DerTick
11-05-2009, 08:18 AM
Please don't vote "No" because you dislike the numbers (rather comment and give me a chance to fix it) vote on the concept ;)
Priestress of the Wind
http://i32.tinypic.com/29qcu9y.jpg
Stats
Range: 125 | 600
Move Speed: 305
Primary: Agi
Str: 18+ 2.0| Agi: 21 + 2.5| Int: 20 + 2.2
Story
...
Role
Melee/Ranged hybrid with some support.
Skills
http://i25.tinypic.com/14d0o6f.png%3C/font%3E%3Cfont%20color=white%3EAerial Hold (active)
You call forth a Cyclone which disables the target.
[1]: 60 dps
[2]: 80 dps
[3]: 100 dps
[4]: 120 dps
Castrange: 700
Effect: Removes the cooldown on "Magical Feathers" if cast on the disabled target. Increases the damage taken by magical attacks by 10% (grants 1 Combopoint) but the target becomes immune to meleeattacks
Duration: 2
Manacost: 90/95/100/105
Cooldown: 12
Visual: Spreads all her wings and releases a cyclone with a sudden upward movement.
_______________________________________________
http://i30.tinypic.com/281svm8.pngHowling Wind (active)
A wave blowing all opponents in a straight line in front of you away
[1]: knocks everyone in front of you back by 300
[2]: knocks everyone in front of you back by 400
[3]: knocks everyone in front of you back by 500
[4]: knocks everyone in front of you back by 600
AoE: 300x600 (just in front of you) (aimed like the pyromancernuke)
Effect: Units within the AoE will be knocked back, prolongs the duration of "Aerial Hold" by 1 (grants 1 combopoint and additional 2 if cast on someone who is trapped in "Aerial Hold")
Manacost: 70 / 80 / 90 / 100
Cooldown: 12
Visual: Spreads all her wings and releases a strong windblast with a sudden forward movement.
_______________________________________________
http://i34.tinypic.com/ojdvgy.pngMagical Feathers (active/orb)
Imbues your Feathers with a magical charge.
[1]: deals 75% of your meleedmg or + 15% IAS on a friendly target
[2]: deals 900% of your meleedmg or + 20% IAS on a friendly target
[3]: deals 105% of your meleedmg or + 25% IAS on a friendly target
[4]: deals 120% of your meleedmg or + 30% IAS on a friendly target
Effect: Ranged attack (600), grants 1 combopoint per cast also buffs a friendly unit with magical feathers or debuffs an enemy
Duration: 10 (refreshes)
Cooldown: 5 / 4 / 3 / 2
Manacost: 15 / 20 / 25 / 30
Visual: Attacks with one of the wings and launches a feather at the target
_______________________________________________
http://i28.tinypic.com/vfcg77.pngSwift like the Wind (ultimate)
You swiftly charge towards a magically imbued target.
[1]: increases attackspeed by 200%, you deal 20% of your int as magic dmg and slows enemytarget by 50% for 2 seconds
[2]: increases attackspeed by 300%, you deal 25% of your int as magic dmg and slows enemytarget by 50% for 2 seconds
[3]: increases attackspeed by 400%, you deal 30% of your int as magic dmg and slows enemytarget by 50% for 2 seconds
Castrange: 1100
Effect: works pretty much as a blink and modifies your next x attacks - x = number of combopoints.
Duration: 1 attack per combopoint (maximum of 6 combopoints)
Cooldown: 15 / 10 / 5
Manacost: 60 / 80 / 100
Visual: Spreads all wings and appears at the target. You see an afterimage travel from the startingpoint to the current position. A dustcloud appears at the target location and settles after 2 seconds.
Synergy
http://i25.tinypic.com/14d0o6f.png%3C/font%3E%3Cfont%20color=white%3E+http://i30.tinypic.com/281svm8.png+http://i34.tinypic.com/ojdvgy.png
Increases the duration (and dmg) of Aerial Hold and gives you the chance to apply magical charges in a shorter period of time. Also makes it way easier to pick off the enemies 1 by 1 since the combination of Aerial Hold and Howling wind will seperate them.
http://i28.tinypic.com/vfcg77.png+http://i34.tinypic.com/ojdvgy.png
Forced Synergy between Magical Feathers and your ultimate. SltW can only be used on targets with a magical feathers buff or debuff.
http://i30.tinypic.com/281svm8.pngHowling Wind
Goes very well with heros like Blood Hunter, Tempest, Zephyr or Engineer. You can use it in combination with the ultimate of Blood Hunter or to push enemies into Tempest's ultimate and so on. Also a valuable spell to split enemy forces and to pick them off 1 by 1.
http://i25.tinypic.com/14d0o6f.png%3C/font%3E%3Cfont%20color=white%3E Aerial Hold
Can be used to improve the damage done by spells so pretty much everyone on your team can do slightly more damage for a short period of time.
http://i34.tinypic.com/ojdvgy.png Magical Feathers
Gives you the opportunity to farm during laneplay, even if you face strong lanedominators. Can also be used to boost the damage of other physicaldamage heros.
http://i34.tinypic.com/ojdvgy.pnghttp://i28.tinypic.com/vfcg77.png Magical Feathers + Swift like the Wind
can be used to chase down enemies and to increase your damage significantly. also improves your mobility on the battlefield a lot.
How does this hero work?!
A typical example would be you cast aerial hold on someone -> you get 1 combopoint -> you cast howling wind on him you get 3 combpoints (thanks to the synergetic effect) and the duration of aerial hold will be prolonged by 1 sec. now you can use magical feathers for some more dmg (while the target is under the effect of aerial hold you don't have any cooldown so its basicly an orb without cd and your attack is ranged) you will be granted further combopoints and you will place a debuff upon the target "magical feathers" (can also be used on friendly targets) - this is a requirement for your ultimate. Once you placed the buff/debuff on someone you can use your ultimate - if used on a friendly target you will lose 1 combopoint, but if you use it on an enemy you will use them all and your attacks/attackspeed will be modified for x hits (x = number of combopoints available).
Priestress of the Wind
http://i32.tinypic.com/29qcu9y.jpg
Stats
Range: 125 | 600
Move Speed: 305
Primary: Agi
Str: 18+ 2.0| Agi: 21 + 2.5| Int: 20 + 2.2
Story
...
Role
Melee/Ranged hybrid with some support.
Skills
http://i25.tinypic.com/14d0o6f.png%3C/font%3E%3Cfont%20color=white%3EAerial Hold (active)
You call forth a Cyclone which disables the target.
[1]: 60 dps
[2]: 80 dps
[3]: 100 dps
[4]: 120 dps
Castrange: 700
Effect: Removes the cooldown on "Magical Feathers" if cast on the disabled target. Increases the damage taken by magical attacks by 10% (grants 1 Combopoint) but the target becomes immune to meleeattacks
Duration: 2
Manacost: 90/95/100/105
Cooldown: 12
Visual: Spreads all her wings and releases a cyclone with a sudden upward movement.
_______________________________________________
http://i30.tinypic.com/281svm8.pngHowling Wind (active)
A wave blowing all opponents in a straight line in front of you away
[1]: knocks everyone in front of you back by 300
[2]: knocks everyone in front of you back by 400
[3]: knocks everyone in front of you back by 500
[4]: knocks everyone in front of you back by 600
AoE: 300x600 (just in front of you) (aimed like the pyromancernuke)
Effect: Units within the AoE will be knocked back, prolongs the duration of "Aerial Hold" by 1 (grants 1 combopoint and additional 2 if cast on someone who is trapped in "Aerial Hold")
Manacost: 70 / 80 / 90 / 100
Cooldown: 12
Visual: Spreads all her wings and releases a strong windblast with a sudden forward movement.
_______________________________________________
http://i34.tinypic.com/ojdvgy.pngMagical Feathers (active/orb)
Imbues your Feathers with a magical charge.
[1]: deals 75% of your meleedmg or + 15% IAS on a friendly target
[2]: deals 900% of your meleedmg or + 20% IAS on a friendly target
[3]: deals 105% of your meleedmg or + 25% IAS on a friendly target
[4]: deals 120% of your meleedmg or + 30% IAS on a friendly target
Effect: Ranged attack (600), grants 1 combopoint per cast also buffs a friendly unit with magical feathers or debuffs an enemy
Duration: 10 (refreshes)
Cooldown: 5 / 4 / 3 / 2
Manacost: 15 / 20 / 25 / 30
Visual: Attacks with one of the wings and launches a feather at the target
_______________________________________________
http://i28.tinypic.com/vfcg77.pngSwift like the Wind (ultimate)
You swiftly charge towards a magically imbued target.
[1]: increases attackspeed by 200%, you deal 20% of your int as magic dmg and slows enemytarget by 50% for 2 seconds
[2]: increases attackspeed by 300%, you deal 25% of your int as magic dmg and slows enemytarget by 50% for 2 seconds
[3]: increases attackspeed by 400%, you deal 30% of your int as magic dmg and slows enemytarget by 50% for 2 seconds
Castrange: 1100
Effect: works pretty much as a blink and modifies your next x attacks - x = number of combopoints.
Duration: 1 attack per combopoint (maximum of 6 combopoints)
Cooldown: 15 / 10 / 5
Manacost: 60 / 80 / 100
Visual: Spreads all wings and appears at the target. You see an afterimage travel from the startingpoint to the current position. A dustcloud appears at the target location and settles after 2 seconds.
Synergy
http://i25.tinypic.com/14d0o6f.png%3C/font%3E%3Cfont%20color=white%3E+http://i30.tinypic.com/281svm8.png+http://i34.tinypic.com/ojdvgy.png
Increases the duration (and dmg) of Aerial Hold and gives you the chance to apply magical charges in a shorter period of time. Also makes it way easier to pick off the enemies 1 by 1 since the combination of Aerial Hold and Howling wind will seperate them.
http://i28.tinypic.com/vfcg77.png+http://i34.tinypic.com/ojdvgy.png
Forced Synergy between Magical Feathers and your ultimate. SltW can only be used on targets with a magical feathers buff or debuff.
http://i30.tinypic.com/281svm8.pngHowling Wind
Goes very well with heros like Blood Hunter, Tempest, Zephyr or Engineer. You can use it in combination with the ultimate of Blood Hunter or to push enemies into Tempest's ultimate and so on. Also a valuable spell to split enemy forces and to pick them off 1 by 1.
http://i25.tinypic.com/14d0o6f.png%3C/font%3E%3Cfont%20color=white%3E Aerial Hold
Can be used to improve the damage done by spells so pretty much everyone on your team can do slightly more damage for a short period of time.
http://i34.tinypic.com/ojdvgy.png Magical Feathers
Gives you the opportunity to farm during laneplay, even if you face strong lanedominators. Can also be used to boost the damage of other physicaldamage heros.
http://i34.tinypic.com/ojdvgy.pnghttp://i28.tinypic.com/vfcg77.png Magical Feathers + Swift like the Wind
can be used to chase down enemies and to increase your damage significantly. also improves your mobility on the battlefield a lot.
How does this hero work?!
A typical example would be you cast aerial hold on someone -> you get 1 combopoint -> you cast howling wind on him you get 3 combpoints (thanks to the synergetic effect) and the duration of aerial hold will be prolonged by 1 sec. now you can use magical feathers for some more dmg (while the target is under the effect of aerial hold you don't have any cooldown so its basicly an orb without cd and your attack is ranged) you will be granted further combopoints and you will place a debuff upon the target "magical feathers" (can also be used on friendly targets) - this is a requirement for your ultimate. Once you placed the buff/debuff on someone you can use your ultimate - if used on a friendly target you will lose 1 combopoint, but if you use it on an enemy you will use them all and your attacks/attackspeed will be modified for x hits (x = number of combopoints available).