sieneh
11-03-2009, 11:53 AM
One of the most common items gotten on channeling heroes is the Shrunken Head(BKB from DoTA).
Now this particular item gives you magic immunity, only things that will have an effect on magic immune heroes are those attacks named "Superior Magic Damage" and one more underused item.
These attacks are (almost) always ultimates.
So, next time you are annoyed by that Succubus using Hold on one of your teammates, Jester using his Ward or Tempest is sucking you in with his Elemental Void...
Counter them with some of these heroes and their spells:
Soul Reaper's ultimate Demonic Execution which briefly stuns the target(the damage component isn't applied in case of units under immunity)
http://www.heroesofnewerth.com/images/heroes/109/ability4_128.jpg
Death Reaper's ultimate cast range (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=Reaperulti.jpg)
Succubus' Hold - the channeled stun part is still applied, however the damage isn't, the mana drain is still applied though.
http://www.heroesofnewerth.com/images/heroes/105/ability4_128.jpg
Succubus Hold max range (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=Succubusulti.jpg)
Plague Rider's ultimate, the Plague Carrier also disrupts channeling spells(only the initial hit will cause a mini-stun), again the damage isn't applied.
http://www.heroesofnewerth.com/images/heroes/108/ability4_128.jpg
Lich ulti max cast range (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=lichulti.jpg)
Devourer's Devour, again the damage isn't applied, the channeled stun however is.
http://www.heroesofnewerth.com/images/heroes/6/ability4_128.jpg
Devour range (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=pudge3.jpg)
Devourer's Hook is also considered a physical attack, therefor it works as well(not to mention you can just om nom nom the hooked hero)
http://www.heroesofnewerth.com/images/heroes/6/ability1_128.jpg
Riskier hook (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=Pudge.jpg)
Foolproof hook (http://i86.photobucket.com/albums/k84/remex_01/pudge2.jpg?t=1257355794)
Keeper of the Forest's ultimate, Root, is considered superior magic.(a recent patch changed it, so that you can no longer move if KotF catches you in his ulti, if you're under magic immunity, again the damage part isn't applied)
http://www.heroesofnewerth.com/images/heroes/25/ability4_128.jpg
Range of the ulti (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=treant.jpg)
Actual ulti (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=treant2.jpg)
Legionnaire's Taunt is considered a physical attack and isn't affected by magic immunity.
http://www.heroesofnewerth.com/images/heroes/38/ability1_128.jpg
http://www.heroesofnewerth.com/images/heroes/110/icon_128.jpg
All 4 of Pandamonium's attacks are considered physical attacks and can disrupt channeling spells, this is one of the most unique heroes in this matter.
Hellbringer's ultimate, Malphas, works through immunity:
http://www.heroesofnewerth.com/images/heroes/93/ability4_128.jpg
Click to see a picture of Malphas cast range (http://i86.photobucket.com/albums/k84/remex_01/Hellbringerulti.jpg)
Actual stun (http://i86.photobucket.com/albums/k84/remex_01/Hellbringerultimatestun.jpg)
Vindicator's ultimate, The Final Chapter, works through immunity:
http://www.heroesofnewerth.com/images/heroes/115/ability4_128.jpg
Andromeda's ultimate, Void Rip, is considered a physical attack(push):
http://www.heroesofnewerth.com/images/heroes/102/ability4_128.jpg
Level 1 Void Rip Range (http://i86.photobucket.com/albums/k84/remex_01/Andro1.jpg?t=1257355549)
Level 1 Void Rip still (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=andro11.jpg)
Level 2 Void Rip range (http://i86.photobucket.com/albums/k84/remex_01/andro2.jpg?t=1257355646)
Level 3 Void Rip range (http://i86.photobucket.com/albums/k84/remex_01/andro3.jpg?t=1257355654)
Pharaoh's ultimate Wrath of the Pharaoh also ignores magic immunity.
http://www.heroesofnewerth.com/images/heroes/34/ability4_128.jpg
Maliken's ultimate, Possession is also considered superior magic.
http://www.heroesofnewerth.com/images/heroes/96/ability4_128.jpg
Rampage's ultimate, Favor of Sol is considered physical, it applies a bash(and pushes the target at the same time) which works against channeling heroes [Credit goes to Extreme Cake for this part.]
http://www.heroesofnewerth.com/images/heroes/117/ability4_128.jpg
Scout's Electric Eye (you know, the skill you should get at level 9!) goes through magic immunity as well.
http://www.heroesofnewerth.com/images/heroes/44/ability2_128.jpg
Scout eye (http://i86.photobucket.com/albums/k84/remex_01/Scout1.jpg)
Channeling (http://i86.photobucket.com/albums/k84/remex_01/scout2.jpg)
Channeling interrupted (http://i86.photobucket.com/albums/k84/remex_01/scout3.jpg)
On to the item, I mentioned earlier:
The Tablet of Command
http://www.heroesofnewerth.com/images/items/Item_MajorTotem.jpg
+
http://www.heroesofnewerth.com/images/items/Item_NeophytesBook.jpg
=http://www.heroesofnewerth.com/images/items/Item_PushStaff.jpg
I feel this item is really underused and very rarely thought of when it comes to countering channeling heroes, the uses of this item go way past simply breaking channeling spells.
With the recent changes, the popularity of this item has risen somewhat, but its still underused.
I have seen it used twice so far in a game with 1 or more channeling heroes, not counting the games in which I got it.
So thats a step in the right direction :)
It can be used for saving allies(it pushes the person 500 units in the direction that it is facing), catching up to enemies, drawing a single enemy in(think Andromeda ulti without the hero swapping and a bit shorter than level 1 range), pushing a hero into a group of your creeps for the shaman to heal(though this is really hypothetical :p)...
The range of the Tablet is 800 units.
But, among other things, this tablet is not affected by Magic Immunity, hooray. \o/
Here are some examples:
Tablet of Command CASTING range (http://i86.photobucket.com/albums/k84/remex_01/Tablet.jpg)
Tablet of Command PUSH distance (http://i86.photobucket.com/albums/k84/remex_01/Tabletdistance.jpg)
Bash(es)
All bashes and bash like abilities go through immunity, these include: Pestilence's Gore, Chronos Time Freeze, Rampage's Horned Strike and Bash from the Brutalizer. [Credit goes to Suiraclaw for mentioning it]
Another item that works is the Savage Mace, as it contains a chance to do a mini-stun on each hit.[Credit goes to Rygus for mentioning this]
However, this is not something you can rely on(as opposed to the above skills/item) as it is entirely luck based.
Now this particular item gives you magic immunity, only things that will have an effect on magic immune heroes are those attacks named "Superior Magic Damage" and one more underused item.
These attacks are (almost) always ultimates.
So, next time you are annoyed by that Succubus using Hold on one of your teammates, Jester using his Ward or Tempest is sucking you in with his Elemental Void...
Counter them with some of these heroes and their spells:
Soul Reaper's ultimate Demonic Execution which briefly stuns the target(the damage component isn't applied in case of units under immunity)
http://www.heroesofnewerth.com/images/heroes/109/ability4_128.jpg
Death Reaper's ultimate cast range (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=Reaperulti.jpg)
Succubus' Hold - the channeled stun part is still applied, however the damage isn't, the mana drain is still applied though.
http://www.heroesofnewerth.com/images/heroes/105/ability4_128.jpg
Succubus Hold max range (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=Succubusulti.jpg)
Plague Rider's ultimate, the Plague Carrier also disrupts channeling spells(only the initial hit will cause a mini-stun), again the damage isn't applied.
http://www.heroesofnewerth.com/images/heroes/108/ability4_128.jpg
Lich ulti max cast range (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=lichulti.jpg)
Devourer's Devour, again the damage isn't applied, the channeled stun however is.
http://www.heroesofnewerth.com/images/heroes/6/ability4_128.jpg
Devour range (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=pudge3.jpg)
Devourer's Hook is also considered a physical attack, therefor it works as well(not to mention you can just om nom nom the hooked hero)
http://www.heroesofnewerth.com/images/heroes/6/ability1_128.jpg
Riskier hook (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=Pudge.jpg)
Foolproof hook (http://i86.photobucket.com/albums/k84/remex_01/pudge2.jpg?t=1257355794)
Keeper of the Forest's ultimate, Root, is considered superior magic.(a recent patch changed it, so that you can no longer move if KotF catches you in his ulti, if you're under magic immunity, again the damage part isn't applied)
http://www.heroesofnewerth.com/images/heroes/25/ability4_128.jpg
Range of the ulti (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=treant.jpg)
Actual ulti (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=treant2.jpg)
Legionnaire's Taunt is considered a physical attack and isn't affected by magic immunity.
http://www.heroesofnewerth.com/images/heroes/38/ability1_128.jpg
http://www.heroesofnewerth.com/images/heroes/110/icon_128.jpg
All 4 of Pandamonium's attacks are considered physical attacks and can disrupt channeling spells, this is one of the most unique heroes in this matter.
Hellbringer's ultimate, Malphas, works through immunity:
http://www.heroesofnewerth.com/images/heroes/93/ability4_128.jpg
Click to see a picture of Malphas cast range (http://i86.photobucket.com/albums/k84/remex_01/Hellbringerulti.jpg)
Actual stun (http://i86.photobucket.com/albums/k84/remex_01/Hellbringerultimatestun.jpg)
Vindicator's ultimate, The Final Chapter, works through immunity:
http://www.heroesofnewerth.com/images/heroes/115/ability4_128.jpg
Andromeda's ultimate, Void Rip, is considered a physical attack(push):
http://www.heroesofnewerth.com/images/heroes/102/ability4_128.jpg
Level 1 Void Rip Range (http://i86.photobucket.com/albums/k84/remex_01/Andro1.jpg?t=1257355549)
Level 1 Void Rip still (http://s86.photobucket.com/albums/k84/remex_01/?action=view¤t=andro11.jpg)
Level 2 Void Rip range (http://i86.photobucket.com/albums/k84/remex_01/andro2.jpg?t=1257355646)
Level 3 Void Rip range (http://i86.photobucket.com/albums/k84/remex_01/andro3.jpg?t=1257355654)
Pharaoh's ultimate Wrath of the Pharaoh also ignores magic immunity.
http://www.heroesofnewerth.com/images/heroes/34/ability4_128.jpg
Maliken's ultimate, Possession is also considered superior magic.
http://www.heroesofnewerth.com/images/heroes/96/ability4_128.jpg
Rampage's ultimate, Favor of Sol is considered physical, it applies a bash(and pushes the target at the same time) which works against channeling heroes [Credit goes to Extreme Cake for this part.]
http://www.heroesofnewerth.com/images/heroes/117/ability4_128.jpg
Scout's Electric Eye (you know, the skill you should get at level 9!) goes through magic immunity as well.
http://www.heroesofnewerth.com/images/heroes/44/ability2_128.jpg
Scout eye (http://i86.photobucket.com/albums/k84/remex_01/Scout1.jpg)
Channeling (http://i86.photobucket.com/albums/k84/remex_01/scout2.jpg)
Channeling interrupted (http://i86.photobucket.com/albums/k84/remex_01/scout3.jpg)
On to the item, I mentioned earlier:
The Tablet of Command
http://www.heroesofnewerth.com/images/items/Item_MajorTotem.jpg
+
http://www.heroesofnewerth.com/images/items/Item_NeophytesBook.jpg
=http://www.heroesofnewerth.com/images/items/Item_PushStaff.jpg
I feel this item is really underused and very rarely thought of when it comes to countering channeling heroes, the uses of this item go way past simply breaking channeling spells.
With the recent changes, the popularity of this item has risen somewhat, but its still underused.
I have seen it used twice so far in a game with 1 or more channeling heroes, not counting the games in which I got it.
So thats a step in the right direction :)
It can be used for saving allies(it pushes the person 500 units in the direction that it is facing), catching up to enemies, drawing a single enemy in(think Andromeda ulti without the hero swapping and a bit shorter than level 1 range), pushing a hero into a group of your creeps for the shaman to heal(though this is really hypothetical :p)...
The range of the Tablet is 800 units.
But, among other things, this tablet is not affected by Magic Immunity, hooray. \o/
Here are some examples:
Tablet of Command CASTING range (http://i86.photobucket.com/albums/k84/remex_01/Tablet.jpg)
Tablet of Command PUSH distance (http://i86.photobucket.com/albums/k84/remex_01/Tabletdistance.jpg)
Bash(es)
All bashes and bash like abilities go through immunity, these include: Pestilence's Gore, Chronos Time Freeze, Rampage's Horned Strike and Bash from the Brutalizer. [Credit goes to Suiraclaw for mentioning it]
Another item that works is the Savage Mace, as it contains a chance to do a mini-stun on each hit.[Credit goes to Rygus for mentioning this]
However, this is not something you can rely on(as opposed to the above skills/item) as it is entirely luck based.