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View Full Version : [AGI Melee] Esurra : the whip of judgement



DoomStinger
05-11-2012, 11:02 AM
Hello, this is one of my first suggestions, so this wont be perfect :)


Essura
a melee,agility hero.


(story will be added later, if this gets any attention)
http://fc09.deviantart.net/fs70/f/2010/231/1/a/whip_by_Nawol.jpg
image by Nawol, from deviantart


Skills:

Head Slash:
Stuns the enemy target for 1/1.25/1.5/2 seconds and deals 100/150/200/250 damage range - 500
Growing vengeance bonus-Also stuns everyone for 20/30/40% of the current stun length
Mana- 80/110/130/160
Cooldown-11 seconds

Deadly spin:
Spins in a circle around herself dealing 150/200/250/300 damage in radius of 200
Growing vengeance bonus- Increases the radius to 250/275/300
Mana- 70/90/140/150
Cooldown-9 seconds

Quick grab:
grabs and pulls enemy target(just like devourer's skill) to Essura and gains 5/10/15/20 % movement speed and attack speed for 5 seconds range-500
Growing vengeance bonus- increases the range to 550/600/650
Mana- 50/60/70/80
Cooldown- 15 Seconds

Growing vengeance:
Essura's whip becomes long, turning her ranged, also deals 25/50/75% of attack damage to everyone in the way of the whip , also improving skills. Duration- 10seconds
Mana-200/225/250
Cooldown- 195/150/100

Dream link: http://dream.heroesofnewerth.com/hero/DoomStinger/Essura

OneSantaPlz
05-11-2012, 11:18 AM
2 second 250 damage 600 range stun, you should make a high manacost and cooldown, otherwise it will be too lethal.
This is a 600 range stun for a melee range hero, that is a LOT of range for a skill. It's high, but it is no problem.

Deadly spin: I like it. 300 aoe damage in a 200 range is not that bad. Keeps away those nasty close farmers in the laning phase.

I dont understand quick grab. You target an enemy and you gain 5/10/15/20 movement speed? Why did you target the enemy for that?

would like to see a good ultimate to make this hero truely unique...

+ You made this hero an agility melee hero. You gave him 2 early game skills in Deadly Spin and Head Slash. This would give him/her such a good utility all game. Normally Carrys (I presume it is a carry, the attackspeed buff is rather good) dont have such a stun and nuke.

Let quickgrab only affect movement speed (Both you and the target) and focus this hero on being a ganker if you want to keep the nukes :P



Just my 2 cents :(

DoomStinger
05-11-2012, 01:09 PM
since everything is now a bit polished, tell me suggestions of improvement :) im a little affraid of the ultimate , i am not experienced with these things , and i have no idea if its too weak or too strong .