Maxter1
11-05-2009, 05:07 AM
The current "Rewind" helps Chronos with his Survivability, yet it's completely random, sometimes you chain a good series of lucky rewind procs, sometimes it never procs, this can be a very frustrating mechanic to rely on.
It can be extremely good to rewind spells like Pyro's ulti and such, but that's complete luck and causes frustration on the other side.
I suggest a more "skill" oriented way of negating damage than by luck, also it's more fun to use and it perfectly fits the "Time Travel" theme of Chronos/Faceless.
Rewind
Mana Cost: 60/55/50/45
Cooldown: 30/25/20/15
For every 375/350/325/300 damage taken, gain 1 Rewind Charge, Maximum of 10 Charges.
Rewind Charge: Rewinds Choronos to 0.5s to the past.
On Activation
Uses all the Rewind Charges to travel to a maximum of 5.0s to the past.
This will work much like "Time Lapse" of Nerubian Weaver, except it relies on Charges for the duration, which is gained from damage taken.
So much like you have avoided an incoming Pyromancer Ulti with the current design of Rewind, this skill, if you survived, will allow you to completely go to your state before you got hit by the Ulti, much like Time Lapse allows you.
If you got hit by 900 damage directly, you will gain 3 charges, which will equal to 1.5 seconds of rewind, so, you have a 1.5-second window to press Rewind really quickly and thus Rewinding the damage you have received.
Numbers can be tweaked, what do you guys think?
Is my concept clear? Any questions or additional suggestions?
It can be extremely good to rewind spells like Pyro's ulti and such, but that's complete luck and causes frustration on the other side.
I suggest a more "skill" oriented way of negating damage than by luck, also it's more fun to use and it perfectly fits the "Time Travel" theme of Chronos/Faceless.
Rewind
Mana Cost: 60/55/50/45
Cooldown: 30/25/20/15
For every 375/350/325/300 damage taken, gain 1 Rewind Charge, Maximum of 10 Charges.
Rewind Charge: Rewinds Choronos to 0.5s to the past.
On Activation
Uses all the Rewind Charges to travel to a maximum of 5.0s to the past.
This will work much like "Time Lapse" of Nerubian Weaver, except it relies on Charges for the duration, which is gained from damage taken.
So much like you have avoided an incoming Pyromancer Ulti with the current design of Rewind, this skill, if you survived, will allow you to completely go to your state before you got hit by the Ulti, much like Time Lapse allows you.
If you got hit by 900 damage directly, you will gain 3 charges, which will equal to 1.5 seconds of rewind, so, you have a 1.5-second window to press Rewind really quickly and thus Rewinding the damage you have received.
Numbers can be tweaked, what do you guys think?
Is my concept clear? Any questions or additional suggestions?