Netukka
10-29-2009, 02:27 PM
Eternal Void
Base Information
Stats:
Strength: 23 +2.3
Agility: 17 +1.8
Intelligence: 25 +2.7 <- Main Attribute
Base stat sum: 65
Stat Growth sum: +6.8
Note: Both the base and sum are high, and they can of course be toned down. Numbers are easy to change.
Range: 128 (Melee)
Movement Speed: 300
Damage: 49-53
Armor: 3.1
General Info
Inspired (slightly) by one of my favourite heroes from DotA, Dark Seer, who was able to offer great support skills while still being able to survive as an int melee hero. Eternal Void is meant to be played as either an carry (Greatly benefitting from using Harkon's Blade) or as a support (Basically skipping his Melee prowess for going support).
Story
Sensing disturbance in Newerth's space-time continuum, Eternal Void immediately started seeking out the source of the matter. Sensing the presence of Andromeda, Eternal Void knew the reason for the disturbance and after finding out that she was serving the legion, he joined the Hellbournes ranks, knowing there was no other choise.
Phase Punch
http://i.thottbot.com/ic/32/ability_golemthunderclap.jpg
Eternal Void infuses his punches, causing his target to fade out of existence with each strike. After several hits, the target phases out of real world momentarily.
[1] Slows movement speed by 5% per hit, Phased for 2 seconds
[2] Slows movement speed by 6% per hit, Phased for 2,5 seconds
[3] Slows movement speed by 7% per hit, Phased for 3 seconds
[4] Slows movement speed by 8% per hit, Phased for 3,5 seconds
Type: Melee Attack Modifier
Mana Cost: 15
Cooldown: 0
Stacks: 4 times, Phased activates on 5th strike
Duration on "Phasing out" (Slow debuff): 6 seconds, refreshes with hits.
Phased effect:
-50% Movement Speed
Melee Invulnerability
Disarmed
+50% Spell Damage Taken
Notes: A twist on Pugnas Decrepify, instead of being applied instantly, its a result of allowing Eternal Void to stick on you for too long.
Synergy: Phased synchs with pretty much any spell attack and the small snare provides easy access to a good hit with Black Hole Explosion.
Balance: Doesnt apply instantly, but still provides a very powerful debuff to the enemy.
______________________________
Black Hole Explosion
http://i.thottbot.com/ic/32/spell_shadow_shadowfury.jpg
Opening a smill rift in space, Eternal Void creates a small explosion in a target area, causing spell damage to his enemies. The closer the black hole is casted to Eternal Void, the more damage it will deal.
[1] 25-100 damage
[2] 50-200 damage
[3] 75-300 damage
[4] 100-400 damage
Type: Targeted ground
Mana Cost: 110/130/150/170
Cooldown: 10 seconds
Range: 800
Radius: 200
Notes: Damage goes like this based on cast range:
0-200 range -> 100/200/300/400 damage
200-400 range -> 75/150/225/300 damage
400-600 range -> 50/100/150/200 damage
600-800 range -> 25/50/75/100 damage
Obviously favours being casted in melee, but can still be used as an expensive nuke at long range if its truly needed.
Synergy: The Phased effect allows this to deal great damage, especially if you are in the targets melee range.
Balance: Harsh mana cost, loses effectiviness when used at longer range, scary in melee with Phased.
______________________________
Surge of Darkness
http://i.thottbot.com/ic/32/spell_shadow_shadowpower.jpg
Eternal Void fills a target with the power of darkness, greatly increasing its movement cababilities. Grants maximum move speed for the duration.
[1] 2.5 seconds
[2] 4 seconds
[3] 5.5 seconds
[4] 7 seconds
Target: Friendly targets
Mana Cost: 50/70/90/110
Cooldown: 15/13/11/9 seconds
Range: 600
Surge of Darkness effect:
+10000% Move Speed
Notes: Surge from Dark Seer. Not much to say about it, a great skill.
Synergy: Allows great chasing capabilities if you decide to go the carry route, allowing you to hit your target with Phase Punch. Or just help pretty much any hero ingame if casted on others.
Balance: Obviously a strong skill, but needs mana pool/regen if you want to spam it with all the other skills.
______________________________
Void Shift (Phase Out with Staff of the Master)
http://i.thottbot.com/ic/32/inv_enchant_voidsphere.jpg
Eternal Void causes a fracture in space-time continuum around himself, causing all targets excluding himself to be Phased out immediately.
[1] 4 seconds
[2] 5 seconds
[3] 6 seconds
[3+] 7 seconds
Type: PBAoE, magic
Target: Friendly/Enemy non-mechanical targets, excludes self.
Mana Cost: 200/300/400 (400)
Cooldown: 120/100/80 (60)
Radius: 350 (450)
Notes: Phased has the same properties as what Phase Punch causes.
Synergy: Your team support skill that can be used both defensively and offensively, both wrong and right. Use it with Hellbringers Life Void and have Behemoth blink in for ultimate massacre, or use it just before the enemy Tempest blinks in and proceeds to massacre your entire team with ease.
Balance: Extremely powerful skill when used correctly, but does not go through magic immunity.
______________________________
If you were paying attention earlier, notice how I mention the deemed useless Harkon's Blade as a great item. But just why would it be a good item for Eternal Void?
- He benefits from the effect extremely, allowing to hit his target even while affected while Phased. The combined damage boost from Harkon's Blade effect and Phased causes for some extreme magic damage to be dealt.
- He has the strength to support using it without getting totally annihilated while buying it.
- He can benefit from the regen and manapool Harkon's provides.
- He doesn't have to keep it on all the time to be effective, you should be using Phase Punch first to apply Phased, then activate Harkon's to seriously melt your opponents face.
Other possible items while carrying/fun are for example Elder Parasite (Faster applying of Phase Punch, he needs the AS), Codex (Biggest Codex burst ever?) and the obvious Hellflower, Shrunken Head etc.
And while the carry route is certainly strong, he can still be played as a support hero, throwing Surge of Darkness on your teams true carry and be the one button game breaker with Portal Key, Staff of the Master and Phase Out.
Questions? Ideas? Cries of overpowerness? General flaming or praise? Feel free to post and VOTE!
Edit v1: Added story part. Somehow forgot it.
Base Information
Stats:
Strength: 23 +2.3
Agility: 17 +1.8
Intelligence: 25 +2.7 <- Main Attribute
Base stat sum: 65
Stat Growth sum: +6.8
Note: Both the base and sum are high, and they can of course be toned down. Numbers are easy to change.
Range: 128 (Melee)
Movement Speed: 300
Damage: 49-53
Armor: 3.1
General Info
Inspired (slightly) by one of my favourite heroes from DotA, Dark Seer, who was able to offer great support skills while still being able to survive as an int melee hero. Eternal Void is meant to be played as either an carry (Greatly benefitting from using Harkon's Blade) or as a support (Basically skipping his Melee prowess for going support).
Story
Sensing disturbance in Newerth's space-time continuum, Eternal Void immediately started seeking out the source of the matter. Sensing the presence of Andromeda, Eternal Void knew the reason for the disturbance and after finding out that she was serving the legion, he joined the Hellbournes ranks, knowing there was no other choise.
Phase Punch
http://i.thottbot.com/ic/32/ability_golemthunderclap.jpg
Eternal Void infuses his punches, causing his target to fade out of existence with each strike. After several hits, the target phases out of real world momentarily.
[1] Slows movement speed by 5% per hit, Phased for 2 seconds
[2] Slows movement speed by 6% per hit, Phased for 2,5 seconds
[3] Slows movement speed by 7% per hit, Phased for 3 seconds
[4] Slows movement speed by 8% per hit, Phased for 3,5 seconds
Type: Melee Attack Modifier
Mana Cost: 15
Cooldown: 0
Stacks: 4 times, Phased activates on 5th strike
Duration on "Phasing out" (Slow debuff): 6 seconds, refreshes with hits.
Phased effect:
-50% Movement Speed
Melee Invulnerability
Disarmed
+50% Spell Damage Taken
Notes: A twist on Pugnas Decrepify, instead of being applied instantly, its a result of allowing Eternal Void to stick on you for too long.
Synergy: Phased synchs with pretty much any spell attack and the small snare provides easy access to a good hit with Black Hole Explosion.
Balance: Doesnt apply instantly, but still provides a very powerful debuff to the enemy.
______________________________
Black Hole Explosion
http://i.thottbot.com/ic/32/spell_shadow_shadowfury.jpg
Opening a smill rift in space, Eternal Void creates a small explosion in a target area, causing spell damage to his enemies. The closer the black hole is casted to Eternal Void, the more damage it will deal.
[1] 25-100 damage
[2] 50-200 damage
[3] 75-300 damage
[4] 100-400 damage
Type: Targeted ground
Mana Cost: 110/130/150/170
Cooldown: 10 seconds
Range: 800
Radius: 200
Notes: Damage goes like this based on cast range:
0-200 range -> 100/200/300/400 damage
200-400 range -> 75/150/225/300 damage
400-600 range -> 50/100/150/200 damage
600-800 range -> 25/50/75/100 damage
Obviously favours being casted in melee, but can still be used as an expensive nuke at long range if its truly needed.
Synergy: The Phased effect allows this to deal great damage, especially if you are in the targets melee range.
Balance: Harsh mana cost, loses effectiviness when used at longer range, scary in melee with Phased.
______________________________
Surge of Darkness
http://i.thottbot.com/ic/32/spell_shadow_shadowpower.jpg
Eternal Void fills a target with the power of darkness, greatly increasing its movement cababilities. Grants maximum move speed for the duration.
[1] 2.5 seconds
[2] 4 seconds
[3] 5.5 seconds
[4] 7 seconds
Target: Friendly targets
Mana Cost: 50/70/90/110
Cooldown: 15/13/11/9 seconds
Range: 600
Surge of Darkness effect:
+10000% Move Speed
Notes: Surge from Dark Seer. Not much to say about it, a great skill.
Synergy: Allows great chasing capabilities if you decide to go the carry route, allowing you to hit your target with Phase Punch. Or just help pretty much any hero ingame if casted on others.
Balance: Obviously a strong skill, but needs mana pool/regen if you want to spam it with all the other skills.
______________________________
Void Shift (Phase Out with Staff of the Master)
http://i.thottbot.com/ic/32/inv_enchant_voidsphere.jpg
Eternal Void causes a fracture in space-time continuum around himself, causing all targets excluding himself to be Phased out immediately.
[1] 4 seconds
[2] 5 seconds
[3] 6 seconds
[3+] 7 seconds
Type: PBAoE, magic
Target: Friendly/Enemy non-mechanical targets, excludes self.
Mana Cost: 200/300/400 (400)
Cooldown: 120/100/80 (60)
Radius: 350 (450)
Notes: Phased has the same properties as what Phase Punch causes.
Synergy: Your team support skill that can be used both defensively and offensively, both wrong and right. Use it with Hellbringers Life Void and have Behemoth blink in for ultimate massacre, or use it just before the enemy Tempest blinks in and proceeds to massacre your entire team with ease.
Balance: Extremely powerful skill when used correctly, but does not go through magic immunity.
______________________________
If you were paying attention earlier, notice how I mention the deemed useless Harkon's Blade as a great item. But just why would it be a good item for Eternal Void?
- He benefits from the effect extremely, allowing to hit his target even while affected while Phased. The combined damage boost from Harkon's Blade effect and Phased causes for some extreme magic damage to be dealt.
- He has the strength to support using it without getting totally annihilated while buying it.
- He can benefit from the regen and manapool Harkon's provides.
- He doesn't have to keep it on all the time to be effective, you should be using Phase Punch first to apply Phased, then activate Harkon's to seriously melt your opponents face.
Other possible items while carrying/fun are for example Elder Parasite (Faster applying of Phase Punch, he needs the AS), Codex (Biggest Codex burst ever?) and the obvious Hellflower, Shrunken Head etc.
And while the carry route is certainly strong, he can still be played as a support hero, throwing Surge of Darkness on your teams true carry and be the one button game breaker with Portal Key, Staff of the Master and Phase Out.
Questions? Ideas? Cries of overpowerness? General flaming or praise? Feel free to post and VOTE!
Edit v1: Added story part. Somehow forgot it.