Brannock
03-04-2012, 10:34 AM
http://i.imgur.com/BSIbI.png
As you can see, for Kinesis's default model, the projectile will release before he finishes swinging his arm forward. I suggest that the animation be sped up to match the release point better, so that Kinesis will finish swinging his arm forward right as the projectile releases.
I am not suggesting to change the release point timing on the projectile. That is a balance concern. This suggestion is a purely visual fix to his animation.
Note that Zeta Kinesis's attack animation matches properly with the release point. You can see this here:
http://i.imgur.com/QNcQc.png
Like other ranged heroes, Zeta Kinesis finishes the "snap" of his animation right as his projectile releases. Compare this animation to Wretched Hag or Doctor Repulsor. Their attack animations also reach their apex at the moment that the projectile releases.
You can test this for yourself in practice mode by setting game speed to 10% and zooming in while Kinesis or other heroes attack.
As you can see, for Kinesis's default model, the projectile will release before he finishes swinging his arm forward. I suggest that the animation be sped up to match the release point better, so that Kinesis will finish swinging his arm forward right as the projectile releases.
I am not suggesting to change the release point timing on the projectile. That is a balance concern. This suggestion is a purely visual fix to his animation.
Note that Zeta Kinesis's attack animation matches properly with the release point. You can see this here:
http://i.imgur.com/QNcQc.png
Like other ranged heroes, Zeta Kinesis finishes the "snap" of his animation right as his projectile releases. Compare this animation to Wretched Hag or Doctor Repulsor. Their attack animations also reach their apex at the moment that the projectile releases.
You can test this for yourself in practice mode by setting game speed to 10% and zooming in while Kinesis or other heroes attack.