iDrizzt
11-07-2009, 12:49 AM
[/URL]
Thanks to Avuna0s for awesome pic.
http://mysave.in/v1/images/lacv02mho4ea37y2bf1i.jpg
http://www.playdota.com/img/site/strength-c.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
24+3.1 | 18+2.3 | 14+1.2
Movement Speed: 295
Attack Range: Melee
Damage: 45-53
Armor: 3.9
Attack Animation: Swings axe from left to right, then right to left, alternating each attack.
Voices:
Selected- "You do not control me."
"Is it harvest season yet?"
"Do I look orange to you?"
"My harvest will rise."
"I am the Pumpking, get it?"
Attack- "Mearly a weed."
"Eat pumpkin!"
"Time to harvest."
Movement- "We have much to harvest."
"Leave me to my crop."
"Hellbourne give me power."
Death- "I have been, unbound..."
"The curse has been lifted..."
Taunt- "Your mother was a gord!"
Death Animation:
Quote:
Originally Posted by duewfoe [URL="http://forums.heroesofnewerth.com/showthread.php?p=604565#post604565"]http://forums.heroesofnewerth.com/images/buttons/viewpost.gif (http://forums.heroesofnewerth.com/showthread.php?t=85277)
On one final note I demand that upon death he turns into a pumpkin pie with a dollop of cool whip on top.
Demand Implemented :smile:
Role: Pumpkin King is an initiator, a tank, and a lane pusher. All of his aspects together make him a force to be reckoned with.
Story: The pumpkin king wasn't always the way he is now. He once lived on a farm, a man just living life to it's fullest, and to him, that ment growing pumpkins. As the battles between the Legion and the Hellbourne began to rage, other farmers around him began to move away, they all said that the Hellbourne was coming to close, they would become tainted. He didn't care, he had a tie to deep to his crop, and would not leave just because of war. As he was warned, the Hellbourne did come through the farms, and a necromancer, looking for more minions, cursed the man. His intemacy towards his crop became his physical being. His head turned to a malicously carved pumpkin, and his body became half intangled in the roots of his crop, acting as a natural armor. The necromancer gave him a great axe, created out of one of his pumpkins and Hellbourne material. He was granted the title of Pumpkin King, and fights as a stand alone general in the Hellbourne's ranks, bringing forth minions from his endless fields of tainted crop.
__________________________________________________
Pumplings
http://www.hiveworkshop.com/forums/resource_images/5/icons_4674_btn.jpg
Summon pumplings from corpses in an AoE.
Skill Mechanics (Active AoE Summon): Summons pumplings in a 450 AoE. Small pumplings for creep corpses, large pumplings for hero corpses.
Summoned Units (Small/Large): (200/400) Health, (3/6) Armor, Magic Immunity, (15-23/30-46) Melee Damage, (1/1) Attack Per Second, (290/270) Movement Speed, (45 Second/None) Duration, (20/40) Gold Bounty. Large Pumplings grant a +1 armor aura (Stacking) to the Pumpkin Lord and explode for 150 true damage upon death in a 300 AoE. Pumplings must stay within a 1000 AoE of the Pumpkin King (If not, they die). When out of combat for more then 3 seconds, Pumplings go into a rolling state, disarming and granting 522 movement speed.
[1]Maximum of 4 Small Pumplings, and 1 Large Pumpling.
[2]Maximum of 6 Small Pumplings, and 2 Large Pumpling.
[3]Maximum of 8 Small Pumplings, and 3 Large Pumpling.
[4]Maximum of 10 Small Pumplings, and 4 Large Pumpling.
Mana: 100/125/150/175
Cast Range: 500
Cooldown: 30 Seconds
AoE: 450
[Synergy]Creates great lane pushing/maintaining ability along with Harvest.
[Balance] Late game, enemy heros have the ability to take out creep waves quite fast, so a stack of 10 Small Pumplings becomes a quick 200g. Also, the small AoE of the summon creates a need for concentrated area of creep kills, making harder to get that 10 stack.
__________________________________________________
Harvest
http://www.hiveworkshop.com/forums/resource_images/8/icons_7989_btn.jpg
Pumpkin King twirls around full circle with his axe, damaging all enemies within range.
Skill Mechanics (Active AoE Cleave): Instantly spins in a 360, dealing damage and disarming all enemies in a 300 AoE (Interupts Channeling). Attack modifier is applied to all enemies caught in Harvest.
[1]25 Damage + Base Damage and Disarms for .75 Second
[2]50 Damage + Base Damage and Disarms for 1.5 Seconds
[3]75 Damage + Base Damage and Disarms for 2.25 Seconds
[4]100 Damage + Base Damage and Disarms for 3 Seconds
*Total Damage will be dealt as physical.
Mana: 100/110/120/130
Cooldown: 16/14/12/10 Seconds
AoE: 300
[Synergy] Takes out creep waves fast to go with Pumplings, also disarms enemies to increase the effectiveness of Pumpkin Bodied.
[Balance] For a low mana character this would have to be used sparingly during a push or a team fight, to save mana for other abilities.
__________________________________________________
Pumpkin Bodied
http://www.hiveworkshop.com/forums/resource_images/5/icons_4713_btn.jpg
Pumpkin King natural body roots sprout a large pumpkin that envelopes the Pumpkin Lord. Though he cannot attack, it can work as more protection to escape, or a deadly weapon to crush the enemies with. To engage in battle, the Pumpkin Lord can stay stationary in his newly formed pumpkin, gaining momentum in what ever direction he was facing and blasting of in that direction at 522 speed for 3 seconds, stunning and pushing back all enemies he comes in contact with.
Skill Mechanics (Active Buff): Creates a large round pumpkin that surrounds Pumpkin King, silencing and disarming him. He is able to move at his current speed by rolling in the pumpkin. He gains armor inside the pumpkin and becomes magic immune, but can be broken out of the pumpkin. He can roll over enemies (coming within 100 units counts as being rolled over) and root them. If necessary, the Pumpkin King can implode the pumpkin. "Charge" Instead of just clicking the ability or pressing the hot key, you can hold down the key to charge the move, once charged for 3 seconds (If you charge for less then 3 seconds it will not work, you will just skip right to the normal), you will blast off in a straight line in the direction of your choice at 522 movespeed, stunning (not rooting) and pushing back enemies you come in contact with, after 3 seconds the charge will were off into the normal Pumpkin Body.
[1]+2 Armor, 100 Damage to break pumpkin. Lasts 8 Seconds. Root last for .5 seconds. If charged- 1 Second stun, 200 unit pushback.
[2]+4 Armor, 200 Damage to break pumpkin. Lasts 10 Seconds. Root last for 1.25 seconds. If charged- 1.25 Second stun, 250 unit pushback.
[3]+6 Armor, 300 Damage to break pumpkin. Lasts 12 Seconds. Root last for 2 seconds. If charged- 1.5 Second stun, 300 unit pushback.
[4]+8 Armor, 400 Damage to break pumpkin. Lasts 14 Seconds. Root last for 2.75 seconds. If charged- 2 Second stun, 350 unit pushback.
Mana: 150
Cooldown: 30 Seconds
- Implode
http://www.hiveworkshop.com/forums/resource_images/7/icons_6610_btn.jpg
Pumpkin Lord destroys his pumpkin encasement.
Skill Mechanics (Active Dispell): Removes Pumpkin Bodied from self.
Mana: 25
Cooldown: 30 Seconds
[Synergy] Creates a great escape mechanism or a good tanking body. The root creates the reason Pumpkin King needs to be targeted, he is magic immune and cannot be blasted out immediatly, and he is keeping all melee in place, so, he is making range heroes focus on him to free their rooted melee allies.
[Balance] Pumpkin King is silenced and disarmed while in his pumpkin, and is also magic immune, so he can not receive benefits from nearby team mates while encased. The charge makes it an engage move, not a chase.
__________________________________________________
Necromancer's Curse
http://www.hiveworkshop.com/forums/resource_images/6/icons_5865_btn.jpg
Ever since Pumpkin King was cursed, he had a presence following him, the Necromancer that had turned him into his current self never truly left him, and when neccesary, he could embrace the curse that was himself, granting him temporary immense power. (He sprouts those wings you see in the picture!)
Skill Mechanics (Active Stat and Ability Booster): After a 2 second channel, Increases Pumpkin King's strength. Increases armor buff, duration, and damage to break of Pumpkin Bodied. Increases disarm duration on Harvest. Effects last for 15 seconds.
[1]Increases strength by 15. Increases armor buff on Pumpkin Bodied by 3, duration by 2 seconds, and damage to break by 100. Increases disarm duration on Harvest by .5 seconds.
[2]Increases strength by 25. Increases armor buff on Pumpkin Bodied by 6, duration by 2 seconds, and damage to break by 200. Increases disarm duration on Harvest by .75 seconds.
[3]Increases strength by 35. Increases armor buff on Pumpkin Bodied by 9, duration by 2 seconds, and damage to break by 300. Increases disarm duration on Harvest by 1 second.
Channel: 2 Seconds
Mana: 100
Cooldown: 70/65/50 Seconds (50/40/30 SoTM)
[Synergy] Increases tanking ability of Pumpkin King, it really gives him the power to charge in with Pumpkin Bodied and not get owned while his team follows in.
[Balance] This isn't a perma ability, he is embracing a curse, so it lasts for oh so many seconds, and then he regains control of himself, so it isn't perma uber tank.
old ult...
Necromancer's Curse
http://www.hiveworkshop.com/forums/resource_images/6/icons_5865_btn.jpg
Ever since Pumpkin Lord was cursed, he never had complete control over his body, and dark impulses could suddenly over compel his body into strange behavior.
Skill Mechanics (Passive Ability Booster): Grants % chance buffs to Pumpkin Lord.
[1]25% Chance to spin a second time with Harvest. 25% Chance to gain 35% increased movement speed upon casting Pumpkin Bodied (Removed once pumpkin body is destroyed.) 25% Chance to summon a Large Pumplin from a creep corpse.
[2]35% Chance to spin a second time with Harvest. 35% Chance to gain 35% increased movement speed upon casting Pumpkin Bodied (Removed once pumpkin body is destroyed.) 35% Chance to summon a Large Pumplin from a creep corpse.
[3]35% Chance to spin a second time and disarm for an extra second with Harvest. 35% Chance to gain 35% increased movement speed and 4 armor upon casting Pumpkin Bodied (Removed once pumpkin body is destroyed.) 45% Chance to summon a Large Pumplin from a creep corpse.
[Synergy] Increases damage out put and assisting capability of Pumpkin Lord. He can disarm longer and tank more effectively, or he can get a greater push with more Large Pumplings.
[Balance] There is no guarantee that he is going to get one of these procs, creating a even playing field.
__________________________________________________
Recommended Ability Selection:
1. Harvest
2. Pumplings
3. Pumpkin Bodied
4. Harvest
5. Pumplings
6. Necromancer's Curse
7. Harvest
8. Pumplings
9. Harvest
10. Pumplings
11. Necromancer's Curse
12. Pumpkin Bodied
13. Pumpkin Bodied
14. Pumpkin Bodied
15. Stat
16. Necromancer's Curse
17-25. Stat
__________________________________________________
Recomended Item Build:
-Early Game:
http://i38.tinypic.com/5n51zp.jpghttp://i33.tinypic.com/2wd9esz.jpghttp://i33.tinypic.com/110zubq.jpg
Bottle: This is the life and soul of your Pumplings of doom.
Ring of the Teacher: Mana and extra damage for Pumplings, and armor!
Braclet: That extra strength agility and intelligence always helps.
-Mid Game:
http://i33.tinypic.com/2vxhv9f.jpghttp://i33.tinypic.com/4ke1w.jpghttp://i38.tinypic.com/qq4dnl.jpg
Steam Boots: Strength obviously, just couldn't find picture.
Helm of the Black Legion: Need that tankability.
Abysal Skull: Nice Pumpling buffer, also helps with the armor/mana buff and what not.
-Late Game:
http://i35.tinypic.com/2mxpi6t.jpghttp://i35.tinypic.com/1zoezx5.jpghttp://i35.tinypic.com/2usijqb.jpg
Behemoth's Heart: A need be for any well made tank.
Demonic Breastplate: Luxury.
Mock: Neccessary for presence in team fights, also helps a ton with pushing.
(SoTM is always an option for increase tanking potential with ult.)
(Thanks to MA for item build suggestions.)
(Thank you to all who have posted to help me improve this character.)
Thanks to Avuna0s for awesome pic.
http://mysave.in/v1/images/lacv02mho4ea37y2bf1i.jpg
http://www.playdota.com/img/site/strength-c.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
24+3.1 | 18+2.3 | 14+1.2
Movement Speed: 295
Attack Range: Melee
Damage: 45-53
Armor: 3.9
Attack Animation: Swings axe from left to right, then right to left, alternating each attack.
Voices:
Selected- "You do not control me."
"Is it harvest season yet?"
"Do I look orange to you?"
"My harvest will rise."
"I am the Pumpking, get it?"
Attack- "Mearly a weed."
"Eat pumpkin!"
"Time to harvest."
Movement- "We have much to harvest."
"Leave me to my crop."
"Hellbourne give me power."
Death- "I have been, unbound..."
"The curse has been lifted..."
Taunt- "Your mother was a gord!"
Death Animation:
Quote:
Originally Posted by duewfoe [URL="http://forums.heroesofnewerth.com/showthread.php?p=604565#post604565"]http://forums.heroesofnewerth.com/images/buttons/viewpost.gif (http://forums.heroesofnewerth.com/showthread.php?t=85277)
On one final note I demand that upon death he turns into a pumpkin pie with a dollop of cool whip on top.
Demand Implemented :smile:
Role: Pumpkin King is an initiator, a tank, and a lane pusher. All of his aspects together make him a force to be reckoned with.
Story: The pumpkin king wasn't always the way he is now. He once lived on a farm, a man just living life to it's fullest, and to him, that ment growing pumpkins. As the battles between the Legion and the Hellbourne began to rage, other farmers around him began to move away, they all said that the Hellbourne was coming to close, they would become tainted. He didn't care, he had a tie to deep to his crop, and would not leave just because of war. As he was warned, the Hellbourne did come through the farms, and a necromancer, looking for more minions, cursed the man. His intemacy towards his crop became his physical being. His head turned to a malicously carved pumpkin, and his body became half intangled in the roots of his crop, acting as a natural armor. The necromancer gave him a great axe, created out of one of his pumpkins and Hellbourne material. He was granted the title of Pumpkin King, and fights as a stand alone general in the Hellbourne's ranks, bringing forth minions from his endless fields of tainted crop.
__________________________________________________
Pumplings
http://www.hiveworkshop.com/forums/resource_images/5/icons_4674_btn.jpg
Summon pumplings from corpses in an AoE.
Skill Mechanics (Active AoE Summon): Summons pumplings in a 450 AoE. Small pumplings for creep corpses, large pumplings for hero corpses.
Summoned Units (Small/Large): (200/400) Health, (3/6) Armor, Magic Immunity, (15-23/30-46) Melee Damage, (1/1) Attack Per Second, (290/270) Movement Speed, (45 Second/None) Duration, (20/40) Gold Bounty. Large Pumplings grant a +1 armor aura (Stacking) to the Pumpkin Lord and explode for 150 true damage upon death in a 300 AoE. Pumplings must stay within a 1000 AoE of the Pumpkin King (If not, they die). When out of combat for more then 3 seconds, Pumplings go into a rolling state, disarming and granting 522 movement speed.
[1]Maximum of 4 Small Pumplings, and 1 Large Pumpling.
[2]Maximum of 6 Small Pumplings, and 2 Large Pumpling.
[3]Maximum of 8 Small Pumplings, and 3 Large Pumpling.
[4]Maximum of 10 Small Pumplings, and 4 Large Pumpling.
Mana: 100/125/150/175
Cast Range: 500
Cooldown: 30 Seconds
AoE: 450
[Synergy]Creates great lane pushing/maintaining ability along with Harvest.
[Balance] Late game, enemy heros have the ability to take out creep waves quite fast, so a stack of 10 Small Pumplings becomes a quick 200g. Also, the small AoE of the summon creates a need for concentrated area of creep kills, making harder to get that 10 stack.
__________________________________________________
Harvest
http://www.hiveworkshop.com/forums/resource_images/8/icons_7989_btn.jpg
Pumpkin King twirls around full circle with his axe, damaging all enemies within range.
Skill Mechanics (Active AoE Cleave): Instantly spins in a 360, dealing damage and disarming all enemies in a 300 AoE (Interupts Channeling). Attack modifier is applied to all enemies caught in Harvest.
[1]25 Damage + Base Damage and Disarms for .75 Second
[2]50 Damage + Base Damage and Disarms for 1.5 Seconds
[3]75 Damage + Base Damage and Disarms for 2.25 Seconds
[4]100 Damage + Base Damage and Disarms for 3 Seconds
*Total Damage will be dealt as physical.
Mana: 100/110/120/130
Cooldown: 16/14/12/10 Seconds
AoE: 300
[Synergy] Takes out creep waves fast to go with Pumplings, also disarms enemies to increase the effectiveness of Pumpkin Bodied.
[Balance] For a low mana character this would have to be used sparingly during a push or a team fight, to save mana for other abilities.
__________________________________________________
Pumpkin Bodied
http://www.hiveworkshop.com/forums/resource_images/5/icons_4713_btn.jpg
Pumpkin King natural body roots sprout a large pumpkin that envelopes the Pumpkin Lord. Though he cannot attack, it can work as more protection to escape, or a deadly weapon to crush the enemies with. To engage in battle, the Pumpkin Lord can stay stationary in his newly formed pumpkin, gaining momentum in what ever direction he was facing and blasting of in that direction at 522 speed for 3 seconds, stunning and pushing back all enemies he comes in contact with.
Skill Mechanics (Active Buff): Creates a large round pumpkin that surrounds Pumpkin King, silencing and disarming him. He is able to move at his current speed by rolling in the pumpkin. He gains armor inside the pumpkin and becomes magic immune, but can be broken out of the pumpkin. He can roll over enemies (coming within 100 units counts as being rolled over) and root them. If necessary, the Pumpkin King can implode the pumpkin. "Charge" Instead of just clicking the ability or pressing the hot key, you can hold down the key to charge the move, once charged for 3 seconds (If you charge for less then 3 seconds it will not work, you will just skip right to the normal), you will blast off in a straight line in the direction of your choice at 522 movespeed, stunning (not rooting) and pushing back enemies you come in contact with, after 3 seconds the charge will were off into the normal Pumpkin Body.
[1]+2 Armor, 100 Damage to break pumpkin. Lasts 8 Seconds. Root last for .5 seconds. If charged- 1 Second stun, 200 unit pushback.
[2]+4 Armor, 200 Damage to break pumpkin. Lasts 10 Seconds. Root last for 1.25 seconds. If charged- 1.25 Second stun, 250 unit pushback.
[3]+6 Armor, 300 Damage to break pumpkin. Lasts 12 Seconds. Root last for 2 seconds. If charged- 1.5 Second stun, 300 unit pushback.
[4]+8 Armor, 400 Damage to break pumpkin. Lasts 14 Seconds. Root last for 2.75 seconds. If charged- 2 Second stun, 350 unit pushback.
Mana: 150
Cooldown: 30 Seconds
- Implode
http://www.hiveworkshop.com/forums/resource_images/7/icons_6610_btn.jpg
Pumpkin Lord destroys his pumpkin encasement.
Skill Mechanics (Active Dispell): Removes Pumpkin Bodied from self.
Mana: 25
Cooldown: 30 Seconds
[Synergy] Creates a great escape mechanism or a good tanking body. The root creates the reason Pumpkin King needs to be targeted, he is magic immune and cannot be blasted out immediatly, and he is keeping all melee in place, so, he is making range heroes focus on him to free their rooted melee allies.
[Balance] Pumpkin King is silenced and disarmed while in his pumpkin, and is also magic immune, so he can not receive benefits from nearby team mates while encased. The charge makes it an engage move, not a chase.
__________________________________________________
Necromancer's Curse
http://www.hiveworkshop.com/forums/resource_images/6/icons_5865_btn.jpg
Ever since Pumpkin King was cursed, he had a presence following him, the Necromancer that had turned him into his current self never truly left him, and when neccesary, he could embrace the curse that was himself, granting him temporary immense power. (He sprouts those wings you see in the picture!)
Skill Mechanics (Active Stat and Ability Booster): After a 2 second channel, Increases Pumpkin King's strength. Increases armor buff, duration, and damage to break of Pumpkin Bodied. Increases disarm duration on Harvest. Effects last for 15 seconds.
[1]Increases strength by 15. Increases armor buff on Pumpkin Bodied by 3, duration by 2 seconds, and damage to break by 100. Increases disarm duration on Harvest by .5 seconds.
[2]Increases strength by 25. Increases armor buff on Pumpkin Bodied by 6, duration by 2 seconds, and damage to break by 200. Increases disarm duration on Harvest by .75 seconds.
[3]Increases strength by 35. Increases armor buff on Pumpkin Bodied by 9, duration by 2 seconds, and damage to break by 300. Increases disarm duration on Harvest by 1 second.
Channel: 2 Seconds
Mana: 100
Cooldown: 70/65/50 Seconds (50/40/30 SoTM)
[Synergy] Increases tanking ability of Pumpkin King, it really gives him the power to charge in with Pumpkin Bodied and not get owned while his team follows in.
[Balance] This isn't a perma ability, he is embracing a curse, so it lasts for oh so many seconds, and then he regains control of himself, so it isn't perma uber tank.
old ult...
Necromancer's Curse
http://www.hiveworkshop.com/forums/resource_images/6/icons_5865_btn.jpg
Ever since Pumpkin Lord was cursed, he never had complete control over his body, and dark impulses could suddenly over compel his body into strange behavior.
Skill Mechanics (Passive Ability Booster): Grants % chance buffs to Pumpkin Lord.
[1]25% Chance to spin a second time with Harvest. 25% Chance to gain 35% increased movement speed upon casting Pumpkin Bodied (Removed once pumpkin body is destroyed.) 25% Chance to summon a Large Pumplin from a creep corpse.
[2]35% Chance to spin a second time with Harvest. 35% Chance to gain 35% increased movement speed upon casting Pumpkin Bodied (Removed once pumpkin body is destroyed.) 35% Chance to summon a Large Pumplin from a creep corpse.
[3]35% Chance to spin a second time and disarm for an extra second with Harvest. 35% Chance to gain 35% increased movement speed and 4 armor upon casting Pumpkin Bodied (Removed once pumpkin body is destroyed.) 45% Chance to summon a Large Pumplin from a creep corpse.
[Synergy] Increases damage out put and assisting capability of Pumpkin Lord. He can disarm longer and tank more effectively, or he can get a greater push with more Large Pumplings.
[Balance] There is no guarantee that he is going to get one of these procs, creating a even playing field.
__________________________________________________
Recommended Ability Selection:
1. Harvest
2. Pumplings
3. Pumpkin Bodied
4. Harvest
5. Pumplings
6. Necromancer's Curse
7. Harvest
8. Pumplings
9. Harvest
10. Pumplings
11. Necromancer's Curse
12. Pumpkin Bodied
13. Pumpkin Bodied
14. Pumpkin Bodied
15. Stat
16. Necromancer's Curse
17-25. Stat
__________________________________________________
Recomended Item Build:
-Early Game:
http://i38.tinypic.com/5n51zp.jpghttp://i33.tinypic.com/2wd9esz.jpghttp://i33.tinypic.com/110zubq.jpg
Bottle: This is the life and soul of your Pumplings of doom.
Ring of the Teacher: Mana and extra damage for Pumplings, and armor!
Braclet: That extra strength agility and intelligence always helps.
-Mid Game:
http://i33.tinypic.com/2vxhv9f.jpghttp://i33.tinypic.com/4ke1w.jpghttp://i38.tinypic.com/qq4dnl.jpg
Steam Boots: Strength obviously, just couldn't find picture.
Helm of the Black Legion: Need that tankability.
Abysal Skull: Nice Pumpling buffer, also helps with the armor/mana buff and what not.
-Late Game:
http://i35.tinypic.com/2mxpi6t.jpghttp://i35.tinypic.com/1zoezx5.jpghttp://i35.tinypic.com/2usijqb.jpg
Behemoth's Heart: A need be for any well made tank.
Demonic Breastplate: Luxury.
Mock: Neccessary for presence in team fights, also helps a ton with pushing.
(SoTM is always an option for increase tanking potential with ult.)
(Thanks to MA for item build suggestions.)
(Thank you to all who have posted to help me improve this character.)