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Nome
07-21-2009, 04:27 PM
Welcome! This is a unique hero that uses uncontrollable summons as nuke damage. Check it out, and leave a comment!

Eurus


http://i29.tinypic.com/2dlm008.jpg

Speed: 295
Range: 350
Affiliation: Hellbourne
Primary Stat: Intelligence

Theme
Zephyr (http://en.wikipedia.org/wiki/Anemoi#West_wind_.28Zephyrus.29) is the west wind, and Eurus (http://en.wikipedia.org/wiki/Anemoi#East_wind_.28Eurus.29) is the east wind. Unlike Zephyr, who engages in direct physical conflict, Eurus prefers to use his summons instead, relying on trickery and summon damage to battle.


Story
Coming soon!

Skill Overview
http://img329.imageshack.us/img329/3370/22343588rc9.jpghttp://i31.tinypic.com/2ise8o1.jpghttp://img100.imageshack.us/img100/3295/14682979sl9.jpghttp://img204.imageshack.us/img204/176/96880716xe1.jpg
Eurus is able to chain his skills together in order to deal maximum damage. When you locate an enemy, use Birds of Prey to slow him. Then place a Void of Erebus to suck him in and slow him even more. Now quickly activate Shroud--this will give you immolation damage. Finally, use Elysian Flight and leap over him as many times as you can--this will create a ton of birds. Now, when the Void of Erebus blows, it will suck in all the birds you've made and do a ton of damage!

Visual and Sound Design
Eurus is a bony, lanky crow with red eyes. He hobbles awkwardly as he walks, and at no point is he graceful. He should not look like someone who is skilled in hand to hand combat, but rather, someone who'd get steamrolled. His attacks and spell casts should be infused with crowy sounds like shrill caws.

Role
Eurus is a summoning nuker. This means that to deal damage, he relies on uncontrollable summons we'll call "birds," which will be more heavily detailed later. Three of his skills generate birds, while one destroys them, dealing damage based on how many birds you destroy. While he is somewhat weak to AoE nukers on a spell-by-spell basis due to the birds being vulnerable to AoE damage, when all of his skills are used in unison they make him a formidable opponent capable of dishing out incredible damage at incredible speed.

Stats
Eurus is an INT-primary low-range nuker. His range is identical to the Thunderbringer's, and while the Thunderbringer has a pretty decent amount of HP, Eurus isn't so lucky. Instead, he is able to abuse his relatively low-mana nukes and high base mana to constantly harass his opponents.


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BIRDS
http://warcraft3.judgehype.com/screenshots/frozenthrone/elfesdelanuit/unites/druid-talon/oiseau-image-haut.jpg
This hero uses universal uncontrollable summons we will refer to as birds. They can be a combination of different small models--ravens, hawks, vultures, crows, etc. Three of his skills will summon birds, while one will destroy them.
Birds have the following stats:


HP: 40
Speed: 522
Armor: 0
Magic Armor: 0
Duration: 8
Damage Type: Magic
Damage: 5 DPS

So if there are four birds hounding you, and you don't kill them, they will do a total of 20 DPS to you for a maximum of 8 seconds, which is 160 damage total. Birds do not give gold or XP upon death. Birds sent by a skill such as Birds of Prey or Elysian Flight will follow their targets indefinitely until their 5 second duration runs out or they die. They will never change targets.
Birds are immune to Mock of Brilliance burn, but can be cleaved by players with Runed Axe.

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SKILLS

Void of Erebus
http://img329.imageshack.us/img329/3370/22343588rc9.jpg
Eurus rends into the air a mighty rift from which the vacuum of death beckons his demons back to the underworld before exploding in a surge of black energy.
An AoE nuke that has a mini-blackhole effect, sucking in units for a short period of time in 400 AoE. After 3 seconds of sucking ♥, all nearby birds will be sucked in. The void will then implode and deal damage according to the number of birds caught by the explosion.

Skill Type: Active, Target Ground
Mana Cost: 140
Cooldown: 30
Suck Speed: 100 units per second
Suck Duration: 3
Suck AoE: 400
Bird Suck Range: 800
1. 110 base damage. 11 additional damage per bird.
2. 140 base damage. 14 additional damage per bird.
3. 170 base damage. 17 additional damage per bird.
4. 200 base damage. 20 additional damage per bird.
Balance: The suck is to the center of the AoE, like Tempest's Elemental Void, but in terms of actual movement pulling it's more similar to Puppet Master's Puppeteer's Hold in that it won't disrupt any channeling actions, and the victim can continue to move freely during the pull. This skill will do a lot more damage when there are more birds--Elysian Flight, Birds of Prey, and Shroud will all generate birds.
Visual: A swirling dark that pulls in units. Birds will be pulled in at very fast speeds from much higher range. Upon completion, it will explode in a dark mist.

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Birds of Prey
http://i31.tinypic.com/2ise8o1.jpg
From under Eurus's wing a flock of carnivorous birds emerges in a bolt of shadow, headed directly towards his enemies to pester them in a shower of beak and talon.
A slowing nuke that will also send birds to your target.

Skill Type: Active, Single Target (Enemy)
Mana Cost: 105
Cooldown: 9
Cast Range: 700
Bird Pull Range: 800
Slow Duration: 3
1. 60 damage, -10% MS, and sends 1 bird to the target in addition to nearby birds.
2. 70 damage, -15% MS, and sends 2 birds to the target in addition to nearby birds.
3. 80 damage, -20% MS, and sends 3 birds to the target in addition to nearby birds.
4. 90 damage, -25% MS, and sends 4 birds to the target in addition to nearby birds.
Balance: It's a single-target slowing nuke. Synergies with your other skills. When used at LVL4, it will send 4 birds, in addition to any birds within 800 range to your target. This includes birds created by Elysian Flight as well as birds from your Shroud. This means that if you use it while Shroud is active, it will destroy the Shroud. Redirected birds will start a new death timer and not die after the original 8 seconds.
Visual: Eurus lifts his wing, from whence a series of birds emerge and circle an opponent.

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Shroud
http://img100.imageshack.us/img100/3295/14682979sl9.jpg
Eurus shrouds himself under a circle of birds so thick all light is blackened out. Enemies that approach him will be sliced by the swarm's razor-sharp feathers.
Calls three birds to swarm around you. As long as you have a bird around you, enemies do not have sight of you--there is fog of war over your hero--this includes when you're on low ground, in broad daylight, with no other line-of-sight blockers. In addition, you will deal immolation (any hero that comes close to you is damaged) damage depending on the number of birds left.
Skill Type: Active
Damage Type: Magic
Duration: 5 seconds
Mana Cost: 100/90/80/70
Cooldown: 12

1. 3 birds. 5 DPS per bird remaining.
2. 4 birds. 5 DPS per bird remaining.
3. 5 birds. 5 DPS per bird remaining.
4. 6 birds. 5 DPS per bird remaining.
Balance: It's a destructible immolation skill that also blocks line of sight. Without line of sight, no hero can attack Eurus with a normal attack or targeted skill without first killing the birds. AoE skills, on the other hand, will not only kill the birds, but hit the hero. If you have 6 birds, you will do 30 DPS immolation. If you have 5 birds, you will do 25 DPS, etc. This skill can be used and will remain active during Elysian Flight.
Visual: The enemy will simply see fog where Eurus is. He will however see the birds swirling around the fog.

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Elysian Flight
http://img204.imageshack.us/img204/176/96880716xe1.jpg
In a fit of ash, blood, and feathers, Eurus explodes into a multitude of vultures, ravens, and crows alike, surging forward towards his enemies while releasing his own birds of darkness at the same time.
This skill will your attack. Instead, every movement command you perform during Elysian Flight will cause your hero to leap forward towards that point. Every time you pass over a unit during a leap, you will leave a single bird attacking it. You can pass over a unit multiple times to leave multiple birds.


Skill Type: Active, Target Ground
Damage Type: Magic
Mana Cost: 200
Duration: 3
1. 400 maximum distance and 60 damage per leap. Birds deal 5 DPS. 90 second cooldown.
2. 400 maximum distance and 60 damage per leap. Birds deal 5 DPS. 70 second cooldown.
3. 400 maximum distance and 60 damage per leap. Birds deal 5 DPS. 50 second cooldown.
Balance: It will take approximately 0.5 seconds to do a single leap. You could leap around 4 times factoring in turn speed. The more units you leap over during the span of the skill, the better, as you will create more birds. This skill is intended to be used with Void of Erebus--if you first use Void of Erebus to suck in units, then use Elysian Flight over them, when the Void of Erebus sucks in all the birds you made, it will do a ton of damage.
Visual: Your hero model changes into a black swarm of birds--you don't have a noticeable form in this mode. Every click you make will cause you to rush towards the target point in a flash of darkness.

Monsterlord
07-21-2009, 05:12 PM
I think I like it. Maybe not quite a broodmother port, but thats not the point. He seems to be quite fun, actually. Great synergy, original take on summon usage, and a new idea. Just a couple of points I'd like to ask about, pretty much all of them concerning the birds.

First, is there a limit on them? With the fairly low cd on the nuke, and the sheer number of birds you could bring out of a pair of Voids, they seem like they would pile up very quickly.Doesn't seem like a problem, due to the low damage and oneshot hp, but it might be an issue that needs tested in-game to find out what works.

Second of all, will they give exp or gold? I know that Bristleback could farm Dirges zombies like absolute mad because of his spines being physical, so Armourdon would likely be the same here. Although that may not be a bad thing, seen as some more hero counters would be nice.

Third, how would they behave? Would they circle the Void, attacking whatever comes within a certain AoE? Would they gather on the same target as other birds, or spread out? Do they stay locked onto something until it or they die? Can a maximum be attacking one target at any one time?

Like I said though, I actually really like this idea, and as always, am a big fan of getting new things into this game. I would like to see something along these lines implemented :D

Nome
07-21-2009, 05:20 PM
I think I like it. Maybe not quite a broodmother port, but thats not the point. He seems to be quite fun, actually. Great synergy, original take on summon usage, and a new idea. Just a couple of points I'd like to ask about, pretty much all of them concerning the birds.

First, is there a limit on them? With the fairly low cd on the nuke, and the sheer number of birds you could bring out of a pair of Voids, they seem like they would pile up very quickly.Doesn't seem like a problem, due to the low damage and oneshot hp, but it might be an issue that needs tested in-game to find out what works.

Second of all, will they give exp or gold? I know that Bristleback could farm Dirges zombies like absolute mad because of his spines being physical, so Armourdon would likely be the same here. Although that may not be a bad thing, seen as some more hero counters would be nice.

Third, how would they behave? Would they circle the Void, attacking whatever comes within a certain AoE? Would they gather on the same target as other birds, or spread out? Do they stay locked onto something until it or they die? Can a maximum be attacking one target at any one time?

Like I said though, I actually really like this idea, and as always, am a big fan of getting new things into this game. I would like to see something along these lines implemented :D

Thanks for the comments!
There is no limit on the number of birds, technically, though I should probably give them a maximum duration. 10 seconds, perhaps, once they start chasing you.

They don't give XP or Gold--that would be terrible, since you can't actually control them, and unlike Dirge's zombies, you're going to be using the birds very often.

As far as behavior goes, when they are summoned by the Void... hmm, haven't thought of this >.> I'm going to edit it, actually, and make them only do hero damage. The reason here is because constant damage to creeps would be counterproductive, as it would push the lane out. On the other hand, if enemy heroes took damage under the entire Void according to how many birds were circling around it, that would be an interesting lane control mechanic. The damage would have to be fairly low though. I'll give it an edit.

Once you send the birds onto a target, they will lock on 'til death--either theirs or the target's, after which they will dissipate. You can have as many as you want attacking a single target, which might be imba, so I'm gonna go ahead and add a duration to it.

Monsterlord
07-23-2009, 02:28 AM
Shameless bump for my other favourite suggestion >_>

Nome
07-26-2009, 06:58 PM
wtb more comments ;;
For anyone with Warcraft 3 TFT, a demo map for an earlier version of this hero can be found here:
http://forums.dota-allstars.com/index.php?act=Attach&type=post&id=30912

AnimeSteez69
07-26-2009, 07:05 PM
Good synergy between abilities, nice visual theme, and very original spells. I like this guy quite alot, he would definitively be a challenge for the art team.

ma5
07-26-2009, 07:13 PM
Birds should damage creep, or else this guy makes Zephyr look like complete ****.

Nome
07-26-2009, 07:16 PM
Birds should damage creep, or else this guy makes Zephyr look like complete ****.

Well, that would push TOO hard I think. Permanent webs that also push lane = whoaaaaa.

The thing with Zephyr is that you can always go in for a kill, then move back so you don't push. You can't do that with a skill like this.

Alternatively, maybe it could be toggled or something. Then again, there's nothing stopping creeps from killing the birds, so it'd be pretty hard to get birds to actually build up in the first place. I'll think about it.

Locuzt
08-06-2009, 10:58 PM
Great work as allways Nome, a comment and a question. Is it on purpose that it says +2,+3,+2 in ulti? And could you explain how the passive skill works exactly, the way i read it cant be the correct one...

Nome
08-07-2009, 12:38 AM
Jeez, you read things closely @_@

So, if you last-hit a creep, it will send a 40 damage nuke to the nearest hero.
If you last-hit an enemy hero, it will send a 250 damage nuke to the nearest hero.

Monsterlord
08-07-2009, 01:55 AM
He's baaack :D

Jotaro
08-07-2009, 07:58 AM
Ho boy, I just love your new hero would like so much to play with him =)

Sordak
08-07-2009, 08:02 AM
the synergie is nice, the theme, well i like it too. Maybe not everyone is into this but i quite like him. Of courese he is something different again.

Locuzt
08-10-2009, 06:04 AM
Ok, think i understand the passive better now :) last hitting creeps will be even more important now at the beginning of the game... you think it should work on denies as well?

DonCalypso
08-10-2009, 06:46 AM
i think the return damage ie the third skill is a bit imbalanced... maybe half the damage... just my opinion though hated that skill when it was on mercurial before she got balanced

Monsterlord
08-10-2009, 09:16 AM
There was a skill like that on Spectre? I don't recall anything like that =/

I think the numbers are pretty good tbh. What I want to see now is a poll to try and get it bumped into the top suggestions board :D

Nome
08-10-2009, 02:08 PM
There was a skill like that on Spectre? I don't recall anything like that =/

I think the numbers are pretty good tbh. What I want to see now is a poll to try and get it bumped into the top suggestions board :D

Thanks for the support =P
I will be reworking this hero, however, as it seems that S2 will probably be porting the majority of DotA's unique heroes, and Broodmother is pretty unique.

Monsterlord
08-10-2009, 02:24 PM
Broodmother's boring, and the game has too much invis right now >,>

Hippie
08-10-2009, 02:30 PM
Broodmother's boring, and the game has too much invis right now >,>

Did you... read the hero description? I have to assume no, since your comment makes no sense as far as the actual skill setup goes.

Nome, another brilliant hero. Keep em coming!

Mentality1
08-10-2009, 02:47 PM
Thanks for the support =P
I will be reworking this hero, however, as it seems that S2 will probably be porting the majority of DotA's unique heroes, and Broodmother is pretty unique.
I'd be interested to see what he looks like after reworking, my only advice is scrap the Web part (permanent invisibility, indestructible wards). That's one skill I don't feel needs to be ported. Take this as the ignorant hate speech that it is though.

Blam
08-10-2009, 02:51 PM
Fairly sure I'd love this hero.

Nome
08-10-2009, 02:54 PM
I'd be interested to see what he looks like after reworking, my only advice is scrap the Web part (permanent invisibility, indestructible wards). That's one skill I don't feel needs to be ported. Take this as the ignorant hate speech that it is though.

Yeah, that's the skill I'm reworking.


Did you... read the hero description? I have to assume no, since your comment makes no sense as far as the actual skill setup goes.

Nome, another brilliant hero. Keep em coming!

He was referring to my comment that they're porting Broodmother probably =P

FuzioN
08-10-2009, 04:03 PM
aslong they dont port the imba spiderlings from brood im happy cuz he is toooo goood pushero also being agility/dps made him op in my eyes so great way of change of brood but still port in somewhatway. Loved the Synergy of the hero!

Excalibur
08-10-2009, 04:49 PM
Edited and prefix added. Good luck.

Nome
08-10-2009, 06:04 PM
Yay! Thanks =3

Finally finished updating. Entire hero has been rebalanced and changed dramatically and given a much more active playstyle emphasizing elusiveness and summon-based nuking.

NinjaPants
08-10-2009, 07:29 PM
Sounds pretty cool.
By the description the ult seems like it'll have a sweet graphical effect.

I'm just voting positive on concept though, I didn't really bother looking at the numbers.

Nome
08-10-2009, 11:11 PM
Yeah, that's how people should vote anyway :3

Giraffe
08-11-2009, 12:13 AM
seems amazing

Locuzt
08-11-2009, 07:06 AM
Wow love that ulti, seems like a great get-away skill as well...

EclyptO
08-11-2009, 07:57 AM
This guy, just sounds really fun to play, awesome idea! Got my thumbs up!

Nj3Fate
08-11-2009, 02:39 PM
Loving the concept of this hero, bump FGJ!

Nome
08-11-2009, 06:26 PM
Rebalanced numbers.
Void of Erebus: 6 --> 3; 6 seconds of hot sucking action would be a bit too strong. 3 is a bit more manageable.

However, because that got nerfed, bird duration is now higher so that you can still make enough birds fast enough to do a lot of Void damage.

And because bird duration is higher, their DPS is nerfed.

Monsterlord
08-12-2009, 01:46 AM
I liked him better before the remake =[

Nome
08-12-2009, 01:49 AM
I liked him better before the remake =[

Meh =P
The thing with the original was that when I went through everything, he was a very defensive hero to play.

He depended on strong laning and harassment, but when you got down to it, in a team battle, he didn't have much to offer. He could use Birds of Prey, but the bird would die instantly. And since he required birds to use Elysian Wing, it failed hard.

The new version makes him a lot more dynamic. He's a summoner, but he's also very difficult to target and kill, and is a lot more mobile =P

Monsterlord
08-12-2009, 04:31 AM
Fair enough then. I think it's just the lack of a constant source of birds that I miss really :P

I take it leap works pretty much the same way as Mirana from Dota? If it is, 0.8 seconds is a pretty long time for such a short distance. Maybe take the flight time down a bit, but give him a slower turn speed to prevent abuse from stacking too many birds?

You might want to make the birds immune to radiance, because otherwise you just need one on the other side at it'll cripple you to the point of being completely useless =/ I know AoE damage is meant to be a counter, but immolation-type effects would counter him too well.

Nome
08-12-2009, 06:23 AM
Oh, but there IS a constant source of birds! Using Shroud, then Birds of Prey will cause all the birds from Shroud to go along with Birds of Prey.

Also, I suppose you're right--the .8 seconds is kinda long. It's hard to gauge a feel for it. Maybe I'll increase the speed but reduce the time on the ult overall. I'll think about it.

Also, not sure about Mock of Brilliance interaction yet. Will have to think about that too. Mock of Brilliance is more or less the only way for non-AoE heroes to counter it.

Monsterlord
08-12-2009, 08:40 AM
It might be the only way to counter him without AoE, but it counters him too well. He's useless without the birds, and they won't survive at all with radi burning them off. Besides, how often do you see people playing well without AoE?

Nome
08-12-2009, 02:44 PM
I suppose it is too much of a "passive counter". I'll change it around.

R0Ck
08-13-2009, 01:23 AM
great hero!

Nome
08-13-2009, 04:38 AM
So, changed it so that Mock of Brilliance won't burn, but Runed Axe will cleave. This should be a decent tradeoff.

Monsterlord
08-13-2009, 06:30 AM
Seems fair enough.

Nordoix
08-13-2009, 07:03 AM
I liked this suggestion, but theres a somewhat blurr over it,- I dont see where... or how you get more birds. They have a duration, but no limit? Please clear this out :P

Otherwise, great hero suggestion

Nome
08-13-2009, 02:52 PM
I liked this suggestion, but theres a somewhat blurr over it,- I dont see where... or how you get more birds. They have a duration, but no limit? Please clear this out :P

Otherwise, great hero suggestion

He has three spells that give you birds.
1. Birds of Prey will generate 4 birds every time you use it.
2. Shroud will generate 6 birds every time you use it.
3. Elysian Flight will generate a ton of birds.

There is no limit to the number of birds you can get.

Monsterlord
08-13-2009, 03:39 PM
50 votes, 96% rated up, ooohhhh yeaaahhhhh :D

Top suggestions, awaaaayyyy!

Locuzt
08-13-2009, 06:18 PM
need two more votes! come on ppl! VOOOOOTE!

Nome
08-13-2009, 06:28 PM
It's already eligible =P
Only need 50 votes total, not 50 yes votes :3

Anyway, just waiting for our dear sexy Excalibur to respond.

Drunkwoecat
09-24-2009, 10:03 AM
This guy reminds me to much of zephyr, and he has the one thing that zeph is missing to be op...a slow.

Nome
09-24-2009, 01:16 PM
This guy reminds me to much of zephyr, and he has the one thing that zeph is missing to be op...a slow.

Zephyr has a slow...

Sacrificulum
05-26-2010, 03:34 PM
BUMP.

`Static
05-26-2010, 05:49 PM
I miss broodmother. And I didn't even understand the skillset of the invis part until someone mentioned this, then it call clicked.


With the void, are we talking full on Tempest ult style, or something more like Puppet hold where the heroes can resist it a bit?

Very well thought out either way. Both concept art wise and ability synergy. I always enjoy your heroes Nome.

If you don't mind too Nome and have some free time, I'd love for you to pick my heroes brain so to say. Have a look!

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