Yugoloth
02-09-2012, 09:38 PM
http://desmond.imageshack.us/Himg715/scaled.php?server=715&filename=replicant.jpg&res=medium
Stats:
STR: 19 - AGI: 16 - INT: 20
Str Gain: 1.9 - Agi Gain - 1.8 - Int Gain - 2.4
Movement speed: 305
Armor: 3.0 - Magic Armor: 5.0
Dmg. Reduction: 15% - Magic Dmg. Reduction: 25%
Attack Damage: 50 - 53, 0.63 per second, melee
Affliation: Legion
Lore:
Can homunculus dream with electrical sheeps?
A lifeless machine, an empty engine.
But one day, a life spark reaches his core.
And this human replica lives.
Will he help humankind?
Or he will reveal¿?
Abilities:
Far Seer! [Target ground]
http://www.guildwars.com/images/professions/skillicons/monk/reversaloffortune.jpg
Select a location. Replicant enables his glasses, all of them, being able to see away.
1000/1500/2000/2500 clearvision in a line.
Manacost: 60 Cooldown: 20/18/16/14 seconds.
Radius: 275,300,350,425
Visual: Replicant glasses starts to glow, and a big area reveals to him. Vision lingers a few seconds, but enemies are sighted.
Decoy Replica [Self Target]
http://www.guildwars.com/images/professions/skillicons/monk/reversehex.jpg
Replicant learned to replicate himself. He can make a double of himself, disjoining while doing it. He displaces 200 units back and goes invisible for 2 seconds after that. Decoy deals 80/160/240/320 physical damage to the one who hits him, with skills or autoattack
If not attacked, decoy last for 2 seconds.
Health cost: 100/95/85/80 (non lethal) Cooldown: 30/25/20/15 seconds
Visual: replicant dash backwards while a decoy stays on his place.
EDIT: Replicant places a illusion on his place, going invisible for 10 seconds. Standard escape mechanism.
True Replica [Self Target]
http://www.guildwars.com/images/professions/skillicons/monk/lifebarrier.jpg
Makes an active, controlable replica of himself. Max of 3 replicas. Replicas take 400%/300%/200%/200% damage and deals 20%/30%/40%/50% damage.
Replicas last until destroyed. They cant gain levels.
When destroyed, replicas deal 15%/20%/25%/30% of total HP true damage to Replicant.
Manacost: 200/200/100/100
Lifecost: 200/200/100/100 Cooldown:120/80/60/40 seconds.
Visual: After 1 second cast, a replica of Replicant appears next to him.
EDIT: REMAKE
Cooldown: 60,48,36,24 seconds.
Lifecost and cast time removed.
Replicant uses his own life to create living replicas of himself. They can use Far Seer! skill, and inherit a portion of replicant stats. Max of 1/2/2/3 replicas. They get 13/25/35/50% of str gain, 20/35/45/60% of agi gain, and 35/40/55/70% of inteligence gain. They also inherit Replicant movement speed.
They can use a sub skill to auto destroy and heal allies for 50/75/100/125 + 13/26/39/50% their max hp and damage enemies for 50/75/100/125 + 10/15/20/25% their max hp.
On death, Replicas deal 25% of non lethal damage to Replicant.
True Core [Passive]
http://www.guildwars.com/images/professions/skillicons/monk/holywrath.jpg
http://www.guildwars.com/images/professions/skillicons/monk/holywrath.jpg
Allows Far Seer! to make 55/90/150 mixed damage. Also increases Far Seer! manacost in 30/40/50 extra manacost.
Gives 500/650/800 radius of truesight around Replicant.
Grants 10%/20%/30% movement speed.
Visual: A red light turns on his chest like fire, stronger with each level.
Something like this
EDIT: REMAKE
Grants 5%/10%/15% movement speed.
Gives 300/500/700 radius of truesight around Replicant.
Allows Far Seer! to make 100/225/350 mixed damage. Also increases Far Seer! manacost in 30/70/100 extra manacost, and decreases it cooldown for 2/4/6 seconds.
On activation, True Core grants clear vision in 700,900,1100 radius on day, and 650,800,950 vision range in night.
Manacost: 50
Keep manacost: 15/25/30 per second.
http://www.hyperborea.org/flash/bigimages/replicant.jpg
:3
I wanted to make a strange hero, strong and fragile at same time, but not a carry, some kind of anti-carry. My first idea of his ulti was a nuke, he focus sunlight and shots a beam, doing great spike damage, depending about day and night. But, i said, we have seen this in Witch Slayer, and Pyromancer. Lets do something passive. The only hero i have seen who actually uses illusions is nomad, and i always liked
Azwraith, from DotA. I created this. A great counter against certain carries, but hardly useful if silenced. Also, while he can send illusions to farm, he gets a lot of damage if they die. A strong point and a weakness at same time. He offers to his team some kind of mobile true sight, very useful against carries like Night hound and Scout. On the other hand, his Far Seer skill allows him to watch for incoming ganks. Its more useful at defense, because he lacks of real damaging skills (his second skill requires him to be attacked). I think it would be a strange and funny hero to play. Since illusions dont lvl up, they should be killed to get new and better ones.
Heroes with silence or disables like :balp::mona::para::dark::emer::defi: are a problem.
Useful items::BehemothsHeart::HelmOfTheBlackLegio:Mock::R iftshards::WardOfSight::WardOfSight:
Note: Thats one drawing of me. I made it :P. I liked "Wizard Replica" card. From Magic: The Gathering.
http://dream.heroesofnewerth.com/hero/Yugoloth/Replicant
Edit: Playable version 1.3 of Replicant hero. He still needs a lot of work, but his skills are working properly. Need some extra work on replicas first skill leveling, and some other issues, but the idea is clear.
http://www.mediafire.com/?o9n933swcy91i9i
Edit: Playable version 2.1 of the Replicant. I like this one a lot. I hope the next to have a custom model!
>>>>>>>>> http://www.mediafire.com/?59nx5tgk1jr0gvx <<<<<<<<<<<
Since the replicas also can spawn Far Seer!, at level 11 this hero can deal a lot of damage in a huge area. Maybe i should rework this. On the other hand, Replicas can explode and be really annoying.
Stats:
STR: 19 - AGI: 16 - INT: 20
Str Gain: 1.9 - Agi Gain - 1.8 - Int Gain - 2.4
Movement speed: 305
Armor: 3.0 - Magic Armor: 5.0
Dmg. Reduction: 15% - Magic Dmg. Reduction: 25%
Attack Damage: 50 - 53, 0.63 per second, melee
Affliation: Legion
Lore:
Can homunculus dream with electrical sheeps?
A lifeless machine, an empty engine.
But one day, a life spark reaches his core.
And this human replica lives.
Will he help humankind?
Or he will reveal¿?
Abilities:
Far Seer! [Target ground]
http://www.guildwars.com/images/professions/skillicons/monk/reversaloffortune.jpg
Select a location. Replicant enables his glasses, all of them, being able to see away.
1000/1500/2000/2500 clearvision in a line.
Manacost: 60 Cooldown: 20/18/16/14 seconds.
Radius: 275,300,350,425
Visual: Replicant glasses starts to glow, and a big area reveals to him. Vision lingers a few seconds, but enemies are sighted.
Decoy Replica [Self Target]
http://www.guildwars.com/images/professions/skillicons/monk/reversehex.jpg
Replicant learned to replicate himself. He can make a double of himself, disjoining while doing it. He displaces 200 units back and goes invisible for 2 seconds after that. Decoy deals 80/160/240/320 physical damage to the one who hits him, with skills or autoattack
If not attacked, decoy last for 2 seconds.
Health cost: 100/95/85/80 (non lethal) Cooldown: 30/25/20/15 seconds
Visual: replicant dash backwards while a decoy stays on his place.
EDIT: Replicant places a illusion on his place, going invisible for 10 seconds. Standard escape mechanism.
True Replica [Self Target]
http://www.guildwars.com/images/professions/skillicons/monk/lifebarrier.jpg
Makes an active, controlable replica of himself. Max of 3 replicas. Replicas take 400%/300%/200%/200% damage and deals 20%/30%/40%/50% damage.
Replicas last until destroyed. They cant gain levels.
When destroyed, replicas deal 15%/20%/25%/30% of total HP true damage to Replicant.
Manacost: 200/200/100/100
Lifecost: 200/200/100/100 Cooldown:120/80/60/40 seconds.
Visual: After 1 second cast, a replica of Replicant appears next to him.
EDIT: REMAKE
Cooldown: 60,48,36,24 seconds.
Lifecost and cast time removed.
Replicant uses his own life to create living replicas of himself. They can use Far Seer! skill, and inherit a portion of replicant stats. Max of 1/2/2/3 replicas. They get 13/25/35/50% of str gain, 20/35/45/60% of agi gain, and 35/40/55/70% of inteligence gain. They also inherit Replicant movement speed.
They can use a sub skill to auto destroy and heal allies for 50/75/100/125 + 13/26/39/50% their max hp and damage enemies for 50/75/100/125 + 10/15/20/25% their max hp.
On death, Replicas deal 25% of non lethal damage to Replicant.
True Core [Passive]
http://www.guildwars.com/images/professions/skillicons/monk/holywrath.jpg
http://www.guildwars.com/images/professions/skillicons/monk/holywrath.jpg
Allows Far Seer! to make 55/90/150 mixed damage. Also increases Far Seer! manacost in 30/40/50 extra manacost.
Gives 500/650/800 radius of truesight around Replicant.
Grants 10%/20%/30% movement speed.
Visual: A red light turns on his chest like fire, stronger with each level.
Something like this
EDIT: REMAKE
Grants 5%/10%/15% movement speed.
Gives 300/500/700 radius of truesight around Replicant.
Allows Far Seer! to make 100/225/350 mixed damage. Also increases Far Seer! manacost in 30/70/100 extra manacost, and decreases it cooldown for 2/4/6 seconds.
On activation, True Core grants clear vision in 700,900,1100 radius on day, and 650,800,950 vision range in night.
Manacost: 50
Keep manacost: 15/25/30 per second.
http://www.hyperborea.org/flash/bigimages/replicant.jpg
:3
I wanted to make a strange hero, strong and fragile at same time, but not a carry, some kind of anti-carry. My first idea of his ulti was a nuke, he focus sunlight and shots a beam, doing great spike damage, depending about day and night. But, i said, we have seen this in Witch Slayer, and Pyromancer. Lets do something passive. The only hero i have seen who actually uses illusions is nomad, and i always liked
Azwraith, from DotA. I created this. A great counter against certain carries, but hardly useful if silenced. Also, while he can send illusions to farm, he gets a lot of damage if they die. A strong point and a weakness at same time. He offers to his team some kind of mobile true sight, very useful against carries like Night hound and Scout. On the other hand, his Far Seer skill allows him to watch for incoming ganks. Its more useful at defense, because he lacks of real damaging skills (his second skill requires him to be attacked). I think it would be a strange and funny hero to play. Since illusions dont lvl up, they should be killed to get new and better ones.
Heroes with silence or disables like :balp::mona::para::dark::emer::defi: are a problem.
Useful items::BehemothsHeart::HelmOfTheBlackLegio:Mock::R iftshards::WardOfSight::WardOfSight:
Note: Thats one drawing of me. I made it :P. I liked "Wizard Replica" card. From Magic: The Gathering.
http://dream.heroesofnewerth.com/hero/Yugoloth/Replicant
Edit: Playable version 1.3 of Replicant hero. He still needs a lot of work, but his skills are working properly. Need some extra work on replicas first skill leveling, and some other issues, but the idea is clear.
http://www.mediafire.com/?o9n933swcy91i9i
Edit: Playable version 2.1 of the Replicant. I like this one a lot. I hope the next to have a custom model!
>>>>>>>>> http://www.mediafire.com/?59nx5tgk1jr0gvx <<<<<<<<<<<
Since the replicas also can spawn Far Seer!, at level 11 this hero can deal a lot of damage in a huge area. Maybe i should rework this. On the other hand, Replicas can explode and be really annoying.