dunkeldad
03-08-2012, 01:06 PM
Hey there.
This has probably been discussed before, but I still feel that this needs to get implemented. What I'm requesting is that every hero has their min-max damage turned into one single value, static damage. I honestly do not see the point in having different minimum and maximum damage values.
HoN already has way too many things that are based on luck. Rune spawning, critical strikes, jungle spawns etc. I don't intend to remove all of those factors, because they are part of what makes the game enjoyable (not having the same exact thing happen every game). But there should be a limit.
Having differentiated hero damage does exactly nothing that improves the game or makes it more enjoyable. Rather, it allows the lucky player to have way bigger chance against the more skilled player than he should have.
As a competitive game, HoN should have as few things where luck plays a factor as possible. The best player should win middle, not the one who procs his highest damage more often. Not to mention it would be really easy to give all the heroes static damage, just add their min and max damage and divide by 2.
If any of you has any input as to WHY static hero damage should not be implemented, please do enlighten me.
-dunkeldad
This has probably been discussed before, but I still feel that this needs to get implemented. What I'm requesting is that every hero has their min-max damage turned into one single value, static damage. I honestly do not see the point in having different minimum and maximum damage values.
HoN already has way too many things that are based on luck. Rune spawning, critical strikes, jungle spawns etc. I don't intend to remove all of those factors, because they are part of what makes the game enjoyable (not having the same exact thing happen every game). But there should be a limit.
Having differentiated hero damage does exactly nothing that improves the game or makes it more enjoyable. Rather, it allows the lucky player to have way bigger chance against the more skilled player than he should have.
As a competitive game, HoN should have as few things where luck plays a factor as possible. The best player should win middle, not the one who procs his highest damage more often. Not to mention it would be really easy to give all the heroes static damage, just add their min and max damage and divide by 2.
If any of you has any input as to WHY static hero damage should not be implemented, please do enlighten me.
-dunkeldad