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View Full Version : [Effects] Reflection effect looks wrong in linux / OpenGL.



Terrax
04-26-2012, 03:58 PM
Brief Description: A reflection effect of some kind is wrong in Linux / OpenGL. The effect looks correct in Windows / Direct3D. I am not sure if it is OpenGL related or Linux specific.


How to Replicate: Choose the alt of Rampage (the one on the attached picture) and look at his shoulder plate. The effect looks correct in the shop, so you have to see it ingame.

Relevant software / drivers
kernel 3.3.2-1-ARCH
xorg-server 1.12.1-1
driver: nvidia 295.40-2

Relevant hardware:
Nvidia GFX 680

Settings:
All HoN graphics settings on max and every effect enabled. All the settings in the nvidia control panel is on default / using application settings.


Match ID& In-Game Timestamps: Match ID where the hero appear: 87918228 and screenshot from that particular game: http://i48.tinypic.com/1z5me5z.png

theli
04-26-2012, 04:01 PM
i can confirm this
i dont have this on middle settings
but whenever i enable and max everything possible i get the same:
http://i.imgur.com/x6tjd.jpg

theli
04-26-2012, 04:07 PM
relevant (as this cubemap is used in this model's material)

Loading ^gTexture^* '/world/sky/deadlock/1.tga'
CFileManager::GetFile() [/world/sky/deadlock/1_posx.tga] - Invalid file type
IResourceLibrary::Register(/world/sky/deadlock/1.tga) - CTexture::Load(/world/sky/deadlock/1.tga) - not found or bad cubemap

Evil_Andrex
04-26-2012, 11:20 PM
By the name of Theli - CONFIRMED!