Doomhammar
11-04-2009, 04:23 PM
Arcanist
http://images2.wikia.nocookie.net/wowwiki/images/thumb/f/f8/Arcanist.JPG/180px-Arcanist.JPG
Role: Support & Initiator
Colourkey
Statistics
Explanations
Basic tooltips
Notifications
Inteligence hero
Skills: Illusion, Mana Beacon, Magical presence and Power in the mana
Stats
Str. Base: 17 , per level : 1.95 (hp 475 at beginning)
Agi. Base 13 , per level : 1.45
Int. Base 24 , per level : 2.35 (mana about 300 at beginning)
MS: 295
Range: 550
Illusion
Arcanist creates a bubble of magical particles that shield target area from plain sight.
Range: 750 All levels
AoE: 175,250,325,400
Manacost: 135,150,175,200
Cooldown: 40,37,34,31
Duration: 11 All levels
Affects: All units exept Hellbourne and Legion creeps.
Explanation:
He creates a chronos ulti like are that doesnt stop time in it but it makes enemy
heroes and units outside the bubble to be unable to see units inside the bubble, but not blocked by the vision.
But if enemy unit or hero enters the area he can see the other units inside it.
So in example if Arcanist tries to gang someone. He can make Illusion and come
behind enemy and ambush him. Enemy of Arcanist cannot see units inside the AoE in
minimap This picture should explain what the skill does.
http://img509.imageshack.us/img509/608/arcanistillusione.jpg
Mana Beacon
Arcanist creates a Beacon on a targeted point or allied hero, every time enemy casts a spell the enemy will be pulled to mana beacon. Pulling effect works just like knockback.
Manacost: 125, 140, 155, 170
Cooldown: 40,33,26,18
Duration: 3,5,7,9
Knockback: 0.25, 0.5, 0.75, 1 range per point of mana used
Knockbacked units travel 350 range per second
Explanation:
Lets say that madman uses Barrel roll. It costs 130 mana and after the spell he gets pulled by 32,5 range.
Over 0.1 seconds.
Magical presence
Arcanist's presence makes all magic around to sift back to him.
Giving mana from every spell cast around him.
Aura range:1000
Mana gained: 5,10,15,20 percent
Explanation:
Simple aura. If someone casts spell near him that costs 200 mana and skill is at level 2. Arcanist gains
20 mana.
Ultimate
Power in the mana
Arcanist channels a link to friendly hero making his spells more powerfull.
Range: 600 to start the cast. Unlimited after, but teleporting with Post Haste, Homecoming stone or with Nymphora's Teleport will cancel the effect on target unit.
Spell efficency: 10,20, 30(40) percent more damage
Manacost: 100,150,200 and for each spell cast by target will the Arcanist lose same amount. If Arcanist runs out of mana. Spell will end.
Duration: 5,7,9(10)
Cooldown: 60 seconds
Spell is channeled. Improved by Staff of the Masters!
Please vote on consept not on the numbers !
Thank you for reading this hero suggestion. I would love thumbs up. Good luck and have fun playing HoN!
Changes:
5.11.09: Nerfed cooldown on Illusion from 30 27 24 21 to 40 37 34 31
8.11.09: Nerfed damage on Power in the magic from 20 40 60 (80) to 10 20 30 (40)
Completely reworked second skill.
http://images2.wikia.nocookie.net/wowwiki/images/thumb/f/f8/Arcanist.JPG/180px-Arcanist.JPG
Role: Support & Initiator
Colourkey
Statistics
Explanations
Basic tooltips
Notifications
Inteligence hero
Skills: Illusion, Mana Beacon, Magical presence and Power in the mana
Stats
Str. Base: 17 , per level : 1.95 (hp 475 at beginning)
Agi. Base 13 , per level : 1.45
Int. Base 24 , per level : 2.35 (mana about 300 at beginning)
MS: 295
Range: 550
Illusion
Arcanist creates a bubble of magical particles that shield target area from plain sight.
Range: 750 All levels
AoE: 175,250,325,400
Manacost: 135,150,175,200
Cooldown: 40,37,34,31
Duration: 11 All levels
Affects: All units exept Hellbourne and Legion creeps.
Explanation:
He creates a chronos ulti like are that doesnt stop time in it but it makes enemy
heroes and units outside the bubble to be unable to see units inside the bubble, but not blocked by the vision.
But if enemy unit or hero enters the area he can see the other units inside it.
So in example if Arcanist tries to gang someone. He can make Illusion and come
behind enemy and ambush him. Enemy of Arcanist cannot see units inside the AoE in
minimap This picture should explain what the skill does.
http://img509.imageshack.us/img509/608/arcanistillusione.jpg
Mana Beacon
Arcanist creates a Beacon on a targeted point or allied hero, every time enemy casts a spell the enemy will be pulled to mana beacon. Pulling effect works just like knockback.
Manacost: 125, 140, 155, 170
Cooldown: 40,33,26,18
Duration: 3,5,7,9
Knockback: 0.25, 0.5, 0.75, 1 range per point of mana used
Knockbacked units travel 350 range per second
Explanation:
Lets say that madman uses Barrel roll. It costs 130 mana and after the spell he gets pulled by 32,5 range.
Over 0.1 seconds.
Magical presence
Arcanist's presence makes all magic around to sift back to him.
Giving mana from every spell cast around him.
Aura range:1000
Mana gained: 5,10,15,20 percent
Explanation:
Simple aura. If someone casts spell near him that costs 200 mana and skill is at level 2. Arcanist gains
20 mana.
Ultimate
Power in the mana
Arcanist channels a link to friendly hero making his spells more powerfull.
Range: 600 to start the cast. Unlimited after, but teleporting with Post Haste, Homecoming stone or with Nymphora's Teleport will cancel the effect on target unit.
Spell efficency: 10,20, 30(40) percent more damage
Manacost: 100,150,200 and for each spell cast by target will the Arcanist lose same amount. If Arcanist runs out of mana. Spell will end.
Duration: 5,7,9(10)
Cooldown: 60 seconds
Spell is channeled. Improved by Staff of the Masters!
Please vote on consept not on the numbers !
Thank you for reading this hero suggestion. I would love thumbs up. Good luck and have fun playing HoN!
Changes:
5.11.09: Nerfed cooldown on Illusion from 30 27 24 21 to 40 37 34 31
8.11.09: Nerfed damage on Power in the magic from 20 40 60 (80) to 10 20 30 (40)
Completely reworked second skill.