View Full Version : So I played Realm Of Titans.
05-10-2012, 04:54 AM
It has some good heroes,some good ideas beind it...but the best part about it is:
It has a TRUE simetrical map.No diagonal sh*t,it just left to right or right to left.
Why on earth dont other MOBAS use that kind of map so people stop *****ing about map imbalance,kongor and ancients placement and stuff like that...
Sometime i wonder how SLOOOOOWLY this genre evolves.
Same old stuff,same old items,same old maps,communities BEGGING devs to do something and in...3 years they actually do something:They release more heroes.
Doesn't LoL do that?
Could go play that instead.
05-10-2012, 05:57 AM
well different game has different stuff i suppose, every game is unique IMO :)
05-10-2012, 06:37 AM
I used to play LOL.after HON there is no turning back.games seem toooo sloooow.
05-10-2012, 07:16 AM
because dota didnt do it
developers are torn between keeping things interesting and making things balanced
symettrical map is balanced, you cant argue this but it can be quite boring for alot of people.
you could even go as far to say that why do units have damage ranges for e.g. 50-58 rather than just smack in the middle 54, it wouldnt be all that fun despite it would be infinitely better, you can compare this with old towers before they were changed to hit for a specific set damage rather than have a big damage range as of now the Tier1 towers always leave a catapult with like 3hp, enough for a hero to always claim the last hit which was the intent of the change.
when you remove factors that change things up wether it be a unsymettrical map or RNG the game becomes very dull, its no longer "if i can crit him i'll kill him" and instead "i need to hit him 3 times to kill him".
plus how boring would :blac: be :D
When you add chance you remove skill.
Games like these are meant to be competitive in nature, so luck based factors pretty much suck.
It makes the game less competitive and therefore less fun, for me at least.
05-11-2012, 05:08 AM
The two sides of the map are not related to luck and chance. That is a whole separate argument.
If we assume that the two sides of the map are balanced to provide fairness, than having the sides be different makes the game a lot more interesting. You have to play differently if you are on Hellbourne or Legion because of the way the map is. Jungling is totally different between the two sides.
The main problem is that it's difficult to balance the two sides without looking at long term statistics, meaning that small map imbalances must be allowed to exist for long periods of time before they can be properly fixed.
As far as luck and chance goes, I think that a small amount of chance is acceptable, but things like criticals and multicasts are really bad for the game from a competitive point of view. Think about how differently a fight could go if Gladiator is lucky enough to get two crit-whiplashes. The difference in damage could be 500 true damage to the entire enemy team. I think that's absurd to have in a competitive game. However, the fact remains that even these luck factors don't usually win or lose games, or do much at all. Skill is still overwhelmingly more important. The luck factor in HoN is generally small enough that it only makes the game more fun.