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iDrizzt
11-07-2009, 12:49 AM
[/URL]
Thanks to Avuna0s for awesome pic.
http://mysave.in/v1/images/lacv02mho4ea37y2bf1i.jpg
http://www.playdota.com/img/site/strength-c.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
24+3.1 | 18+2.3 | 14+1.2



Movement Speed: 295
Attack Range: Melee
Damage: 45-53
Armor: 3.9


Attack Animation: Swings axe from left to right, then right to left, alternating each attack.


Voices:
Selected- "You do not control me."
"Is it harvest season yet?"
"Do I look orange to you?"
"My harvest will rise."
"I am the Pumpking, get it?"


Attack- "Mearly a weed."
"Eat pumpkin!"
"Time to harvest."


Movement- "We have much to harvest."
"Leave me to my crop."
"Hellbourne give me power."



Death- "I have been, unbound..."
"The curse has been lifted..."


Taunt- "Your mother was a gord!"


Death Animation:
Quote:
Originally Posted by duewfoe [URL="http://forums.heroesofnewerth.com/showthread.php?p=604565#post604565"]http://forums.heroesofnewerth.com/images/buttons/viewpost.gif (http://forums.heroesofnewerth.com/showthread.php?t=85277)
On one final note I demand that upon death he turns into a pumpkin pie with a dollop of cool whip on top.


Demand Implemented :smile:

Role: Pumpkin King is an initiator, a tank, and a lane pusher. All of his aspects together make him a force to be reckoned with.



Story: The pumpkin king wasn't always the way he is now. He once lived on a farm, a man just living life to it's fullest, and to him, that ment growing pumpkins. As the battles between the Legion and the Hellbourne began to rage, other farmers around him began to move away, they all said that the Hellbourne was coming to close, they would become tainted. He didn't care, he had a tie to deep to his crop, and would not leave just because of war. As he was warned, the Hellbourne did come through the farms, and a necromancer, looking for more minions, cursed the man. His intemacy towards his crop became his physical being. His head turned to a malicously carved pumpkin, and his body became half intangled in the roots of his crop, acting as a natural armor. The necromancer gave him a great axe, created out of one of his pumpkins and Hellbourne material. He was granted the title of Pumpkin King, and fights as a stand alone general in the Hellbourne's ranks, bringing forth minions from his endless fields of tainted crop.

__________________________________________________

Pumplings

http://www.hiveworkshop.com/forums/resource_images/5/icons_4674_btn.jpg
Summon pumplings from corpses in an AoE.

Skill Mechanics (Active AoE Summon): Summons pumplings in a 450 AoE. Small pumplings for creep corpses, large pumplings for hero corpses.

Summoned Units (Small/Large): (200/400) Health, (3/6) Armor, Magic Immunity, (15-23/30-46) Melee Damage, (1/1) Attack Per Second, (290/270) Movement Speed, (45 Second/None) Duration, (20/40) Gold Bounty. Large Pumplings grant a +1 armor aura (Stacking) to the Pumpkin Lord and explode for 150 true damage upon death in a 300 AoE. Pumplings must stay within a 1000 AoE of the Pumpkin King (If not, they die). When out of combat for more then 3 seconds, Pumplings go into a rolling state, disarming and granting 522 movement speed.

[1]Maximum of 4 Small Pumplings, and 1 Large Pumpling.
[2]Maximum of 6 Small Pumplings, and 2 Large Pumpling.
[3]Maximum of 8 Small Pumplings, and 3 Large Pumpling.
[4]Maximum of 10 Small Pumplings, and 4 Large Pumpling.

Mana: 100/125/150/175
Cast Range: 500
Cooldown: 30 Seconds
AoE: 450

[Synergy]Creates great lane pushing/maintaining ability along with Harvest.
[Balance] Late game, enemy heros have the ability to take out creep waves quite fast, so a stack of 10 Small Pumplings becomes a quick 200g. Also, the small AoE of the summon creates a need for concentrated area of creep kills, making harder to get that 10 stack.
__________________________________________________

Harvest

http://www.hiveworkshop.com/forums/resource_images/8/icons_7989_btn.jpg
Pumpkin King twirls around full circle with his axe, damaging all enemies within range.

Skill Mechanics (Active AoE Cleave): Instantly spins in a 360, dealing damage and disarming all enemies in a 300 AoE (Interupts Channeling). Attack modifier is applied to all enemies caught in Harvest.

[1]25 Damage + Base Damage and Disarms for .75 Second
[2]50 Damage + Base Damage and Disarms for 1.5 Seconds
[3]75 Damage + Base Damage and Disarms for 2.25 Seconds
[4]100 Damage + Base Damage and Disarms for 3 Seconds
*Total Damage will be dealt as physical.

Mana: 100/110/120/130
Cooldown: 16/14/12/10 Seconds
AoE: 300

[Synergy] Takes out creep waves fast to go with Pumplings, also disarms enemies to increase the effectiveness of Pumpkin Bodied.
[Balance] For a low mana character this would have to be used sparingly during a push or a team fight, to save mana for other abilities.
__________________________________________________

Pumpkin Bodied

http://www.hiveworkshop.com/forums/resource_images/5/icons_4713_btn.jpg
Pumpkin King natural body roots sprout a large pumpkin that envelopes the Pumpkin Lord. Though he cannot attack, it can work as more protection to escape, or a deadly weapon to crush the enemies with. To engage in battle, the Pumpkin Lord can stay stationary in his newly formed pumpkin, gaining momentum in what ever direction he was facing and blasting of in that direction at 522 speed for 3 seconds, stunning and pushing back all enemies he comes in contact with.

Skill Mechanics (Active Buff): Creates a large round pumpkin that surrounds Pumpkin King, silencing and disarming him. He is able to move at his current speed by rolling in the pumpkin. He gains armor inside the pumpkin and becomes magic immune, but can be broken out of the pumpkin. He can roll over enemies (coming within 100 units counts as being rolled over) and root them. If necessary, the Pumpkin King can implode the pumpkin. "Charge" Instead of just clicking the ability or pressing the hot key, you can hold down the key to charge the move, once charged for 3 seconds (If you charge for less then 3 seconds it will not work, you will just skip right to the normal), you will blast off in a straight line in the direction of your choice at 522 movespeed, stunning (not rooting) and pushing back enemies you come in contact with, after 3 seconds the charge will were off into the normal Pumpkin Body.

[1]+2 Armor, 100 Damage to break pumpkin. Lasts 8 Seconds. Root last for .5 seconds. If charged- 1 Second stun, 200 unit pushback.
[2]+4 Armor, 200 Damage to break pumpkin. Lasts 10 Seconds. Root last for 1.25 seconds. If charged- 1.25 Second stun, 250 unit pushback.
[3]+6 Armor, 300 Damage to break pumpkin. Lasts 12 Seconds. Root last for 2 seconds. If charged- 1.5 Second stun, 300 unit pushback.
[4]+8 Armor, 400 Damage to break pumpkin. Lasts 14 Seconds. Root last for 2.75 seconds. If charged- 2 Second stun, 350 unit pushback.

Mana: 150
Cooldown: 30 Seconds

- Implode

http://www.hiveworkshop.com/forums/resource_images/7/icons_6610_btn.jpg
Pumpkin Lord destroys his pumpkin encasement.

Skill Mechanics (Active Dispell): Removes Pumpkin Bodied from self.

Mana: 25
Cooldown: 30 Seconds

[Synergy] Creates a great escape mechanism or a good tanking body. The root creates the reason Pumpkin King needs to be targeted, he is magic immune and cannot be blasted out immediatly, and he is keeping all melee in place, so, he is making range heroes focus on him to free their rooted melee allies.
[Balance] Pumpkin King is silenced and disarmed while in his pumpkin, and is also magic immune, so he can not receive benefits from nearby team mates while encased. The charge makes it an engage move, not a chase.
__________________________________________________

Necromancer's Curse
http://www.hiveworkshop.com/forums/resource_images/6/icons_5865_btn.jpg
Ever since Pumpkin King was cursed, he had a presence following him, the Necromancer that had turned him into his current self never truly left him, and when neccesary, he could embrace the curse that was himself, granting him temporary immense power. (He sprouts those wings you see in the picture!)

Skill Mechanics (Active Stat and Ability Booster): After a 2 second channel, Increases Pumpkin King's strength. Increases armor buff, duration, and damage to break of Pumpkin Bodied. Increases disarm duration on Harvest. Effects last for 15 seconds.

[1]Increases strength by 15. Increases armor buff on Pumpkin Bodied by 3, duration by 2 seconds, and damage to break by 100. Increases disarm duration on Harvest by .5 seconds.
[2]Increases strength by 25. Increases armor buff on Pumpkin Bodied by 6, duration by 2 seconds, and damage to break by 200. Increases disarm duration on Harvest by .75 seconds.
[3]Increases strength by 35. Increases armor buff on Pumpkin Bodied by 9, duration by 2 seconds, and damage to break by 300. Increases disarm duration on Harvest by 1 second.

Channel: 2 Seconds
Mana: 100
Cooldown: 70/65/50 Seconds (50/40/30 SoTM)

[Synergy] Increases tanking ability of Pumpkin King, it really gives him the power to charge in with Pumpkin Bodied and not get owned while his team follows in.
[Balance] This isn't a perma ability, he is embracing a curse, so it lasts for oh so many seconds, and then he regains control of himself, so it isn't perma uber tank.

old ult...
Necromancer's Curse
http://www.hiveworkshop.com/forums/resource_images/6/icons_5865_btn.jpg
Ever since Pumpkin Lord was cursed, he never had complete control over his body, and dark impulses could suddenly over compel his body into strange behavior.

Skill Mechanics (Passive Ability Booster): Grants % chance buffs to Pumpkin Lord.

[1]25% Chance to spin a second time with Harvest. 25% Chance to gain 35% increased movement speed upon casting Pumpkin Bodied (Removed once pumpkin body is destroyed.) 25% Chance to summon a Large Pumplin from a creep corpse.
[2]35% Chance to spin a second time with Harvest. 35% Chance to gain 35% increased movement speed upon casting Pumpkin Bodied (Removed once pumpkin body is destroyed.) 35% Chance to summon a Large Pumplin from a creep corpse.
[3]35% Chance to spin a second time and disarm for an extra second with Harvest. 35% Chance to gain 35% increased movement speed and 4 armor upon casting Pumpkin Bodied (Removed once pumpkin body is destroyed.) 45% Chance to summon a Large Pumplin from a creep corpse.

[Synergy] Increases damage out put and assisting capability of Pumpkin Lord. He can disarm longer and tank more effectively, or he can get a greater push with more Large Pumplings.
[Balance] There is no guarantee that he is going to get one of these procs, creating a even playing field.
__________________________________________________

Recommended Ability Selection:
1. Harvest
2. Pumplings
3. Pumpkin Bodied
4. Harvest
5. Pumplings
6. Necromancer's Curse
7. Harvest
8. Pumplings
9. Harvest
10. Pumplings
11. Necromancer's Curse
12. Pumpkin Bodied
13. Pumpkin Bodied
14. Pumpkin Bodied
15. Stat
16. Necromancer's Curse
17-25. Stat
__________________________________________________

Recomended Item Build:
-Early Game:
http://i38.tinypic.com/5n51zp.jpghttp://i33.tinypic.com/2wd9esz.jpghttp://i33.tinypic.com/110zubq.jpg
Bottle: This is the life and soul of your Pumplings of doom.
Ring of the Teacher: Mana and extra damage for Pumplings, and armor!
Braclet: That extra strength agility and intelligence always helps.
-Mid Game:
http://i33.tinypic.com/2vxhv9f.jpghttp://i33.tinypic.com/4ke1w.jpghttp://i38.tinypic.com/qq4dnl.jpg
Steam Boots: Strength obviously, just couldn't find picture.
Helm of the Black Legion: Need that tankability.
Abysal Skull: Nice Pumpling buffer, also helps with the armor/mana buff and what not.
-Late Game:
http://i35.tinypic.com/2mxpi6t.jpghttp://i35.tinypic.com/1zoezx5.jpghttp://i35.tinypic.com/2usijqb.jpg
Behemoth's Heart: A need be for any well made tank.
Demonic Breastplate: Luxury.
Mock: Neccessary for presence in team fights, also helps a ton with pushing.
(SoTM is always an option for increase tanking potential with ult.)
(Thanks to MA for item build suggestions.)
(Thank you to all who have posted to help me improve this character.)

iDrizzt
11-07-2009, 04:05 PM
Bump, and please, if you don't think this hero is good for HoN, say why.

DoINeedPants
11-07-2009, 05:00 PM
Actually he sounds pretty kick ass, reminds me of tidehunters anchor smash and LoL's Armadillos character with the pumpkin rolling move.

I feel this game needs more initiator str heroes and this character definitely sounds like he is just that

He looks fun to me

FlaMeSticK1
11-07-2009, 05:01 PM
Well seems rather good dunno why it reminds me of old undiying but seems fun to play.
Good job 9.5/10

roxroth
11-07-2009, 05:04 PM
I bet you got the idea from halloween.

Lokith
11-07-2009, 08:39 PM
I voted yes just from seeing the picture. After reading the whole thread I still vote yes.

ArielGenesis
11-07-2009, 11:04 PM
sounds more like ogre magi to me...

iDrizzt
11-08-2009, 12:01 PM
Bump, i'm loving the feedback guys.

Kenpachi`
11-08-2009, 12:07 PM
I think this hero will be wery good I vote yes

tobsecret
11-08-2009, 12:13 PM
This sounds kinda' funny. The only thing I recommand is to make his ultimate visible
like some runes flying around him or around his axe.

P1NGu1
11-08-2009, 02:58 PM
loved the guy while he was in sandbox, i give it a 9.99/10. I left out 0.01 because ur an idiot who should kill urself.

ma5
11-08-2009, 06:24 PM
Seems like a staff of the masters hero. Overall I like him, reminds me of the old Dirge almost, a strength pusher. I would suggest making the pumpkin shield his ultimate, after buffing of course, and the ultimate a regular ability after being nerfed though. Pumpkin shield as an ultimate would make it more of a "okay pumpkin shield is up, let's push".

Thumbed up though for the overall concept. But really, I would greatly consider my suggestion because it makes the hero muchhhhhh more interesting.

iDrizzt
11-08-2009, 08:33 PM
MA, that's a really interesting concept, i'll take a look at how i'd change around the abilities, but I think that is a great idea.
P.S, thank you to everyone else who has commented also.

orbitalx
11-08-2009, 08:48 PM
voted yes.

Everything seemed to come togather fairly well here. I seen no problems, and it would be pretty sick of the actual hero looked like your picture lol.

A return review is appriciated!

iDrizzt
11-09-2009, 08:24 AM
Bump, keep up those great comments.

ma5
11-09-2009, 08:42 AM
Iron shield isn't worth getting on non-agility melee heroes.
Runed Axe doesn't help that much compared to better items.

I play competitive HoN (not trying to sound braggy)

These are the items I would probably go since he is like the old Dirge.

Strength Steamboots (good base stats that take away the need for bracers)
AbysmalSkull (helps creep and pumpkins push, supports allies)
Astrolabe (heal all pumpkins and creep when pushing, supports allies)
Mock of Brilliance (helps clear waves faster, overall good item for any team)

Overall build would be, to start:
[early]
Ring of the Teacher, Runes of the Blight
Steamboots
[mid]
Astrolabe
Abysmal Skull
[late]
Mock of Brilliance
Behemoth's Heart
Demonic Breastplate

iDrizzt
11-10-2009, 07:49 AM
Bump. Lovin' those No votes with no comment >.<

iDrizzt
11-10-2009, 10:34 PM
Bump again =D Changed suggested items.

iDrizzt
11-11-2009, 12:49 PM
Bump, need suggestions for balancing, if anyone could go over the numbers (i have, just want to make sure i didnt miss anything.)

Illaden
11-11-2009, 12:55 PM
change the name lord works but pumpkin feels a little to much but hey it just my opinion
There is a story about a phantom that has a pumkin head around his arm and no head
but that just me but he had a cool name

Good information

iDrizzt
11-11-2009, 07:13 PM
Illaden, I don't understand your comment, your saying that he should be named "Lord" not "Pumpkin Lord"? I'm at a loss.

Illaden
11-12-2009, 02:00 AM
put a other name in front of lord
But it shall not be pumpkin

iDrizzt
11-12-2009, 08:05 AM
Gotcha, I'll try and brainstorm somethin, getting rid of pumpkin might throw away the theme of the character.

Illaden
11-12-2009, 05:03 PM
u can alwasy try a diffrent language. I use it all the time if I want to have "cooler" name on stuff I like the concept really much so thumbs up for u

Azkalas
11-12-2009, 07:50 PM
Original and nice. And the appearance also rocks [I dunno why Y always enjoy Punpkin-like guys]. Got my vote. :P

PoopyDesires
11-12-2009, 07:52 PM
I lol'd

Anyways, though synergy is not at its peak, originality certainly is. Anyways, we need more pushers and I love STR, so definite T-Up here.

If you really wanted to change the name, The Headless Horseman would fit well conceptually and keep the pumpkin thing.

iDrizzt
11-12-2009, 09:47 PM
I was thinking Headless Horseman originally, but I know i'd get thumbs down because i posted near Halloween, people would think its just a holiday character, not a year round if you know what i mean.

PoopyDesires
11-12-2009, 09:48 PM
Yeah, unfortunate coincidence. ><

iDrizzt
11-14-2009, 03:02 AM
Thanks for all the comments, got to popular suggestions = )

Icemind
11-15-2009, 10:34 AM
I really like him (and voted yes) only the ult feels ... well kinda wrong, chance based abilities suck.
Dont have a better idea at the moment though mabye i will think of something later.
Oh and plz dont change the theme its perfect ;)

Mike187
11-15-2009, 11:22 AM
Like the theme and the hero. Was thinking about the suggestion of a name change and agree about the misfortune of posting a pumpkin-themed hero around halloween time. What you might do is consider the legend surrounding the headless horseman idea and come up with something from that.

eg; Lord Irving
Galloping Hessian
Ichabod's Bane
Brom Hessian

iDrizzt
11-15-2009, 12:39 PM
I think that the name Pumpkin Lord really does catch peoples attention in the forums, but since it was posted near holloween, that is making alot of people think its a holiday hero, so i'm going to go with one of those headless horseman names, for the sake of this being a real hero, or I could just say THIS HERO IS NOT A HALLOWEEN HERO BLAH BLAH BLAH, but hey, those names you posted Mike looked really cool, so if anyone has anymore name suggestions, post em up.
And with the ulti, I would like to change to something with out chance, and still stick with the necromancer part of the story, im going to do some more serious work on this guy, and make a few improvements, thanks for the comments.

I'm gonna wait for suggestions to implement these changes? New ulti ideas and names ideas? Post em up.

iDrizzt
11-16-2009, 06:47 PM
Made a new ulti! Check it out, and plz comment which you think is better for him, and tell me if you think the numbers are imba. (just really popped them in there, I wanted to get the concept in, numbers can change.)

Sniffle
11-17-2009, 02:24 AM
I think a good ulti idea is this:
Pumpkin Lord sinks his roots into the ground and latches them to enemies in a small area, snaring them and disabling movement. Pumpking (<--- good name) appears at melee range and procedes to hack at them with his supercrazyawesome pumpkin axe as fast as he can (tooltip is editable).

Lasts x seconds or y attacks in 250, 275, 300 aoe, takes 2 seconds to entangle and for him to appear (similar to LSA or Torrent in targeting)
Slows attack and casting time of entangled units by 50%

effects: disables movement for both pumpking and target.

Targeting: cast in 250, 275, 300 aoe, 2 second later he appears, entangles and beats. Needs nice disable to land, tower targetable (to maintain his pushing ability)

Sorry if that is disorganized, but im in a rush and know i will forget this before i can post again. Also i hate to see passive ability ultis, unless of course they give some new effect. This is just a suggestion, but it leads to an obvious need for mana items on a str hero, with 4 actives. But when it all comes down to it, this hero is yours and it is up to you to do what you want with it. Good luck!

iDrizzt
11-19-2009, 11:38 AM
Decided just to go out and put it right on top of the post, the hero name is gonna stay the same unless someone shows me something really good, I just don't wanna change cuz some people can't take pumpkins as seriously as other heros lol >.<

Duey
11-19-2009, 01:34 PM
Went it to it with a bad attitude but in the end you made me vote yes.

As for constructive criticism, make pumplings auto-castable, like Visage's ult from DotA. Personally I would also love to see him with a bigass scythe over the axe. The pumpkin hamster ball ability is definitely a good one, but instead of holding the key to charge the ability I recommend that the ability slot where Pumpkin Bodied is changes to a new active charge ability when inside the pumpkin. It would have a 3 second channel and work the same way as you intended, just it would be a bit easier for most players to use. That being said though I'm all for changing things up and having "chargable" abilities which involve holding down the corresponding key, it just makes the skill unfriendly to clickers, all 2 of em.

On one final note I demand that upon death he turns into a pumpkin pie with a dollop of cool whip on top.

Duey
11-19-2009, 01:38 PM
Decided just to go out and put it right on top of the post, the hero name is gonna stay the same unless someone shows me something really good, I just don't wanna change cuz some people can't take pumpkins as seriously as other heros lol >.<

I have no problem with the name, just there are people out there who could take the use of "Lord" offensively for the context its used.

Anything else like Pumpkin Master (spinoff of Puppet Master), Jack-o-latern, Jack, Pumpkin Baron, Pumpkin Gaurdian, etc etc. the possibilies are endless.

iDrizzt
11-19-2009, 03:07 PM
The pumpkin pie is being implemented right now, i couldnt stop laughing to myself when i saw that, and thanks for the imput.

iDrizzt
11-21-2009, 12:57 AM
Hey all, I need to know which ulti to go with, his first one or the one i recently posted, feed back on which is better would be very enjoyable =D

ThePope
11-21-2009, 03:05 PM
I'd say to go with the second ult option, but increase the armor buffs. +6 armor late game is a bit...meh.

I also refuse to vote yes unless you name him the Great Pumpkin. And give him a blue cape :D

iDrizzt
11-21-2009, 03:59 PM
Ima keep ult vote tallies right here, leave a comment 1 or 2 to vote for ult 1 or 2.

1: 0

2: 4

LadyGaga
11-21-2009, 05:58 PM
I vote for the second ult, because as I've seen with blacksmith, luck based abilities can get very frustrating to both sides very fast...

ThePope
11-21-2009, 06:33 PM
I vote for the second ult, because as I've seen with blacksmith, luck based abilities can get very frustrating to both sides very fast...
Been on both ends of that exchange, and it ain't fun. I'm sticking by the second option, provided you buff the armor increase.

Justixthe7th
11-22-2009, 01:25 AM
i would like the name being pumpkin king that is just me. i vote ult number 2 but 1 is good to

iDrizzt
11-22-2009, 09:26 AM
I changed his name to Pumpkin King due to multiple requests for a name change, I apologize to anyone who took offense to the title "Lord."

Akroma666
11-22-2009, 01:55 PM
One of my most interested hero choices! Would definitely like to see implemented!

p.s. I don't like your ult's name... perhaps something pumpkin related?

iDrizzt
11-23-2009, 10:22 PM
I'm going to go with the 2nd ulti now, figured it fits much better, and I scaled up the armor gain.

Av
11-23-2009, 11:02 PM
Gave you a T-up simply because this guy takes me back to when I was younger, playing Medievil on PS1... Good times.

On an actual feedback note, nice abilities, good tanking role and pusher. You should add some potential voice sound effects and attack animations. Also, I think a scythe would be much more awesome for his weapon, especially given that his ability that utilises his weapon is called "Harvest"! XD

Av
11-23-2009, 11:19 PM
I changed his name to Pumpkin King due to multiple requests for a name change, I apologize to anyone who took offense to the title "Lord."

Might wanna change your sig to reflect that change. ;)

iDrizzt
11-24-2009, 08:18 AM
Thanks 'Av, I think that will be what I do next, attack animations and such, and I probly should change my sig.

iDrizzt
11-26-2009, 02:53 PM
Did some cleaning up of the post, forgot to change all the times i said pumpkin lord pre name change.

HoneyGirl
11-27-2009, 01:10 AM
haha i like, interesting character concept.

Triceratops_
11-29-2009, 02:42 PM
this hero is truly what i have been waiting for. very well done! If they never put him in i may just cry.

iDrizzt
11-29-2009, 03:54 PM
Thanks for the support Pweeker!

iDrizzt
11-30-2009, 08:17 PM
Thank you to Avuna0s for the great redone picture of Pumpkin King! Thanks Avuna0s!

Khortus
11-30-2009, 10:45 PM
mmm why not? T-up http://forums.heroesofnewerth.com/images/icons/icon14.gif

iDrizzt
12-02-2009, 09:51 PM
Looking for balancing feedback, anyone willing to take time to look, plz respond , ty.

Slardar
12-03-2009, 01:05 AM
Seems like a good idea, although if he is created Centaur Warchief (from dota) wont ever come out seeing as his ulti is a bit better than Centaur's since it also helps his skills.

iDrizzt
12-04-2009, 05:56 PM
Thanks slardar, the move isnt passive though, like Centaurs. If you still think its imba, tell me what you think i should change =)

summ1else
12-04-2009, 07:08 PM
Balance Feedback:

Too much base armor. Your base armor is over 3 times the average for all the heroes that also have 606 starting health or more. Couple that with the more than generous plus armor throughout the game, and the fact that his pumplings have (imo ridiculous, think how OP ophelia would be if she could tame that many creeps that didn't die from magic damage) magic immunity. You really need to give this hero a weakness. AOE magic damage doesn't do squat if it doesn't stop the pumplings. So you're down to burst magic damage heroes to kill him, and we don't have a tinker here yet. With your current numbers, he's OP, too difficult to kill in proper hands. If you want help tweaking your numbers, you can PM me. I'm too tired to go through the whole gambit online at the moment.

summ1else
12-04-2009, 07:30 PM
For your benefit and my sanity I did some math for you:

Pumplings
Bodied
Pumplings
Bodied
Pumplings
Ult
Pumplings

so...
lvl 7 hero
lvl 4 pumplings
lvl 2 bodied
lvl 1 ult

These are potential numbers, so obviously not real life scenarios, but still not without the realm of possibilities.

Pumplings lvl 4:
say you have managed to kill 4 heroes on your way to lvl 7, and you've got these 4 large pumplings that have no timed life running around stacking armor for you.

That's your base armor (6.1) + 4.
Now let's say you have bodied on (+4 armor) = 14.1 armor
You also have 1 lvl of your ult (+4 armor buff to bodied) = 18.1 armor + 2.2 from gaining agi per level so 20.3 armor. so we definitely have armor for you hero when he's bodied.
Now your hero's strength: 24 starting + 3.1 + 15 str from his ult = 1153 hp at lvl 7. Mind you this is with NO items. SO

1153 hp with 20.3 armor = 2557 EHP at level 7.

Did i mention the 4, 544 EHP large pumplings with magic immunity running around with no time on them. You sir, have created a monster at lvl 7 with just 4 hero kills. Not that it's likely, but it's not impossible either. Did I mention this is without items?

KILLERANIMAL
12-04-2009, 08:12 PM
sounds nice!

JediFish
12-04-2009, 08:15 PM
He can be called Jack ^^
(nightmare before christmas)
and i voted yes (Y)

iDrizzt
12-04-2009, 08:54 PM
Alright, so, i'm going to lower his base armor. What else to balance him out? Armor wise.

summ1else
12-04-2009, 08:57 PM
Let me put it this way, there is a very balanced hero in DotA whose ult is similar, and ONLY gives 12,24,36 str. Going by that, your's gives too much.

iDrizzt
12-04-2009, 09:07 PM
Mine isnt passive though, does it need to be nerfed cooldown wise or buff wise?

summ1else
12-04-2009, 09:20 PM
Gotcha, you need to figure out if your bodied skill blocks damage before or after armor reduction. He's still a huge beast at lvl 16 with no items. The pumplings need to lose their armor and their magic immunity and their bonus+1 armor to be honest. No joke. Bodied should not be magic immune either. It provides 700 damage block every 30 seconds with a Sorcery ring. Charge should be removed. It's like you're trying to do too much with this hero, or create too much synergy. If you want this skill to be able to entangle people and stun them if you charge, you need to completely remove the damage blocking aspect of this spell and treat it as his disable.

iDrizzt
12-04-2009, 09:23 PM
I really don't want to nerf him that hardcore, I'd like to keep his current skills as are (numbers will change) becuase that is the hero, if I change those aspects i'm making him a different hero.

iDrizzt
12-06-2009, 12:59 PM
Made his ult have a channeling time (is 2 seconds to much, to little?) reduced armor by 1 each level of it, and reduced the armor on pumpkin bodied. Nerfed base armor as well. Is this a good balance?

Rinsaku
12-06-2009, 11:45 PM
This hero reminds me of the pumpkin mobs in FlyFF.
As if the nostalgia alone wasn't enough to convince me, I can picture him in game already being used, and I like all the ideas you've put out.
With a little nerfing this hero could be an awesome implement in HoN.
+1 from me, i'll be sure to tell my friends =)

iDrizzt
12-07-2009, 07:57 AM
Thanks Rinsaku, every vote helps :)

iDrizzt
12-09-2009, 09:03 PM
Changed Ulti's cast time to go with SotM, also, the charge ability with Pumpkin Bodied, is it balanced, does it need the stun, or is pushback enough?

Rinsaku
12-19-2009, 05:21 PM
bump

DarkBullet
12-20-2009, 01:57 AM
You sadden me... I was hoping this was going to be Jack from the Nightmare Before Christmas...

iDrizzt
12-20-2009, 07:13 PM
Sry, DarkBullet =(

Philipz
12-22-2009, 08:37 AM
Great!! I like his foot ,look cool.

and how about

group of pumpkins fall from the sky

slow 50% AOE 3 sec and deal 0.1 ministun

Seldome
12-23-2009, 12:35 AM
I was just thinking about his Visual Movement when i saw the Picture.

And by the looks of his leggs he should have roots dragging him forward when he moves, like he is hovering the ground on roots from his body.

Would Give him the Majestic feeling of being a king you know. And include the wings on the Ulti and he would be the reaper of the battle field.

Great idea man, keep up the good work=)

Crystal
12-23-2009, 07:48 AM
i really like the harvest skill, such original and perfect :D

DrDodge
12-23-2009, 09:07 AM
pumplings are way too overpowered, they will own his lane. remove the explosion thingy that deal 150dmg and its like forsakens skeletons without the DoT but like 10 more.

iDrizzt
12-23-2009, 12:41 PM
@DrDodge, keep in mind that the Pumplings cost mana to summon, they have 290/270 move speed, they must stay within 1000 units of the Pumpkin King or they die, they are targeted by enemy creeps and heroes just like any normal creep (unlike FA's that have to be specificly targeted), and the big ones can only come from hero corpses. These are all things the FA's skellies don't have to deal with.

`jusatin`
12-23-2009, 02:39 PM
Voted yes, seems like really nice and balanced hero to me :)

masschickens
12-23-2009, 05:43 PM
its past halloween lmao

Rinsaku
12-23-2009, 06:07 PM
its past halloween lmao



This Hero is not a holiday hero, joke, or anything like that,...

That

Dario93
12-26-2009, 06:42 PM
i like him! :D he is really great fun i think! :D nice concept, nice style! and nice art, how you do this? but a question, i cant find the duration of his ulti buff....

iDrizzt
12-26-2009, 07:07 PM
Well look at that, @Dario93, thank you, i didn't even notice i didn't put a duration, its 15 seconds
Also, I got the art of deviantart.com, then avuna0s photoshopped it for me

CremeFresh
12-26-2009, 08:42 PM
i like the concept.. very good job :)

Mootiny
01-05-2010, 01:34 AM
Hahaha love the idea.
I kinda found the old ult more interesting, if he's an initiator, it would make it much safer having larger Pumplings and a Higher chance to disarm as a passive. Maybe give his pumplings an ability to jump at a target? Applying a slow and dealing a % of his current str or something if his ult stays what it is ^^. T-up, 10/10 :D i <3 pumpkins lol

iDrizzt
01-05-2010, 05:20 PM
I like the concept of the jumping pumplings =) If more people would enjoy that i'd be more then happy to find a way to implement.

iDrizzt
01-18-2010, 09:30 PM
Spent lots of time comparing Pumpkin King to the other characters currently in HoN, came out with lowering his movement speed, mostly just to make it so he is not to much faster then his pumplings. Besides that I believe that he is looking pretty balanced, i've taken your guys comments and I think we've come out with a great character, and more comments questions or concerns would be greatly appretiated.

tobsecret
01-19-2010, 02:49 PM
That
Those who are able to read have a great advantage ;)

OhBob
02-01-2010, 04:07 PM
Really nice, but s2 won't implement a pumpkin hero.

iDrizzt
02-01-2010, 05:47 PM
Why do you think that?

yyr_
02-01-2010, 06:12 PM
i love this hero suggestion, always makes me smile at the thought of 10 pumplings running around

iDrizzt
02-01-2010, 07:11 PM
Ty =D

Jerich
02-01-2010, 08:05 PM
My IRL birthday is on Halloween and pumpkins are absolutely awesome. His summons sound like a lot of fun, but why do you add the "must be in 1000 units" factor on the pumpkins? They could be valuable scouts. If the 1000 units factor must stay, I suggest giving pumplings the ability to "roll" and move at a higher movespeed in order to keep up with their King, but during their "rolling" they would be unable to attack. Otherwise, I foresee a lot of unnecessary pumpling genocide due to a Pumpkin King who moves too fast. I'd like to see this hero implemented.

iDrizzt
02-01-2010, 11:40 PM
Yes, Jerich thats a great idea, thank you so much, i'll give them a roll ability if they are out of combat for 3 seconds.

Jerich
02-02-2010, 12:20 AM
This hero looks very promising.

iDrizzt
02-02-2010, 05:11 PM
thanks jerich =D

Jerich
02-04-2010, 11:16 AM
Bump.

Jerich
02-04-2010, 11:03 PM
Bump again.

`Abra`
02-05-2010, 11:09 AM
Bring on the king!

FulgoreSama
02-05-2010, 11:13 AM
http://fc01.deviantart.com/fs30/f/2008/098/f/f/Jack_Skellington_by_13Mirror.jpg

Is what i was expecting. Definitely like the hero. You should converse with the guy making the scarecrow hero.

whistle
02-06-2010, 04:28 PM
Creative, but I'd like to see the devs mash him up with Dirge if he was released.

Pumplings x Zombies mash-up
and Dirge's ult instead of this one

iDrizzt
02-06-2010, 04:46 PM
Thanks for the support! Making his ulty like Dirge will definately be something to ponder...

Jerich
02-17-2010, 02:31 PM
bump.

TwoManiacs
02-24-2010, 12:44 PM
Next time, you might want to avoid putting your name as a signature on a picture created by an artist for AdventureQuest, even if you heavily filtered it.

iDrizzt
02-24-2010, 04:44 PM
Never said I drew it >.> but pardon my mistake, I'll add in the proper credits toward the artist

Shen
02-24-2010, 04:47 PM
Sorry. I stopped reading when I saw the AOE Disarm + damage + basedamage skill. T-down.

iDrizzt
02-24-2010, 08:09 PM
Great Es'Chuck, don't read the entire thing or the balances and make a premature decision.

Jerich
02-25-2010, 12:40 PM
Sorry. I stopped reading when I saw the AOE Disarm + damage + basedamage skill. T-down.

Not reasonable.

Duey
03-07-2010, 10:08 PM
Not reasonable.

so es'chuck is just a t-downer, seen him in 2-3 of my suggestions and he gave t-downs all over for similar reasoning.

Could be I'm just a bad suggester and he doesn't like pumpkins, but either way.

Cammerz
03-08-2010, 03:24 AM
Best idea I've seen so far. Great.

Reminds of an old game I had on PSone called MediEvil (look it up, MediEvil Pumpkin King). Good Times.

Gringos
03-08-2010, 06:55 AM
How long does his ulti last?

iDrizzt
03-08-2010, 06:05 PM
Best idea I've seen so far. Great.

Reminds of an old game I had on PSone called MediEvil (look it up, MediEvil Pumpkin King). Good Times.
ty =D



How long does his ulti last?
15 seconds

iDrizzt
03-08-2010, 06:14 PM
Just submitted Pumpkin King to the strength hero contest, wish him luck, and as always, thanks to all the people that helped this character move along!

ParaGnosis
04-13-2010, 10:16 AM
bump

Veritas4lyfe
04-13-2010, 01:11 PM
Definately reminds me of old undying with the pumplings and ult.
Sounds cool, initiators ftw

iDrizzt
04-13-2010, 06:02 PM
Definately reminds me of old undying with the pumplings and ult.
Sounds cool, initiators ftw
TYVM, STR hero contest is over and Pumpkin King bit the dust, so we will see were he goes from here.

iDrizzt
10-16-2011, 03:03 PM
It's been nearly 2 years since I posted this character. I was a big nub at HoN but loved it. Halloween is coming around and made me think of this guy. I figure I'd like to bump this post and get some feed back before I put him into this new Dream thing HoN has got going on. Give me some grief and tell me what I should do to this guy after 2 years of sitting in the dust.

eshmoot
10-17-2011, 05:22 AM
Yes Yes yes yes and YES!

iDrizzt
10-19-2011, 11:14 AM
Yes Yes yes yes and YES!

Hop on the Pumpkin King bandwagon!

Z00lander
10-19-2011, 03:37 PM
You had me at exploding pumpkins :)