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Kalevra2k9
10-30-2009, 02:24 PM
PROGENITUS

The Soul of the Nature Has Returned.

http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength-c.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
21+2.7 | 18+1.7 | 16+1.5

http://www.playdota.com/img/site/as.gif
Movement Speed: 300
Attack Range: 128
Damage: 26-36 + 21 Str = 47-57
Armor: 3
Base Attack Time: 1.7
Attack Animation: 0.4 / 0.3
Casting Animation: 0.4 / 0.51
Base Attack Time: 1.7
Sight Range: 1800 / 800


http://img210.imageshack.us/img210/5990/logolegion.jpg

History and picture:

http://img517.imageshack.us/img517/2512/6acb44cebcca2c1f.jpg

Thousands of years of war he has seen, walking upon the livings and the deaths, only looking and being an espectator of the life and death of the earth, now, the nature calls his strength for the first time, gaia has unleashed the most powerfull of his sons, progenitus, the soul of the nature.

Voices:

Movement: "Nature is restless"
Movement: "im the punish of the earth"
Movement: "The destiny is upon you"
Movement: "Kas ka la nah"
Attack: "Take my punish!"
Attack: "Return to the earth"
Attack: "The vengeance of gaia is upon you"
Attack: "Red flames for the corrupt"


http://www.playdota.com/img/site/skills.jpg


Skill 1: Magma Eruption [Target Ground]

http://img257.imageshack.us/img257/3497/skill1icono.jpg

Progenitus calls the fury of the magma from the heart of the earth, unleashing his fury to his enemies

Mechanics: Progenitus marks a spot of the map between 1500 range, in 2 seconds an eruption of 225 circular range sends all enemies in the affected area into the air. They will be 2 seconds flying from rise to fall, this "stun" the units affected and reduces his movespeed.

Artwork Explains: [Skin of the eruption]

http://img259.imageshack.us/img259/4145/skill1copia.jpg

Level 1 - 120 magical damage. -30% Movespeed, 2 seconds from rise to fall
Level 2 - 180 magical damage, -30% Movespeed, 2 seconds from rise to fall
Level 3 - 240 magical damage, -30% Movespeed, 2 seconds from rise to fall
Level 4 - 300 magical damage, -30% Movespeed, 2 seconds from rise to fall

Cooldown: 12
Mana cost: 120
Debuff Duration: 1/2/3/4 Seconds
Casting time: 0.5 Seconds


*Skin Explanation:
Progenitus leaves in the ground magma (Only see it for you and your allies) in your location and the objective point, when erupts the mark in your position is absorbed.


_______________________________



Skill 2: Earth Hole [Target Hero, Enemy, Self, Ally]

http://img259.imageshack.us/img259/8413/skill2icono.jpg

Progenitus ask the help of the earth to track the road of any living being and bring him back wherever he wants.

Mechanics: Progenitus targets a hero and marks his current position on the ground. After a few seconds,the hero will instantly return to the mark point, you can make the objective returns to the marked position after the elapsed time.

Artwork Explains: [Skin of the Mark]

http://img264.imageshack.us/img264/9089/skill2copia.jpg

Level 1 - 1 second, 500 cast range.
Level 2 - 2 seconds, 650 cast range.
Level 3 - 3 seconds, 800 cast range.
Level 4 - 4 seconds, 950 cast range.

Cooldown: 30
Manacost: 80/90/100/110
Casting time: 0.5 Seconds

*Skin Explanation:
Progenitus leaves a hole of magma in the target position, the selected unit leaves a trace of magma smoke in his walk, when the unit is brought back a hole in the earth opens in his position and the mark position, the unit is swallowed.


_______________________________



Skill 3: Embrace the nature [Passive]

http://img511.imageshack.us/img511/3310/skill3icono.jpg

Progenitus Progenitus cover his body with nature essence so massive that hurts all enemies in his range

Mechanics: Every X second progenitus gains 1 Nature Charge, for every charge he haves gains +X damage, when he reachs to the maximun number of charges this passive skill use the Nature Charges on him for a single powerful strike to all enemies in his circular range

Artwork Explains: [Skin of himself with the embrace of the nature] [Effect of Splash]

http://img340.imageshack.us/img340/6982/skill8copia.jpg

http://img32.imageshack.us/img32/4525/progenitus.jpg

Level 1 [Charges]- 1 Nature Charge every 3 seconds, +5 Damage per Nature charge.
Level 1 [Attack]- Progenitus Next Attack Damage all enemies in 320 Circular Area of effect, 100% of the damage is splashed (This attack is used only when Progenitus haves 5 Charges)

Level 2 [Charges]- 1 Nature Charge every 2.5 seconds, +7 Damage per Nature charge.
Level 2 [Attack]- Progenitus Next Attack Damage all enemies in 330 Circular Area of effect, 100% of the damage is splashed (This attack is used only when Progenitus haves 5 Charges)

Level 3 [Charges]- 1 Nature Charge every 2 seconds, +9 Damage per Nature charge.
Level 3 [Attack]- Progenitus Next Attack Damage all enemies in 340 Circular Area of effect, 100% of the damage is splashed (This attack is used only when Progenitus haves 5 Charges)

Level 4 [Charges]- 1 Nature Charge every 1 seconds, +10 Damage per Nature charge.
Level 4 [Attack]- Progenitus Next Attack Damage all enemies in 350 Circular Area of effect, 100% of the damage is splashed (This attack is used only when Progenitus haves 5 Charges)


Cooldown: The Splash is reused when you have the 5 nature charges again.
Manacost: 0
Duration: When you reach the total of the Charges, the charges last until you attack anything.
Casting time: Your attackspeed.
Nature Charges: Maximun of 5 in all levels


Overall of the skill and some explanation:

This versatil dps skill allows you a nice passive farming skill, Harrass skill in your lane, combination with your 3 skills and a late game dps skill.




Common Questions:


again I don't understand 1 thing. I give example, If I have 3 charges(let it be 15 dmg skill lvl 1) and my base dmg is 63 so it is 78 in next attack and then go back to 0 charges? or I will have bonus dmg till I reach 5 charges and get splash dmg ? If u don't understand what I mind I will try to make it in pain or smth :D

no, you remain with the charges until u have 5 and attack, then the splash activates and your charges goes to 0




_______________________________





Ultimate: Force of Nature [Target Ground]

http://img442.imageshack.us/img442/4640/skill4icono.jpg

Progenitus calls the wrath of the earth to punish his enemies with the fury of the nature and blessing allies with the pure essence of life.

Mechanics: Works in the same way like Ghost ship, but the skin is completly diffrent. Prgenitus Summons the force of nature behind him (1000 range). this invulnerable unit channels for 3 seconds a ball of energy in his mouth, after the 3 seconds releases a Lightning of energy from his mouth to the target location (950 range), the strike delays 1 second to strike the location, 4 seconds total (like Ghostship) also gives to the allies the blessing of the earth, this gives to all alies in the area +30% movespeed and the ability to resist the half of all damage taken for the duration, when the buff expires all the half damage prevented hits the ally troops, if the damage recieved this way is eenough to kill you, your life remains in 1 until the blessing of the earth stop hitting you.

Artwork Explains: [Skin of the Force of nature, skin of progenitus when cast it]

http://img682.imageshack.us/img682/8088/skill4copia.jpg

http://img253.imageshack.us/img253/9299/skill5copia.jpg

http://img688.imageshack.us/img688/6177/ultimatemech.jpg

Level 1 - Blessing of the Earth lasts 5 seconds, 300 Lightning of energy magical damage. 1 second stun
Level 2 - Blessing of the Earth lasts 6 seconds, 400 Lightning of energy magical damage. 1 second stun
Level 3 - Blessing of the Earth lasts 7 seconds, 500 Lightning of energy magical damage. 1 second stun

Cooldown: 100/80/60
Manacost: 150/200/250
Blessing of the earth duration: 5/6/7 seconds
Lightning of energy AOE: 425
Casting time: 0.5 Seconds



Changelog:
1/11/2009
Skill3
-Increased damage to 20 in all levels
- damage reuction only can be triggered for heroes.

11/11/2009
REMAKE OF THE 3 SKILL

Thanks to:
Lolyness

Lolyness
10-30-2009, 03:07 PM
The artwork is awesome :D

His new skill may still need some tweaks, but fits him perfectly with the hero concept.

I think it needs feedback from a lot of ppl atm.

T-ups and congratulations on the concept, he's much cooler than Kunkka (and thats saying a lot, Kunkka already was a balls machine like Matt Damon or something)

Nuveno
10-30-2009, 05:45 PM
kunka :D!!!

YapaQ
10-30-2009, 06:32 PM
omg, i was so waiting for this.. and your idea is epic homie..

SUPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP!


PD: im fat.

Bobnintendo
10-30-2009, 08:50 PM
I really like it, artwork is awesome too.

Does his third spell increase the damage of his spells too? Because it says his next physical attack is amplified but you don't state whether the spells are physical or magical or true damage.

Lolyness
10-30-2009, 09:10 PM
hahah your artwork its awseome man, i can't imagine someone not understanding the ult

Kalevra2k9
10-30-2009, 09:14 PM
I really like it, artwork is awesome too.

Does his third spell increase the damage of his spells too? Because it says his next physical attack is amplified but you don't state whether the spells are physical or magical or true damage.

your next melee attack is amplified by 80

i forgot to put the type of damage of the skills, thanks a lot :)

Raptus
10-30-2009, 09:20 PM
Looks really cool. Progentius seems close or identical in name to a MTG card.
The idea of all these time spells would make people gain some skill to be able to hit others, the second skill looks mean to heroes like magebane.

Phase1Skeith
10-30-2009, 09:56 PM
Haha, I give you Kudo's just for those epic explaination drawings. xD

Ok, to the serious part:

Skill 1: Interesting AE slow. It's pretty simple, effective and I don't think we have that attack already in the game. It's good.

Skill 2: I see, had to read it twice to understand that skill. Sounds pretty hard to use since you have to target an enemy first and then deside the position of the hole. It's a little bit like Krakens ulti only different. I like it.

Skill 3: Well, a very similar ability is already used in the game but this one is a little different. I think it's okay but it doesn't really feel very special.

Skill 4: Well, it's pretty much the ship. Guess that's acceptable as a semi-port.

Overall: It's really nice and original but for a dumb STR based hero, this guy needs way to much mana. I think you should trade a little damage for less mana costs since 4 active mana intensive spells are not really fit for a melee strengh hero. Anyway, the generall concept leads me to the conclusion to vote "Yes" for this hero.


Btw. Please also have a look at my hero.

M4v3rIcK
10-30-2009, 10:16 PM
New Kunkka ! I willing to see this hero in the game (Haaa... sniping torrent...) I'm just wondering now why S2 didn't make a step into porting that hero ? He's so cool!

Kudo's too for those awesome drawed explanations

Loli
10-30-2009, 10:56 PM
The artwork sold me.

Kalevra2k9
10-31-2009, 01:22 AM
Looks really cool. Progentius seems close or identical in name to a MTG card.
The idea of all these time spells would make people gain some skill to be able to hit others, the second skill looks mean to heroes like magebane.

haha touché, thats my favorite card atm (no one know in magic haha)

yeah, i dont know why s2 games has not implemented more perceptive heros like yakiro <3<3 or kunkka, well here they have a cool idea for that, thats why im postin them, to make this game even better

PoopyDesires
10-31-2009, 01:31 AM
I should hate this for being so close to 1:1 but...

He's so cute and I love the earth/fire theme.

Belzeeboss
10-31-2009, 03:12 AM
omg.. best concept since.. ever

MrPretyHands
10-31-2009, 03:18 AM
I love the concept and overall theme.

Im curious about the first ability, is it saying that a spot will be marked TEHn 2 seconds after spot is marked it will erupt? and how long will they be in the air after the eruption?

just a couple things on my mind. great artwork as well :D

jusatin`
10-31-2009, 03:35 AM
Nice hero with nice skills and stuff, I also like the artwork where you show what the skills do infact, nothing negative, T-up and Yes! :)

Kalevra2k9
10-31-2009, 04:59 AM
I love the concept and overall theme.

Im curious about the first ability, is it saying that a spot will be marked TEHn 2 seconds after spot is marked it will erupt? and how long will they be in the air after the eruption?

just a couple things on my mind. great artwork as well :D

2 seconds from rise to fall. Just like Kunkka's Torrent.

Lolyness
10-31-2009, 09:53 AM
maybe u need tu put that info in the first skill ... becose if the post stay that way pple wil ask again

:D

ElakaKalle
10-31-2009, 11:09 AM
Kunkka was the coolest of all heroes and this should defo be implemented!

Nani`
10-31-2009, 02:13 PM
must...play...kunkka....in HoN....aaanyway, i like the concept (obviously), but the 3rd skill....i dont know,
it reminds me of lanayas skill (refraction?), only it seems to be weaker. it does give u more damage for one hit, but lanayas makes u invunlrable for 5 hits and gives the same damage for 4-5 attacks. i mean 80 physical damage blocked every 4 secs isnt much in a team fight f.e.. its a free HotBL, maybe a bit weaker

Kalevra2k9
10-31-2009, 02:31 PM
you cant compare the skill of lanaya with the skill of progenitus, the sinergy of lanaya is worked fully on dps, physical damage and kill combo with -armor stack and several hits with this buff, remind that progenitus haves 2 nuke AOE skills and a chaser skill.

also the -80 damage reduction does not dispell on your strike with the bonus damage, the only thing that can dispell it its a physical attack, preventing -80 damage, also the damage works in the same way, if you are striked, the bonus damage still counts for the duration or one physical attack done for you.

Verisi
10-31-2009, 02:38 PM
Quite excellent (<3 art). Kunkka is awesome, though without his rapecleave, he won't lane as well.
I think you should just completely remove the insignificant mana cost on E, and make it ignore the next 80 damage dealt to you, so as not to merely reduce a 15-damage creep attack to 0.


Skill 2: I see, had to read it twice to understand that skill. Sounds pretty hard to use since you have to target an enemy first and then deside the position of the hole. It's a little bit like Krakens ulti only different. I like it.I believe you've misread. It's just like X marks the spot--the hole is created where they are when initially targeted, then they are taken back to it after 1/2/3/4 seconds, or upon manual activation.

Z3rOcL
10-31-2009, 08:36 PM
Support :D

Kalevra2k9
11-01-2009, 07:15 AM
Quite excellent (<3 art). Kunkka is awesome, though without his rapecleave, he won't lane as well.
I think you should just completely remove the insignificant mana cost on E, and make it ignore the next 80 damage dealt to you, so as not to merely reduce a 15-damage creep attack to 0.

i was thinking in something like that, but with a bit of diffrence.

the mana cost its for ballance, you cant just trow yourself a passive skill without mana cost (like the imballanced maliken)

thanks for the review, if you have another opinon or feedback its well recieved :D

Trilles
11-01-2009, 12:45 PM
I really love Kunkka. He is not only a great teamplay with ganks and team battles but he is also a good lane controller.
Oh, and also, the artwork is really AMAZING ! =O

LotharsHedge
11-01-2009, 04:03 PM
The third ability seems lacking, Hon has enough WTF 325dmg double wrath plus X and splash 300 and another 500 nuke and stun. Well actually Hon has none of that yet but my idea for Skill 3 is as follow and it wins

====================

Skill 3: Embrace of nature [Self Buff]

Progenitus merges with the nature growing massive barbed armor removing de-buffs

Mechanics: Progenitus cover his body with natures essence, giving charges which grant a small upon receiving damage, absorbs the damage and returns it in an aoe. Each charge absorbs one source of dmg and grants 3% increased spell damage. Charges are removed after they explode.

Upon Activation: dispels debuffs on self and applies Embrace Of Nature.

Level 1 - Grants 1 charge returning 75% phys dmg (full charges +3% spell dmg)
Level 2 - Grants 2 charge returning 95% phys dmg (full charges +6% spell dmg)
Level 3 - Grants 3 charge returning 105% phys dmg (full charges +9% spell dmg)
Level 4 - Grants 4 charge returning 115% phys dmg (full charges +12% spell dmg)

Cooldown: 30
Manacost: 85
Duration: 20 seconds
Casting time: .5 Seconds
Area of Effect: 525/550/575/600

Notes: Only damage is returned in the AoE. Status effects such as stuns, slows, silence...ect still effect Progenitus while under the effect or Embrace of Nature.

====================
Whys does it deal phys dmg?
- It seemed a bit OP to stack all that amp magic dmg with the buff.
Skill Synergies: Use your imagination.

Kalevra2k9
11-01-2009, 04:16 PM
im going to explain to you kunkka.

kunkka its a combo hero, like so many (Nerubian assasin, pyromancer, tempest etc etc) and one of the 4 skill of the combo was used on jere (i really dont know why they do this, simply i cant understand it) and this skill, tidebringer was for lane control and combo skill for a torrent, mark the spot X or ghost ship.

the combo goes like this:

Mark the spot X - ghost ship on the X - torrent on the X - wait 1.8 seconds of the torrent - press the mark - when the hero objective returns, he founds himself with all those skills git him, this is a 800 damage combo in aoe but, ŋyou can kill a hero in lvl 16 with 800 damage? Not. thats why tidebringer was his third skill, so when they call him to the mark X, he can hit him with +60 bonus damage to him and against his allies (if you have 2 or 3 heros on top of your combo)

in conclusion: the third skill cant be nothing more than a dps skill. this hero take me like 1 week the third skill to found something that no goes so imba and work with the ballance and sinergy of the hero, and damage return % is not sinergy.

and thanks you for taking your time to do this skill, its very good, you can use it in a hero of your own and with a sinergy, but progenitus (kunkka) does not need damage return skill %

thanks again

LotharsHedge
11-01-2009, 04:34 PM
Obviously you have a terrible imagination.

So i hope u know that combo heroes are the simplest heroes in game: THEY RUN IN A BURN ALL THEIR SPELL IN A CERTAIN ORDER OMG SOMTHING WORTH PERSERVING?!?!?

Ok but you are missing the point my artistically talented friend, a port is a chance to adapt heroes for different roles or for better synergy. Now you cannot tell me that a 12% SPELL DAMAGE BONUS is not an offensive buff....
By giving OmniKnight his cleave Jera is a completely different heroe allowing for many builds that were unavailable with his degen aura.

My ability allows for a more defensive but equally devastating Kunkka. The charges completely negate the damage and amplify/return it to all enemies around himself.

But I see that you are attempting to not stray from Dota's Kunkka but that could only hurt you chances for implementation.

LotharsHedge
11-01-2009, 04:44 PM
Also with adding an additional ability increasing int and int gain would be justified.

Kalevra2k9
11-01-2009, 05:05 PM
of course is an offensive buff, but the thing is, you cannot expect that when the enemies are unable to move after all the combo, they cannot buff you and all the magical damage that they done to you you can reflect it in the acoe vs all enemies

ok then i trow my ultimate, trow my torrent, go mid with the four charges, pyromancer trows his ultimate to me and makes me hit 950 in 600 aoe... and ALSO i have my buff from the ulti that absorb all the 50% damage that i not reflected to ALL enemies in 600 AOE and ALSO have more magic attack that buff all my skills.

again, the idea of the third skill is replace the last hit and the melee nuke from kunkka to a more single hit, a bit more powerfull and spawner, not like tidebringer used every 4 seconds but with 500 circular aoe in fron of you.

this is not an int nuke hero... you are missing the whole point of the hero man... i recommend you to go and play a couple of dotas with kunkka and remember how kunkka is.

thanks again for the feedback.

LotharsHedge
11-01-2009, 07:17 PM
You still misunderstand but I suppose that is my fault for not making it clear enough in the op. Irregardless I would say trash the third skill, it is the Weakest Link of you hero.
Goodbye.

11-01-2009, 08:07 PM
Great Hero.. Vote Yes all ...
One GooD Suggestion to KUNKKA

Alakazam2
11-01-2009, 09:27 PM
Awesome artwork. Ult sounds so freakin epic...

But I'm not sure about his new move. It just doesint sound as synergetic and might just turn me off of Kunkka. I really like that move and would hate for it to be gone. Any reason why you decided to remove it?

Edit - Read some of your posts about it. I won't vote T-Up just yet... I don't like the third skill at all

Edit Again - I like Shagora's skill. It's way better then yours. Yours will make him to mana hungry. Also your skill is lacking like he said. Perhaps not Shagoras skill should be added, but a completly new skill.

Heres a suggestion - Passive - All enemy's within a large area around Progenitus take bonus damage when they are not moving.
12%/18%/24%/30% bonus damage from magic and physical damage.

Like it? Adds a lot of crazy ally synergy with stunners. Also people will think twice when they auto attack undervensively :P
Adds the physical damage he could use without making him mana hungry. Only downfall is he loses his defensiveness which old Kunkka never had and never seemed to need.

Blaky039
11-02-2009, 12:11 PM
Zeus's FUUUUUUU pic was too funny xD

T-up, maybe the visuals of the ulti could be tweaked a little, like having roots and naure and stuff coming out of the ground till they impact and when it impact maybe a magma eruption or something to fit in his theme, just saying...

skatetattoo
11-02-2009, 12:52 PM
nice artwork, it looks like the perfect earth elemental hero. Thumbs up!

(arta pega wn, bien exo)

MyLife
11-02-2009, 01:10 PM
So his 3rd spell seems kind of weak. I was thinking maybe you could turn it into a passive, with 2 triggers. Kind of like malikens sword. You would have the passive Defense on or you could use it as the passive offense.

So when you want to swap them you would simply just hit E and it would change the passive between the 2.

Have the cooldown something like 12/10/8/6 seconds or something like that. (you would also want the 2 spells to share the cooldown so that u cant just swap back and forth between the two and use them both in 1 CD)


So basically you could choose to do the extra damage every 12 seconds or you could choose to block the extra damage every 12 seconds.

I think that would fit better, making him less mana intensive, while also giving him the ability to tank a little better when needed.

dezi
11-02-2009, 02:20 PM
GZ u made it into Popular :)

Kalevra2k9
11-02-2009, 06:36 PM
im working on a rmk to the third skill taking all the suggestionss of you guys, just give me a bit of time, my work its the priority for me now, so tomorrow will be done

i still believe in the kunkka base, im going to post a good overall so you all can understan the point of a DPS third skill

Alakazam2
11-02-2009, 07:16 PM
Heres a suggestion - Passive - All enemy's within a large area around Progenitus take bonus damage when they are not moving.
12%/18%/24%/30% bonus damage from magic and physical damage

I'll repost it :P

Delvil
11-03-2009, 01:33 AM
Don't change Kunkka. 1:1 port please.

P.S. Don't take ideas and names from things like M:TG. Wtf? You really think S2 is going to put something from a copyrighted card game in their game?

Kalevra2k9
11-03-2009, 05:48 AM
its just the name, it easily changed

u cant do a third skill 1:1, jere haves his skill, wtf sorry but, your comment its kinda retarded.

NoobishNoob
11-03-2009, 06:25 AM
One word... Awesome... Artwork took me away :D

Tazz
11-03-2009, 12:26 PM
possibly, the greatest suggestion/artwork in a thread. ever.

SadLulu
11-03-2009, 12:32 PM
he is kunka (from dota)
yeah, it fits really well, i like it.
i love the artwork!
so awesome.

thryll
11-03-2009, 01:09 PM
the hero fits in and skills work well with the concept. the artwork is lulzy too
t-up. I like it but like kraken this guy will have major mana problems which can be fixed

Synchronize
11-04-2009, 01:16 AM
awesome im stunned by this idea and artwork. effort on this hero is epic :)

`PiE
11-04-2009, 05:45 AM
love it .. only thing i dont love is theres no aoe for his 3rd spell :(

MrBeautiful
11-04-2009, 07:48 AM
Why didnīt you give him his original tidebringer? I canīt see his third spell being realy helpfull i would rather skill torrent and x-mark then this one. A direct hit from tidebringer isnīt strong in dota its the splashdamage wich makes the skill strong and gives him good lane dominance in early game. I donīt think this version will measure up to the original

Kalevra2k9
11-04-2009, 08:43 AM
tidebringer jereziah haves it (stupid desition but beh, im not a s2 admin)

schila
11-04-2009, 12:01 PM
probably the best hero suggestion i have seen so far, especially like the artwork :D

ToriBio
11-04-2009, 02:26 PM
i would really want to s2 games implement this hero in game, i can see so many builds for this hero i love him.

Addiction
11-04-2009, 04:06 PM
Interesting. I like it, especially when I lol'd at the drawings.

MrBeautiful
11-04-2009, 05:22 PM
I just think the heroes in hon in gerneral are stronger then those in dota (a trend wich i donīt realy approve they should have stayed with the originals imo). Now putting Kunkka in this game while giving him a serious nerf( the aoe from tidebringer was an essential part of his aoe and lane presence) he will end up being mediocre compared to the heroes in hon. Omnis tidebringer, as far as i know, has lower range and damage but a slow to balance this. Since kunkka doesnīt need the slow why not just give him his badass winsword at full strength, that would make 2 skills that are indeed similar but serve different purposes overall.

Virsath
11-04-2009, 05:38 PM
The artwork alone is awesome, but the hero's abilities are also pretty damn cool.

Kalevra2k9
11-04-2009, 05:48 PM
I just think the heroes in hon in gerneral are stronger then those in dota (a trend wich i donīt realy approve they should have stayed with the originals imo). Now putting Kunkka in this game while giving him a serious nerf( the aoe from tidebringer was an essential part of his aoe and lane presence) he will end up being mediocre compared to the heroes in hon. Omnis tidebringer, as far as i know, has lower range and damage but a slow to balance this. Since kunkka doesnīt need the slow why not just give him his badass winsword at full strength, that would make 2 skills that are indeed similar but serve different purposes overall.


ive thinked that since the start of hon, i piked jereziah (paladins are always cool) and i see tidebringer instead of his slow skill, my fist impresion was WTFFFF and haves slow... IMBA
also ive thinked the same thing about maliken, his first skill its like puk, but faster, more damage, haves slow debuff and you can teleport a str carry intead of a int hero, the only nerf is that haves lower range, but maliken has lower manacost... and if we speak of the second skill... ok i have passive fire arrow of bone fletcher and also i can regenerate hp for -% damage... and this fire arrow damage applies to critical...
dunno... seems like anyone its thinking in the ballance here, and most of the players seems to be ok with it..

and i see some hero in the popular suggestions that is too a port of a hero from dota, and haves ALL his skills powered.. ALL OF THE SKILLS, and all the people seems to be ok with it, all loves the imba things... well... just sayng

totally off topic but i wanna say it

MrBeautiful
11-04-2009, 05:59 PM
word 100%
just imagine puppet master and maliken in dota people would go crazy.

Kalevra2k9
11-04-2009, 06:12 PM
word 100%
just imagine puppet master and maliken in dota people would go crazy.

thats are my two bans in banning draft all the time

Avunaos
11-05-2009, 03:24 AM
its awsome!

they only opinion i have is that instead of making him a half-kotf half-magmus... his model should be some earth golem or smth like that (not like pebbles, pebbles is a rock)

but dont take it to seriously, its only an opinion^^

Kalevra2k9
11-06-2009, 07:30 PM
yeah thats sounds cool, doit in your next suggestion :D

WiseZerG
11-06-2009, 07:34 PM
Great effort, would love to play this hero.

Villin
11-07-2009, 10:46 AM
Great effort, would love to play this hero. Love the concepts for the model and the lava hole animation ;)

Toxic_tm
11-08-2009, 05:38 AM
Awesome conspect.. the magma/claws stuff is extremely good and dunno why u say this is semi port.. when the skills are 100% the same x) Gr8 job..

PjeYyY
11-08-2009, 07:58 AM
Kunkka is one of the newest heroes in DotA that you actually can play for like 10000 games and still enjoy him =)

Hope S2 takes in this excelent work and do something wiht it!

IM ON A BOAT

MeKrayzie
11-08-2009, 08:43 PM
This...

Kalevra2k9
11-10-2009, 02:44 PM
up :)

Gr3Y
11-10-2009, 05:18 PM
Love the artwork and idea!

MEGATRON
11-10-2009, 09:30 PM
I love the concept of the hero and I love your artwork. One question, for the ult would they just be chased by a BEAM coming out of the creatures mouth, or are they being chased by a completely separate unit? My only suggestion would be it would be cooler to see the beast running over them :P Also, you should change it to "Progenitus, The Soul of Nature has Returned"

MEGATRON
11-10-2009, 10:59 PM
Also, I think he would look alot cooler if you gave him one huge cycloptic eye in the center of his face! It would look badass! -----> (O)

thryll
11-10-2009, 11:09 PM
I believe the 3rd skill should stack twice or 3 times. Any more than that could cause huge balance issues. Probably only 2 charges. This would increase his burst a bit and survivability.

Pejaczozord
11-11-2009, 08:30 AM
How much time ulti takes to reach the objective. I mean from A(distance 1000 in your screen) to B(950) ? Btw I don't get 3rd skill when some hero hit you, you lose a dmg bonus too ?

AnimeSteez69
11-11-2009, 08:44 AM
Isn't it a waste to base your entire hero's visuals on copyrighted concept art?

volcan33
11-11-2009, 07:08 PM
Pretty nice hero....
Kunkka is my favorite hero in dota....

but i voted no, i didnt like his model, sry x.x

If there would be a kunkka rmk on hon, i whish it was just like dota model...
and instead of his "pirate" model, i would rater a airship commander model, or a pirate skeleton model.

For airhsip commander, skills should be based on wind element, instead of water, from original kunkka.

LotharsHedge
11-11-2009, 11:27 PM
So changing the third skill? you should

Magaa
11-12-2009, 05:29 AM
all i have to say is awesome ! hope this gets into HoN ;) one thing tho - the 3rd skill could be exactly the same as kunkkas from dota..
just my 5 cents

Kalevra2k9
11-12-2009, 10:37 AM
I believe the 3rd skill should stack twice or 3 times. Any more than that could cause huge balance issues. Probably only 2 charges. This would increase his burst a bit and survivability.

The skill has been Remaked, now is more like Real kunkka


How much time ulti takes to reach the objective. I mean from A(distance 1000 in your screen) to B(950) ? Btw I don't get 3rd skill when some hero hit you, you lose a dmg bonus too ?

The ultimate reach his objective in 4 seconds, when u cast the ultimate, 1000 range Behind your hero appears this force of nature, this is entirely visual, this invulnerable unit channels this ball of energy for 3 seconds, in this exactly 3 seconds he releases the lightning and travels the 1950 range in 1 second.

now the 3er skill has ben reworked. check it out


Isn't it a waste to base your entire hero's visuals on copyrighted concept art?

when i start to draw something in my mind i cant stop, thats why i made so many artwork, in my next work im going to do all the artwork myself.


all i have to say is awesome ! hope this gets into HoN ;) one thing tho - the 3rd skill could be exactly the same as kunkkas from dota..
just my 5 cents

Worked on that, the bad thing is, it cant be equal becose Jereziah haves it now (????????????), but i made all my efford to design a decent port of tidebringer, check it out.


Love the artwork and idea!

Thanks, i appreciate that


Also, I think he would look alot cooler if you gave him one huge cycloptic eye in the center of his face! It would look badass! -----> (O)

don't make me draw all over again plz ahahah :D



So changing the third skill? you should

Check the rmk

Pejaczozord
11-12-2009, 01:44 PM
again I don't understand 1 thing. I give example, If I have 3 charges(let it be 15 dmg skill lvl 1) and my base dmg is 63 so it is 78 in next attack and then go back to 0 charges? or I will have bonus dmg till I reach 5 charges and get splash dmg ? If u don't understand what I mind I will try to make it in paint or smth :D

Dukamok
11-12-2009, 02:28 PM
Really cool idea, and a great port of nearly all Kunkka's abilities with a TOTALLY different theme whoa O_O

+1

Kalevra2k9
11-12-2009, 04:18 PM
again I don't understand 1 thing. I give example, If I have 3 charges(let it be 15 dmg skill lvl 1) and my base dmg is 63 so it is 78 in next attack and then go back to 0 charges? or I will have bonus dmg till I reach 5 charges and get splash dmg ? If u don't understand what I mind I will try to make it in pain or smth :D

no, you remain with the charges until u have 5 and attack, then the splash activates and your charges goes to 0

Everrain
11-13-2009, 04:51 AM
IMpUrO, I like your hero suggestion, and when i voted in poll "What STR hero you want to be added" I voted Admiral and said, that port-idea can be founded in your thread. Really GJ.

skyFire
11-13-2009, 06:50 AM
GIEF !!! Third skill is kinda.. meh.. but overall gj . Awesome pics ^^

`PiE
11-13-2009, 08:51 AM
this must be made !!! :)

freshu
11-13-2009, 11:55 AM
agree =D

Lolyness
11-13-2009, 12:17 PM
The new third skill is kickass, I like it even more than tidebringer.

Too bad this great idea, as many other great ideas, will die in the forums =P

u know what i mean

Kpaxlol
11-15-2009, 07:09 PM
Great , OP , simply a great idea . Thumbs up for this port.


p.s. bump

sneakysob
11-15-2009, 08:00 PM
I'd prefer the real Kunkka.

But you have some very good ideas here.

D1ewitz
11-16-2009, 11:19 AM
Kunkka RLZ!!

ImpBloody
11-17-2009, 11:50 AM
Simply amazing, overall, amazing concept, always enjoyed kunkka, and wish to see him in hon.

T-UP

Beiz
11-18-2009, 11:39 AM
Hmm, ok, basically, it's a daemonic being born from dry twigs, moss, leaves and grass. but wait, his lower arms are covered with molten lava, known to purge all existence.

SENSE MAKES PERFECT!

In other words, he is a living paradox? Well, you really know how to grab my attention, I just looove paradoxes!



Magma Eruption, is it a 1500 range 2 second disability that deals 300 damage and has a 4 second slow on a 12 second cooldown? is it just me, or does it sound rather impossible to actually escape the Progenitus? well, since it requires aim, I guess it means "it's impossible to escape someone with skills". but still, a bit... too strong? since you don't clarify if it can be obstructed. if it can be obstructed however, I'm all for it!

Earth Hole is actually very innovative and nice, it's like a long range version of puppet's hold, except more brutal but less overpowered. kudos I say, kudos!

Embrace the Nature sounds like a weaker version of Whiplash (from puppet master), but more easily applied, and as thus, more effecient. I like it. It also limits the mind of the user, so that he is more likely to charge up before attacking, which balance things out nicely. Brainwash the players ftw!

Force of Nature, yes, more brute force of massive destruction, no complaint, this is a legitimate ability all around. Nice. good job!




All in all, I vote yes!

Kalevra2k9
11-18-2009, 02:01 PM
the first skills "stuns" for 2 seconds, not 4, the units affected by this skill haves 2 sec % slow, but its bassicaly kunkka torrent but with diffrent skin and theme

Ruza
11-18-2009, 06:53 PM
T up man, great work on the port.
However, one concern...
The ult, when he's "channeling" the ball in his mouth, is he actually channeling?
i.e. is he himself disabled for 3 seconds?

If so then ew!
Ghost ship was way better! I like the way you reworked tidebringer though since Jere already has it. It was def a unique and cool fix.


P.s.
I still think a pirate is cooler, and would prefer if they just Named him kunkka, or CoCo or whatever and brought him over. Same exact model and all :p This silly moss/magma monster will not do! Good job on the artwork though.

Edit: Misread, he casts an Ezalor like illusion right when casting his ult?
If so I guess that's acceptable. My bad.

Kalevra2k9
11-19-2009, 05:01 AM
yeah, the avatar of nature is just a visual effect, you cant target it or do anything against him

Slithice
11-19-2009, 12:55 PM
that is one sick picture, nice hero too.

eltra
11-19-2009, 01:26 PM
kunkka needs to be in hon.

deadpunk
11-19-2009, 03:51 PM
yup!

DeathneX
11-20-2009, 04:20 PM
wow. just awesome. best artwork ive ever seen :):)

VOTED YES! ;D

SanoCL
11-20-2009, 09:03 PM
Chilean support!, Great artwork and gameplaying

Flayer1
11-21-2009, 12:33 AM
no bekosing u sux

ThePope
11-21-2009, 12:13 PM
Nice ideas, and in a minor nitpick...is he somehow incapable of saying 'punishment'?

Valfor
11-24-2009, 09:25 AM
Nice hero, nice artwork nice skills

Nothing more to say

Support from Chile

Rommi
11-24-2009, 03:42 PM
Yes, but we already have magmus, whats tghe point having another magma hero =D?
Maybe instead of magma sth else ? even though it looks awesome XD

OguR93
11-25-2009, 03:58 PM
Nice artwork, and nice hero ;] I wanna to see it in hon.

MeKrayzie
11-28-2009, 01:24 AM
Heroes like this one are much better than eng and FA..

girls
11-30-2009, 04:44 PM
After just playing a DotA game with Kunkka, it made me remember why I missed him so much. Decided to do a search, and I really like what you have done with him in this port.

TopolinoDJ
12-09-2009, 06:40 AM
very nice model!!! i like it a lot!!

gratz

Tixex
12-09-2009, 11:29 AM
automatic fail for basing off a magic: the gathering card
http://i47.tinypic.com/vzg5ue.jpg

kwazyklam
12-09-2009, 05:14 PM
Hahah Love the artwork, kunkk is one of my favourite dota heroes :)

freshu
12-20-2009, 02:36 PM
Pls s2 make this hero alive <3

PoopyDesires
12-20-2009, 02:39 PM
automatic fail for basing off a magic: the gathering card
http://i47.tinypic.com/vzg5ue.jpg

Progeny - The offspring of plant or flora.

Troll elsewhere.

PiXeL_NiNja
12-21-2009, 03:21 AM
port Kunkka but since jera has his 3rd skill replace it with sumthing else?

suggestions?

TopolinoDJ
12-21-2009, 06:49 AM
very nice hero...i loved kunkka gameplay...so i vote YES!

Ginabas
12-21-2009, 08:03 AM
Really impressive! The skills really fit the hero's appearance and the artwork is awesome :D Would love to see this Kunkka port!

Tryptophan
12-21-2009, 09:48 AM
Love it. The rework of his Tidebringer and Ghostship. Everything. I like it. Thumbs up!

P.S - Nice pics

Vanarchy
12-21-2009, 03:46 PM
This is cool. I won't comment all skills because this is really cool. Personally I have only one complaint, about passive: there are 3 similar abilities in the game already: on Kraken (most similar one), on Jeraziah and on Puppet Master. Plus, lots of heroes get the Runed Axe. Would be really cool to see some diffirent skill in this slot, not splash-on-attack one.
And still, absolute T-up, especially for the outstanding artwork.

masschickens
12-21-2009, 04:39 PM
first off jere has kunkka's swing from dota and deadwood has a delayed hold that reduces armor which is very simmilar to torrent. so your first move is already basicly a copy from deadwood. also your second skill is a full aoe which would be very imba and op in hon. if your hero has a decent amount of damage he can basicly gg all the opposing teams heros with that one move. just imagine using that if you hit your ult. your ult also grants 30% ms which is rediculous

sQuibba
12-21-2009, 05:49 PM
did you do this art yourself?

It is fantastic TU

CheshireCat
12-21-2009, 06:18 PM
Wow, seeing a thought trough and well made concept just warms your heart.



Incredible, just incredible artwork.
Kunkka is one of the most needed ports!
Awesome concept, exceptionally kick-ass


What can I say? T-ups! :D

Philipz
12-22-2009, 08:17 AM
very nice artwork

Merc117
12-22-2009, 08:51 AM
I like the art and the concept. This is very close to being 1:1 maybe change up the skills a bit, other than that IT IS AWESOME

CheshireCat
12-22-2009, 10:56 AM
port Kunkka but since jera has his 3rd skill replace it with sumthing else?

suggestions?

Just remove the skill from Jera, he just gets banned anyways :p

CremeFresh
12-22-2009, 12:19 PM
please incorporate him!!!! i need a hero like kunkka in HoN =)

HellBrnger
12-23-2009, 09:49 AM
I loved but looks :magm: + :keep: pretty and the skills as good

:cool: ahhh in the game plz

Invisibo
12-23-2009, 09:55 AM
And here I was expecting a giant hydra :(.

12-23-2009, 04:10 PM
I really liked the hero but this is from Anima MMORPG Artwork, isnt ilegal ?

Xandlinger
12-24-2009, 01:12 AM
[Did not read all the pages.]

I love your idea (Never played DotA)!

I see that the third skill seems to work like Puppet Master's third ability as well, with a few difference.

The ultimate is very unique (From a HoN only perspective) and would be incredibly useful to many teams.

I hope I get to see this hero in-game some day :)

bax
12-24-2009, 08:50 PM
I would like to see the Earth Hole ability sort of swallow the hero then spit them out

thomasdh
12-24-2009, 11:06 PM
awsome idea, support in every way!!

Captain
12-25-2009, 09:23 AM
The concept is just amazing great job my friend!

CheshireCat
12-27-2009, 06:44 PM
Bump for progenitus :smile:

HellBrnger
12-27-2009, 08:25 PM
Aprove plzzzz

imposteroak
12-27-2009, 08:38 PM
very well thought out, +1

12-31-2009, 01:42 PM
Here its an idea for concept art change, this concept cant be used because its from ANIMA and have legal issues, this one i propose its near this one you gave and its already done by S2, so its easier to implement.

http://www.bruceglidewell.com/images/malphas.jpg










Very near of what do you want, isnt it?

Smien
12-31-2009, 01:48 PM
Awesome concept and hero port, would really love to see this in hon!

Fluffeh
12-31-2009, 02:17 PM
Do want.

Sizzi
01-25-2010, 11:12 AM
Probably, if you add the pirate hat and the moustache of original dota-admiral, the anima-guys wouldn't notice any likeness and lots of admiral fans will be thankful to you!

Seektruth
01-25-2010, 11:40 AM
Man that is awesome, I never played Dota, but the concept is freaking superb man. I can see S2 trying this out. Definately would win out of all the Suggested Heroes IMO :)

yyr_
01-25-2010, 05:06 PM
Great hero to port in. Nice adaption to HoN. Well done.

Also, epic pictures are epic.

Rily
01-29-2010, 06:57 PM
Great change, i never got what a pirate was doing in Dota, but i can totally see this guy owning Good work

slocerberus
01-30-2010, 06:08 AM
This would be fun hero to play;) Put him in

CrazyBabble
01-30-2010, 03:03 PM
i love kunkka. Also love the altenative for his aoe splash damage

SLASHER`
01-30-2010, 04:58 PM
Maybe when he gets really heated up he can light himself on fire causing magic damage to himself and others. He just looks so flammable!!!!

HaseoThePKK
02-10-2010, 11:14 AM
Kunkka would be awesome in hon, he is also one of the top wanted str ports so lets hope S2 looks at these popular suggestions and considers implementing some of them.

Jololo1
02-10-2010, 11:17 AM
good idea

madmanz
02-10-2010, 12:03 PM
LMAO the artworks made my day 100% support on this idea


skills are just perfect!

alexandre
02-10-2010, 02:06 PM
great concept art

L1feless
03-11-2010, 08:27 PM
Kunkka in HoN = Balance T-up!

ZeroPlus
03-12-2010, 01:07 PM
nice idae