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Oloko
11-06-2009, 07:32 PM
This editor should not be used anymore since the official editor is now out!
Any questions about the editor/map making can be posted on the Maps forum (http://forums.heroesofnewerth.com/forumdisplay.php?f=190).

You can skip the editor installation with only one download. You only need to download the 351MB file and you got everything you need to use the map editor. If you don't have the latest directx or if you don't have the dotnet framework you may need to download more stuff.

Note: You should always test you thing step by step before doing something big since its not an official tool.

Packed editor v0.2:
MegaUpload: removed
Mediafire (3 files): removed

Important: If you use linux or mac, I couldn't test but I think you will need to download the whole game and replace the content of the game folder from this archive.

I recommend reading Tehwildcard's tutorial on the editor at this link:
http://forums.heroesofnewerth.com/showthread.php?t=59776

In this tutorial I will explain how do use the Savage 2 editor to edit/make HoN maps. Here is a pic (http://i9.photobucket.com/albums/a71/Oloko0/HoN_Editv3.png) of the final result.

For now there are a couple of thing not working. The thing is I don't know much a bout models and textures so it takes me a lot of time to get something working. They are lot of unnecessary stuff but I don't really know what to remove without braking the editor.

Limit we have with the editor for now (12-30-2009):


You always have to manually change the enitylist.
You can't create your own tilecliffmap and tilevisblockermap.
All models show up in white in the editor or the modelviewer.
Shaders from HoN doesn't seems to work in Savage 2.


This is the first tutorial I have posted and I know my English is not that good so bare with me please.

The editor
IMPORTANT: You can and you should skip this part if you download the file linked at the beginning of this post.

Install Savage 2 and make a copy of the game folder if you want to be able play the game since what were about to do will make the game unplayable.
If you have Savage 2 already installed get the latest update first.
Create a temporary folder
Open HoN textures.s2z with an archiver and extract the content into the temporary folder
Get the content of each "0000000#" into the same folder. Start from "00000006" to "00000000" and overwrite the files if your asked to.

Go to your Savage 2 folder and then in the game folder.
Open textures-high.s2z with your archiver and extract the ui folder into your temporary folder.

In the temp folder go into "world/terrain/textures".
For each terrain textures you have 3 files. I don't know how exaclty this work but the Savage 2 editor only use 2 textures file.
For every texture file you need to take the file that has "_rxgb" at the end of the filename and remove it.
ex: "b1_base_n_rxgb.dds" -> "b1_base_n.dds"

If you want to save some time you can do the following:
In the folder hold shift and right click into the folder background. Select "Open Command Window Here".
Do the following command without the quotes: "ren *_rxgb.dds *n.dds"
Note: The units too have "normal_rxgb.dds" and "normal_s.dds" rather than only one "normal.dds". Since it doesn't fix anything you don't need to change them.

Archive the content of the temp folder in a .zip with normal compression.
Make two more copy of the archive.
Rename your archives to have this: textures-low.s2z, textures-med.s2z and textures-high.s2z (you will only need one of these but I don't know how the editor choose which one).
IMPORTANT: You may have the file extension hidden in explorer. Its important that your file type is not a ZIP but a S2Z File.
Put the file inside the following folder: "[path_to_your_folder]/Savage 2 - A Tortured Soul/game"
Overwrite the file that is already inside the folder.

Open Savage 2 resources0.s2z file with an archiver.
Inside a new temporary folder extract the following:


The "ui" folder.
Those files from the "world/terrain/materials/" folder: "default.material" and "default_single.material".
Inside "world/foliage/materials/" get "default.material".

Delete Savage 2 resources0.s2z file.
Copy HoN resources0.s2z inside the "game" folder of Savage 2.
Open the resources0.s2z file with an archiver.
Delete the "ui" folder inside it.
Add inside it the files that we extracted from the Savage 2 resources0.s2z (you need to keep the path exactly the same as they were in the original archive).
Go into the "editor" folder of Savage 2.
Download the attached file "brushes.zip" on this topic. (I don't remember how this got into my folder)
Extract it inside this folder.

We now have the editor part done but its important you read the rest if you want to have a working map.

Opening an HoN map
I will now explain how to open a HoN map in the editor.
Copy into Savage 2 maps folder the map "caldvar.s2z" of HoN.
Rename the map "caldvartest.s2z".
Open the copied map with an archiver.
If you use winrar you can direclty open the files from the archiver and skip the next step.
Extract "entitylist" from the archive, put it anywhere. Were only going to make some change to it and put it back into the archive.
Open "entitylist" with a text or xml editor (I use NotePad2).
We need to change every "entity" tag to "WorldEntity". we can easly do that with a "Replace" (ctr+h in notepad).
IMPORTANT: the game is case sensitive and it will not work if you make a mistake.
Search for "entity" and replace with "WorldEntity".
The root nod of the xml should be <WorldEntityList> NOT <WorldEntitylist> make sure that the "L" is in caps.
Save the change and put the file back into the archived map.
Great, we can now open caldvar map inside the editor.
Note: There is more file that will not be parsed inside the editor cause they have different xml tags but to open the map this is the only one we really care about.
Note: every models will be white!
Try to open it to see if everything is OK (you can start the editor with "Editor.bat" in the Savage 2 main folder). You should have every entities and the right ground textures.
Try to change some ground texture, we will go test the change in HoN.
Note: At this point we can't still add an entity in the map correctly so don't try it. We will do this later.
Save the map and exit the editor.

Playing your map.
The map is now a Savage 2 map so we need to make some change on it before we can play it in HoN.
Copy the file inside the HoN map folder.
Open the official "caldvar.s2z" with your archiver.
Extract the following files:


tilevisblockermap
worldconfig

Close the map and open "worldconfig" with a text or xml editor.
Inside <World> change the map name to "Forest of Caldvar Test".
Save and close.
Open the map we just made "caldvartest.s2z" with your archiver.
Delete the file "worldconfig" in the map.
Add in it the 2 file we just extracted.
Open "entitylist". We need to do the opposite of what we did earlier:
Search for "WorldEntity" and replace it with "entity".
Its still case sensitive so watch out for the root tage it should be <entitylist>
Close the map and start HoN, you should be able to see the modifications we did.

Note: Making a map from nothing was not tested and will limit you since there are some things the Savage 2 editor cannot do like the cliffs. There is also the problem of with foliage.

How to add entities
The entities type now work with the editor v0.2.

When you add an entity to the map, you will need to choose the entity type. Choose the same type as the entity you add or they will not work in-game.

If you want to add your custom entities it may be easier to put a random entity in the editor and replace them by hand in the entity file.

-------------------

Thanks for reading this tutorial.

tumtum100
11-07-2009, 02:34 AM
Lol does this really work ?

Deathmage
11-07-2009, 04:14 AM
His post is long enough... It must!

*reads*

Envor
11-07-2009, 09:12 AM
Brushes zip probably has brushes, which are missing in latestsavage 2 version for some reason, as a result will crash if you try to do anything whre brush is required (texturing, heightmap changes).

It might be good to note that you can copy any entity with all it's data holding shift+xy/z movement tool/ rotation tool/ scale tool. This will help making trees easier for those who will work.

11-07-2009, 10:24 AM
If this really works, this deserves a sticky.

Oloko
11-07-2009, 07:53 PM
I uploaded on megaupload the files needed for the editor, you can now skip this part of the tutorial if you download the archive.

Well_Shebber
11-07-2009, 08:07 PM
Instasticky if this works.

Oloko
11-08-2009, 02:49 PM
I was working on a new version of the editor with models and entity support. I was also going to make an application to automate the conversion of map file between the two games, but I don't know if I'll finish it if there is no one interested. Here is a preview pic (http://i9.photobucket.com/albums/a71/Oloko0/HoNEditorV4.png).


Brushes zip probably has brushes, which are missing in latestsavage 2 version for some reason, as a result will crash if you try to do anything whre brush is required (texturing, heightmap changes).

It might be good to note that you can copy any entity with all it's data holding shift+xy/z movement tool/ rotation tool/ scale tool. This will help making trees easier for those who will work.

Interesting, I don't know much on how to use the Savage 2 editor so its great to have those kind of tips.

Envor
11-09-2009, 06:16 AM
Will make my editor do this on the weekend, have no time to test this work of yours.

And to bad savage 2 editor does not suport tilecliffmap and tilevisblockermap.

Also the reason nobody replies here is because it's to hard for some and requires downloading another game.

Oloko
11-09-2009, 07:44 AM
Will make my editor do this on the weekend, have no time to test this work of yours.

And to bad savage 2 editor does not suport tilecliffmap and tilevisblockermap.

Also the reason nobody replies here is because it's to hard for some and requires downloading another game.

Thanks for the feedback.

I get it why most doesn't reply and that is exactly why I'm asking myself if I should drop this project.
I mean even if I make an application to automate all of this, is there going to have someone who will use it? If I had some sort of feedback to know what exactly stop people from trying it I would know what is the next step I should take.

Is it because you have to download another game, because its too complicated or maybe most of you prefer to wait for the official editor? :confused:

About the tilecliffmap and tilevisblockermap it is not necessary to have those file to use the map in HoN and you can still make blockers to stop people from going down a cliff, it will only not look as good as the official maps.

I would appreciate if you guys could give me feedback for this project.

MaxGhost
11-09-2009, 09:01 AM
Well I haven't went through it yet cause I didn't have the time to read when you first posted the tutorial, but I probably will try it out at some point just for fun.

aichii
11-12-2009, 07:52 AM
Going to test it when i have some spare time at school :)

ilovetacos
11-12-2009, 11:39 AM
I'm tryin to get this to work, but every time i click on the map it just crashes out. i've even tried reinstalling savage 2 just to see and without any modified files it still just crashes in the stock editor. don't know what the prob is. Can't wait for the regular editor to come out, any word on a release date for that?

Oloko
11-12-2009, 01:00 PM
I'm tryin to get this to work, but every time i click on the map it just crashes out. i've even tried reinstalling savage 2 just to see and without any modified files it still just crashes in the stock editor. don't know what the prob is. Can't wait for the regular editor to come out, any word on a release date for that?

Nice to know someone tried it out, but I wished it would have worked for the first person.

From what I understand the editor from a clean install crash when you open a Savage 2 official map? If its the case I don't really know what could be the cause of this.

I can try to help you if you attach your console.log file to your post. To do this go to "C:\Users\%USERNAME%\Documents\Savage 2 - A Tortured Soul\game\" and delete the current console.log file. After that start the editor, make it crash and then attach the console.log file to you post.

AtroCty
11-12-2009, 02:12 PM
Is it possible to view Models in it singuaraly? And manipulte background? Would be nice to know ^^

Oloko
11-12-2009, 03:58 PM
Yes you can use the Savage 2 Model Viewer ("ModelViewer.bat") to look at individual models. Its the tool I used to fix the white model problem I had (it is fixed for me and will be in the next update of the tutorial).
You have to do one more step to use the Model Viewer:
Extract the "core_resources.xml" from the official resources0.s2z of Savage 2 into your "game" folder or into your modified resources0.s2z file.

Here is picture (http://i9.photobucket.com/albums/a71/Oloko0/shot0002.jpg) of what the model viewer looks like on my laptop (its not the current version of the editor files I have on my home computer). The ground has the checker texture but it uses a map for the ground/sky and I'm pretty sure it can easily be changed to any ground texture you want.

AtroCty
11-12-2009, 04:54 PM
Well, my objective would be to replace ground/sky with pure green or blue colour (0/0/255 or 0/255/0) to Chroma Key it (filming technique). I can't see any textures there. Is it possible to add them? And can they get animated (attack animation, move etc)

Oloko
11-12-2009, 08:45 PM
I don't know if this is (http://i9.photobucket.com/albums/a71/Oloko0/HoN_ModelViewerV2.png) what your looking for. Units models doesn't work for now so I'm trying to fix this before posting on how to get this.
You can choose units actions on the models, you can animate every action a model does in-game (you can see more greats option on the other screenshot I posted earlier.

AtroCty
11-13-2009, 05:54 AM
Perfect. With textures you will get a Special Thanks in my upcoming movies ;)

But the green colour is too dark. I need colour like this:
http://www.december.com/html/spec/color16codes.html
Look at the RGB-colour 00FF00 and 0000FF.

I meant, that ground AND sky are PURE blue OR PURE Green. I dont need a space where he walks, just a static background. I hope it is possible to record it with Fraps...


Awwwww, ****. I red now, that you need Savage 2 for it >.<
Is it possible to download the Editor apart from it?

Oloko
11-13-2009, 06:53 AM
Perfect. With textures you will get a Special Thanks in my upcoming movies ;)

But the green colour is too dark. I need colour like this:
http://www.december.com/html/spec/color16codes.html
Look at the RGB-colour 00FF00 and 0000FF.

I meant, that ground AND sky are PURE blue OR PURE Green. I dont need a space where he walks, just a static background. I hope it is possible to record it with Fraps...


Awwwww, ****. I red now, that you need Savage 2 for it >.<
Is it possible to download the Editor apart from it?

The ground is pure green (0,255,0) and the wall are pure blue too but I think its cause I removed the sun they look darker. There should be a way to make it look like the original color but I'm working on fixing every model first. Also all the colors are TGA files so you can edit them yourself to make it looks like you want. You can show or not show the ground with one click so its pretty easy to only show the blue skybox with no ground.

As for the download, you can't download only the editor since it use all of the file the game use, but I could make my own Savage 2 version with the minimal amount of file you need, it would be around 350mb (you will still need to download directx and dotnet if you don't have them). It would be a lot easier for people to use the editor since it would only be a one step install to get everything to work.

So if your interested I will finish the models fix and then upload an edited version of Savage 2 on megaupload.

AtroCty
11-13-2009, 11:11 AM
You are my hero x3

ilovetacos
11-13-2009, 05:27 PM
I was able to use the model viewer and play the game. The map editor would pull up and as soon as i tried to to edit anything on the map, it would crash to windows, i will post the crash report. All the menu's work and I am able to select everything, just installed the new service pack for windows vista so i dont' know if that has anything to do with it. I had used the map editor before when i first installed savage 2 and it worked fine then. When i reinstalled the game i actually deleted the entire file system as well, so it was an absolutely clean install. If anyone has any tips let me know

Envor
11-14-2009, 09:09 AM
Read this if when selecting deform or texture tool and try to edit, it crashes.

IT CRASHES CAUSE YOU HAVE NO BRUSHES IN EDITOR, latest savage 2 build doesn't have them for some reason.

Read my first reply in this thread, I wrote it there also.

I had same problems after installing savage 2, was kinda easy to track down and fix.

Oloko
11-14-2009, 11:09 AM
If you need the brushes I added them again in the attached files of the first post.

I don't know if I'll be able to fix the models since the shaders used in HoN and in Savage 2 are not the same. For the building it works, but for heroes I'm having issues right now.

Jash1
11-20-2009, 11:09 AM
Currently Having some problems with this. Anyone other then Oloko get this working?

(I all ready PM'd Oloko, Just waiting now I guess)

IntErlIdEr
12-01-2009, 08:20 AM
Get a Tower Defense to work here and you'll amass a legion of fans for you. Get me a Hero Siege, or Enfo's, or whatever you can. If it works, you'll be my hero.

~IntEr

AsfAsdG
12-13-2009, 11:55 AM
OK! i'm new 'round here and i was wondering...is there anyway to import 3D models that you did (as i am a 3D artist oh and what is the polygon limit allowed ) in the game engine (or map editor whatever you prefer) and import the shaders/texture with them. Other thing if you can import Meshes, which would be cool, what kind of maps does the game engine support (i suppose diffuse map and specular map for sure but is it supporting anything else ?) ok if someone can answer all these questions it would be really cool because..well... map making is freaking funny! and time consuming...but whatever!

Envor
12-14-2009, 03:19 PM
Maybe this will help http://forums.heroesofnewerth.com/showthread.php?t=23225

Sorry if it didn't help you at all.

Artive
12-14-2009, 05:10 PM
Great! works for me :)

AsfAsdG
12-18-2009, 01:28 PM
well...looks like ill have to get back at an old version of 3DS max .. ahha as i'm actually working on 3ds 2010well let,s do this ..like..now

Oloko
12-20-2009, 06:11 AM
Hi everyone, I was swamped with work so I could not work on this last month but now I got 2weeks of free time to work on this.

About the model fix I was working on I'm stuck right now and I don't think I'll be able to finish it. The thing is that the shadders used in HoN and Savage2 are not the same but most of the HoN shaddders have their savage2 equivalent. So what I was doing up till now was to make a list of the HoN shadders and their Savage2 equivalent to automate the change with an app.

The thing is that HoN got another difference its that it use some tags called <multipass> that Savage2 doesn't have. I know nothing about modeling so I'm at lost now. Savage2 doesn't seems to have an alternative to this tag and without it the models of HoN doesn't seems to load correctly (ex: Arachna shows up all black with no color or some units doesn't show up at all). If someone has an idea on how to fix it that would help a lot.

There doesn't seems to be a lot of people interested in this project, so I'm working on a little something to give an idea of what you can do with the tools we have but don't expect too much. ;)

Oloko
12-22-2009, 02:12 PM
I've been working on this and I don't think it will be done soon (well not before Christmas for sure) so here is a little screenshot of what I'm working on:
http://i9.photobucket.com/albums/a71/Oloko0/shot0007.jpg

I know you must all be wondering what that map is! :rolleyes:
Well anyway its only a small work that I think will not be playable for now but I think some people will find it interesting.

Here I need you guys help:
Does someone know if you can raise the level limit of 25, you can't really make that kind of map with such a small limit and I'm stuck with this for now (can't really work on units waves/items if I don't know if the level limit will be 25 or 255).

There is also the issue of playing the map with your friends, but that again I think its only something S2Games can help me with.

Anyway I hope you guys are happy of this project. :smile:

MaxGhost
12-22-2009, 02:14 PM
The lvl 25 cap is a client limitation, so it's not possible until we get our hands on the SDK.

Oloko
12-23-2009, 02:41 PM
The lvl 25 cap is a client limitation, so it's not possible until we get our hands on the SDK.

Thanks for the info, I've done a workaround about the level limit. Even if you can't level up after 25, you will still get better and do more damage with you spells.

HellishINC
12-24-2009, 10:23 AM
If only this didnt require a 1gB download. 3 hours = bleh.

Oloko
12-24-2009, 04:20 PM
If only this didnt require a 1gB download. 3 hours = bleh.

Next week I'll post a 400mb version of everything you need (no need to download savage 2 it will be included). I hope this will help those who can't or don't want a 1GB download and will make the installation easy.

HellishINC
12-25-2009, 06:58 AM
that would be freaking amazing.

wtb rep button.

Oloko
12-30-2009, 05:44 PM
Sorry I was a bit delayed with this release, I was working on the map I talked about last week (http://forums.heroesofnewerth.com/showpost.php?p=784712&postcount=32) and also with Cartoonic on the tower defense map (http://forums.heroesofnewerth.com/showthread.php?t=59518).

Here you go everyone, I posted a 351MB packed editor. Download, follow the two really easy step from the readme.txt, enjoy and PROFIT! :D

I would like it if I could get your feedback on this release.

Note: this is a packed WINDOWS version. I don't have a MAC or linux installed so I could only make a windows version.

Tehwildcard
01-04-2010, 05:53 PM
Nice work Oloko.

Oloko
01-12-2010, 08:01 AM
Just a quick warning if someone is making a custom map: HoN patch 1.63 and 1.64 seems to stop the game from loading custom entities. So if you were working on a map or custom heroes they may not work from now on.

I don't know if its temporary but I must say that I'm quite angry right now that my two projects (Enfos and Tower Defense map) may be put to halte before even going public after all the work I've done on them.

Oloko
01-12-2010, 07:19 PM
I found a quick fix for custom entities (for the 1.64 patch). It seems like you can't put your custom map content inside the map file anymore.

The fix for this is to create a resoucesX.s2z file like UI mods and put your custom content inside it. I think you will need to remove the resource file from your folder to play official games but I didn't have the time to fully test this.

Krymzon
01-12-2010, 08:02 PM
The one map that i want to see is FOC flipped horizontally so that nobody in legion accidentally right clicks on the map and runs back into enemies... I do this way too often and it makes me want to be hellbourne all the time.

Oloko
01-13-2010, 07:34 AM
The one map that i want to see is FOC flipped horizontally so that nobody in legion accidentally right clicks on the map and runs back into enemies... I do this way too often and it makes me want to be hellbourne all the time.

Well I think it would be easier to play on the Hellbourne side every time for you.

To flip the terrain is easy, but as for the entities, textures, foliages, cliffs, vision blockers, I think it would be hard for some and impossible for others (like cliffs).

Even if you could flip the map you wouldn't be able to use it to play with others.

I think I saw a mod once that made right clicking on the minimap disabled or something like that, so it may be a solution for you.

Thysios
01-13-2010, 07:37 AM
Is this editor anything like HoN's will be. In terms of layout etc

so i can practise on here before getting the actual hon editor or something

Oloko
01-13-2010, 08:10 AM
Is this editor anything like HoN's will be. In terms of layout etc

so i can practise on here before getting the actual hon editor or something

Well I don't know if they are the same since we have no idea what it will look like, its a question you need to ask s2games. I don't think, and I hope, it will not look the same since I personally think the Savage2 editor is not really user friendly and is lacking lost of useful functionality.

If you only want to practice for the official release I think you are better off waiting for the official editor.

Hipotenusa
01-24-2010, 01:55 PM
When i join into the main menu, i see the options in white colour and black... what can i do?

EDIT: Ok, now i can see the menu, but where is the editor? Because i cant see an option to create a map, or something like that.

Oloko
01-24-2010, 08:11 PM
When i join into the princpal menu, i see the options in white colour and black... what can i do?

EDIT: Ok, now i can see the menu, but where is the editor? Because i cant see an option to create a map, or something like that.

To use the editor don't start the game with savage2.exe but with Editor.bat.

Hipotenusa
01-25-2010, 12:27 PM
Yep, now works correctly.

Whats the scale and size for a map for 1vs1 and 2vs2?

Oloko
01-25-2010, 02:38 PM
Yep, now works correctly.

Whats the scale and size for a map for 1vs1 and 2vs2?

Well the choice is up to you. You need to choose a size that fit for your need. Try out different sizes with only 2 or 3 entities and test it in HoN, cause the sizes in HoN and in the editor are not the same.

Severon
02-09-2010, 11:45 AM
When i join into the main menu, i see the options in white colour and black... what can i do?

To use the editor don't start the game with savage2.exe but with Editor.bat.
I get the same error has him and I've been opening with the editor.bat, any helps I downloaded the 334 MB file. what am I doing wrong

Oloko
02-09-2010, 12:53 PM
I get the same error has him and I've been opening with the editor.bat, any helps I downloaded the 334 MB file. what am I doing wrong

I think I may have done something wrong in the package. Try this please:

Go into the root folder;
Go into the game folder;
Rename 'textures-high.s2z' to 'textures-med.s2z';
Launch the editor with 'editor.bat'.

If this doesn't work try to rename the file to 'textures-low.s2z'.

If it still doesn't work please send me your console log (its in the same folder you had to extract stuff in) in a PM message.


Also it seems like the version of savage 2 I used to make the package was missing the blockers so I will upload a fix for it soon.

AemJaY
02-10-2010, 02:14 PM
i have read all that posts, but i think i will wait for the official editor. too much work to just bring the editor up and runing. but nice work anyway!

arnold_swe
04-12-2010, 10:40 AM
Hmm, was testing this out and i couldn't see any trees etc only the heightmap :/, Anyway hopes the offical have a little nicer interface so you can referr it to HoN - The S2 editor feels so "offtopic?".

`Easy
05-09-2010, 08:34 PM
The editor.bat starts up savage 2 and brings it to the game menu, I dont get how to edit the map lulz.

Oloko
05-10-2010, 01:24 PM
The editor.bat starts up savage 2 and brings it to the game menu, I dont get how to edit the map lulz.

Someone had a similar problem before and it was pretty easy to solve, but I would need your console log to know if its the same thing.

You can find your console log in "doccuments/Savage 2 - a Tortured Soul/game/console.log". If you can't find it you can send me a PM with your OS and I'll tell you the exact path.

Once you have the file, simply open it with notepad and copy its content. Then go to this website: http://pastebin.com/. Paste the content, submit it and send the link to me via PM. I'll look into it as fast as I can.

Also you can play custom map without logging in (it let you test faster this way).

MinDiuSe
05-16-2010, 02:26 PM
and is hon going to have a map editor of it's own ? like 1 program where you make it you save it you're done :D

rndmz
05-16-2010, 03:24 PM
and is hon going to have a map editor of it's own ? like 1 program where you make it you save it you're done :D

yes. They said in a gametrailers interview that they are polishing up the mapeditor for release. I think that was back 10th april or so.

Oloko
05-16-2010, 05:26 PM
yes. They said in a gametrailers interview that they are polishing up the mapeditor for release. I think that was back 10th april or so.

Yes, they said the editor was going to be after the game release. If I'm right its one of their intern working on it. Also they said there is no ETA on it and this is not in their priority for now.

Gotti
05-23-2010, 02:20 PM
Has anyone actually made a working HoN map with the S2 editor? With working lanes etc? Would love a 1v1 map to play with my friends. :)

Oloko
05-23-2010, 02:24 PM
Has anyone actually made a working HoN map with the S2 editor? With working lanes etc? Would love a 1v1 map to play with my friends. :)

You can create a map, I made custom maps myself, but maps for the original game are not complex to make. One thing you must know first is that you can't play custom maps with others right now, I guess you will need to wait for the release of the official editor if you want to do a 1v1 map to play against a friend. :(

Emin3m
07-06-2010, 02:01 AM
hi every one : sorry being late and probably reviving thread but i got an error somehow

it said file missing some1 can help me ?

System error : impossible to start the program becuz it miss d3dx9_33.dll

than
s2 fatal error
couldn't load vid_d3d9

i got windows 7 Legit I got lastsest Flash player did i miss something ?

Oloko
07-06-2010, 04:44 AM
hi every one : sorry being late and probably reviving thread but i got an error somehow

it said file missing some1 can help me ?

System error : impossible to start the program becuz it miss d3dx9_33.dll

than
s2 fatal error
couldn't load vid_d3d9

i got windows 7 Legit I got lastsest Flash player did i miss something ?

You are pobably missing a directx update, try installing the latest directx here (http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en).

Esperon
07-21-2010, 08:58 PM
I used to use the map editor on savage 2, back when it was popular. Ill definitely give this a go. Thanks

Jozyyy
04-03-2011, 10:35 AM
hey i have a question... i have the hon game updated but i dont have the map editor .. and i dont want to download the 400 mb again coz the connection is very bad any idea how can i download only the map editor?

Oloko
04-04-2011, 12:28 PM
This editor is an unofficial editor based on the Savage2 editor that was release before HoN official editor. You should not download this anymore since it pretty much useless and the official is already out.

If your game is up to date, you can start the editor by starting the editor.bat file that is in your HoN folder. If you can't the editor.bat file, you can create it yourself by doing this:

Create a new text file and rename the file to editor.bat (make sure to remove the .txt extention).
Edit the editor.bat file with notepad.
Write the following content without the quotes: "start /B hon.exe -mod game;editor"
Save the file and start it.

If it doesn't work, you might need to reinstall/redownload the HoN client.

If you have more questions on the editor, you can post your questions on the official HoN maps forum (http://forums.heroesofnewerth.com/forumdisplay.php?f=190).

IrRambO
05-18-2011, 03:20 PM
HOW 2 DOWNLOAD???? xD

Oloko
05-19-2011, 09:56 AM
Like I said, this editor was a unofficial editor I released before the official editor came out. If you want to use a editor, use the official one (editor.bat file in your Heroes of Newerth folder). I removed all download links since there is no more uses for this unofficial editor.