ILTG
04-04-2012, 11:06 PM
Hi, I find the origial cursor not very much noticable while in team fight. I have tried a few cursor mods, they are better but still sometime hard to notice. So I wish to make it something like this:
http://i825.photobucket.com/albums/zz180/mGlushed/hon_cursor_demo.jpg
The problem is seems like it only recognizes 32*32 pixels cursors.
So what I want to ask is: Is there a walkaround? Any script edit might help to solve this? For example, in Flash, we cannot change the cursor itself into an oversized one like this, but we can attach a movieclip object to move with the cursor every time a new frame is rendered (ENTER_FRAME event), is there anything like that supported in HoN's game engine? (There possibly is because we got something like Spell casting area indicator)
Thanks a lot in advances.
http://i825.photobucket.com/albums/zz180/mGlushed/hon_cursor_demo.jpg
The problem is seems like it only recognizes 32*32 pixels cursors.
So what I want to ask is: Is there a walkaround? Any script edit might help to solve this? For example, in Flash, we cannot change the cursor itself into an oversized one like this, but we can attach a movieclip object to move with the cursor every time a new frame is rendered (ENTER_FRAME event), is there anything like that supported in HoN's game engine? (There possibly is because we got something like Spell casting area indicator)
Thanks a lot in advances.