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View Full Version : Rewind Remake



Maxter1
11-05-2009, 05:07 AM
The current "Rewind" helps Chronos with his Survivability, yet it's completely random, sometimes you chain a good series of lucky rewind procs, sometimes it never procs, this can be a very frustrating mechanic to rely on.


It can be extremely good to rewind spells like Pyro's ulti and such, but that's complete luck and causes frustration on the other side.

I suggest a more "skill" oriented way of negating damage than by luck, also it's more fun to use and it perfectly fits the "Time Travel" theme of Chronos/Faceless.










Rewind

Mana Cost: 60/55/50/45
Cooldown: 30/25/20/15

For every 375/350/325/300 damage taken, gain 1 Rewind Charge, Maximum of 10 Charges.

Rewind Charge: Rewinds Choronos to 0.5s to the past.

On Activation
Uses all the Rewind Charges to travel to a maximum of 5.0s to the past.




This will work much like "Time Lapse" of Nerubian Weaver, except it relies on Charges for the duration, which is gained from damage taken.

So much like you have avoided an incoming Pyromancer Ulti with the current design of Rewind, this skill, if you survived, will allow you to completely go to your state before you got hit by the Ulti, much like Time Lapse allows you.

If you got hit by 900 damage directly, you will gain 3 charges, which will equal to 1.5 seconds of rewind, so, you have a 1.5-second window to press Rewind really quickly and thus Rewinding the damage you have received.

Numbers can be tweaked, what do you guys think?

Is my concept clear? Any questions or additional suggestions?

Strier
11-05-2009, 02:23 PM
eh that can basically neglect every team effort against him.

HotFuzz1
11-05-2009, 02:43 PM
Too easy to build up 10 charges, I'm usually jungling with Chronos anyway so I'll be popping out of the jungle with 5-10 charges everytime.

mikedavish
11-05-2009, 05:23 PM
that was also the ultimate on nerubian weaver...doesn't seem entirely fair to give chronos 2 ultimates now does it?

Maxter1
11-05-2009, 08:55 PM
that was also the ultimate on nerubian weaver...doesn't seem entirely fair to give chronos 2 ultimates now does it?

Difference, this one needs charges.


We can make it that charges last 15 seconds each, so we can't have full charges after coming from Jungle.


Neglect Team effort? Can the current Rewind not? in a more random manner?

plus, it existed in DotA, so the mechanics have been tested, it can be applied to Chronos, but with tweaking.



This change will make Chronos into a more Active hero, currently having to rely on two passive skills to proc is quite boring and not a good design IMO.