Cranker
11-08-2009, 08:20 PM
Table of Contents
1. Introduction
2. Weaknesses and Strengths
3. Skill Overview
4. Items Overview
5. Game Phases
6. Strategies
7. FAQ
1. Introduction
Witch Slayer is one of the best disablers, and also one of the best hero killers. He is capable of nuking a tremendous amount of damage early to mid game, and from there he has two, maybe three fine disables. It is rare that heroes can escape you, and it is even more rare that you can not escape yourself. You have two natural disables, and with sheepstick you have three. Through out dota he was a very ally dependent hero but also a devastating lane partner and gank initiator, and has a variety of escape mechanisms.
Starting stats
Name : Witch Slayer
Range: 600
Speed: 280
Armor: 1.1
Strength: 16 + 1.7 per level
Agility: 15 + 1.5 per level
Intelligence: 22 + 3.0 per level
Damage: 42 - 48
Hit points: 454
Mana points: 286
2. Weaknesses and strengths
Weaknesses
Not many Hit points
Mana-expensive spells
Slow attack speed
Slow movement speed
Strengths
2 great disables
High damage spells
Good harasser
Capable of dealing a tremendous amount of damage in a short time
3. Skill Overview
Graveyard
Heroes fly into the air for .52 seconds and are stunned when they land for x seconds. Range 700.
Level 1 deals 60 damage and stuns 0.5 seconds. Mana cost: 100
Level 2 deals 130 damage and stuns 1 seconds. Mana cost: 120
Level 3 deals 200 damage and stuns 1.5 seconds. Mana cost: 145
Level 4 deals 260 damage and stuns 2 seconds. Mana cost: 170
Cool down: 12 seconds
Note that the stun time does not include the time they are in the air. So basically it is disabling for approximately 3.5 seconds. Tips on how to use this spell most efficiently further down. Impale is a channeling spell, and do not do the mistake I do, sometimes I click impale on an enemy hero, and right when the tendrils are on their way towards the hero I click forward on the ground, canceling it. When using this spell note that it reaches longer if you target the ground instead of directly on the enemy. So early game try not to click their hero, click on the ground in front of them.
Miniturization
Transforms an enemy unit into a tiny lil guy, disabling special abilities.
Level 1 lasts 1 seconds. Mana cost: 110
Level 2 lasts 2 seconds. Mana cost: 140
Level 3 lasts 3 seconds. Mana cost: 170
Level 4 lasts 4 seconds. Mana cost: 200
Cool down: 13 seconds
Good for combos, when facing more then one hero or when the enemy hero is out of range for impale. It is advised not to use this skill early in the game, since it requires a lot of mana Mid/Late game however, it provides you with a close to permanent disable. Note that it takes about 0.5 seconds to cast this spell.
Mana Drain
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Level 1 absorbs 18 mana per second
Level 2 absorbs 35 mana per second
Level 3 absorbs 50 mana per second
Level 4 absorbs 70 mana per second
Mana cost: 10. Cool down: 25 second
This spell comes in handy at level 1-5 , when you can mana drain creeps for 180 mana. You could also grave yard + Mana Drain other heroes, but beware of counterassaults. I advice you, however not to level this skill up to more then level 1. A great skill to use along with Magebane early game.
Ultimate : (need to look up the name)
Shoots them in the face.
Level 1 deals 500 (650) damage. Mana cost: 200 Cool down: 150 seconds
Level 2 deals 650 (850) damage. Mana cost: 420 Cool down: 90 seconds
Level 3 deals 850 (1050) damage. Mana cost: 650 Cool down: 55 seconds
Massive single-unit-damage-skill. I advise you however to use this sparingly, since it costs a lot of mana. Note that the damage in ( ) is the damage it gets if you acquire the item SotM. I advise you not to though. This spell is great if your enemy hero is running away with yellow/red hp since gun has approximated 1000 range.
Suggested skill build
Level 01: graveyard
Level 02: Mana drain/Mini
Level 03: graveyard
Level 04: Mini
Level 05: graveyard
Level 06: gun
Level 07: graveyard
Level 08: Mini
Level 09: Mini
Level 10: Mini/Stats
Level 11: gun
Level 12: Stats
Level 13: Stats
Level 14: Stats
Level 15: Stats
Level 16: Gun
Level 17: Stats
Level 18: Stats
Level 19: Stats
Level 20: Stats
Level 21: Stats
Level 22: Stats/Mana drain
Level 23: Mana drain
Level 24: Mana drain
Level 25: Mana drain
Graveyard is needed to be maxed up as early as possible, since it is the only basic nuke Slayer has. The mana drain, however is for constant nuking. When the creeps engage, make sure you do not get hit by any creeps/heroes. Then move forth and mana drain the ranged creep. If you notice you are starting to get hit by creeps/heroes immediately cancel the mana drain by performing an action. (Moving back). This also works as a good harasser versus heroes, since in most cases (early game) enemy heroes flee when you mana drain them. If they start to attack you however, cancel it and run back to safety, or use that moment to graveyard them. This way you can make them come to you whenver your graveyard is ready. Personally, I am not a big fan of mana drain, I'd sometimes rather take mini depending on how the game is. By level 6, you could probably get an easy kill by using graveyard, attacks, mini, attacks, and shoot them in the face.
4. Items Overview
5. Game phases
Levels 1-8
Skills to choose Level 01: graveyard
Level 02: Mana drain/Mini
Level 03: graveyard
Level 04: Mini
Level 05: graveyard
Level 06: gun
Level 07: graveyard
Level 08: Mini
1. Introduction
2. Weaknesses and Strengths
3. Skill Overview
4. Items Overview
5. Game Phases
6. Strategies
7. FAQ
1. Introduction
Witch Slayer is one of the best disablers, and also one of the best hero killers. He is capable of nuking a tremendous amount of damage early to mid game, and from there he has two, maybe three fine disables. It is rare that heroes can escape you, and it is even more rare that you can not escape yourself. You have two natural disables, and with sheepstick you have three. Through out dota he was a very ally dependent hero but also a devastating lane partner and gank initiator, and has a variety of escape mechanisms.
Starting stats
Name : Witch Slayer
Range: 600
Speed: 280
Armor: 1.1
Strength: 16 + 1.7 per level
Agility: 15 + 1.5 per level
Intelligence: 22 + 3.0 per level
Damage: 42 - 48
Hit points: 454
Mana points: 286
2. Weaknesses and strengths
Weaknesses
Not many Hit points
Mana-expensive spells
Slow attack speed
Slow movement speed
Strengths
2 great disables
High damage spells
Good harasser
Capable of dealing a tremendous amount of damage in a short time
3. Skill Overview
Graveyard
Heroes fly into the air for .52 seconds and are stunned when they land for x seconds. Range 700.
Level 1 deals 60 damage and stuns 0.5 seconds. Mana cost: 100
Level 2 deals 130 damage and stuns 1 seconds. Mana cost: 120
Level 3 deals 200 damage and stuns 1.5 seconds. Mana cost: 145
Level 4 deals 260 damage and stuns 2 seconds. Mana cost: 170
Cool down: 12 seconds
Note that the stun time does not include the time they are in the air. So basically it is disabling for approximately 3.5 seconds. Tips on how to use this spell most efficiently further down. Impale is a channeling spell, and do not do the mistake I do, sometimes I click impale on an enemy hero, and right when the tendrils are on their way towards the hero I click forward on the ground, canceling it. When using this spell note that it reaches longer if you target the ground instead of directly on the enemy. So early game try not to click their hero, click on the ground in front of them.
Miniturization
Transforms an enemy unit into a tiny lil guy, disabling special abilities.
Level 1 lasts 1 seconds. Mana cost: 110
Level 2 lasts 2 seconds. Mana cost: 140
Level 3 lasts 3 seconds. Mana cost: 170
Level 4 lasts 4 seconds. Mana cost: 200
Cool down: 13 seconds
Good for combos, when facing more then one hero or when the enemy hero is out of range for impale. It is advised not to use this skill early in the game, since it requires a lot of mana Mid/Late game however, it provides you with a close to permanent disable. Note that it takes about 0.5 seconds to cast this spell.
Mana Drain
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Level 1 absorbs 18 mana per second
Level 2 absorbs 35 mana per second
Level 3 absorbs 50 mana per second
Level 4 absorbs 70 mana per second
Mana cost: 10. Cool down: 25 second
This spell comes in handy at level 1-5 , when you can mana drain creeps for 180 mana. You could also grave yard + Mana Drain other heroes, but beware of counterassaults. I advice you, however not to level this skill up to more then level 1. A great skill to use along with Magebane early game.
Ultimate : (need to look up the name)
Shoots them in the face.
Level 1 deals 500 (650) damage. Mana cost: 200 Cool down: 150 seconds
Level 2 deals 650 (850) damage. Mana cost: 420 Cool down: 90 seconds
Level 3 deals 850 (1050) damage. Mana cost: 650 Cool down: 55 seconds
Massive single-unit-damage-skill. I advise you however to use this sparingly, since it costs a lot of mana. Note that the damage in ( ) is the damage it gets if you acquire the item SotM. I advise you not to though. This spell is great if your enemy hero is running away with yellow/red hp since gun has approximated 1000 range.
Suggested skill build
Level 01: graveyard
Level 02: Mana drain/Mini
Level 03: graveyard
Level 04: Mini
Level 05: graveyard
Level 06: gun
Level 07: graveyard
Level 08: Mini
Level 09: Mini
Level 10: Mini/Stats
Level 11: gun
Level 12: Stats
Level 13: Stats
Level 14: Stats
Level 15: Stats
Level 16: Gun
Level 17: Stats
Level 18: Stats
Level 19: Stats
Level 20: Stats
Level 21: Stats
Level 22: Stats/Mana drain
Level 23: Mana drain
Level 24: Mana drain
Level 25: Mana drain
Graveyard is needed to be maxed up as early as possible, since it is the only basic nuke Slayer has. The mana drain, however is for constant nuking. When the creeps engage, make sure you do not get hit by any creeps/heroes. Then move forth and mana drain the ranged creep. If you notice you are starting to get hit by creeps/heroes immediately cancel the mana drain by performing an action. (Moving back). This also works as a good harasser versus heroes, since in most cases (early game) enemy heroes flee when you mana drain them. If they start to attack you however, cancel it and run back to safety, or use that moment to graveyard them. This way you can make them come to you whenver your graveyard is ready. Personally, I am not a big fan of mana drain, I'd sometimes rather take mini depending on how the game is. By level 6, you could probably get an easy kill by using graveyard, attacks, mini, attacks, and shoot them in the face.
4. Items Overview
5. Game phases
Levels 1-8
Skills to choose Level 01: graveyard
Level 02: Mana drain/Mini
Level 03: graveyard
Level 04: Mini
Level 05: graveyard
Level 06: gun
Level 07: graveyard
Level 08: Mini