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View Full Version : [Remake] Vindicator new rework



Vyxion
03-30-2012, 06:39 AM
I always loved vindicator as I also loved silencer in DotA.
His playstyle was unique and very punishing to an unaware enemy.
After the s2 rework some things changed I liked and some things changed I hate.

So here are my new idea's for Vindicator, support me if you like them.

Current version:
Q - Low cd, long range, wide area, AOE nuke stealing 3 int from each enemy hero hit.
W - Orbwalking orb dealing truedmg scaling off of int.
E - Defensive personal passive silencing when hit by auto hit.
R - extremely long cd, global silence

After my rework
Q - Low cd, long range, wide area, AOE nuke stealing 3 int from each enemy hero hit and places a vindication debuff on target.
W - Orbwalking orb dealing truedmg scaling off of int, refreshes vindication debuff (not apply it) on hit.
E - Medium cd (30 seconds?), long range, wide area, AOE Silence.
R - Passive effect: Permanently steals 1 int from targets who died with vindication debuff active while dying and passively adds X% attack speed for each target that died with vindication for X-Seconds, creeps included.
R - Active effect: On activation the vindicator gains an undispellable buff silencing anyone who casts a spell, autocasts like orbs excluded, in X-range for Y-seconds. Buff lasts Z-seconds and is on an X-seconds cooldown.

Staff of the master effect: Lowers the cooldown of R, Increases the buff duration and passively adds attack speed by X% while also increasing the haste gain from vindication debuffed deaths within the aura.



How do you like my new vindicator?

This way we bring back some strategy on vindicator!
Imo the cooldown of the old ult was too long while providing basicly the same in teamfights as the defiler silence which is on a lower cd. This is why I decided to go ahead and give my new vindicator the same silence as Defiler.

The old E was perhaps too strong but I turned it into an R now while not working till you activate it which makes vindicator more active and gives it a higher skillcap. The S2'ed E is also in there in a new form and gets improved when you get a SotM.

The old permanent int gain was too strong as a passive so I turned it into a new passive with more requirements to fulfill before it activates... This is why i designed a new debuff called vindication. On it's own it basicly does nothing but when you die in vindicator's aura range with the debuff still on u, an extra int steal happens and this one is permanent. Much like the old E did but now you have to combo to get it permanently. The small rework on the W helps with this by refreshing the timer of the debuff on the target hit by the orb but not applying the debuff on its own.


I think this would increase Vindicator's carry potential, make vindicator a more active hero and give him back his unique teamfight ability on a more controlled manner.

:vind:Support my vindicator cause!:vind:

Vyxion
03-31-2012, 06:05 AM
Did i put this in the wrong forum or do people not like it? :(

Albetron
04-02-2012, 10:32 PM
I dont like the focusing on the get a buff for killing creeps/heros,he is not bloodhunter or salforis.
I think you should ask for smaller changes like making Q int stealing stack(doesnt refresh old charges,or does depends on balance,both are nice).
W is fine ,but early on is ****,only good for avoiding creeps aggro.They could add a casting speed slow(something new and unique).
E is nice against certain opponents,like fayde or lego.They could add an extra effect to it,like when its on cooldown it increases speed or make it have an on use effect to dispell debuffs on yourself,some defensive mechanism other than silence that Vindicator lacks.
Ulti is fine as it is, and a classic,still it has a damn long cd and nulls ****s it over,the fact that you shouldnt ever get an orb effect makes it kinda boring,with frostskull you could add a little spice to the ult,just like flux.
Anyway,i apreciate the time put on your ideas,and i hope you enjoy mines.

Vyxion
04-04-2012, 05:57 AM
Well ... He's not bloodhunter or salforis you are right about that but Vindicator always has had buffs for killing heroes in the past before he got reworked so I don't see where this comment comes from to be fairly honest... Before the rework he would steal int from every enemy hero that dies in his aura range... I simply gave that back to him in a new form and added a new buff to give him momentum in the fight. Few heroes can get momentum and I wanted to give vindicator a little of this.

Q int stealing already stacks right now...

W = steroid ability. It's not very efficient in early game but that's the whole point of a steroid ability on a carry... It's like that on every other carry with a steroid ability.

The new E like S2 gave vindicator is not fine as it is... It's ONLY effective against parasite and fayde... Not even legio as he can just auto someone else instead of u ... his dmg comes from u attacking him not other way around so he doesnt care about this new E S2 gave him... Lot of people dont even pick it up over stats anymore and that's a clear sign it needs a change...


That's why I had this rework I designed the way it is...
E needs more love than u can give it to without turning it into an R ... the old E is what made vindicator unique and I wanted to give it back to him... The global silence added little to the teamfight over a defiler silence so hence the choice to just give him that and make a new Glyph of Silence as an ult with extra power to it and a cd activation.

Albetron
04-05-2012, 06:13 PM
Didnt knew Q stacked,my bad,on the bloodhunter comment, my point was i disagree with vindicator getting buffs from killing creeps(i know they are not permanent)i dont like these mechanics and they dont fit the hero in my opinion.
On the W subject i think other similar abilites like arachnas web are good even at lower levels,vindicator W depends on your int and its pure dmg,targets at lower lvl have low armor and vindicator has low int,they should add a balancing effect other than dmg so we can atleast get one level of it and have a more dinamic laning phase.
Sorry about the poor english.