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Rogna
11-08-2009, 12:00 AM
Soundsmith
http://i36.tinypic.com/30wmfs7.jpg




Background

The soundsmiths were an elite group of casters in the war of man against the Beast Horde. Driven mad by the power he obtained, the Soundsmith destroyed all of his fellow casters, and embraced the power of the Hellbourne. Now twisted and augmented by the power of the Hellbourne, Soundsmith wreaks havoc amongst the Legion, crushing them with powerful blasts whilst they are in disarray.


Gameplay
http://i37.tinypic.com/10gbg9k.jpghttp://i37.tinypic.com/2ai3huu.jpghttp://i33.tinypic.com/2583tvr.jpghttp://i37.tinypic.com/25ut8i1.jpg



The Soundsmith can be used in all sorts of ways. In team fights he can cause enemies to split up, or to focus their illusions, giving your teammates ample time to crush them. He can wreak havoc on enemies by grouping them, and forcing them to destroy each other. The Soundsmith is a force to be reckoned with



Hellbourne
Strength 16(1.9)
Intelligence 25 (3.0)
Agility 16 (1.5)



Skills



Echo
http://i37.tinypic.com/10gbg9k.jpg
The Soundsmith creates illusions out of sound next to all nearby enemies.
All enemy units within range have an illusion created right next to them. These illusions take 250% damage and deal 30% damage. Illusions last 5 seconds, or until they are destroyed. Illusions have max movespeed, and can only attack the unit they were created for. Illusions are non-controllable. Slow is stackable. Maximum slow 80%. NOTE: If the illusions are destroyed they do not detonate. Creep illusions deal half damage and slow for half.
Mana Cost: 100/115/130/150
Cooldown: 10/9/8/7 seconds
Radius: 500/600/700/800
1. When time runs out, each illusion self-detonates, dealing 20 damage to all units within 250 range, and slowing for 10%
2. When time runs out each illusion self-detonates, dealing 40 damage to all units within 350 range, and slowing for 15%
3. When time runs out each illusion self-detonates, dealing 60 damage to all units within 450 range, and slowing for 20%
4. When time runs out, each illusion self-detonates, dealing 80 damage to all units within 550 range, and slowing for 25%
In-Game: This will be a tricky spell to pull of successfully, but if it is, it pays off terrific in great damage and slows.
Balance: Not targetable, requires the Soundsmith to be close to the action. Countered fairly easily by 1-2 AoE spells.


Sonic Boom
http://i37.tinypic.com/2ai3huu.jpg
The Soundsmith sends out a massive shockwave, pushing units backwards.
All enemy units caught in the wave are pushed back and dealt damage based upon how many units are already caught in the wave. Units are pushed to the end of the range of the wave. Units caught in the wave are stunned until the wave reaches its end point.
Mana Cost: 100/120/140/160
Cooldown: 20/17/14/11 seconds
Range: 800
Radius: 300
1. Deals 60+5 damage for each creep caught in the wave, and +20 for each hero caught in the wave
2. Deals 100+10 damage for each creep caught in the wave, and +30 for each hero caught in the wave
3. Deals 140+15 damage for each creep caught in the wave, and +40 for each hero caught in the wave.
4. Deals 160+20 damage for each creep caught in the wave, and +50 for each hero caught in the wave.
In-Game: This is a situation spell, if wanted to be used for high damage. It also has good synergy with Echo, by grouping a bunch of enemies in a fairly close area.
Balance: Pretty bad base damage and high mana cost for a spell that could be doing only160 damage.


Static
http://i33.tinypic.com/2583tvr.jpg
The Soundsmith briefly takes control of enemy casters spells.
Applies the Static debuff to target enemy hero. The Static debuff doesn’t show up on that player’s screen. Whenever a hero under the effect of the Static debuff casts a targeted spell, that spell targets the closest unit to that hero. If it is an AoE spell, it becomes hostile and is targeted right below the closest unit, with that unit at its center point. NOTE: If no units are within range of the spell the hero is trying to cast, the hero can cast as normal. If it is a blink spell, the blink goes maximum range in a random direction. Orb attacks are unaffected. Items are unaffected. All damage dealt is lethal. If a unit with the static debuff kills a friendly unit, the kill is given to the Soundsmith. Static is purgeable.
Mana Cost: 130/150/170/190
Cooldown: 30/28/26/24 seconds
Range: 700
1. Lasts 2 seconds
2. Lasts 4 seconds
3. Lasts 6 seconds
4. Lasts 8 seconds
In-Game: This spell functions similarly to Puppet Show, but with some more hidden tricks in store. With the caster not knowing he is under the effect of it, unless his teammates tell him, he might just nail his own teammate with all his spells.
Balance: The player still maintains motor controls of his unit, just not his spells. If the player has competent teammates, this will merely function as a silence


Sound Bolt
http://i37.tinypic.com/25ut8i1.jpg
The Soundsmith fires a bolt of pure sound out of his mouth.
The bolt deals massive amounts of damage. Infinite range. Bolt should be able to travel across the map in .1 seconds. Bolt will only explode when it comes into contact with an enemy hero.
Mana cost: 250/400/550
Cooldown: 100/80/60 seconds
Range: 99999
Radius: 200
1. Deals 300 damage in 200 radius
2. Deals 450 damage in 300 radius
3. Deals 600 damage in 400 radius
In-Game: This can be used in team fights, if the enemy team is staying close to each other, or to get a cross map kill on someone who thinks they’ve gotten away.
Balance: High mana cost, fairly small AoE, and it requires some skill to aim.


Change Log
Added a picture, and edited background (Wednesday, November 11, 2009)

That's all I've got for now. Please post with constructive feedback. I'm always looking for good ideas (especially for Sound Bolt). Also I need a picture of the actual hero! Thanks so much for posting! Cheers, Rogs

Evil_Andrex
11-08-2009, 12:40 AM
I like the idea of a sound based hero, not sure about the numbers though could be really nasty with tempest.

Rogna
11-08-2009, 03:20 AM
I like the idea of a sound based hero, not sure about the numbers though could be really nasty with tempest.
Yeah, numbers aren't definite. That's why he's good, he works great with other heroes.

FlaMeSticK1
11-08-2009, 04:32 AM
i like it :D

Ruscour
11-08-2009, 04:41 AM
Don't know about the numbers, that's a crazy INT gain.

Rogna
11-08-2009, 11:27 AM
Don't know about the numbers, that's a crazy INT gain.
It's not all that much more than pyro... but make you should take it down by .1-.2?

Rogna
11-08-2009, 05:12 PM
bump

sahlin342
11-08-2009, 05:55 PM
whats happneds if a creep or heroe dies when u have a illusion from the first skill ?

Rogna
11-08-2009, 08:11 PM
whats happneds if a creep or heroe dies when u have a illusion from the first skill ?
It would stay on top of the body until it detonates or is killed

orbitalx
11-08-2009, 08:51 PM
Voted Yes!

I like this whole idea actually, even the story you threw up there. Only problem I really see is with your first kill. They dont do their explosion damage if killed, but they last 5 seconds at 250% damage taken.

Thats going to be plenty of time for nearly any hero to kill one of those things. Either lower the spawn time, their damage taken, or make them do like half damage explosion if killed. Something to compensate.

A return review is appriciated!

Rogna
11-08-2009, 11:00 PM
T-UP

argondey
11-08-2009, 11:04 PM
all ive got to say is __________________
did you want to read what i had to say? too bad, its me, blacksmith

now give me a minute to read your hero and vote on it
edit: alright, i like the idea behind the 1st spell as it convinces people to actually attack your illusions, though you might make it autotarget the unit so it stays close to them, the third skill needs a duration nerf as obviously it is much better than a normal silence, as for the ult, it looks balanced but a tempest would easily change that

Squeeq
11-09-2009, 12:31 AM
t up

Kenpachi`
11-09-2009, 12:38 AM
Very interesting hero i would like to see it in HoN vote yes

Rogna
11-09-2009, 01:07 AM
bump

Bouk
11-09-2009, 01:10 AM
I'm not so sure about the ulti and the static, and here is why:

The Ulti is currently over powered, it would not require much skill to kill any hero that flees with low HP and amout of damage you can do to a team when clustered is huge. Perhaps make the damage distributed amoungst all of the heroes in the aoe, so is 5 heroes 1/5 to each, 1 hero 100%.

The only issue I have with staic is that it would be hard to implement, there are alot of exceptions that would have to be handled since there are so many unique skills in the game. Also it needs to give the enemy some indication even if its not a big one. Like Spirit Breaker's charge.

Please check out my new Hero Enzie, the melee INT carry.

Rogna
11-09-2009, 10:17 AM
all ive got to say is __________________
did you want to read what i had to say? too bad, its me, blacksmith

now give me a minute to read your hero and vote on it
edit: alright, i like the idea behind the 1st spell as it convinces people to actually attack your illusions, though you might make it autotarget the unit so it stays close to them, the third skill needs a duration nerf as obviously it is much better than a normal silence, as for the ult, it looks balanced but a tempest would easily change that
Keep in mind that the third skill can still be used. If a hero knows he has the spell on him, he can just move close to his target, or just not cast spells

Rogna
11-09-2009, 04:58 PM
bump

Squonk
11-09-2009, 11:18 PM
I really like this hero. He has good synergies with other heroes, and he also requires some skill to play as. Well done sir

Rogna
11-09-2009, 11:58 PM
Thanks for both T-downs for no reason...

Lijern1
11-10-2009, 12:36 AM
sonic boom is really cool, can be massive nuke if used right, would raise the cooldown though, because if it's used in a team fight twice, dealing about 350 each time, thats a whopping 700 damage. ult is cool, though it would be hard to get kills in the fog. maybe just make it hit an enemy unit to take effect.
i also like static's blinking thing, that would be really funny if magebane randomly blinked into the forest by accident.

Lamasu
11-10-2009, 01:27 AM
I like it a lot. Especially Static. I do think its duration needs to be nerfed. T-Up tho

Rogna
11-10-2009, 10:29 AM
sonic boom is really cool, can be massive nuke if used right, would raise the cooldown though, because if it's used in a team fight twice, dealing about 350 each time, thats a whopping 700 damage. ult is cool, though it would be hard to get kills in the fog. maybe just make it hit an enemy unit to take effect.
i also like static's blinking thing, that would be really funny if magebane randomly blinked into the forest by accident.
It's true that it can do a bunch of damage, but that's if you hit all the heroes, o rmaybe most of em and a creep wave.

Rogna
11-10-2009, 12:21 PM
Bump

Gazille
11-10-2009, 01:30 PM
I guess the intel gain is huge... -0.3 or -0.4 would be fine for me ^^

Agree that 1st and 2nd spell have a real good synergy... and the push potencial of the 1st spell is really fantastic! but I guess 50 echo damage in 4th level of the 2nd spell is huge... 40 would be better :P

3rd and 4th spells are fine for me... I liked it, really good Idea :)

Rogna
11-10-2009, 06:36 PM
I guess the intel gain is huge... -0.3 or -0.4 would be fine for me ^^

Agree that 1st and 2nd spell have a real good synergy... and the push potencial of the 1st spell is really fantastic! but I guess 50 echo damage in 4th level of the 2nd spell is huge... 40 would be better :P

3rd and 4th spells are fine for me... I liked it, really good Idea :)
Lots of people are talking about the int gain, and how it should be lower, so I will definitely change that soon. The idea with the 50 echo damage for each hero is to make Soundsmith a team fight caster, because as of right now the game somewhat revolves around those types of heroes. If more people think the damage should be nerfed however, I will definitely change that as well. Thanks for the input!

Rogna
11-10-2009, 07:08 PM
I'm not so sure about the ulti and the static, and here is why:

The Ulti is currently over powered, it would not require much skill to kill any hero that flees with low HP and amout of damage you can do to a team when clustered is huge. Perhaps make the damage distributed amoungst all of the heroes in the aoe, so is 5 heroes 1/5 to each, 1 hero 100%.

The only issue I have with staic is that it would be hard to implement, there are alot of exceptions that would have to be handled since there are so many unique skills in the game. Also it needs to give the enemy some indication even if its not a big one. Like Spirit Breaker's charge.

Please check out my new Hero Enzie, the melee INT carry.

Keep in mind that Zeus can do 500 damage to all enemy heroes, and that's not counting lightning rod, and not counting a staff of the master. It's true it could be a lot of damage to clustered heroes, but if 5 enemy heroes are within 400 radius of each other, they deserve to be owned. Behemoth can do WAY more than 600 damage with a 3rd level ult.
As for static, the team would have some sort of indication, just not the player that actually has it on him. I agree that there are quite a few unique spells though, but I'm sure there's a way around that

Rogna
11-10-2009, 09:08 PM
Bump

Rogna
11-11-2009, 12:07 AM
bump

ManoBomb
11-11-2009, 03:53 AM
Well, imagine him going bot, maybe solo (if someone is foresting). He reaches level 6 and can now take down any hero on the map with less than 255 hp. Most agi heroes will be killed with 1/3 hp, even if they aint fleeing.

And you have to be extremely unlucky if you hit another hero than you had in mind, if it travels in a straight line on 0.1 second.

Gazille
11-11-2009, 09:10 AM
Lots of people are talking about the int gain, and how it should be lower, so I will definitely change that soon. The idea with the 50 echo damage for each hero is to make Soundsmith a team fight caster, because as of right now the game somewhat revolves around those types of heroes. If more people think the damage should be nerfed however, I will definitely change that as well. Thanks for the input!

you're welcome ^^... I think that 50 echo damage is fine, it's not totally IMBA! But only a 10 damage nerf, could become 50 damage on a wave that targets all enemy heroes... I really liked the hero, principally the theme!

Rogna
11-11-2009, 10:25 AM
Well, imagine him going bot, maybe solo (if someone is foresting). He reaches level 6 and can now take down any hero on the map with less than 255 hp. Most agi heroes will be killed with 1/3 hp, even if they aint fleeing.

And you have to be extremely unlucky if you hit another hero than you had in mind, if it travels in a straight line on 0.1 second.
Sooo.... Thunderbringer?

Rogna
11-11-2009, 12:12 PM
you're welcome ^^... I think that 50 echo damage is fine, it's not totally IMBA! But only a 10 damage nerf, could become 50 damage on a wave that targets all enemy heroes... I really liked the hero, principally the theme!
If more people think the damage should be nerfed, I will definitely take it a down notch. Also, if you hit an enemy team with one wave, they deserve to be big time damaged :P

Rogna
11-11-2009, 12:15 PM
bump

Squeeq
11-11-2009, 01:11 PM
Well, imagine him going bot, maybe solo (if someone is foresting). He reaches level 6 and can now take down any hero on the map with less than 255 hp. Most agi heroes will be killed with 1/3 hp, even if they aint fleeing.

And you have to be extremely unlucky if you hit another hero than you had in mind, if it travels in a straight line on 0.1 second.
How is that different from Zeus ult in DoTA?

Gazille
11-11-2009, 02:36 PM
If more people think the damage should be nerfed, I will definitely take it a down notch. Also, if you hit an enemy team with one wave, they deserve to be big time damaged :P

agreed hahaha!

Shark
11-11-2009, 03:23 PM
I love the spells but some of them seems a little too powerful. 8seconds where you will mess up your team if you cast? pyromancer would take out his friends. Should be for an amount of spells. So at rank one it would last 2s and 1spell, and 8s, and 2spells.

Rogna
11-11-2009, 06:50 PM
I love the spells but some of them seems a little too powerful. 8seconds where you will mess up your team if you cast? pyromancer would take out his friends. Should be for an amount of spells. So at rank one it would last 2s and 1spell, and 8s, and 2spells.
You only mess your team up if they are the ones closest to you. If you are in melee range with an enemy hero, you'll nail them

Fiddlestic2
11-11-2009, 08:26 PM
nice hero broski

Rogna
11-12-2009, 01:27 AM
bumpski

Broodax
11-12-2009, 02:17 AM
The first ability is WAY to much like Sand Wraith's ULT.
I like the second ability, but I'm a big fan of abilities that push or pull heroes.
I like the idea of the 3rd ability, but it feels way to much like an Ult IMO. Something that redirects a spell that leaves you with NO indication is vary powerful. It would have to show the player a debuff or something, so that they know if they can or can not cast. It would be great in pubs, and it would be like a mini silence in top level play. Good meta gaming going on with that ability. Again though, the player should know the're being effected by it.

The Ult seems OK. Its like Missile and Arrow combined. Not much to say about that one, except that I'm awful with abilities like that!

Rogna
11-12-2009, 10:47 AM
The first ability is WAY to much like Sand Wraith's ULT.
I like the second ability, but I'm a big fan of abilities that push or pull heroes.
I like the idea of the 3rd ability, but it feels way to much like an Ult IMO. Something that redirects a spell that leaves you with NO indication is vary powerful. It would have to show the player a debuff or something, so that they know if they can or can not cast. It would be great in pubs, and it would be like a mini silence in top level play. Good meta gaming going on with that ability. Again though, the player should know the're being effected by it.

The Ult seems OK. Its like Missile and Arrow combined. Not much to say about that one, except that I'm awful with abilities like that!
I agree that the first ability is similar to Sand Wraith's ult, but it's used for a different reason. Sand Wraith's is for jumping to an enemy hero that is by themself (usually) from anywhere on the map. Soundsmith's is to either cause a ton of damage in a group, where all the illusions detonate together, or to cause a slow and small amount of damage.

Rogna
11-12-2009, 01:12 PM
Bump

Rogna
11-12-2009, 06:56 PM
Bumperoo

Gazille
11-12-2009, 07:46 PM
I guess that we got already comments for this hero :P

Just port him! lol

PoopyDesires
11-12-2009, 07:59 PM
I don't like the third spell as I tend to have a pet peeve with spells that simply manipulate specific spells on the other team. I mean, I understand we have silences which play with spells but it seems too situational and, as I said, I just don't like moves regarding spells.

Anyways, his other three spells are pretty nice, but his ult absolutely levels Hag's Bat Blast. Should move more slowly (8 seconds to travel the whole map is MORE than fast enough.) and maybe have the damage decrease the farther it travels.

Check out Omega if you get the chance :P

Rogna
11-13-2009, 12:34 AM
I don't like the third spell as I tend to have a pet peeve with spells that simply manipulate specific spells on the other team. I mean, I understand we have silences which play with spells but it seems too situational and, as I said, I just don't like moves regarding spells.

Anyways, his other three spells are pretty nice, but his ult absolutely levels Hag's Bat Blast. Should move more slowly (8 seconds to travel the whole map is MORE than fast enough.) and maybe have the damage decrease the farther it travels.

Check out Omega if you get the chance :P
The thing about the ult is, it isn't a team fight ult, Hag's Is. The likely hood that you can hit more then 2 heroes isnt all that great, unless for somereason they've been forced to bunch up (tempest, lego, etc). I might make it move a touch slower, but really it is designed for killing stragglers, without a super high mana cost.

Rogna
11-13-2009, 10:33 AM
bump

Rogna
11-15-2009, 03:04 PM
bump

Rogna
11-16-2009, 04:38 PM
bump

Rogna
11-16-2009, 08:54 PM
bump
/this

Azkalas
11-16-2009, 09:00 PM
I enjoyed! Just think this ultimate cooldown is too short for a whole map ultimate. :P Still, got my vote.

Rogna
11-17-2009, 08:19 PM
I enjoyed! Just think this ultimate cooldown is too short for a whole map ultimate. :P Still, got my vote.
may be so...

Rogna
11-18-2009, 12:09 AM
bump

Rogna
11-18-2009, 07:59 PM
bump

Rogna
11-19-2009, 12:51 AM
Bump

Satyrael
11-19-2009, 01:10 AM
good idea

static and his ult are solid

Lijern1
11-22-2009, 10:38 PM
I really really like this hero, better than all your others but the drunken master.

Asamak
11-23-2009, 12:26 PM
This thread is quite bumpy

Anyways like the hero seems a bit to strong but balancing can come later T-UP

tobsecret
11-23-2009, 12:44 PM
you have to limit the damage done with sound wave or he will become too powerful!
but the concept is pretty cool!

_RaZieL_
11-24-2009, 02:15 AM
I like this hero, tempest cancelling his ult on himself sounds funny as hell(or blinking into the middle of nowhere instead of the middle of the enemy team) pyro nuking his with stuns and what have you. this hero will be #1 in pubs

PwnS
11-24-2009, 09:40 PM
love the idea for the ulti , as well as the silence-like magic ,

Rogna
01-24-2010, 05:46 PM
I figure the in higher up competition static will just be a silence, and another mechanic that players will have to play around