SomaZ
04-24-2012, 07:38 PM
http://www.heroesofnewerth.com/images/items/Item_Brutalizer.jpg
Hi!
The problem with the current Brutalizer is that it's too situational. The Strength + Agility bonus it gives makes this item good on agility heroes (since they usually need more hp and strength gives just that) while at the same time making it a bad pickup on strength heroes since they don't really benefit much from the agility. Furthermore, the item is based on chance and nearly useless on ranged heroes which makes this item a possible pickup only on very few fast attacking melee agility heroes (and even then it's questionable).
I propose a remake of the item that will hopefully accomplish several goals:
Make the item more viable on heroes other than fast attacking melee agility ones.
Make the item less random.
Not use overused items as recipe components if possible.
Help against the current tanky metagame and be a good option against tanky heroes.
Make sense.
Old version:
Recipe:
http://www.heroesofnewerth.com/images/items/Item_MightyBlade.jpg + http://www.heroesofnewerth.com/images/items/Item_Quickblade.jpg + http://www.heroesofnewerth.com/images/items/recipe.png
Mighty Blade (1000) + Quickblade (1000) + Recipe (1100) = 3100 Total
Stats:
+ 20 damage
+ 10 strength
+ 10 agility
Bash (Passive, 25% chance to stun for 1.4 seconds and deal 25 bonus damage, 2 second cooldown, 10% and 1 second stun for ranged heroes)
New version:
Recipe:
http://www.heroesofnewerth.com/images/items/Item_MightyBlade.jpg + http://www.heroesofnewerth.com/images/items/Item_MajorTotem.jpg + http://www.heroesofnewerth.com/images/items/Item_Punchdagger.jpg + http://www.heroesofnewerth.com/images/items/recipe.png
Mighty Blade (1000) + Major Totem (540) + Punchdagger (500) + Recipe (1000) = 3040 Total
New Stats:
+ 20 damage (+11 for completing recipe)
+ 15 strength (+1 for completing recipe)
+ 5 agility (+1 for completing recipe)
+ 5 intelligence (+1 for completing recipe)
Bash (Passive)
Bash:
On attack gains a charge. On 4 charges (melee) or 7 charges (ranged) stuns for 1.4 seconds (melee) or 1 second (ranged) and deals 5% of target's max hp in bonus physical damage. 2 second cooldown (charges are not gained).
Thus, bonus damage is 50 against a 1k hp hero (25 before) or more against higher hp targets (up to 150 against 3k hp heroes). It's also charge based instead of being chance based (removing random) and usable on ranged heroes (10% was way too low before, 7 charges is about 14% on average). Total recipe cost is almost the same, stats are more skewed towards strength and now it's a good pickup against tanky targets.
Changelog: Brutalizer v1.1
- Added Punchdagger to the recipe
- Reduced recipe cost by 500 (1500->1000)
- Total recipe cost and stats remain the same
Reason:
+ Reduces the cost of the recipe component.
+ Makes the buildup easier
+ Adds another use to a relatively underused item
+ Adds more depth to the game (if a hero picks up a Punchdagger you don't know which item he's going for)
Hi!
The problem with the current Brutalizer is that it's too situational. The Strength + Agility bonus it gives makes this item good on agility heroes (since they usually need more hp and strength gives just that) while at the same time making it a bad pickup on strength heroes since they don't really benefit much from the agility. Furthermore, the item is based on chance and nearly useless on ranged heroes which makes this item a possible pickup only on very few fast attacking melee agility heroes (and even then it's questionable).
I propose a remake of the item that will hopefully accomplish several goals:
Make the item more viable on heroes other than fast attacking melee agility ones.
Make the item less random.
Not use overused items as recipe components if possible.
Help against the current tanky metagame and be a good option against tanky heroes.
Make sense.
Old version:
Recipe:
http://www.heroesofnewerth.com/images/items/Item_MightyBlade.jpg + http://www.heroesofnewerth.com/images/items/Item_Quickblade.jpg + http://www.heroesofnewerth.com/images/items/recipe.png
Mighty Blade (1000) + Quickblade (1000) + Recipe (1100) = 3100 Total
Stats:
+ 20 damage
+ 10 strength
+ 10 agility
Bash (Passive, 25% chance to stun for 1.4 seconds and deal 25 bonus damage, 2 second cooldown, 10% and 1 second stun for ranged heroes)
New version:
Recipe:
http://www.heroesofnewerth.com/images/items/Item_MightyBlade.jpg + http://www.heroesofnewerth.com/images/items/Item_MajorTotem.jpg + http://www.heroesofnewerth.com/images/items/Item_Punchdagger.jpg + http://www.heroesofnewerth.com/images/items/recipe.png
Mighty Blade (1000) + Major Totem (540) + Punchdagger (500) + Recipe (1000) = 3040 Total
New Stats:
+ 20 damage (+11 for completing recipe)
+ 15 strength (+1 for completing recipe)
+ 5 agility (+1 for completing recipe)
+ 5 intelligence (+1 for completing recipe)
Bash (Passive)
Bash:
On attack gains a charge. On 4 charges (melee) or 7 charges (ranged) stuns for 1.4 seconds (melee) or 1 second (ranged) and deals 5% of target's max hp in bonus physical damage. 2 second cooldown (charges are not gained).
Thus, bonus damage is 50 against a 1k hp hero (25 before) or more against higher hp targets (up to 150 against 3k hp heroes). It's also charge based instead of being chance based (removing random) and usable on ranged heroes (10% was way too low before, 7 charges is about 14% on average). Total recipe cost is almost the same, stats are more skewed towards strength and now it's a good pickup against tanky targets.
Changelog: Brutalizer v1.1
- Added Punchdagger to the recipe
- Reduced recipe cost by 500 (1500->1000)
- Total recipe cost and stats remain the same
Reason:
+ Reduces the cost of the recipe component.
+ Makes the buildup easier
+ Adds another use to a relatively underused item
+ Adds more depth to the game (if a hero picks up a Punchdagger you don't know which item he's going for)