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View Full Version : [Gameplay] Rebalance the Casual-Mode



Vayshan
03-17-2012, 11:12 AM
1. If an enemy creep dies, the gold should be splitted to all nearby heroes of the other fraktion. (same as exp.) The only exception is, if the creep gets denied or last hitted. In first case there will be gained no gold and in second case the one who last hitted gets full gold. Additional optional change: If no hero is in range, then the gold will be splitted to the whole team.
2. Gold earned by killing enemy heroes should be halved, because 500 gold for a kill is too much. If you get only 3 kills (= 1500 gold + freefarm) in a row, then the game is almost over (thatīs my experience).

Mummpitz
03-17-2012, 11:19 AM
Y the Heck, that wont balance **** ! Point 1. totally disagree ! that whould ruin the gamemode - you whould just try to deny the creeps, and thats the new farming then ! if you are alone on a lane you dont even have to lasthit .... -.- sorry but really bad idea in my opinion !

Salac`
03-17-2012, 11:51 AM
Your 2 suggestions are completely contradictory, gold per kill is two times the NM ammount so the game is set around killing people rather than creeps, if the gold gain was the same as NM without gold loss on death ganking would be pointless, add that with your 1st brilliant idea and you get a farmfest that teaches players not to last hit, at all, becoming even less able to play NM.
CM works as intended, a setstone to teach basics without too much punishment for bad decisions nor ability to shut down people as much as NM.