LazerGlovez
03-16-2012, 01:55 AM
A friend and I sat down at a pub yesterday and started talking about HoN, were interesting people. We got stuck on a conversation about the MMR system and how difficult it is to join a match with three randoms and actually progress up the MMR ranks after you have played over a thousand games. Both Tango and I have reached 1700+ but constantly get stabbed in the back by the current MMR system.
S2 has changed the MMR system to give a bonus 75 MMR to a brand new player who achieves a feat before reaching their 10th game played, ie. Immortal or Annihilation in an attempt to quickly sort smurfs to an elevated MMR. Im sure theres going to be people who flame this post but it is very easy to tell that something is broken with the MMR system.
Im speaking of the hundreds and thousands of people who have been playing HoN since beta, and somehow, by some miracle still have a perfect 50% win percentage. They might be good, they might be bad. Either way, if they are good; then they shouldnt be in the 1500 bracket. Some say it's because the MMR system is "perfect", balanced to perfection. Its not, not when HoN went free to play.
The 1500 bracket is now swelling with new blood, HoN regularly has up to 100.000 peoples online now! With this new influx of people as well as the huge amount of smurfing its incredibly easy to come to the conclusion that the MMR rework and compression was just simply not enough.
The current MMR system for level locked players gives or takes ~5 MMR per game, changing depending on whether or not you lose a team mate. Meaning if you win one game, Great! If you lose a game however, you are set back two games. Only to be forced to roll the dice on team mates another two times to be back where you started. This is the least enjoyable part of HoN for everyone, and it does happen to everyone.
My Proposal-
The groundwork is already laid out, instead of issuing a fixed amount of MMR for all players I call for the community to support a skill based MMR gain system. Much like that that is already implemented to combat smurfing.
I havent wriitten all this down before now so bear with me.
I want a system that tracks actions proving skill and awards those players respectively.
Whether its +2 bonus MMR for placing 10 wards
or a scaled +2/3/4/5 bonus MMR for getting a kill streak
+5 bonus MMR for achieving an immortal
This new system could be the beginning of a different community, those who play the game like the competitive game it is advances the ranks of MMR while those who either lack the skill to earn bonus MMR or those who dont care about the game and only play to ruin the time of others are slowly separated from the "playing" crowd.
This new system could also be upgraded later to track actions such as saving a team mate, martyrdom, there are just so many possibilities here. I just feel like the MMR system is being downplayed by the skill tracking behind silver coins. Since silver coins are so worthless right now anyways, maybe change the MMR system to track skill and the silver coins can be a constant number?
As it stands now the MMR system is not balanced, its a roll of the dice, complete random chance. With the help of the community I would like to get this suggestion recognized by S2, if you are curious of this idea, if you think most of what I have said is garbage but maybe there is some nugget buried here.
PLEASE reply, I cant do this alone.
S2 has changed the MMR system to give a bonus 75 MMR to a brand new player who achieves a feat before reaching their 10th game played, ie. Immortal or Annihilation in an attempt to quickly sort smurfs to an elevated MMR. Im sure theres going to be people who flame this post but it is very easy to tell that something is broken with the MMR system.
Im speaking of the hundreds and thousands of people who have been playing HoN since beta, and somehow, by some miracle still have a perfect 50% win percentage. They might be good, they might be bad. Either way, if they are good; then they shouldnt be in the 1500 bracket. Some say it's because the MMR system is "perfect", balanced to perfection. Its not, not when HoN went free to play.
The 1500 bracket is now swelling with new blood, HoN regularly has up to 100.000 peoples online now! With this new influx of people as well as the huge amount of smurfing its incredibly easy to come to the conclusion that the MMR rework and compression was just simply not enough.
The current MMR system for level locked players gives or takes ~5 MMR per game, changing depending on whether or not you lose a team mate. Meaning if you win one game, Great! If you lose a game however, you are set back two games. Only to be forced to roll the dice on team mates another two times to be back where you started. This is the least enjoyable part of HoN for everyone, and it does happen to everyone.
My Proposal-
The groundwork is already laid out, instead of issuing a fixed amount of MMR for all players I call for the community to support a skill based MMR gain system. Much like that that is already implemented to combat smurfing.
I havent wriitten all this down before now so bear with me.
I want a system that tracks actions proving skill and awards those players respectively.
Whether its +2 bonus MMR for placing 10 wards
or a scaled +2/3/4/5 bonus MMR for getting a kill streak
+5 bonus MMR for achieving an immortal
This new system could be the beginning of a different community, those who play the game like the competitive game it is advances the ranks of MMR while those who either lack the skill to earn bonus MMR or those who dont care about the game and only play to ruin the time of others are slowly separated from the "playing" crowd.
This new system could also be upgraded later to track actions such as saving a team mate, martyrdom, there are just so many possibilities here. I just feel like the MMR system is being downplayed by the skill tracking behind silver coins. Since silver coins are so worthless right now anyways, maybe change the MMR system to track skill and the silver coins can be a constant number?
As it stands now the MMR system is not balanced, its a roll of the dice, complete random chance. With the help of the community I would like to get this suggestion recognized by S2, if you are curious of this idea, if you think most of what I have said is garbage but maybe there is some nugget buried here.
PLEASE reply, I cant do this alone.