orbitalx
11-02-2009, 08:33 PM
Alucard
http://bishounen.info/alucard/alucard2.jpg
Hero Introduction
Alucard is the son of Dracula. He has lived many life times, and helped to defeat his own farther to protect the world that looked down upon him and his existance. He seeked a new world, life, and challenge for his remaining years. Through many life times of research he stumbled upon the lands of Newerth. As he stepped forth he quickly realized the great war between the Legion and Hellbourne. He raised his blade against the Hellbourn hoping to prove to his new found Legion allies that his vampiric presence could be a turning point in their endless struggle.
Advanced Statistics
Affiliation: Legion
Attack Animation: 0.3/0.3
Damage: 56 - 62
Armor: 3
Base Attack Time: 1.7
Move Speed: 300
Attack Range: Melee
Sight Range: 1800 / 800
Attributes
Strength - Agility - Intelligence
http://www.playdota.com/img/site/strength-c.jpg http://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
20 + 2.8 - 15 + 1.7 - 18 + 1.9
Skills
http://www.hiveworkshop.com/forums/resource_images/9/icons_8278_btn.jpg1.Hellfire - Shoots 3 fireballs in a line side by side towards the enemy, damaging the first target hit. Additionally has a 33% chance to release a Molten Rock instead that deals additional damage and pierces through enemies.
Animation Effect
The 3 fireballs will all release at the same time. They will be side by side with a small gap in between each one. They will fly forward and deal damage to the first target they hit. Its very possible to hit an enemy with just a single fireball, or to hit up to 3 enemies standing side by side. If a molten rock is released it will have the width of all 3 fireballs combined, and roll through all enemies in a line, inflicting damage to each.
Ability Type: Active
Targeting Type: Point
Allowed Targets: Enemy Units
Cast Time: 1.2 Seconds
Range: 700
Level 1 - Fireballs deal 50 Dmg Each, Molten Rock deals 150 Dmg. Mana Cost is 80. Cool Down is 9 Seconds.
Level 2 - Fireballs deal 75 Dmg Each, Molten Rock deals 225 Dmg. Mana Cost is 95. Cool Down is 9 Seconds.
Level 3 - Fireballs deal 100 Dmg Each, Molten Rock deals 300 Dmg. Mana Cost is 110. Cool Down is 9 Seconds.
Level 4 - Fireballs deal 125 Dmg Each, Molten Rock deals 375 Dmg. Mana Cost is 125. Cool Down is 9 Seconds.
Notes
Damage Type: Magical
Molten Rock will destroy trees.
Will not negate Null Stone.
http://www.hiveworkshop.com/forums/resource_images/4/icons_3334_btn.jpg2.Life Draw - Alucard is so powerful he can draw the very life from the enemies around him, without even touching them. He is able to absorb 20% of the total life force drawn.
Animation Effect
Alucard will lift his arms slightly, and a green glowing light will emerge from all enemy heroes, creeps, and neutral creeps alike within range, this light will consequently float into Alucards body healing him for a combined total amount. The time between enemies being damaged, and Alucard being healed is not instant. The life force must flow into Alucard, similar to Soul Reapers Judgement spell.
Ability Type: Active
Targeting Type: Instant
Allowed Targets: Self/Enemy Units
Cast Time: 0.8 Seconds
Range: 600
Level 1 - Deals 25 Damage per target. Mana Cost is 25. Cool Down is 4 Seconds.
Level 2 - Deals 50 Damage per target. Mana Cost is 25. Cool Down is 4 Seconds.
Level 3 - Deals 75 Damage per target. Mana Cost is 35. Cool Down is 4 Seconds.
Level 4 - Deals 100 Damage per target. Mana Cost is 35. Cool Down is 4 Seconds.
Notes
Damage Type: Magical
Will hit enemies not visable due to fog of war.
Will trigger Null Stone.
http://www.hiveworkshop.com/forums/resource_images/1/icons_553_btn.jpg3.Vampiric Presence - Alucard's vampiric heritage allows him manipulate those around him with devestating effects. Able to manipulate his own presense to change the flow of battle to that which is best suited for the situation.
Animation Effect
Alucard can switch between any of his four auras at will. Bloodthirst will have a blood red light that emits from below and seems to suck inward towards Alucard. Regal Presence will have a flashing blue aura on the ground in the shape of a cross, Darkness will make a dark smoke cloud surrounding Alucard, and Transmutation will make a circular purple aura around Alucards feet. The eyes of the icon would glow a different color depending on which aura you have activated.
Ability Type: Passive
Targeting Type: Self
Allowed Targets: Self/Allies/Enemies
Casting Time: 1.0 Seconds to Change Auras
Range: 500
Bloodthirst - Alucard forcefully drains the life of all enemies within range, healing Alucard and his allies.
Level 1 - Drains 2 Hp per second from all enemies/neutrals and heals himself and all allies for 2 Hp per second.
Level 2 - Drains 3 Hp per second from all enemies/neutrals and heals himself and all allies for 3 Hp per second.
Level 3 - Drains 4 Hp per second from all enemies/neutrals and heals himself and all allies for 4 Hp per second.
Level 4 - Drains 5 Hp per second from all enemies/neutrals and heals himself and all allies for 5 Hp per second.
Regal Presence - Alucard's royal bloodline bolsters his allies confidence, and demoralizes all enemies.
Level 1 - Increases allies armor by 2, movement speed by 2%. Also decreases enemy armor by 2, movement by 2%.
Level 2 - Increases allies armor by 3, movement speed by 4%. Also decreases enemy armor by 3, movement by 4%.
Level 3 - Increases allies armor by 4, movement speed by 6%. Also decreases enemy armor by 4, movement by 6%.
Level 4 - Increases allies armor by 5, movement speed by 8%. Also decreases enemy armor by 5, movement by 8%.
Darkness - Alucard is a natural hunter of the night, shrouded in darkness both benefits him and hinders his enemies.
Level 1 - Enemies in range have a 3% chance to miss. Attacking Alucard himself gives another 2% miss chance.
Level 2 - Enemies in range have a 6% chance to miss. Attacking Alucard himself gives another 4% miss chance.
Level 3 - Enemies in range have a 9% chance to miss. Attacking Alucard himself gives another 6% miss chance.
Level 4 - Enemies in range have a 12% chance to miss. Attacking Alucard himself gives another 8% miss chance.
Transmutation - Alucard's vampiric greed manifests itself into a powerful aura. Granting additional gold to all creeps slain.
Level 1 - Alucard and his allies gain 2 extra gold for each creep slain.
Level 2 - Alucard and his allies gain 3 extra gold for each creep slain.
Level 3 - Alucard and his allies gain 4 extra gold for each creep slain.
Level 4 - Alucard and his allies gain 5 extra gold for each creep slain.
Notes
Auras will effect enemies hiding with fog.
Darkness is a form of evasion for Alucard only.
http://www.hiveworkshop.com/forums/resource_images/7/icons_6782_btn.jpg4.Bat Form - Unleashes the natural power of a vampire to take the form of a Bat. In this form he benefits from the natural gift of Flight, and his attacks gain the Seeping Wound ability.
Animation Effect
Alucard reshapes into a large flying bat. The bat retains all of its former abilties, but also gains flight and seeping wound as long as the shape shift is in effect. If Seeping Wound triggers it will give the enemy a bleeding effect, and any ally who attacks it will appear as if it is life stealing on attack.
Ability Type: Active
Targeting Type: Self
Allowed Targets: Self
Casting Time: 1.0 Seconds
Range: Self
Level 1 - Lasts 10 Seconds. Mana Cost is 100. Cool Down is 120 Seconds. Gains 10 additional damage.
Level 2 - Lasts 14 Seconds. Mana Cost is 100. Cool Down is 90 Seconds. Gains 20 additional damage.
Level 3 - Lasts 18 Seconds. Mana Cost is 100. Cool Down is 60 Seconds. Gains 30 additional damage.
Flight - Allows Alucard to pass over impassable terrain such as trees and cliffs without problem. Ability is unchanged by level of spell.
Seeping Wound - Alucard's strikes become infused with vampiric power. Has a chance to cause enemies to bleed life essence. Any ally who attacks a Seeping Wounded hero will gain a % of their attack damage back as life.
Level 1 - Has a 10% chance to trigger. Allies will gain 10% of their attack damage back as Hp.
Level 2 - Has a 20% chance to trigger. Allies will gain 20% of their attack damage back as Hp.
Level 3 - Has a 30% chance to trigger. Allies will gain 30% of their attack damage back as Hp.
Notes
Bat Form can not be cancelled by any spell or item.
If Bat Form ends over trees they will be destroyed to avoid being stuck.
Final Thoughts
I wanted to make an original hero, with a lore concept that I enjoy. Alucard is a very famous figure in vampiric lore, and I would love to see such a hero make a presence in Newerth.
After writing out all of the skills and ideas, I went back and realized there are a couple of things up there that have a slight similarity to that of something that is already in Dota, however I feel it is quite different enough to be its own thing.
Also I hope you will more or less ignore the icons. I simply found some to put up there, and I know they dont fit perfectly, and it would be perfectly fine if S2 upgraded or changed the icons to better suit. They currently are simply there to add spice to the page and not make a giant wall of text.
I am completely open to comments, including criticism. This is the first version of this hero created by me, and I would really love to make it into popular discussion and hall of fame, however I know the chances are not high. So please give me your ideas and comments to help me create an ideal hero to add into the game.
Changelog:
November 2, 2009 - Adjusted Hellfire's Molten Rock damage to scale properly.
http://bishounen.info/alucard/alucard2.jpg
Hero Introduction
Alucard is the son of Dracula. He has lived many life times, and helped to defeat his own farther to protect the world that looked down upon him and his existance. He seeked a new world, life, and challenge for his remaining years. Through many life times of research he stumbled upon the lands of Newerth. As he stepped forth he quickly realized the great war between the Legion and Hellbourne. He raised his blade against the Hellbourn hoping to prove to his new found Legion allies that his vampiric presence could be a turning point in their endless struggle.
Advanced Statistics
Affiliation: Legion
Attack Animation: 0.3/0.3
Damage: 56 - 62
Armor: 3
Base Attack Time: 1.7
Move Speed: 300
Attack Range: Melee
Sight Range: 1800 / 800
Attributes
Strength - Agility - Intelligence
http://www.playdota.com/img/site/strength-c.jpg http://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
20 + 2.8 - 15 + 1.7 - 18 + 1.9
Skills
http://www.hiveworkshop.com/forums/resource_images/9/icons_8278_btn.jpg1.Hellfire - Shoots 3 fireballs in a line side by side towards the enemy, damaging the first target hit. Additionally has a 33% chance to release a Molten Rock instead that deals additional damage and pierces through enemies.
Animation Effect
The 3 fireballs will all release at the same time. They will be side by side with a small gap in between each one. They will fly forward and deal damage to the first target they hit. Its very possible to hit an enemy with just a single fireball, or to hit up to 3 enemies standing side by side. If a molten rock is released it will have the width of all 3 fireballs combined, and roll through all enemies in a line, inflicting damage to each.
Ability Type: Active
Targeting Type: Point
Allowed Targets: Enemy Units
Cast Time: 1.2 Seconds
Range: 700
Level 1 - Fireballs deal 50 Dmg Each, Molten Rock deals 150 Dmg. Mana Cost is 80. Cool Down is 9 Seconds.
Level 2 - Fireballs deal 75 Dmg Each, Molten Rock deals 225 Dmg. Mana Cost is 95. Cool Down is 9 Seconds.
Level 3 - Fireballs deal 100 Dmg Each, Molten Rock deals 300 Dmg. Mana Cost is 110. Cool Down is 9 Seconds.
Level 4 - Fireballs deal 125 Dmg Each, Molten Rock deals 375 Dmg. Mana Cost is 125. Cool Down is 9 Seconds.
Notes
Damage Type: Magical
Molten Rock will destroy trees.
Will not negate Null Stone.
http://www.hiveworkshop.com/forums/resource_images/4/icons_3334_btn.jpg2.Life Draw - Alucard is so powerful he can draw the very life from the enemies around him, without even touching them. He is able to absorb 20% of the total life force drawn.
Animation Effect
Alucard will lift his arms slightly, and a green glowing light will emerge from all enemy heroes, creeps, and neutral creeps alike within range, this light will consequently float into Alucards body healing him for a combined total amount. The time between enemies being damaged, and Alucard being healed is not instant. The life force must flow into Alucard, similar to Soul Reapers Judgement spell.
Ability Type: Active
Targeting Type: Instant
Allowed Targets: Self/Enemy Units
Cast Time: 0.8 Seconds
Range: 600
Level 1 - Deals 25 Damage per target. Mana Cost is 25. Cool Down is 4 Seconds.
Level 2 - Deals 50 Damage per target. Mana Cost is 25. Cool Down is 4 Seconds.
Level 3 - Deals 75 Damage per target. Mana Cost is 35. Cool Down is 4 Seconds.
Level 4 - Deals 100 Damage per target. Mana Cost is 35. Cool Down is 4 Seconds.
Notes
Damage Type: Magical
Will hit enemies not visable due to fog of war.
Will trigger Null Stone.
http://www.hiveworkshop.com/forums/resource_images/1/icons_553_btn.jpg3.Vampiric Presence - Alucard's vampiric heritage allows him manipulate those around him with devestating effects. Able to manipulate his own presense to change the flow of battle to that which is best suited for the situation.
Animation Effect
Alucard can switch between any of his four auras at will. Bloodthirst will have a blood red light that emits from below and seems to suck inward towards Alucard. Regal Presence will have a flashing blue aura on the ground in the shape of a cross, Darkness will make a dark smoke cloud surrounding Alucard, and Transmutation will make a circular purple aura around Alucards feet. The eyes of the icon would glow a different color depending on which aura you have activated.
Ability Type: Passive
Targeting Type: Self
Allowed Targets: Self/Allies/Enemies
Casting Time: 1.0 Seconds to Change Auras
Range: 500
Bloodthirst - Alucard forcefully drains the life of all enemies within range, healing Alucard and his allies.
Level 1 - Drains 2 Hp per second from all enemies/neutrals and heals himself and all allies for 2 Hp per second.
Level 2 - Drains 3 Hp per second from all enemies/neutrals and heals himself and all allies for 3 Hp per second.
Level 3 - Drains 4 Hp per second from all enemies/neutrals and heals himself and all allies for 4 Hp per second.
Level 4 - Drains 5 Hp per second from all enemies/neutrals and heals himself and all allies for 5 Hp per second.
Regal Presence - Alucard's royal bloodline bolsters his allies confidence, and demoralizes all enemies.
Level 1 - Increases allies armor by 2, movement speed by 2%. Also decreases enemy armor by 2, movement by 2%.
Level 2 - Increases allies armor by 3, movement speed by 4%. Also decreases enemy armor by 3, movement by 4%.
Level 3 - Increases allies armor by 4, movement speed by 6%. Also decreases enemy armor by 4, movement by 6%.
Level 4 - Increases allies armor by 5, movement speed by 8%. Also decreases enemy armor by 5, movement by 8%.
Darkness - Alucard is a natural hunter of the night, shrouded in darkness both benefits him and hinders his enemies.
Level 1 - Enemies in range have a 3% chance to miss. Attacking Alucard himself gives another 2% miss chance.
Level 2 - Enemies in range have a 6% chance to miss. Attacking Alucard himself gives another 4% miss chance.
Level 3 - Enemies in range have a 9% chance to miss. Attacking Alucard himself gives another 6% miss chance.
Level 4 - Enemies in range have a 12% chance to miss. Attacking Alucard himself gives another 8% miss chance.
Transmutation - Alucard's vampiric greed manifests itself into a powerful aura. Granting additional gold to all creeps slain.
Level 1 - Alucard and his allies gain 2 extra gold for each creep slain.
Level 2 - Alucard and his allies gain 3 extra gold for each creep slain.
Level 3 - Alucard and his allies gain 4 extra gold for each creep slain.
Level 4 - Alucard and his allies gain 5 extra gold for each creep slain.
Notes
Auras will effect enemies hiding with fog.
Darkness is a form of evasion for Alucard only.
http://www.hiveworkshop.com/forums/resource_images/7/icons_6782_btn.jpg4.Bat Form - Unleashes the natural power of a vampire to take the form of a Bat. In this form he benefits from the natural gift of Flight, and his attacks gain the Seeping Wound ability.
Animation Effect
Alucard reshapes into a large flying bat. The bat retains all of its former abilties, but also gains flight and seeping wound as long as the shape shift is in effect. If Seeping Wound triggers it will give the enemy a bleeding effect, and any ally who attacks it will appear as if it is life stealing on attack.
Ability Type: Active
Targeting Type: Self
Allowed Targets: Self
Casting Time: 1.0 Seconds
Range: Self
Level 1 - Lasts 10 Seconds. Mana Cost is 100. Cool Down is 120 Seconds. Gains 10 additional damage.
Level 2 - Lasts 14 Seconds. Mana Cost is 100. Cool Down is 90 Seconds. Gains 20 additional damage.
Level 3 - Lasts 18 Seconds. Mana Cost is 100. Cool Down is 60 Seconds. Gains 30 additional damage.
Flight - Allows Alucard to pass over impassable terrain such as trees and cliffs without problem. Ability is unchanged by level of spell.
Seeping Wound - Alucard's strikes become infused with vampiric power. Has a chance to cause enemies to bleed life essence. Any ally who attacks a Seeping Wounded hero will gain a % of their attack damage back as life.
Level 1 - Has a 10% chance to trigger. Allies will gain 10% of their attack damage back as Hp.
Level 2 - Has a 20% chance to trigger. Allies will gain 20% of their attack damage back as Hp.
Level 3 - Has a 30% chance to trigger. Allies will gain 30% of their attack damage back as Hp.
Notes
Bat Form can not be cancelled by any spell or item.
If Bat Form ends over trees they will be destroyed to avoid being stuck.
Final Thoughts
I wanted to make an original hero, with a lore concept that I enjoy. Alucard is a very famous figure in vampiric lore, and I would love to see such a hero make a presence in Newerth.
After writing out all of the skills and ideas, I went back and realized there are a couple of things up there that have a slight similarity to that of something that is already in Dota, however I feel it is quite different enough to be its own thing.
Also I hope you will more or less ignore the icons. I simply found some to put up there, and I know they dont fit perfectly, and it would be perfectly fine if S2 upgraded or changed the icons to better suit. They currently are simply there to add spice to the page and not make a giant wall of text.
I am completely open to comments, including criticism. This is the first version of this hero created by me, and I would really love to make it into popular discussion and hall of fame, however I know the chances are not high. So please give me your ideas and comments to help me create an ideal hero to add into the game.
Changelog:
November 2, 2009 - Adjusted Hellfire's Molten Rock damage to scale properly.