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orbitalx
11-02-2009, 08:33 PM
Alucard
http://bishounen.info/alucard/alucard2.jpg
Hero Introduction
Alucard is the son of Dracula. He has lived many life times, and helped to defeat his own farther to protect the world that looked down upon him and his existance. He seeked a new world, life, and challenge for his remaining years. Through many life times of research he stumbled upon the lands of Newerth. As he stepped forth he quickly realized the great war between the Legion and Hellbourne. He raised his blade against the Hellbourn hoping to prove to his new found Legion allies that his vampiric presence could be a turning point in their endless struggle.


Advanced Statistics
Affiliation: Legion
Attack Animation: 0.3/0.3
Damage: 56 - 62
Armor: 3
Base Attack Time: 1.7
Move Speed: 300
Attack Range: Melee
Sight Range: 1800 / 800


Attributes
Strength - Agility - Intelligence
http://www.playdota.com/img/site/strength-c.jpg http://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
20 + 2.8 - 15 + 1.7 - 18 + 1.9


Skills
http://www.hiveworkshop.com/forums/resource_images/9/icons_8278_btn.jpg1.Hellfire - Shoots 3 fireballs in a line side by side towards the enemy, damaging the first target hit. Additionally has a 33% chance to release a Molten Rock instead that deals additional damage and pierces through enemies.

Animation Effect
The 3 fireballs will all release at the same time. They will be side by side with a small gap in between each one. They will fly forward and deal damage to the first target they hit. Its very possible to hit an enemy with just a single fireball, or to hit up to 3 enemies standing side by side. If a molten rock is released it will have the width of all 3 fireballs combined, and roll through all enemies in a line, inflicting damage to each.

Ability Type: Active
Targeting Type: Point
Allowed Targets: Enemy Units
Cast Time: 1.2 Seconds
Range: 700

Level 1 - Fireballs deal 50 Dmg Each, Molten Rock deals 150 Dmg. Mana Cost is 80. Cool Down is 9 Seconds.
Level 2 - Fireballs deal 75 Dmg Each, Molten Rock deals 225 Dmg. Mana Cost is 95. Cool Down is 9 Seconds.
Level 3 - Fireballs deal 100 Dmg Each, Molten Rock deals 300 Dmg. Mana Cost is 110. Cool Down is 9 Seconds.
Level 4 - Fireballs deal 125 Dmg Each, Molten Rock deals 375 Dmg. Mana Cost is 125. Cool Down is 9 Seconds.

Notes

Damage Type: Magical
Molten Rock will destroy trees.
Will not negate Null Stone.
http://www.hiveworkshop.com/forums/resource_images/4/icons_3334_btn.jpg2.Life Draw - Alucard is so powerful he can draw the very life from the enemies around him, without even touching them. He is able to absorb 20% of the total life force drawn.


Animation Effect
Alucard will lift his arms slightly, and a green glowing light will emerge from all enemy heroes, creeps, and neutral creeps alike within range, this light will consequently float into Alucards body healing him for a combined total amount. The time between enemies being damaged, and Alucard being healed is not instant. The life force must flow into Alucard, similar to Soul Reapers Judgement spell.

Ability Type: Active
Targeting Type: Instant
Allowed Targets: Self/Enemy Units
Cast Time: 0.8 Seconds
Range: 600

Level 1 - Deals 25 Damage per target. Mana Cost is 25. Cool Down is 4 Seconds.
Level 2 - Deals 50 Damage per target. Mana Cost is 25. Cool Down is 4 Seconds.
Level 3 - Deals 75 Damage per target. Mana Cost is 35. Cool Down is 4 Seconds.
Level 4 - Deals 100 Damage per target. Mana Cost is 35. Cool Down is 4 Seconds.


Notes

Damage Type: Magical
Will hit enemies not visable due to fog of war.
Will trigger Null Stone.
http://www.hiveworkshop.com/forums/resource_images/1/icons_553_btn.jpg3.Vampiric Presence - Alucard's vampiric heritage allows him manipulate those around him with devestating effects. Able to manipulate his own presense to change the flow of battle to that which is best suited for the situation.


Animation Effect
Alucard can switch between any of his four auras at will. Bloodthirst will have a blood red light that emits from below and seems to suck inward towards Alucard. Regal Presence will have a flashing blue aura on the ground in the shape of a cross, Darkness will make a dark smoke cloud surrounding Alucard, and Transmutation will make a circular purple aura around Alucards feet. The eyes of the icon would glow a different color depending on which aura you have activated.

Ability Type: Passive
Targeting Type: Self
Allowed Targets: Self/Allies/Enemies
Casting Time: 1.0 Seconds to Change Auras
Range: 500

Bloodthirst - Alucard forcefully drains the life of all enemies within range, healing Alucard and his allies.
Level 1 - Drains 2 Hp per second from all enemies/neutrals and heals himself and all allies for 2 Hp per second.
Level 2 - Drains 3 Hp per second from all enemies/neutrals and heals himself and all allies for 3 Hp per second.
Level 3 - Drains 4 Hp per second from all enemies/neutrals and heals himself and all allies for 4 Hp per second.
Level 4 - Drains 5 Hp per second from all enemies/neutrals and heals himself and all allies for 5 Hp per second.

Regal Presence - Alucard's royal bloodline bolsters his allies confidence, and demoralizes all enemies.
Level 1 - Increases allies armor by 2, movement speed by 2%. Also decreases enemy armor by 2, movement by 2%.
Level 2 - Increases allies armor by 3, movement speed by 4%. Also decreases enemy armor by 3, movement by 4%.
Level 3 - Increases allies armor by 4, movement speed by 6%. Also decreases enemy armor by 4, movement by 6%.
Level 4 - Increases allies armor by 5, movement speed by 8%. Also decreases enemy armor by 5, movement by 8%.

Darkness - Alucard is a natural hunter of the night, shrouded in darkness both benefits him and hinders his enemies.
Level 1 - Enemies in range have a 3% chance to miss. Attacking Alucard himself gives another 2% miss chance.
Level 2 - Enemies in range have a 6% chance to miss. Attacking Alucard himself gives another 4% miss chance.
Level 3 - Enemies in range have a 9% chance to miss. Attacking Alucard himself gives another 6% miss chance.
Level 4 - Enemies in range have a 12% chance to miss. Attacking Alucard himself gives another 8% miss chance.

Transmutation - Alucard's vampiric greed manifests itself into a powerful aura. Granting additional gold to all creeps slain.
Level 1 - Alucard and his allies gain 2 extra gold for each creep slain.
Level 2 - Alucard and his allies gain 3 extra gold for each creep slain.
Level 3 - Alucard and his allies gain 4 extra gold for each creep slain.
Level 4 - Alucard and his allies gain 5 extra gold for each creep slain.


Notes

Auras will effect enemies hiding with fog.
Darkness is a form of evasion for Alucard only.
http://www.hiveworkshop.com/forums/resource_images/7/icons_6782_btn.jpg4.Bat Form - Unleashes the natural power of a vampire to take the form of a Bat. In this form he benefits from the natural gift of Flight, and his attacks gain the Seeping Wound ability.


Animation Effect
Alucard reshapes into a large flying bat. The bat retains all of its former abilties, but also gains flight and seeping wound as long as the shape shift is in effect. If Seeping Wound triggers it will give the enemy a bleeding effect, and any ally who attacks it will appear as if it is life stealing on attack.

Ability Type: Active
Targeting Type: Self
Allowed Targets: Self
Casting Time: 1.0 Seconds
Range: Self

Level 1 - Lasts 10 Seconds. Mana Cost is 100. Cool Down is 120 Seconds. Gains 10 additional damage.
Level 2 - Lasts 14 Seconds. Mana Cost is 100. Cool Down is 90 Seconds. Gains 20 additional damage.
Level 3 - Lasts 18 Seconds. Mana Cost is 100. Cool Down is 60 Seconds. Gains 30 additional damage.

Flight - Allows Alucard to pass over impassable terrain such as trees and cliffs without problem. Ability is unchanged by level of spell.

Seeping Wound - Alucard's strikes become infused with vampiric power. Has a chance to cause enemies to bleed life essence. Any ally who attacks a Seeping Wounded hero will gain a % of their attack damage back as life.

Level 1 - Has a 10% chance to trigger. Allies will gain 10% of their attack damage back as Hp.
Level 2 - Has a 20% chance to trigger. Allies will gain 20% of their attack damage back as Hp.
Level 3 - Has a 30% chance to trigger. Allies will gain 30% of their attack damage back as Hp.


Notes

Bat Form can not be cancelled by any spell or item.
If Bat Form ends over trees they will be destroyed to avoid being stuck.

Final Thoughts


I wanted to make an original hero, with a lore concept that I enjoy. Alucard is a very famous figure in vampiric lore, and I would love to see such a hero make a presence in Newerth.

After writing out all of the skills and ideas, I went back and realized there are a couple of things up there that have a slight similarity to that of something that is already in Dota, however I feel it is quite different enough to be its own thing.

Also I hope you will more or less ignore the icons. I simply found some to put up there, and I know they dont fit perfectly, and it would be perfectly fine if S2 upgraded or changed the icons to better suit. They currently are simply there to add spice to the page and not make a giant wall of text.

I am completely open to comments, including criticism. This is the first version of this hero created by me, and I would really love to make it into popular discussion and hall of fame, however I know the chances are not high. So please give me your ideas and comments to help me create an ideal hero to add into the game.



Changelog:
November 2, 2009 - Adjusted Hellfire's Molten Rock damage to scale properly.

docterj208
11-02-2009, 08:35 PM
no review, just love the name :)

And this Alucard

http://i113.photobucket.com/albums/n211/Axel_K_H_2006/Hellsing/AlucardOVA2_3.jpg

orbitalx
11-02-2009, 09:12 PM
Well I thank you for the vote, a review would be great as well. Anyways, how do you set up your signature like that. I had no problems on other websites adding the link and a text to click, but here it seems to mess up.

I just want it to say Alucard as a hidden link or whatever you know.

Loli
11-02-2009, 09:37 PM
no review, just love the name :)

And this Alucard

http://i113.photobucket.com/albums/n211/Axel_K_H_2006/Hellsing/AlucardOVA2_3.jpg

Mmmmm Hellsing.

orbitalx
11-02-2009, 10:13 PM
Please add comments if your going to vote. There is a No up there, but no explaination. How can I improve the idea with no comments?

AuraofMana
11-02-2009, 10:45 PM
For one thing, shifting through 4 auras is not a good thing. It feels like you had several abilities you wanted to put on him, but couldn't let go of some, so you threw them all into one. It's better to have just one aura.

docterj208
11-02-2009, 10:49 PM
ok, real review time.

Skill 1: I like it, but, I think it does too little damage. Maybe 175 and 33% chance to do 350. Makes getting the crit chance like a normal nuke this way. Right now, I think it is too weak.

Skill 2: Might be a little OP because of its huge range. Maybe make it targeted AoE or just smaller in general.

Skill 3: I am fine with there being 4 auras, but the 2nd and 4th aura are way too powerful. Both of these alone are powerful enough to be their own abilities. To be honest, you are probably better off just sticking with a good one rather than making it 4 different auras. Also, 4 might be a little much to cycle through don't you think? Make it two different auras which do two different things. I'll let you pick which ones.

Skill 4: I like how it is another warbeast like ultimate, however, I think it is pretty weak at the moment. The reason warbeast's ult is so powerful is because he gets a huge MS boost. The problem with this ult is that it can get you stuck and will take a long time to get unstuck. I am fine with the transformation, but I think it needs to be more useful.

orbitalx
11-02-2009, 11:57 PM
Thanks for the comments. Let me say something about whats been posted.

As for the Hellfire skill, I like the damage for the 3 fireballs, but I do see your point for the molten rock. In reality there is still a small chance that all three fireballs could hit one target, resulting in 375 damage, compared to a Molten Rock which is much weaker. I see some adjustments is needed right there.

As for the Auras, this was the first idea I had for this hero. I was looking for something more unique, and he would be the first hero to have interchanging auras like this. He can change his aura depending on what hes doing. Rather its farming, soloing another hero, team fights. It depends on how you want to play him in the moment. Cycling through 4 auras is not that complicated when theres no cool down or anything.

I mean afterall, that is no where near as complicated as invoker, and theres a huge fan base for him.

Keep them coming.

docterj208
11-03-2009, 01:14 AM
not what I meant with the auras as you cannot select the aura you want now. You have to cycle through them. That was why I said 2 would be optimal.

With invoker, you at least have control with what you want next.

orbitalx
11-03-2009, 01:17 AM
The skill can easily be set up like Soul Stealers nukes, or Maliken's Attack Modifier.

Yes infact the attack modifier version would be an excellent choice. Simply make the Icon 4 smaller squares of itself for quick clicking, as well as the ability to just spam E to cycle.

docterj208
11-03-2009, 10:03 AM
The skill can easily be set up like Soul Stealers nukes, or Maliken's Attack Modifier.

Yes infact the attack modifier version would be an excellent choice. Simply make the Icon 4 smaller squares of itself for quick clicking, as well as the ability to just spam E to cycle.

Nah, you would need to be able to do all 4 in my opinion, but either way, I guess it isn't important :)

11-03-2009, 10:27 AM
I don't enjoy any dracula, neither alucard, or any other lore famous as it is to be put in a game like hon. I wouldnt put in spiderman or incredible hulk either for that matter : ) anyway, to the actual hero..

It give me very mixed feelings, while i wonder is it a tank, ganger, or a carry ? 2nd skill serves a purpose of serious tanking, maybe even a bit overpowering when companied with Bloodthirst aura and Seeping wound. ( I have to agree with some of the other commenters about that you should just have one aura. )

1st skill is pretty out of the whole concept of the tank/carry hero.. but as itself, it's ok. I'm just seeing it to fit better for some int or ganger hero.

3rd skill: the aura's. these are way too good to be stuck on the same hero. Mostly the lifesteal and transmute though.. transmute would virtually mean that in normal game you get 3 - 6 gold ( as the normal money flow ) per second and the enemy team has only 1 per sec troughout the game. And it's an aura. HUUUUUUGE one.

4th skill: It's pretty much the same as warbeast, but with some twists, which i actually like more than the original hellhound crap. It also supports the team, not only himself, which makes it more useful.

I think you have something here, but it needs some tweaking.

T-up though. I hope you work on it.

11-03-2009, 10:29 AM
oh, and check my suggestion too, ty : )
http://forums.heroesofnewerth.com/showthread.php?t=39337

orbitalx
11-03-2009, 11:33 AM
Even if S2 choose not to use the actual Alucard name and lore, the idea of a vampire would fit quite well into the theme of the game. On top of this he uses his powers for good, which is a nice twist. I mean theres a succubus, and a witch hunter. Makes sense.

As for the Hellfire ability seeming out of place, I mostly modeled this character after its Castlevania counter part, especially the version from Castlevania 3. Here is a quote of text explaining a little about him, I hope you will see the connection.

[edit (http://en.wikipedia.org/w/index.php?title=Alucard_(Castlevania)&action=edit&section=4)] Castlevania III: Dracula's Curse

In Castlevania III: Dracula's Curse, Alucard is initially a boss (http://en.wikipedia.org/wiki/Boss_(video_game)) encountered over the course of the game by the primary protagonist, Trevor Belmont (http://en.wikipedia.org/wiki/List_of_Castlevania_characters#Trevor_Belmont_.281 476-1479.29). If the player defeats Alucard, he can be utilized as a playable character in the game.[22] (http://en.wikipedia.org/wiki/Alucard_(Castlevania)#cite_note-GameSpotCastlevaniaHistoryP5-21) This was a significant departure from the first two Castlevania games for the NES, which only featured Simon Belmont (http://en.wikipedia.org/wiki/Simon_Belmont) as the primary playable character, and Alucard's abilities, a fireball attack and the ability to transform into a bat, were unique elements introduced into the series.[22] (http://en.wikipedia.org/wiki/Alucard_(Castlevania)#cite_note-GameSpotCastlevaniaHistoryP5-21)[5] (http://en.wikipedia.org/wiki/Alucard_(Castlevania)#cite_note-IGNRetrospectiveP2-4) Following the defeat of Dracula and the game's conclusion, Alucard voluntarily goes into a protracted sleep to ease his feelings of patricide (http://en.wikipedia.org/wiki/Patricide) and to prevent his powers from harming the world.


Anyways it seems that most people so far have an issue with having this many auras, I felt it was ment for situational purposes, to make him a tank, ganker, or carry as you asked. Whatever you wanted. If I had to go with only two though, I would choose Bloodthirst and Regal, as Darkness is similar to Smokescreen, and I have hope they will add Alchemist later for the money one. What do you think?

The second skill is meant to be spammable, similar to Quills on Armadon.

At last the ultimate, I was thinking of tweeking it a little, and simply making the seeping wounds a definite trigger, similar to how frostmourne works but with life steal.

Give me your thoughts!

11-03-2009, 11:43 AM
Anyways it seems that most people so far have an issue with having this many auras, I felt it was ment for situational purposes, to make him a tank, ganker, or carry as you asked. Whatever you wanted. If I had to go with only two though, I would choose Bloodthirst and Regal, as Darkness is similar to Smokescreen, and I have hope they will add Alchemist later for the money one. What do you think?

I still suggest you to only pick one aura effect. Only in Regal, you already have Soulstealers lvl3 aura and Hammerstorm's lvl2 Galvanize as a passive. That's just too much mate.

orbitalx
11-04-2009, 03:18 PM
Hmm, only one aura would have to be bloodthirst, but if he only had one I would tweek that. I have something in mind.

frozensword
11-04-2009, 06:39 PM
Actually docterj, that isn't Alucard (well, i guess it is in a sense, but this isn't the Alucard orbitalx is talking about). This Alucard was from the COMPLETELY AWESOME PWN GAME, Castlevania, Symphony of the Knight,(for playstation 1). I like his moves except for his ult. Meh. Little underpowered, atleast give him increased movement speed and definitaly more dmg. Those are my thoughts.

frozensword
11-04-2009, 06:45 PM
I forgot to mention, but also increase duration of his ult, if I remember correctly Maliken's is much longer than that. While this guy's is only 18 sec with level 3 :eek:. Still, everything else is fine:D

orbitalx
11-04-2009, 08:59 PM
Thank you for the support and advice. I already have plans of tweeking the ultimate, as well as his aura.

I will compare the timing of Malikan and Warbeast to that of this ulimate, and make a balanced time rate, as well as making it a bit more "useful". As far as a movement speed, I want to steer from that for two reasons:

1. warbeast already has a movement style transformation.
2. Bat form gives flight, meaning he has no map restrictions, he can fly over any trees, cliffs, ledges, you name it. If used properly it can be even better then increased movement.

I do indeed have an updated version of this badboy coming soon, I hope you all will come back and re-evaluate it when I am finished.

DopeLGangeR
11-05-2009, 02:11 AM
over powered 2nd skill and 3rd skill

i suggest use the name of other hero

frozensword
11-05-2009, 07:42 AM
Kk, sounds good, and your right with move speed, good point xD. I didn't think about the flying over stuff part before.