View Full Version : Suggestions: Nymphora
Azariah
07-22-2009, 02:48 PM
I wanted to post a few of my thoughts and suggestions regarding Nymphora, and hopefully solicit a change or two.
Rename Nymphora
The first issue is non-balance related. I strongly suggest renaming Nymphora to something else. While I understand the mythological reference, I think it's a bad choice to have one of the two non-hideous female characters named "Nympho" for short.
The pessimistic side of me suspects that this is a fair bit of catering to the 16-year-old-"oh-look-boobs!"-tee-hee-hee crowd, but I really think you could do better. Do you really think this game needs overt sexual references to be popular? I recommend you aim to make it a bit more mature.
'Sides, she's a fairy, not a nymph. Rename!
Grace of the Nymph
This power absolutely needs changed to something useful. As it stands, I only train this power at level 21-25, because I have no other option. It's completely unnecessary.
A bottle or a mana tube is more than enough to satisfy her mana requirements for the first 6 levels or so. Beyond that, once you've purchased a mid-game item, mana becomes a pretty much irrelevant issue for her. None of her powers are particuarly expensive, and they all have a long (15 seconds or more) cooldown and are not spammable. By level 12ish, there's literally no way that I can run her out of mana.
At those critical first levels, consider the other options. One is a heal that helps her recover from harassment, heals your lane partner, and chases away the heroes harassing you. Another is her stun, which is her only escape, and a key power for setting up ganks. Finally, you can just pick stats, which are necessary to compensate for her fragility - and end up adding to her mana regen and pool size anyhow.
Grace of the Nymph is just not a useful power.
Overall
The character is great. She's super squishy and easily ganked, but she's also an excellent support character and can really be the glue that holds the team together in team battles. She's one of the best lane pushers in the game.
Please, just consider coming up with a more unique name, and replacing her useless power with something that is actually worth training. I think she'd really benefit from some sort of defensive power (maybe a +Magic Armor skill, leaving her vulnerable to melee), or a purge to augment her role as a supporter, but I'm not pr0 enough to really comment on how these would effect the overall game balance.
Cheers.
RPZip
07-22-2009, 03:03 PM
Teleport should be renamed to something a bit more imaginative too, I think, but I agree that she could use with a passive. It's worth mentioning that you can use Grace of the Nymph on a partner rather than just yourself, but it's hard to coordinate and not all that worthwhile even if you're using it on opportune targets at exactly the right time.
I'd suggest some kind of passive defense, like you mentioned, or some kind of aura. An aura that lets, say, nearby heroes reduce the mana cost of all spells for X seconds by Y percent after casting a spell, stacking up to Z times would be interesting and let her combo well with heros like Thunderbringer or Pyromancer, but she could just as easily use some kind of defense or even a passive a la Defiler or Wildsoul that reduced the cooldown or amplified the effect of her other abilities.
Kynth
07-22-2009, 03:09 PM
You can cast is on other people... Like if SK was in the game, cast it on him and he'd be able to use Reincarnation at no mana. However the skill still seems a little worthless as they only help those who didn't get any mana regen and it requires a constant recast on allies, maybe like the next couple casts are reduced to % of the original the mana cost. Fun hero to play still as is.
Also, I pretty sure it only lasts for less than a minute, so the person you cast it on then feels compelled to cast, evenif it's at a bad time. It would be much more convenient if it lasted like 6 minutes, like shallow grave on shadow priest used to to last.
Rob36
07-22-2009, 03:09 PM
Grace of the nymph is an amazing skill. Yes a bottle or mana tube is more than enough to satisfy HER mana requirements... HON is a team game, and she is an uber support. The grace is not supposed to be used on her, rather to be used on an ally with great nuking capabilities or spammable spells with high mana costs. (useful for allies that go refresher for double ulti)
She has a nice aoe heal that damages as well (better than basically any other hero with near the same).
She currently is op, so maybe switching grace of the nymph as a nerf to her would work, but don't think its a useless skill in any way shape or form.
edit: posted at the same time :P, i like the idea of the rework though, would be nice for spammers like zeus
Azariah
07-22-2009, 03:21 PM
Grace of the nymph is an amazing skill. Yes a bottle or mana tube is more than enough to satisfy HER mana requirements... HON is a team game, and she is an uber support. The grace is not supposed to be used on her, rather to be used on an ally with great nuking capabilities or spammable spells with high mana costs. (useful for allies that go refresher for double ulti)
She has a nice aoe heal that damages as well (better than basically any other hero with near the same).
She currently is op, so maybe switching grace of the nymph as a nerf to her would work, but don't think its a useless skill in any way shape or form.
edit: posted at the same time :P, i like the idea of the rework though, would be nice for spammers like zeus
The mechanics of the skill make it really difficult to synergize with other players. The suggested idea about a % mana refund to nearby heroes would make the power significantly more useful. Only a few heroes in the game can actually turn one free spell cast into a useful advantage at late game. Even in the right situation, the power is only 'alright'.
I think that most powers should aim for being useful most-of-the-time, and amazing some-of-the-time.
I really think her heal is the best in game. It heals some units 70% mid-late game even, and make that several. Have yet to see jereziah or the demented shaman heal so much :/
pject
07-22-2009, 03:34 PM
Anyone else get confused about whether or not to get level 2/3 in her ultimate ("teleport")? My first time playing her-I leveled it up. My teammate was pissed when I accidentally tp'd him with me. So I stopped getting it past level 1 altogether and someone complained when I was unable to take them with me. SIGH. Question: To avoid taking additional players with her---does she simply have to distance herself from her allies?
BLUEPOWERVAN
07-22-2009, 03:50 PM
yes, it's not a long distance either. you can see a little purple halo around her when she's channeling it, and the people that step in glow purple. whoever got accidentally teleported is stupid, but generally you should ask your team if they want to be taken anyway (since the group teleportation is much stronger).
Invoker1
07-22-2009, 04:45 PM
nymph is pretty imba, ive been wanting to try charged hammer on her.
okay so, jereziah heals one unit and damages all enemies around for 360.
nymph heals the entire team for that, while hurting those nearby, in that one spell she gets to same effect as if jereziah casted his heal 5 times. all together it can heal/damage for 1800 to heroes. Her stun can stun the entire enemy team while giving her speed, potentially. She's a free Post Haste to her team. She can hand out 600 mana to pollywog for his ultimate. Her name is Nympho(ra) and her battle cry is "Hyah! Take it!".
personally i think shes really strong as is, and i have no problem with the name. her free mana thing can let pollywog use his ulti for free every time it cools down, thats 600 mana costing her 50 mana, pretty good deal. leaves polly with enough mana to shackle->hex->totemhex->lightning->hex->shackle->lightning. or allows thunderbringer to rush refresher thing and ulti->refresh->ulti fairly early game and net a genocide from across the map.
exigent
07-22-2009, 04:45 PM
Hmm, what's immature here? The name of a computer game character or someone who snickers to himself and posts about it on the internet?
Azariah
07-22-2009, 04:50 PM
Hmm, what's immature here? The name of a computer game character or someone who snickers to himself and posts about it on the internet?
I guess I'm not sure where you're coming from. I'm just suggesting an improvement to S2. That's the point of being a beta tester right?
Anyhow, I'm no prude - and it's obviously not a game breaking issue or anything. It's just my feedback.
Thanks for the post though! Next time, try adding something to the conversation.
exigent
07-22-2009, 05:09 PM
I guess I'm not sure where you're coming from. I'm just suggesting an improvement to S2. That's the point of being a beta tester right?
Anyhow, I'm no prude - and it's obviously not a game breaking issue or anything. It's just my feedback.
Thanks for the post though! Next time, try adding something to the conversation.
I'm not sure why you are beta testing S2, it's been out for awhile now. Also, my contribution to your "conversation" was that the name is fine and only inappropriate for delicate or immature players such as yourself.
Ryno2112
07-22-2009, 05:13 PM
I think she needs changing too. tbh I'd like to see her teleport changed. Instead of doing a halfbreed of furion and Pitlord I'd say go one or the other. I don't like the standing still 4 second channel to teleport, makes it only useful going somewhere and useless in trying to escape. I think at level 3 the ult should go down in channeling time or at least give her the option of the master staff for less channeling time. Seriously hate that 4 second self disable -_-
Ryno2112
07-22-2009, 05:14 PM
I'm not sure why you are beta testing S2, it's been out for awhile now. Also, my contribution to your "conversation" was that the name is fine and only inappropriate for delicate or immature players such as yourself.
you're ridiculous. That is all.
exigent
07-22-2009, 05:16 PM
I think she needs changing too. tbh I'd like to see her teleport changed. Instead of doing a halfbreed of furion and Pitlord I'd say go one or the other. I don't like the standing still 4 second channel to teleport, makes it only useful going somewhere and useless in trying to escape. I think at level 3 the ult should go down in channeling time or at least give her the option of the master staff for less channeling time. Seriously hate that 4 second self disable -_-
Have you played Furion in DOTA? It doesn't sound like you have.
Vodka
07-22-2009, 05:47 PM
How about replacing nymph's grace with a slightly toned-down of Obsidian Destroyer's passive? For non-dota players, his passive was an aura that gave himself and allies a chance to recover a % of their mana pool when casting a spell.
Suggestion:
Nymph's Grace
Gives Nymphora and allies in a 500 unit radius a chance to regenerate mana when casting a spell
10/20/30/40% chance to recover mana equal to 10/15/20/25% of maximum mana pool when casting a spell. Chance halved for toggled spells at all levels.
-----------
version 2:
10/20/30/40% chance for Nymphora and allies in a 500 unit radius to recover 75/150/225/300 mana when casting a spell. Chance halved for toggled spells at all levels.
EDIT: added range to aura. Also, version 2 is here in case the scaling regen is too OP on her. Also, toggled spells get half chance because it would be too easy to trigger on orb walkers.