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View Full Version : [Discussion] The Trilemma of RAP/Kick/Feed



IanDresari
05-02-2012, 05:04 AM
Hey!

So lately I keep receiving GM warnings for avoiding AFK detection (count: 2).

Both warnings resulted from games that were clearly lost for some reason (meaning chance for turnaround was below 1%) but the team would not concede but rather drag the game out as long as possible.
Now this puts me in a trilemma where you have to choose one option out of three bad ones:

1) keeping on playing an feeding until the base is destroyed; which is not fun, makes me rage and ruins my stats
2) going AFK and receiving a leave
3) avoiding AFK detection and risking a suspension

So I know S2's stance towards this is choosing 1) or 2), but 1) is not a pleasant choice and 2) is not sustainable in the long run.
I would estimate that the distribution of my choices when in the trilemma is 80%-5%-15%, simply because I can't just leave every 15th game or however often this occurs. So if you want to keep your leave percentage low and not risk getting above the threshold, you are left with choices 1) and 3).

Now with the upcoming changes to concede vote times and S2's stance towards 1 or 2 players holding a team hostage by not conceding, I question if it is in S2's interest to tell those who file RAP-reports for avoiding AFK detection, where the AFK detection avoiding is caused by said players, that they were right to do so and have the right to hold the other players hostage, forcing them into the trilemma above.

The upcoming changes to concede vote times are the first step towards getting rid of this trilemma, but it still grants 2 or more friends the power to drag out a game as long as they want.

What do you think is the right choice when you are in this situation?
Can you think about any way to get rid of this trilemma?
Is it correct to give those players right who caused the problem in the first place and then report for the result of their actions?

IPeonPeons
05-02-2012, 06:05 AM
If someone thinks they have a chance of winning I still put in 100% effort to try and get that win. If they are spitefully downvoting (which I honestly can't remember any games I've been in which this has happened) then just play carefully and get your minimap awareness/placement skills up. :)

I see no reason to sit and avoid AFK detection personally.

Winghaven
05-02-2012, 06:30 AM
Well, GMs review replays before they give a warning. If others in your team try hard and comeback from your situation, then your AFKing would be the reason why the game was lost. You wouldn't have to avoid AFK detection if you decide not to leave your base after they're approaching to your WorldTree since AFK Detector takes quite a while before warning you to leave the base.

So you probably give up and AFK in base before the game was clearly lost / or maybe it was in your opinion but not by your team - which you should continue to play since your giving up might be the reason you're losing. Since you're reported 2 times and recived a warning for those. Clearly, you'Re doing something wrong. I would think about my actions again

IanDresari
05-02-2012, 07:33 AM
4v5 after 12 min
16:8, 15k gold 12k exp behind after 20 min
21:10, 21k gold 20k exp behind after 25 min
28:10, 30k gold 30k exp behind after 30 min
base down at 35 min

well to me it pretty much seems to be over at 25 min, which is when i stopped trying to get some money, exp and keeping wards up and jus stayed behind the base. 2 of my team wouldn't cc. I had no possibility of leaving that area without dying.

However, it is not about the specific case, but rather about the general problem of facing people reluctant to cc when you have no option but feed, get a leave or avoid afk detection.

Winghaven
05-02-2012, 07:35 AM
4v5 after 12 min
16:8, 15k gold 12k exp behind after 20 min
21:10, 21k gold 20k exp behind after 25 min
28:10, 30k gold 30k exp behind after 30 min
base down at 35 min

well to me it pretty much seems to be over at 25 min, which is when i stopped trying to get some money, exp and keeping wards up and jus stayed behind the base. 2 of my team wouldn't cc. I had no possibility of leaving that area without dying.

However, it is not about the specific case, but rather about the general problem of facing people reluctant to cc when you have no option but feed, get a leave or avoid afk detection.

This is exactly why you got a warning instead of a suspension. GMs understood the situation and decided not to suspend you. However, the state of your team should not affect your play and make you AFK, you should still be trying to win. I know sometimes it is hard, but AFK'ing is not an option :)

MacroHard
05-02-2012, 01:44 PM
Also remember that claiming a match is over does not necessarily make it true. If several of your teammates are earnestly trying to win then it is best for you to help them in that endeavor. In most situations a comeback is possible (even if unlikely).

In contrast, if your entire team is also AFK or goofing around/trolling, you will not get suspended for AFK Abuse.