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View Full Version : Lessons Learned - How to L2P



nublard
10-30-2009, 12:06 PM
I started playing HON about 2-3 weeks ago, with no significant DOTA experience. This "guide" is about the general strategy I developed to become a better player. Unlike many tactical guides, this guide is designed to provide a strategy for improving your play in an efficient manner, over as few games as possible.

Its about getting the training wheels off.

Without further ado:

1. Don't Play EM
EM is a terrible place to learn how to play HON. If you want to be a decent player, you have to understand the strengths of various heroes / hero roles. EM skews these strengths by marginalizing early game heroes and emphasizing carries. A successful team makeup in EM will be different from a successful makeup in a normal game. Making the transition from EM to non-EM requires you to unlearn perceptions about hero strength and balance. Futhermore, EM games tend to have worse players, who you can learn less from.

2. Learning Different Hero Roles
Learning how to play HON requires you to understand the different roles that heroes play. The individual player statistic that correlates most with win % is Assists, implying that teamwork is the largest factor in winning games. I'd suggest you approach the game with an organized strategy to learn each role in a stepwise manner. For a given role, pick one hero and play that hero until you have a decent idea of what that role contributes to the team, what its weaknesses are, and how to counter it (how do other players counter you?). Pick a hero that is relatively easy to use for each role. A few suggestions based on what worked for me.

Hammerstorm (Support/Semi Carry) - Pretty easy to play, semi carry with good team utility. Success with hammerstorm requires teamwork. One aoe disabling nuke, with a passive to help farm and an ult that requires nothing but right click. Late game buff easy to use.

Demented Shaman (Support) - Good stat progression, great attack animation, strong farming capability, good team utility. You can also learn how to babysit a carry.

Thunder Bringer (Nuker, Lane control) - Easy to use nukes, good mana pool. Relatively straightforward - long range with no escape mechanism forces you to learn how to position correctly, as well as how to harass properly.

Tempest (Initiator / Jungler) - Tempest is top tier in team fights, as well as being an effective jungler. You get to practice two skills at once, while being in a relatively easy environment for farming the all-important portal key. Its far easier for a newbie to do this rather than play Magmus/Behemoth in a lane.

Madman (Carry) - Out of all of my choices to learn roles, this was the hardest. Madman is actually quite difficult to play, but forces the user to to learn skills such as disabling and last hitting to be successful. An easier choice would be Puppet Master solo mid, but I found that I learned more from playing Madman than Puppet Master.

3. Learn to Crow Bottle
It is a powerful tactic for many heroes. It requires you to control a whopping two units. It may take a game or two, but if you are solo mid and can crow bottle well, its easy to devastate opponents in the 1500-1700 range.

4. Play in High Level Games
The goal is to get better as quickly as possible. Winning isn't as important as learning. Better players will penalize you more for making bad decisions. You can do all sorts of newbie stuff in low PSR games and still win, instilling a poor understanding of the game and bad habits.
Just one example: Don't go past the river unless you know where the enemy heroes are or are pushing with teammates. In noob games, you can push past river without too much concern.
Also, remember that if your team has a low win %, you will lose less PSR while getting a chance to play with/against experience players.


Hope it helps. Remember that winning isn't as important as learning.

Workdawg
10-30-2009, 12:42 PM
I'm about 95% sure that courier's can't use the bottle anymore. It was changed in an oldish patch.

TreeHorse
10-30-2009, 12:43 PM
Thanks for writing this!! It is good to have the perspective & tips/tricks of a successfully converted rookie.

Do you remember anything about learning map awareness? That is one of the most important elements of pub play since you can't count on teammates to ward or communicate missing enemies.


I'm about 95% sure that courier's can't use the bottle anymore. It was changed in an oldish patch.

Correct but I believe he meant using the courier to take your bottle to the fountain.

GoldenF2P
10-30-2009, 12:51 PM
You should prolly not worry too much about the 200 gold spent on getting a chicken in the beginning either. I see too many people go for a bottle right outta the gates, when they could have their chicken deliver them a bottle and have some beginning game stats within the 5-10 min mark.

If I'm not being clear enough, don't blow all your gold on a bottle in the beginning. Buy a chicken and some stats/regen and have your chicken deliver you a bottle when you farm up 600 gold.

nublard
11-01-2009, 11:26 AM
As for map awareness, there's no way to learn but keeping an eye on the minimap.

Secondly, you can avoid getting ganked (not quite the same as map awareness) by following a few basic rules such as not going past river unless you're pushing with teammates or know where all of your opponents are.

As for bottle crow, You take 3 chugs of bottle, pass it onto your crow (use boost or courier shield so you don't have to fall back), send crow back to fountain, and bring crow back to you. I'd recommend using Shift-Queuing and clicking on points on the minimap.

And lastly, you want to buy a monkey courier and stat items just as mrgay suggested. Bring your first bottle with a monkey, then upgrade it to flying courier to ferry items back and forth. Ideally, you never have to go back to base, maximizing CK and XP.

Heridshire
11-01-2009, 07:58 PM
Yeah, this thread is real good. Thank you, nublard. I'll let further discussions develop and then try to take some measure to promote its visibility.

sam_jackson
11-02-2009, 02:36 AM
Courier For Mid is important. Lots of people miss out on levels by having to leave lane early.