View Full Version : Efreet
11-01-2009, 10:22 PM
Sound and Visual Design
everything is in the artwork above (done by GENZOMAN) but only makes his wings more bigger, and whenever he walks, trails of fire will follow him. and he sounds ferocious.
Djinns are believed to be the protectors of nature, Efreet as the Djinn of fire Decides to aid the Legion with his Might in fire. as he finds the Legion Closer to Nature than the Hellbourne. he's fiery wake will burn those who oppose the Legion in Eternal deadly blaze.
Str: 26 (+3.2)
Agi: 18 (+2.1)
Int: 13 (+.9)
Base Damage: 55-67
When casted on an area, enemy heroes will take Magical damage per second over 7 seconds, damage is based on the Damage Efreet's HP has already taken, the lesser his HP the more damage the incinirate effect deals.
Descriptors: [Efreet links his life force towards the enemy to produce massive heat that will suffer the enemies]
Mana Cost: 125
1. Damage per second Deals 4% of the Damage Efreet has taken
2. Damage per second Deals 6% of the Damage Efreet has taken
3. Damage per second Deals 8% of the Damage Efreet has taken
4. Damage per second Deals 10% of the Damage Efreet has taken
Visual: When casted to the enemy heroes, the enemy heroes and efreet will have blaze of fire around them...
I'm burning! and so are you!
Once Autocasted, Heals HP too all allied heroes around self while taking damage to himself.
Descriptors: [Enhancing his ability to bend fire, He Transfers his own Life Force to his wounded allies through the Heat of his blood.]
Mana Cost: 0
1. Heal 10 HP per second to allied heroes around self/ Deals 15 Magical Damage to self per second.
2. Heal 20 HP per second to allied heroes around self/ Deals 25 Magical Damage to self per second.
3. Heal 30 HP per second to allied heroes around self/ Deals 35 Magical Damage to self per second.
4. Heal 40 HP per second to allied heroes around self/ Deals 45 Magical Damage to self per second.
Visual: A Flame Aura will surround Efreet.
(NOTE: this skill allows Efreet to deny himself, so if the skill is autocasted for long and is not checked for long, there's a possibility that Efreet can kill himself, like how Devourer can deny himself.)
Healing your wounds is literally killing me!
Fire Djinn's Shield
Efreet gains armor per second when efreet reaches below a certain percentage of HP.
Descriptors: [Efreet can harden his defense even if his really damaged.]
1. Efreet Gains 5 initial armor when HP reaches 20% below, then gains 1 armor per second for 5 seconds.
2. Efreet Gains 7 initial armor when HP reaches 30% below, then gains 1.5 armor per second for 6 seconds.
3. Efreet Gains 10 initial armor when HP reaches 35% below, then gains 1.5 armor per second for 7 seconds.
4. Efreet Gains 12 initial armor when HP reaches 40% below, then gains 2 armor per second for 8 seconds.
So I'm the so called "tank"?
Ring of Fire
Casts a ring of fire in a 500 radius area, all units in the area, be it, Friend or foe or self, will get true damage over time inside the area, and cannot get out inside the area, (as well as get inside the Ring of Fire) enemy units will be stunned for 1 second. Ring of fire lasts 5 seconds.
Descriptors: [Turns a circular field drawn in fire, where he can trap his foes inside, while some allies can possibly be trapped to, or even himself..]
Mana Cost: 125/155/175
1. 30 true dmg to all unit in the area including self
2. 50 true dmg to all unit in the area including self
3. 70 true dmg to all unit in the area including self
Visual: A Ring of Fire will be placed in a 500 radius area, the area will be covered in fire.
Welcome to your killing field unclean one!
11-02-2009, 07:19 AM
11-02-2009, 07:38 AM
The description for his first is unclear. By the looks of it, it inflicts a percentage of damage he takes to the target of the spell for the duration, but he still takes the damage himself? This could be worded better if that's the case. Interesting idea but needs clarifying and tweaking.
His second skill is a bit weak. It's essentially a poorer version of Maliken's Sword of the Damned; it deals far more self damage compared to the damage it adds (40/44/72/92% as you rank up!), has a very harsh mana cost per hit compared to Maliken's which is free (this problem is worsened by his abysmal base INT and gain) and doesn't have the option of the very useful healing attacks. This needs massive number tweaking to make it useful, and is fairly uninteresting as it is. The damage type he deals to himself is also unclear; is it True? Magic? Physical?
Skill 3 is an interesting passive escape-ish mechanism. However, leaving it until 30% health is very late on; if it ever activates you're pretty much already dead. Does the 6 second timer mean it lasts for 6 seconds after you pass 30% HP again or 6 seconds after going below it in the first place? With number tweaking (60% HP maybe or have it scale ala Maliken if that doesn't make it too similar) this could be useful; as is, it's poor.
Skill 4 is a useful bonus but has no real scaling with items.
This hero overall has an interesting theme but with only 1 proper active skill would be fairly boring to play. His roles as described are iffy; as a ganker most of his skills are useless and he has no real scaling to make him a carry.
11-02-2009, 07:42 AM
how can u see peoples votes if you're only allowed to open private polls for suggetions?.... oh..i see...
1st skill sounds cool and new (havent seen it befor)
but the other 3 are kind of boring
11-02-2009, 08:13 AM
His first skill inflicts per second damage to enemy units, where the damage inflicted is based off on how many damage Efreet has taken from getting hit, if he's HP is low, means it'll deal more damage. and as for skill3, I'll change it to 50% and below then, making the speedup last for 10 seconds! and btw, isn't his skill2 active but auto casted? btw, I'll balance skill 2 a bit.
11-05-2009, 06:44 PM
Bump, and I changed ulti and Skill3
11-05-2009, 07:03 PM
cool concept, not really a carry though. Focus on tank/dps. Got an idea for the ult, call it ring of fire and make it do damage over time to all (enemies and allies) same dmg to allies and enemies, also they wont be able to get out, itīs like a clinching move, if your winning in a teamfight, this is the move to finish it. Flame strike seems too similar to malikens thingy so maybe make it a passive that has a chance to do dmg to enemy and self in aoe, dunno.
11-08-2009, 08:38 AM
I think this is kinda imbalanced and the 2nd skill is like malikens only stronger the 1st skill is interesting but the others are just plain bold damage skill
11-09-2009, 06:11 AM
thanks for the feedbacks, and I see ur point, I guess removing heal self in ulti might help. btw, his skill2 maybe the same as maliken's but it damage's himself as payment for the big bonus dmg.
and P1ngu's suggestion is implemented! :)
11-09-2009, 06:49 AM
U say hes role is tank but how do his skills have anything to do with tanking?:O
11-09-2009, 07:01 AM
ye, means he should be the one to tank a fight for him to take most the damage when his Skill1 is more effective when he has lower HP, but... if not... what should his Role then?
Change his second skill to a taunt.
Works like legionnaires taunt but much bigger and they can still use their spells/skills. Just that they have to move towards you and can't attack anything else. Like 600-800 radius perharps?
Ding, tank + a good synergy with your ultimate and first skill.
11-09-2009, 11:18 AM
Stat gains are kind of really low, and I think the balance is off--for having so many actives, he has quite low mana. Hell, you could always just use Doombringer (DotA)'s gains, which are:
Str: 26 (+3.2)
Agi: 11 (+.9)
Int: 16 (+2.1)
A big question is, "What kind of damage do these abilities do?", especially in reference to the damage he deals to himself. If magical, he'll probably need to grab a Shaman's Headdress, like Devourer.
11-11-2009, 10:53 PM
Thanks for the suggestion, and Doom's Stats is implemented, also, I've added infos about the damage if they are Magical or Phsysical.
11-15-2009, 09:34 AM
11-15-2009, 10:42 AM
Ultimate got a 4th scale mana cost. And is pretty weak considering the fact that it has a hundred second cooldown and can, at most, do 300 damage, which most heroes can do within what? Every 12 seconds, 7 at the least. But he's got a five second smackdown time for enemies inside the AoE. Maybe you could buff it, giving him better combat prowess while inside the ring. Hell, even give an initial damage and a 1 second stun when activated.
11-15-2009, 10:55 AM
thanks for the ideas and suggestions, ulti's 1 sec stun suggestion implemented, and reduce the cooldown to 45 sec. :)
11-15-2009, 11:09 AM
nice concept of being a tank by redirecting some damage... mana cost of 1st skill is too high for a level 4, especially for a STR hero.
his attack modifier doesn't seem to suit him well with his low AGI gain, not sure...
3rd skill seems fine, but it would be more awesome if the dragons are like Rexxar's (Beastmaster) Wild Axes in DotA. Look it up :D
Ultimate is good, though u have a 4th mana cost there... upgradable by Staff of Master?
11-15-2009, 11:29 PM
thanks for vote and comments! now... instead of his Agi being the lowest gain, I now changed it to his Int being the lowest gain and his agi a bit increased... I reduced skill2's mana cost to just 25 on all levels. and skill3's animation in my imagination is really like rexxars, but only two dragons will spin at each other and hits the enemy.
11-22-2009, 10:56 PM
11-29-2009, 06:48 AM
12-30-2009, 05:59 AM
And I changed him to Legion instead of Hellbourne.
His Skill2 now is different and Synergize with his Skill1 and Ult.
Skill2 + skill1 = More dmg for Skill1
Skill2 + Ult = It can make up to the damage to allies once inside the ult.
12-30-2009, 09:42 AM
hey, when I read title I was like hmm is this name sounds like Ifrit in final fantasy, then I check, it really was him! but why he look more cooler and sexy in the picture!? hihihi I vote yes! :D
12-30-2009, 12:04 PM
thanks for the comment and vote! ^^
and haha, Cool and sexy does describe the image! :)
12-30-2009, 12:47 PM
Hmmm a taunt move, forcing enemies to attack him would complete it imo, or something that increase his health would really help this build. I just don't like skill 3.
12-30-2009, 01:30 PM
Skill3? hmm so a taunt would be nice replacement then? any ideas on how it should be unique against Leggo's?
12-30-2009, 03:44 PM
Z_Z Legionnaire's taunt isn't what you would want since you want the hero to take damage, Legionnaire's taunt increases armor, reducing damage.
So, perhaps have his taunt give him a slight hp boost or something.
12-30-2009, 10:01 PM
I really liked the concept, but i believe that he is taking so much debuffs to himself omg. Its better to create a kamikazi one :D
80damage per second is so much!
12-30-2009, 11:42 PM
Ok, Taunt ability implemented and see how I turned it into! :)
and btw, 80 per damage cant be too much, since his new taunt skill can make up to it, besides, I'm sure Health/Strenght boosting items will render the damage small. :)
12-31-2009, 12:14 AM
Make taunt duration like 2.75-3 seconds max, otherwise players will never escape.
12-31-2009, 02:20 AM
01-07-2010, 07:08 AM
You ******* heroes, animations and suggestions are all crap. If your going to waste peoples time at least suggest some good ideas. Just like all the ideas in this thread
01-07-2010, 08:31 AM
Well have to admit that this char has a good synergy. Late game his skills would be quite strong and if used wisely he could be a devastating help to the team... Like the theme and the skills... A big plus as for me :)
01-14-2010, 03:33 AM
Thanks for the comment and vote! ^^
01-23-2010, 02:30 AM
01-31-2010, 12:25 AM
02-02-2010, 05:39 AM
02-04-2010, 11:26 PM
02-05-2010, 12:11 AM
I like the idea. Especially his Ring of Fire and his Incinerate, both sound like extremely fun skills, but I could see people Ring of Fire-ing their teammates just to be annoying. My only suggestion is that you reword some things and make his abilities a bit more clear. For instance, his first ability says he deals a percent of his health to enemies over a time. Does that mean that he'll deal 40% SPREAD OUT over time, or 40% every second? I certainly hope the first one is intended. I'll vote yes on this for concept but some things need to be clarified a bit.
02-05-2010, 03:02 AM
thanks for the votes and feedbacks! :)
Skills1 actually deals 40% damage per sec based on how much HP he has lost. example his life is 2500/5000, which means he lost 2500 HP, so that means it'll deal 40% of 2500 per second. hope that clears things up for you! :)
and ult cnt be that annoying as a good player can always time when his allies are near and when their not. :)
02-07-2010, 07:47 AM
02-07-2010, 02:54 PM
you can make it dmg overtime for 10-15 seconds like legionare and loose 5% of his hp looses its a combine of soul reaper and legionare i think that it will be much better.
if it was eye to eye skill it would be better. 10 hp loss and heal the same ammount to all around for example he looses 50 hp per second and he will heal-damage 50 hp per second to all around him so the regen will be splited to everybody around him and the range effect mustnt be to big and the skill but be contiusly without mp loss.. my opinion
make it last longer for 7 seconds or make it as debuff also. giving 300 hp +attack speed and dmg the enemies by 300 dmg and slow their attack speed. this can be a good combination with your first skill
Ring of Fire
make it to do more dmg like 30-70-110 per second not hit himself so he will be able to activate his healing flame and he will be the only who will be able to leave this ring of fire. the others must be trapped in it for 5 seconds as you said :).
thnx for reading my opinions. im sorry if im getting annoyed i love helping thats only i want :)
02-07-2010, 03:18 PM
Efreet has 400/1000 hp so it would be 40% of 600hp per sec which would be roughly 240hp/sec so roughly 1680 damage over 7 seconds if im not mistaken? This skill seems kinda wrong its like voodoo jesters but much easier to use and your pretty much guaranteed to die from it although I could be wrong on the wording.
02-07-2010, 10:58 PM
My8os - ty for the ideas and feedbacks, hm your incinrate idea seems really great! I'll just make it last 15 seconds then deals dmg per sec up to 3/5/6/8% of the damage he has taken.. also, healing flame and volcanic presences suggestions implemented. as for Ring of fire, I'll make it stay the way it is for now. :)
Wonderfail - Since I found out you are right, I implemented My8os' suggestion. thanks for the input! :)
02-22-2010, 06:22 PM
03-10-2010, 02:01 PM
03-10-2010, 06:20 PM
duhh, but thanks for the bump! (I havent bumped this for ages :p )
03-17-2010, 03:14 AM
isn't he basically gonna kill himself by breathing? i dont think its very practical, however if you just got like behemoth heart and another decent regen item that healing flames skill would be op as, so i'm not gonna vote for the moment.
03-17-2010, 05:57 AM
ok, I lowered down the true damage dealt per sec for skill 2. thanks for the feedback!
03-22-2010, 07:41 AM
and update! Skill3 has now been completely changed and buffed Skill2 a little!
03-22-2010, 08:10 AM
1 spell is good but other kinda i dont know.maybe if he has a spell like rain of fire,meterors or doom but another excelnt hero
Check m hero http://forums.heroesofnewerth.com/showthread.php?t=89913 (http://forums.heroesofnewerth.com/showthread.php?t=89913) hes a dwarf with guns and a lot of shooting abilites
03-22-2010, 08:40 AM
ok... thanks for the feedback! and will be checking ur hero right away! O_o
03-22-2010, 11:33 AM
update! skill2 changed and deals now only magical damage to self instead of true damage.
03-22-2010, 11:46 AM
oh wow! huge fan of this concept! your hero looks so badass and his skillz sounds fun! I am soo supporting this!
03-22-2010, 12:55 PM
Love chars that you have to be risky to play.
03-22-2010, 03:11 PM
Rather cool. Think you can increase the damage on the ulti, but otherwise looks okay.
03-22-2010, 09:48 PM
Thanks for the Comments! well ok, I'll increase ult's damage a bit, and even turn it into true damage now! :D
03-23-2010, 11:51 AM
also, buffed skill1 to be an aoe skill!
03-24-2010, 04:48 AM
03-25-2010, 12:08 AM
First skill is awesome, 2nd skill is nice for supporting your teammates, like a reverse mock.
Here's a nice tip: since you rely on being at low health it could be quite dangerous because you would have to run around at low health all the time = easily nuked down. Change 3rd spell that it actually drains their mana and you use it to heal yourself, also make the cooldown a bit longer, I have to tell you this - Dont make spells with extremely short cooldowns (ex. - if you have 1K max hp and you're at around 400 hp atm, you use the spell and it dissipates about 240 of the enemies mana, now...you can use that spell every 6 seconds)
Also increase the ults dmg, 150-350 true damage isnt that much considering the enemies can move freely, and also it damages you AND you allies, but I guess it works like a reverse pharaohs mummies so its ok.
Overall - much originality, needs some thinking through if you ask me though.
I like and I'll keep my eye on it
03-25-2010, 12:57 AM
Thanks for the feedback, and as said, I implemented your skill3 idea, Cooldown increased and he heals equal to the mana drained! ;)
03-26-2010, 12:00 AM
03-27-2010, 10:39 AM
03-28-2010, 10:09 AM
bump, feedback appreciated!
03-29-2010, 06:10 AM
03-30-2010, 06:04 AM
03-30-2010, 01:17 PM
03-31-2010, 01:41 PM
04-06-2010, 12:43 PM
04-07-2010, 04:12 AM
I'm still supporting this like I said. so bumping this for you!
PS. as I said make your hero names in your sig more noticeable! :D
04-07-2010, 04:33 AM
thanks much for the support! :D
04-07-2010, 09:42 PM
04-08-2010, 10:09 AM
bump! feedback appreciated! :D
04-08-2010, 09:25 PM
04-09-2010, 02:36 PM
Cool one :) i like the idea. The 3rd skill is Overpowered though in my opinion ^^ or i just might didn't get it right. (i would like to be magebane with this guy in the same team :P) 7/10 :)
04-09-2010, 10:14 PM
thanks for the comment/feedback. Don't worry, skill3 won't be OP, as he needs to be risky with low HP to drain that much mana! ;)
04-11-2010, 10:22 AM
04-13-2010, 05:20 AM
04-13-2010, 05:23 AM
there is a LOT of Bumping in this thread :D
04-13-2010, 06:14 AM
there certainly is!
04-19-2010, 07:58 AM
04-24-2010, 06:02 AM
04-28-2010, 05:30 AM
04-28-2010, 09:14 AM
I didn't like the mechanism,... It has too much "low HP" skills dependents, so is a kind of tank, that to work needs to be close to die, then you have 2 Skills (including the Ulti) that deals damage to himself.
For worst, he has no stun, no silence, no slow, no chase mechanisms, so he will no kill neither scape,...
And finally you have a mana drain spell with just 2 another spells of low mana cost, and 1 spell of HP cost.... so what is it for?
To fix the hero I hardly recomend you to define some tank skill, like for example "When Efreet is under 50% of hp, he gains [1+(10/HP% left)*base armor*1/2/3/4 armor and 2/4/6/8 magic armor.
(Math is hard, let me do a example)
when he is at 1600 he gains
8 (base armor) by 1+10/50(% hp left) by 4 =
32*1.2= 38.4 extra armor and 8 magic armor (at level 4 of the skill)
now with 320hp left this is much more interesting!
8*1+1*4= 64 extra armor and 8 magic armor...
This way not even a Pestilence will destroy your armor, and then you turn into a real tank...
if this is OP, Fix the numbers, but you get the idea, as lest HP% you have left, as more armor you gain.
04-28-2010, 02:59 PM
like the fact that u put him in legion ^^. seriosly really like him (Y)
04-29-2010, 08:30 AM
thanks for the c&c guys! also, Frago, I'd do some tweaks when I get home! (on vacation right now...) ;)
05-07-2010, 11:41 AM
05-07-2010, 11:59 AM
i like it, dunno how many times you had to change up the skills though lol. i read the first page of comments and it seems like he's gone through some pretty big makeovers.
nice idea, you got my yes.
05-07-2010, 02:06 PM
yeah I know, thanks to some feedbacks that made it possible for the makeovers haha! XD
thanks for the comment by the way!
05-11-2010, 06:38 AM
bump! feedback on some of the changes is appreciated! :p
05-11-2010, 10:27 AM
I love EFREET
hero you is a ar... i love it
lol vote sure!!
wo.. : )
05-11-2010, 10:44 AM
Thanks for the comment and vote! ;)
05-22-2010, 05:07 AM