problem. But with Accursed's skillset, we can sometimes use this damage to our advantage.
http://img34.imageshack.us/img34/5317/64pxaccursedskill2.gif (http://img34.imageshack.us/i/64pxaccursedskill2.gif/)
Fire Shield
Accursed covers a friendly unit in a shield of flames protecting them from damage and removing harmful effects. If the shield is damaged to its breaking point, it will explode, dealing Magical damage to nearby enemies equal to that of the damage absorbed.
Allied target
Magic damage
Range: 400
Mana Cost: 100/105/110/115
Cooldown: 18/15/12/9
Removes most debuffs and stuns, then applies Fire Shield to target for 15 seconds. Fire Shield prevents 110/140/170/200. Once full amount is absorbed, damages enemies in 700 radius for 110/140/170/200 Magic damage.
A powerful skill, and probably the one Accursed is best known for. In addition to the actual numbers of 200 heal followed be 200 AoE nuke as well as an almost complete debuff removal, this skill can be used in various mind games. Also, once combined with cauterize it gives Accursed incredible early game potential and laning power.
http://img194.imageshack.us/img194/4191/64pxaccursedskill3.gif (http://img194.imageshack.us/i/64pxaccursedskill3.gif/)
Sear
Causes Accursed's attacks to sear his target, slowing their movement speed. Any ally that attacks the affected unit will be buffed with increased attack speed and movement speed.
Passive, applied on target
Attack modifier
Places a debuff on any unit you attack. That debuff slows them by 5/10/15/20 for 4.5 seconds, and any friendly unit that hits them, during that time gains 10/20/30/40% attack and 10% movement speed for a short time.
Note: Accursed gains the movespeed and attack speed bonus every time he hits a unit.
The first item of note is that this ability sets your sword ON FIRE. Seriously, your model looks 3x cooler. This and the 10% movement speed at all levels suggests you get at least 1 level of this early. This spell is useful in many situations once leveled. Keep in mind that this effect works not only on you, but on anyone hitting the target it's been applied to, making this ability a form of offensive support.
http://img7.imageshack.us/img7/3452/64pxaccursedskill4.gif (http://img7.imageshack.us/i/64pxaccursedskill4.gif/)
Flame Consumption
Accursed summons a powerful fire tornado around himself which, when fueled with damage, causes him to regain his life. When not in cooldown, this ability automatically activates when The Accursed drops below 400 Health.
Active, applied on self
Removes debuffs and applies Protective Flames to self for 3/4/5 seconds. Protective Flames, 100% of damage taken converted to health.
This is the ability that makes you a tank, and very hard to kill. While this ult is not on cooldown, you don't need to fear ANY form of burst damage unless it can stunlock you completely. Magmus ult, Moon queen ult, Behemoth combo, all these things act as a heal if you're ult is up and used correctly.
Skill Build
Classic
Level 1. Fire Shield
Level 2. Cauterize
Level 3. Fire Shield
Level 4. Cauterize
Level 5. Fire Shield
Level 6. Flame Consumption
Level 7. Fire Shield
Level 8. Cauterize
Level 9. Cauterize
Level 10. Sear
Level 11. Flame Consumption
Level 12. Sear
Level 13. Sear
Level 14. Sear
Level 15. Stats
Level 16. Flame Consumption
Level 17-25. Stats
This is the classic build you'll see on many Accursed's. Fire Shield and Cauterize give unmatched lane control and gank power, provided you have the mana to support it. Over 6 seconds you can deal 700 magic damage (Shield self, Cauterize enemy, Cauterize enemy after cooldown, shield explodes) plus whatever an ally deals or you deal in melee. Accursed is an extremely versatile hero with this build, and that 700 can just as easily be used to heal/shield an ally.
Mine
Level 1. Fire Shield
Level 2. Sear
Level 3. Cauterize
Level 4. Cauterize
Level 5. Cauterize
Level 6. Flame Consumption
Level 7. Cauterize
Level 8. Fire Shield
Level 9. Fire Shield
Level 10. Fire Shield
Level 11. Flame Consumption
Level 12. Sear
Level 13. Sear
Level 14. Sear
Level 15. Stats
Level 16. Flame Consumption
Level 17-25. Stats
I personally find the 10% movement speed and visual effect of one level of Sear worth it early on. I also don't see the need of leveling up Fire Shield so quickly, considering you only get 30 shield/AoE nuke power per level. Granted, leveling up Fire Shield from 1 to 4 halves it's cooldown from 18 to 9, even so I find leveling up Cauterize and having a 250 nuke every 6 seconds by level 7 to be worthwhile. You still have the same result by level 10, so try it out if you're bored of the classic build.
Items
Initial Items
http://i36.tinypic.com/33o4aro.jpghttp://i36.tinypic.com/33o4aro.jpghttp://i36.tinypic.com/ibxlz4.jpg
http://i34.tinypic.com/dxmz3k.jpghttp://i38.tinypic.com/313jh2d.jpg (http://img690.imageshack.us/i/2wd9esz.jpg/)
Minor Totem- 53g
Minor Totem- 53g
Guardian Ring- 175g
Mana Potion x2 - 100g
Runes of the blight x6- 180g
*Replace the Guardian Ring and 1 mana pot with wards or a monkey courier if your team needs you to buy one of these.
Total- 561 gold
Basic regen, some stats, and a Guardian Ring you can turn into a Ring of the Teacher at Outpost.
Working on our core
There are several cheap items that work well on Accursed before working on a big purchase. I will list them in order of importance and convenience (distance, cost, space) on a scale of 1 to 5, 5 being the highest.
Mana Battery
Importance: 5 Convenience: 5
A very effective item that can be purchased at the outpost. Good source of burst regen, something Accursed can definitely make use of. While more effective when laning against things like Nymphora/Armadon, it is useful against all lanes and in team fights, even mid game. Convenience rated 5, since you might have the two totems used to make this a Power Supply anyway.
Logger's Hatchet
Importance: 3 Convenience: 4
Accursed is a melee hero, so he can obviously make good use of this Hatchet. Can be picked up at the Outpost.
Iron Buckler
Importance: 3 Convenience: 4
An effective defensive item that can be purchased at the outpost. At no point would you upgrade this to a HotBL, you only use it for a HUGE damage reduction against creeps. Since Accursed spends a lot of time in the middle of fights, that 20 reduction can quickly add up.
Marchers
Importance: 5 Convenience: 2
Obviously, you'll want to pick up Marchers at some point in the first 10 minutes of gameplay.
Power Supply
Importance: 3 Convenience: 4
If you decided to pick up a mana battery, you'll want to purchase this upgrade to open up a few inventory slots.
Fortified Bracelet
Importance: 2 Convenience: 4
You need one of these for your health pool. If you're not a fan of Power Supply, you would want a second Bracelet to cover the stats.
Core Build
(http://img690.imageshack.us/i/2wd9esz.jpg/)http://img690.imageshack.us/img690/4066/sff52q.jpg (http://img690.imageshack.us/i/sff52q.jpg/)http://img690.imageshack.us/img690/2wd9esz.jpg/1/w64.png (http://g.imageshack.us/img690/2wd9esz.jpg/1/)http://img690.imageshack.us/img690/sff52q.jpg/1/w64.png (http://g.imageshack.us/img690/sff52q.jpg/1/)http://i35.tinypic.com/172r06.jpghttp://i38.tinypic.com/143q5it.jpg
http://i36.tinypic.com/a59izo.jpg
Nome's Wisdom - 2600
Fortified Bracelet or Mystic Vestments - 400-510g
Power Supply - 494g
Ghost Marchers or Plated Greaves - 1500/1503
Total - 5000g (approx.)
You can use the two extra spaces for whichever items you'd prefer, normally a Hatchet or an Iron Buckler will be taking up one or two of my slots.
Nome's covers mana needs, while also giving support auras. Plated Greaves and Mystic Vestments both give +5 armor each, but you can opt for Ghost Marchers or a Fortified Bracelet to replace them. A Power Supply is an obvious and good choice.
So what next?
Accursed is a very versatile hero, and which items you choose to get specialize Accursed toward the role you want to focus on. It's generally accepted that you can focus on Tanking, Supporting, or Damage with Accursed. I've listed the items more or less under which role the fit, with some example builds at the end.
Specializing
Support items
These items emphasize Accursed's role as a supporter and healer. In addition to having two support skills available already, he is very hard to kill. Having the ability to keep your allies alive as long as you are alive gives the enemy an incentive to kill you, no easy task.
In short, you extend the life of the team, keeping everyone else alive so long as you are alive.
http://img198.imageshack.us/img198/4532/6fyrfl.jpg (http://img198.imageshack.us/i/6fyrfl.jpg/) http://img33.imageshack.us/img33/172r06.jpg/1/w64.png (http://g.imageshack.us/img33/172r06.jpg/1/)Astrolabe - 2306 - Heals all allies in the AoE for 250. An obvious support item and a good one.
http://img35.imageshack.us/img35/1161/nobrly.jpg (http://img35.imageshack.us/i/nobrly.jpg/) Barrier Idol - 3653 - An effective item, you'll almost always want one against an AoE heavy lineup.
http://img8.imageshack.us/img8/2056/qq4dnl.jpg (http://img8.imageshack.us/i/qq4dnl.jpg/) Abyssal Skull - 2050 - A situational support item, it's various auras add up to a nice item. After the addition of the improved Nome's was added to the Core, both this item and Ring of Sorcery are sorta unecessary, as it should cover all of your mana needs.
http://img4.imageshack.us/img4/2686/s625xc.jpg (http://img4.imageshack.us/i/s625xc.jpg/) Ring of Sorcery - 1700 - If you're having mana problems (many do) or have a caster-heavy lineup, go ahead and grab one of these. Again, with Nome's in the core you'll probably want to pass on additional mana supplementing items, as it covers those needs well.
http://img40.imageshack.us/img40/1262/1zoezx5.jpg (http://img40.imageshack.us/i/1zoezx5.jpg/) Daemonic Breastplate - 5550 - Gives a significant armor and attack speed boost to yourself, and a decent boost to allies. Gives negative values to enemies, as well.
http://img195.imageshack.us/img195/4401/1iogwj.jpg (http://img195.imageshack.us/i/1iogwj.jpg/) Frostfield Plate - 4700 - It's aura is supportive, it's int helps Accursed cast longer, it's activated ability slows and damages an AoE, and it's armor keeps us alive longer.
http://img32.imageshack.us/img32/8469/w0n86t.jpg (http://img32.imageshack.us/i/w0n86t.jpg/) Tablet of Command - 2200 - A nifty item I'll use occasionally. Useful in pushing yourself and fleeing allies, especially up and down cliffs. Alternatively, you can use it to push ranged heroes into close range.
Tank Items
If you just build Accursed as a Tank, you won't do anything. The enemy team will simply ignore you, killing your teammates and saving you for last. These items are used to help you live longer, use them alongside your other roles.
http://img94.imageshack.us/img94/4865/2mxpi6t.jpg (http://img94.imageshack.us/i/2mxpi6t.jpg/) Behemoth's Heart - 5500 - The obvious choice for tanking, this item adds Strength and hp regen. A luxury item, only grab it if you're being focused, and dieing before your teammates.
http://img7.imageshack.us/img7/6452/22ncjd.jpg (http://img7.imageshack.us/i/22ncjd.jpg/) Staff of the Master - 4400 - This affects Accursed's ult, making it last quite a long time.
http://img269.imageshack.us/img269/9403/2ilm0i1.jpg (http://img269.imageshack.us/i/2ilm0i1.jpg/) Shrunken Head - 3900 - If disables are a problem, grab a Shrunken Head.
http://img689.imageshack.us/img689/3207/2d6zvb.jpg (http://img689.imageshack.us/i/2d6zvb.jpg/) Barbed Armor - 2200 - If the enemy is focusing you, grab this cheap item to make them pay for it.
DPS items
http://img40.imageshack.us/img40/2nkq9th.jpg/1/w64.png (http://g.imageshack.us/img40/2nkq9th.jpg/1/)http://img200.imageshack.us/img200/6073/2usijqb.jpg (http://img200.imageshack.us/i/2usijqb.jpg/) http://img200.imageshack.us/img200/2usijqb.jpg/1/w64.png (http://g.imageshack.us/img200/2usijqb.jpg/1/)Mock of Brilliance - 5150 - Accursed is a very good Mock carrier, one of the best. His skillset emphasizes endurance. With this item, enemies are forced to either kill Accursed or take 40/sec each from it's aura.
http://img11.imageshack.us/img11/3363/2akl0dz.jpg (http://img11.imageshack.us/i/2akl0dz.jpg/) Insanitarius - 2850 - An effective item on any strength hero looking to do damage, it is very effective on Accursed. Its activatable ability is very good for mind games, although it's 40/second damage is not effected by either Fire Shield or Flame Consumption.
http://img690.imageshack.us/img690/2562/ejcyvc.jpg (http://img690.imageshack.us/i/ejcyvc.jpg/) Symbol of Rage - 6150 - If you're already doing good damage, this item will turn that damage into tankyness with lifesteal. Definately a luxury.
http://img11.imageshack.us/img11/8962/2hn9abo.jpg (http://img11.imageshack.us/i/2hn9abo.jpg/) Brutalizer - 3100 - Between Sear and items like Enhanced Marchers, Insanitarius, and Daemonic Breastplate, Accursed can get a very good attack speed. Good enough to warrant items that scale with attack speed.
http://img40.imageshack.us/img40/8923/2nkq9th.jpg (http://img40.imageshack.us/i/2nkq9th.jpg/) Charged Hammer - 5500 - Between Sear and items like Enhanced Marchers, Insanitarius, and Daemonic Breastplate, Accursed can get a very good attack speed. Good enough to warrant items that scale with attack speed.
The hammer adds 70 attack speed on it's own, as well. And its activated ability can be placed on Accursed or a teammate for funsies.
Rejected items
Helm of the Black Legion- may sound like a cheap way to solve your hp problems, but you're better off going with the core and working on your Behemoths heart. Just get the beastheart for the extra 250 hp and turn it into your heart later. Remember, most of the time we'll WANT people blowing up our Fire Shield, which Helm defends against, and we have plenty of survivability early.
Shieldbreaker and Frostwolf skull - Both of these items work as BUFF PLACERS. If you'll recall, Sear is a buff placer and it does not stack with either of these.
Notes:
Obviously you can focus on multiple roles.
In general, support is more powerful early game and DPS more powerful late game. You might want to focus your item build on what your team needs.