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snezoks
02-28-2012, 03:54 AM
Hi :)

So i wanted to ask about MonkeyKing and Shadowblade ;)

My mmr went down to 1350 and now i`m looking for a fun and strong agility hero to play ,who could " win the game " ;)
and i kinda like those two , so i wanted to know , wich one is more fun , more of a carry or some other advice or tips you could say and suggest to me on picking one of them ;)

So basicaly Monkey king or Shadowblade , which one is better ? :)

justbebetter
02-28-2012, 04:00 AM
Shadowblade by far, the hero is very strong and not at all underpowered.

ZeFox
02-28-2012, 04:52 AM
Monkey king if utilized well imho.

For getting MMR: Take Gauntlet or Fayde mid. They win games in lower brackets.
however, they are not easy to play.

Gief_Cookies
02-28-2012, 05:23 AM
Monkey kiing for sure the most fun, but hard to play well. (btw: he can jump wards and gadgets like runes, pharaoh's mummies, engi ult etc

Drakinho
02-28-2012, 06:10 AM
Monkey King is the more stompy and less team depended hero, while Shadowblade needs some items to shine properly.
Don't think of Shadowblade as an early game wonder, not saying he can't deal damage but his abilities aren't formed to take over early on.
Monkey King, however can 1-shot slightly weakened enemies pretty early on if used correctly.

Shadowblades disabling/evasion skills are not as good as Monkey Kings which means you'll mostly need team assistance for multiple enemies while you're not incredibly farmed.
On the other hand, Shadowblade has a strong carry potential and can take over the late game as opposed to Monkey King who does become incredibly annoying and strong but is screwed as soon as Hellflowers (or simply several level 4 disables) are available.

snezoks
02-28-2012, 07:09 AM
so as i understand if i manage to learn mk combos , he`s the way to go ?

i still confussed about those two -_-
as i understand then mk is better in solo mid and sb is better in lanes (as he needs supports ) , thats right ?

PodiumBound
02-28-2012, 07:40 AM
utilize magebanes powers and learn him well,
another one if ur meeting utterly bad players Scout is way to go, i manage to get up from the 1300 to 1600 in a week by farming runed axe after 11-14 and then soloing people and ruin the morale of playing.

papwned
02-29-2012, 06:35 PM
maybe stop playing these "agi heroes" if you're stuck at that mmr

try stunners instead

Grof_Smash
02-29-2012, 08:20 PM
maybe stop playing these "agi heroes" if you're stuck at that mmr

try stunners instead

qft. the only thing worse than a 1350 mmr picking a carry is a 1350 picking a support and building him carry.

snezoks
03-01-2012, 07:37 AM
ok , so those choises wasnts so greit and i agree , everyone wants to play carry ,so it`s kinda annoying :(

So , Could you plz suggest to me a Good S2 hero ,that i could learn and play with (any kind of )?
btw,i was thinking of LordSalforis , is he good (if played right ) ?

Drakinho
03-01-2012, 07:47 AM
So , Could you plz suggest to me a Good S2 hero ,that i could learn and play with (any kind of )?
btw,i was thinking of LordSalforis , is he good (if played right ) ?

Salforis is definetly a carry too.
He can be very stong but is rather dependand on who you're dealing with.
It's not neccassarily a hero you want to pick every game regardless of lineups.

I'd suggest going for something like :cthu: or :keep: if you want a hero who can be strong throughout almost all stages of the game.
There are also :geom: and :reve: which are rather underused (since often misused) powerhouse heroes (if played right).

snezoks
03-01-2012, 08:36 AM
wow,i was thinking that Salforis is a tank ^^

its kinda gettinkg anoyying , for example , last game , as a low mmr i took AmunRa and played as a tank , we were 5vs4 ( 4 for enemy team ) , they had - scout ,leggionare,nymoh and moon and we lost -_-

so my best choises would be : chult,keeper,revenant ? ( i kinda dont like geomancer )

Myzreal
03-01-2012, 08:49 AM
There are no real "tanks" in this game, this is not a MMORPG. The main point of a "tank" is him to be able to focus aggression upon himself. The only hero that can do that in hon is leggionaire, and I don't think it's right to create a separate class of heroes ("tanks") just for him.
Those who ppl often mistake as "tanks" are actually tough strength initiators.

To clarify. Standard MMO: healer, tank, DPS etc. MOBA: carry, pusher, initiator, disabler, support, semi-something etc.

So Salforis/Armadon for example are not "tanks" but strength carries and semi-initiators. "Strength" implies they are tough, "carries" implies they have the possibility of carrying a game (though not in the same way as "hard carries" which is a different class of heroes) and "semi-initiators" implying they most often go into the fight before others, but are not as effective when it comes to crowd control as other full initiators (like Behemoth).

snezoks
03-01-2012, 08:58 AM
oh,BIG TNX for Myzreal for the info ,didnt know that ! :))

so know i can precize my question : wich pusher,initiator,disabler could you suggest for me ? one that mby has crowdcontrol(or not) and if mastered could be really good :)) so ?

Myzreal
03-01-2012, 10:09 AM
Your question seems simple but it is actually difficult to answer it. This is because of one fact that I observed myself.

Most often people advise to get a strong snowball ganker mid and pwn everybody. What they forget is that you, being in the 1350 bracket, are not a great player capable of pwning everybody like a serial killer. You might be able to use this technique and get many kills but in the end you will lose. Why is it so? Because your hero snowballs up to mid game, after which you become weaker and weaker and you lost your impact upon the game - which (the impact) is picked up by carries as the time flows.
This means one thing: if you play a snowballing ganker mid, you have to win the game before it reaches end-game as then you lose the control of it (assuming you were very effective and you did have that control early and mid game).
The above is the reason why this technique often fails. People in such brackets tend to farm and farm and farm and farm. When you get a genocide, your team instead of pushing and finishing the game in mid-time - goes to the forest and farms, this proloning the game up until endgame, which causes you to lose control.

Another technique for winning solo is taking a strong carry mid. Like soulstealer for example. This way, however, faces opposite problems. Being a carry mid you should not only dominate your lane but also stay on it as long as possible and farm your ass up. This will induce rage from your teammates, accusing you of not ganking (don't even try explaining them that you need to farm as a carry, you can't expect people on this bracket to understand the hero roles). Moreover, if you dominate the middle lane, enemy midder will go on a ganking rampage (if he is smart enough) and, if he is effective, will take the control of the game and deminish your team's morale. It often happens that your team will concede at this point, thinking the game is lost and not paying attention to you being a more and more farmed carry who can easily win the game in late-game. Luckily, they need your vote to concede up until minute 30 (or was it 25?) so you have those 30 minutes to convince them somehow that you are a strong badass and can win this game easily if they team-up and help you.

Those are the 2 basic techniques of attempting to win a game solo. There are more (like pusher strategy), but I don't really know them well so I'll leave it to someone else to describe them.

Ganking technique:
Deadwood (skill: W-Q-Q-E-Q-R-Q-W-W-W-R ~) - this hero's main strength and weakness at the same time is his PHYSICAL ultimate. What does it mean? It means that it passes through :ShrunkenHead: (only stun, not damage, you can use that to stun enemy hard carry on SH). It also means that if you manage to get a :Shieldbreaker: or :SolsBulwark:/:DaemonicBreastplate: then your ultimate damage is heavily boosted.
Note: if you get SB, you have to hit the hero first (to apply the -armor) and then use ultimate.
Tip: Notice that your 1st skill decreases armor - which means you should get a :Portalkey: as soon as possible and use your combo like this: Root (from hiding) - PK to the victim (once the root starts) - hit once (if you need to apply :Shieldbreaker:) - use ultimate.
Tip: If enemies make some armor, your damage (and thus ganking ability) is significantly hindered. Want to avoid that? Try making :Codex: - if it won't make you as effective as you'd wish, it will force the enemy team to invest noy only in armor but also magic armor. Your team will flame you for that though, but hey - it's 1350 bracket.
Read Premium guide on Deadwood: http://forums.heroesofnewerth.com/showthread.php?t=160773

Fayde (skill: W-Q-Q-W-Q-R-Q-W-W~) - get a hatchet + buckler + runes and go mid. Make :Bottle: first for rune grabbing, then :EnhancedMarchers:, after that go :NeophytesBook: and :Codex: recipe. Disassemble your Marchers (put them into stash and ctrl+left click them) and use the two :Punchdagger: to assemble an early :Codex: which your enemies do not expect. Then remake the marchers again by buying :Punchdagger: x2 and then focus on maxing your :Codex: (a more effective, but also WAY MORE ADVANCED technique is to leave :Codex: lv 1 and go :Puzzlebox: but in 1350 bracket I advise you to just go straight lv 5 :Codex:).
Note: :Spellshards: aren't very effective on Fayde, they do not boost your W skill damage, but I would still grab them in 1350 bracket after :Codex:
Note: You should hit an enemy when you are on your ultimate before doing anything else, this applies a heavy magic damage over time.
Tip: Always go invisible when you are sure your victim does not see you.
Tip: Level 1 ultimate is very short so only use it once you spot the victim since you won't have enough time to use it and then look for a target.
Tip: Level 3 ultimate practically let's you stay invisible all the time (if ulti ends naturally, you have to wait 5-10s for reuse). Reach lv 16 as fast as you can and you are a god (assuming the enemy team does not invest in anti-invisibility items - be aware of them).
Combo: Use R - approach victim - hit with auto attack (apply DOT from ult) - use W stun (be careful, you might miss if target is moving around) - use Q - use Codex - use E (to slow him down) - land as many hits as you can.
See Premium guide: http://forums.heroesofnewerth.com/showthread.php?t=117071

Devourer (skill: W - Q - Q - E - Q - R - Q - W - W ~) - there are 2 ways of grabbing kills when on mid. Either use a good hook first and then keep gassing the victim with W while hitting or do it the other way around - approach the victim and start gassing as much as you possibly can (try to block him when he is trying to run with your body like you would block creeps) when he breaks loose from your gassing-block - land a hook and bring him back to finish him.
Note: Decay (W) deals heavy magic to yourself unless you invest in some magic armor. :MysticVestments: early is a must, :ShamansHeaddress: should be built right after boots.
Tip: If you have a hard time hitting your hooks from hiding, invest in :Portalkey:. PK to the victim and use R + W to do maximum damage and pump yourself up. Finish with hook when he is trying to run away.
See Premium guide on Devourer: http://forums.heroesofnewerth.com/showthread.php?t=70755

I am not that good with carries, I hope someone else can describe them. If not, I might do it later.

Be sure to check the Premium Guides http://forums.heroesofnewerth.com/forumdisplay.php?f=17 - you will learn A LOT from them.