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NekoMaO
11-02-2009, 10:56 AM
Here, i`m suggesting a remake of our "Keeper of the Forest"
As i was thinking about making Treant more unique than dota version, how about completely remake it more unique playstyle than dota version?



Keeper of the Forest
http://www.honwiki.net/w/images/a/a1/Keeper_of_the_Foresthero.gif
An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them and even use them as brutal weapons to aid him in battle.

Note : Only Skills are being remake.


Skill 1 : Camouflage
http://www.honwiki.net/w/images/thumb/4/44/Keeperoftheforestskill1.gif/64px-Keeperoftheforestskill1.gif
The Keeper uses his influence over the forest to hide his allies from enemy sight. Grants invisible to target unit so long as they remain near trees.
Level 1 : Applies Camouflage to target for 15 seconds. Grants invisible. Camouflage is dispelled if unit moves 375 units away from a tree, or attacks.
Level 2 : Applies Camouflage to target for 30 seconds. Grants invisible. Camouflage is dispelled if unit moves 375 units away from a tree, or attacks.
Level 3 : Applies Camouflage to target for 45 seconds. Grants invisible. Camouflage is dispelled if unit moves 375 units away from a tree, or attacks.
Level 4 : Applies Camouflage to target for 60 seconds. Grants invisible. Camouflage is dispelled if unit moves 375 units away from a tree, or attacks.
Cooldown : 3 Second.
Manacost : 90/80/70/60

Remake : Camouflage
http://www.honwiki.net/w/images/thumb/4/44/Keeperoftheforestskill1.gif/64px-Keeperoftheforestskill1.gif
The Keeper cast a spell to bind forest roots and vines to his allies, granting protection and to blend into the forest if allies stays quietly and near tree. Grant Invisibility and Armor.
Level 1 : Applies Camouflage Buff to target for 45 seconds. Grants 3 Armor and Invisible with 4 fade time. Invisible is dispelled if unit cast spell/moves/attacks/use item.
Level 2 : Applies Camouflage Buff to target for 45 seconds. Grants 6 Armor and Invisible with 3.5 fade time. Invisible is dispelled if unit cast spell/moves/attacks/use item.
Level 3 :Applies Camouflage Buff to target for 45 seconds. Grants 9 Armor and Invisible with 3 fade time. Invisible is dispelled if unit cast spell/moves/attacks/use item.
Level 4 :Applies Camouflage Buff to target for 45 seconds. Grants 12 Armor and Invisible with 2.5 fade time. Invisible is dispelled if unit cast spell/moves/attacks/use item.
Cooldown : 4 Second.
Manacost : 80
Requirement : You must near a tree, as well as stand in a position inorder to fade in invisible.

Note : this remake is basically more suits to the name camouflage, as to stay still and blend into the jungle so no one will notice you, but as soon as you move, you will be revealed. Laws of nature, Predator Ambush Prey.


Skill 2 : Tree Sight
http://www.honwiki.net/w/images/thumb/5/5b/Keeperoftheforestskill2.gif/64px-Keeperoftheforestskill2.gif
The Keeper links his mind with a target tree, sharing its vision.
Places a gadget on target tree that gives vision. The gadget has an unlimited life time and a vision range of 600/630/660/690. The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed.
Cooldown : 300/225/150/75 Second.
Manacost : 100/75/50/25

Remake : Eye in the Forest
http://www.playdota.com/img/hero/99/skill-1.gif
Creates an enchanted tree at a target point, allowing keeper to see the tree's surrounding area at all times. Vision improves slightly per level.
Level 1 : Tree Created at Melee Range, 600 vision range, sacrifice/detonate enchanted tree to gain vision around the tree for extra 200 vision range for 3 second
Level 2 : Tree Created at Melee Range, 630 vision range, sacrifice/detonate enchanted tree to gain vision around the tree for extra 250 vision range for 3 second
Level 3 : Tree Created at Melee Range, 660 vision range, sacrifice/detonate enchanted tree to gain vision around the tree for extra 300 vision range for 3 second
Level 4 : Tree Created at Melee Range, 690 vision range, sacrifice/detonate enchanted tree to gain vision around the tree for extra 350 vision range for 3 second
Cooldown : 300/225/150/75 Second.
Manacost : 100/75/50/25

• Summoned trees have True Sight and can see invisible units.
• The enchanted tree counts as a tree for Nature's Guise.

Note : This is basically a 1:1 copy from Dota version Eye in the Forest But with add on of something.


Skill 3 : Nature's Vengeance
http://www.honwiki.net/w/images/thumb/7/76/Keeperoftheforestskill3.gif/64px-Keeperoftheforestskill3.gif
The keeper rips a tree from the ground and uses it as a mighty weapon, increasing the damage of his attacks
Grants 15/30/45/60 bonus damage for 5/6/7/8 attacks.
Cooldown : 15 Second.
Manacost : 50

Remake : Nature's Vengeance + Trunk Smash
Nature's Vengeance
http://www.honwiki.net/w/images/thumb/7/76/Keeperoftheforestskill3.gif/64px-Keeperoftheforestskill3.gif
The keeper rips a tree from the ground and uses it as a mighty weapon, increasing the damage of his attacks
Grants 5/6/7/8 Charges for 15/30/45/60 bonus damage. Each attack reduce 1 Charge.
Cooldown : 15 Second.
Manacost : 50

Note : Nothing changed for this.

Trunk Smash

(Image not available)


The keeper throws the trees that he rips earlier, damaging on the first target as well as knock back.

Level 1 :Knock Back 125 unit. Deals 30 Damage per charge. Mini stun of 0.1 second.
Level 2 :Knock Back 150 unit. Deals 35 Damage per charge. Mini stun of 0.25 second.
Level 3 :Knock Back 175 unit. Deals 40 Damage per charge. Mini stun of 0.4 second.
Level 4 :Knock Back 200 unit. Deals 45 Damage per charge. Mini stun of 0.55 second.
Cooldown : 0 Second.
Manacost : 50
Cast Range : 450

Requirement : Require Keeper to has atleast 1 charge to use the skill.


Skill 4 : Root
http://www.honwiki.net/w/images/thumb/b/ba/Keeperoftheforestskill4.gif/64px-Keeperoftheforestskill4.gif
The Keeper calls upon the roots in the ground to disarm and immobilize his foes, as well as damage them over time.
Applies Root to enemies in 700 radius around self for 3/4/5 seconds. Interrupts channeling spells. Disarms and Immobilizes units, and deals 85 magic damage per second. Immobilizes magic immune units.

Note : Skills remains unchanged.