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Nytemair
01-06-2012, 10:15 AM
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|| Higher Tier Tips and Tricks ||




Table of Contents:



Introduction
Basic Tips

General
Hero Specific


Intermediate Tips

General
Hero Specific


Advanced Tips

General
Hero Specific


Final Notes




Introduction


This article has been created to share the collective knowledge that exists among the higher-tier players of Heroes of Newerth. It is not designed as a specific guide for each hero, but rather a generalised guide of tips and tricks that can be learned and applied from experience, practice and patience. This is a work-in-progress, and will be worked on as often as I can. In addition, it will be updated when I can, providing data for new and updated content as it arrives. The content in this article is based off my experiences from Mid-Tier games with some of Australia's best players (RogerDodger, Bettch, Doomdriver, Sycko), watching tournament games (FnaticMSI, Frenetic Array, Five, DWi, Lion) as well as downloading and studying replays from the world's best players (Chu, N0tail, Trixi, Nova_, Freshpro, Slickz, Moonmeander).

Please note that this isn't a chance for me to boast about who I've played with or what I've watched, but rather I feel it is necessary to show at least some form of credentials to prove this article's authenticity and accuracy. Also please note that there is no real way to organize such an extensive list, so be prepared for a wall of text - I will endeavour to make it as painless and pretty as possible though. So with that out of the way, let's get started!

Note: This thread has long been retired, as I no longer play Heroes of Newerth. Hanthion has created a new thread using the tips included here, as well as other sources, and acts as a complete collaboration of information, check it here (http://forums.heroesofnewerth.com/showthread.php?434915-Heroes-of-Newerth-Quick-Tips-Guide-List).






Basic Tips


General:


To maximise the effectiveness of a bottle/health potion or natural regen, switch your Steam Boots to Agility. This lowers both your maximum health and mana pools, meaning when you switch back your current mana % is raised with it. Dropping any items that give bonus health/mana can also help a lot, just make sure they're safe and won't be stolen!
Attacking an enemy hero in lane causes the opposing wave to 'aggro', this can be used to your advantage to manipulate the wave where you want.
Standing on higher ground not only gives 25% evasion, but also gives sight on units below your level. The opposite applies for units on the ground, they can't see what you're doing.
You can deny a hero if they have a damage-over-time effect (excluding Jester's curse), this can deny the enemy upwards of 500 gold.
There are many spells that Disjoint, dodging any projectiles (spells and attacks) currently in the air, teleporting, invisibility and invulnerability are all examples of Disjoints. (Although invisibility and invulnerable are not 'true' disjoints).
Tablet of Command can be used to push allies (or enemies) out of AoE Disables such as Chronos/Tempest/Poly ultimates.
Sol's Bulwark can be toggled to provide extra armour when being chased down, the same concept applies for Steamboots.
Daemonic Breastplate affects Towers as well, making it a powerful pushing/defensive item.
Logger's Hatchet doesn't take your combat type into account, due to this - attacks against Seige units will deal regular damage, instead of reduced damage.
Low mana cost abilities such as Dark Lady's Taint Soul can be used to effectively harass and last-hit while being pressured.
Abilities that hit an area work differently than abilities that select every unit within an area. Examples of this are Pyromancer's stun versus Valkyrie's Call. Abilities that select targets generally do not hit invisible/fogged targets.
Always carry a Homecoming Stone - not only does it help with map control, but it can be used to escape ganks against heroes that have no stuns, or heroes that have already used them.
If you pick up an illusion rune, try baiting enemy spells with it by controlling one illusion as if it were your actual hero. (Moving erratically, trying to last hit/juke etc).
When bottling an invis rune, you can use 1 charge of your bottle during the fade time of the invisibility without breaking it.
You can use Runes of the Blight or Logger's Hatchet to cut down trees to stack creep camps, or AoE spells to hit the creeps directly.
Logger's Hatchet doesn't actually count as an attack, due to this - it cannot miss uphill, and deals full damage to Seige units.
Pets and illusions are a great way to destroy gadgets that have a set amount of attacks such as Wards, Pharaoh Mummies and Arachna's ultimate.
You can buy Wards, Health Potions and Mana Potions from the Observatory, and can finish full recipes in the Outpost such as Steamboots, Shaman's Headdress and Iron Shield.
There are many hidden paths through trees which become available when cutting down key trees with a Hatchet or Runes, and can be used to escape or get behind enemies.





Hero Specific:



Bubbles with a Portal Key can use a level 4 Take Cover to reset the damaged cooldown on his PK, allowing him to port away safely.
Any hero can teleport to their pets if they have a Post Haste; a prime example of this is Tundra teleporting to Shiver to gank.
Vindicator is a solid counter to combo-dependant heroes such as Pebbles, Bubbles and Chipper.
Gladiator's Flagellation can be used to 'snipe' low health heroes by hitting the creep while facing the hero's direction. This also works for invisible heroes. When used to deny, it doesn't go on cooldown.
Myrmidon's Wave Form/Dark Lady's Charging Strikes etc can be used to escape pathing blockers such as Pharaoh's Mummy Wall, Behemoth's Fissure and Empath's Wall. These spells do not go through them, but will find a way round no matter how perfect the block is.
Soulstealer's Ultimate hits regardless of vision, and can be used to take out those pesky jukers.
Engineer's Mines/Emerald Warden's traps etc can be used to block neutral camps.
Tundra can have a 'never-miss' Piercing Shards by throwing them, then charging the target hero - the shards will return and hit the target.
Demented Shaman's cloak has a travel-time, meaning your ally can die with it mid-air and it will still go on cooldown/cost mana.
To maximize Demented Shaman's heal dissipation, stand behind your target with allies in front, this enclosure deals ridiculous damage early on when you heal.
Accursed/Devourer etc can deny themselves with their masochistic abilities. (Spells that damage themselves).
Witch Slayer, Pyromancer and Plague Rider's ultimates cannot be disjointed, but can be blocked by invulnerability.
Pharaoh's Mummy Wall can be used to block paths while escaping; cast it in a choke-point and destroy a mummy to get out.
There are many abilities that damage towers, such as Flint's Flare and Pebbles' Chuck.
Thunderbringer's Lightning Blast and Lightning Storm abilities reveal invisible units around the unit that is hit, a well-aimed blast can reveal that low-health Nomad or Scout!
Tremble's Dark Swarm ability can be used as a powerful defensive mechanic when fleeing.
Monkey King can vault over his rock summoned by Wan Jin Slam, this is considered a building and doubles the distance travelled.
Balphagore's Regurgitate ability creates corpses in front of him, and can be used as an effective burst heal when being chased.
Dampeer can use his ultimate on creeps to generate essences or to provide a quick self-heal.
Nighthound can Pounce to the Runes, as well as allied units.
Swiftblade and Predator's Magic Immunities can give you a safe way to escape from ganks against nukers and stunners.
Attacking a creep and applying Boom Dust while your projectile is mid-air as Bombadier provides a (nearly) fool-proof way to last hit and harass melee heroes at the same time!
Sand Wraith's Curse and Ra's Meteor give them the ability to go through all terrain and units, if in trouble you can use these abilities to essentially get off the edge of the map, make sure you're carrying a Homecoming stone!
Gladiator's Showdown, when teched at level 2 has the perfect duration to land never-miss Pitfalls.







Intermediate Tips


General:



In some situations, purchasing armour is more beneficial for survivability than purchasing bonus health items. This is called boosting your Effective Hit Points (EHP) and applies to both Magic Armour and Armour for their respective damage.
You can use Ring of Sorcery and Astrolabe on invulnerable allies, restoring an ally in a Cyclone may give him enough mana to nuke his opponent down, or enough health to make his getaway.
Learn to 'fake' your abilities - Valkyrie, Devourer and Pyromancer all have abilities that can be cancelled, meaning you don't waste your skillshot if you know it's going to miss. Experiment with other heroes to see what other spells you can cancel! (Some are really annoying for your opponents!)
Mid heroes can purchase a hatchet or 4x Minor Totems. While risky, it means you can get a much faster Bottle.
You can manipulate creep waves with pets or illusions, do this by sending the pet ahead of you to pull the wave, then redirect it to neutral camps so you can push freely.
Insanitarius can be toggled on before a damaging spell hits, if toggled off straight after, you won't have lost any health from the spell.
Shift + Click commands ahead of time, this can be applied to Rune-Whoring, eating Trees or combo spells like Devourer's Ultimate + Autoattack. It is done by issuing a command, then while that command is being called, holding Shift + issuing another command.
Frostfield Plate provides 2 seconds of Clearvision in a huge area, use this to catch people trying to juke you.
Puzzlebox Level 3 provides True Sight in a large area, use this to catch invisible heroes or to counterward.
Heroes with channeling abilities can use items such as Shrunken Head and Assassin's Shroud without breaking the channel, this also works for Toggle-Abilities such as Devourer's Decay.
Enemy Legionnaires can be severely hindered by placing a ward on the Yellow Neutral camp to block spawns there.
There is a tree above Kongor that the Hellbourne Middle player may cut down to gain access to the Observatory, allowing him to purchase Wards and Health/Mana potions.
Once stacked, you can cut down the tree above the Legion Forest Camp (the one used for pulls) and pull them up towards the camp straight above them. This allows you to fight both stacks at once with any powerful jungler such as Legionnaire, or with the support of teammates.





Hero Specific:



Succubus' Mesmerize provides split-second invulnerability, which can be used to effectively protect against enemy spells such as Pebbles' combo and Flints ultimate.
Gauntlet's Grapple can be used over creeps. And his Infernal Instability gives a moderate movespeed boost, which is useful for chasing or escaping.
Gladiator's Showdown can be used to line up a perfect Pitfall, as well as a Disjoint.
Flint's Flare (as well as other abilities) provides Clearvision where it lands, this can be used to give sight of a low-health enemy and give you enough time to unload an ultimate to finish them off.
Accursed's Cauterize damages him, so it can be used to give a burst of health during his ultimate. His shield also dispels debuffs and can be used to stop Succubus' ult on the target!
Ra's nukes both destroy trees, removing the cover of jukers.
Pharaoh's Hellfire and Valkyrie's Call of the Valkyrie abilities do not hit invisible units, but Torturor's Impalement does. Impalement also continues to deal damage even if Torturor dies.
Deadwood's ultimate can be cancelled, useful for baiting things like Nomad's ultimate.
Devourer's ultimate can be used to provide an extra boost of health when getting chased, it also works on neutrals and lane creeps.
Both Shadowblades charge and ultimate can be used on himself. His Soul's Sight also gives clearvision.
Use Tremble's mounds to destroy trees and reveal jukers, this also applies to other spells as well.
Magebane's Ultimate mini-stuns, and can be used to stop Homecoming Stones and other channeling spells. This also applies to Plague Rider's Ultimate.
Andromeda and Pharaoh can block Neutral Spawns with Aurora/Tormented Soul, respectively.
Aluna can stack several Neutral camps at once with her ultimate-boosted Power Throw.
Parasite, Plague Rider and Tempest can deny a creep from the first wave, this denies the enemy XP and Gold, and helps push the lane back. In addition, you can use this on your middle lane to help your mid player win middle.
Pharaoh can activate Wall of Mummies next to a cliff, then deny one of the mummies sitting on the cliff itself. This allows him to run up and down cliffs to chase or escape. The same works for Engineer's Keg (cast it to knock yourself up or down cliffs).
Parasite can Infest his own minions summoned by Puzzlebox. Hopping inside a low-health mauler can deal massive damage to the unit that kills it, and the wizard has high attack damage and a speed aura/mana burn. He can also infest Ophelia's creeps, and those Dominated with a Whispering Helm.
You can issue commands to Poly's wards, telling them who to attack in a teamfight, they can also deny and be used to last hit towers under pressure.







Advanced Tips


General:



Pets can be used to dispel on-damaged effects, these include Succubus' Mesmerize and Gauntlet's ultimate.
Many stuns can be used to prevent other stuns, depending on their cast time. For example, Pestilence can prevent Behemoth using fissure due to his low cast time.
Spells that give invulnerability (Barrel Roll, Mesmerize, Stormspirit, Take Cover) can be used to dodge Rampage's Charge, Engineer's Mines and other abilities.





Hero Specific:



Maliken's ultimate gives a massive armour boost when used, and can be effectively utilized as protection against an attack that would otherwise kill you.
Tundra (and other heroes) can use their pets to sweep for Engineer's Mines and Warden's Traps.
Pets and illusions can be used to deny the rune.
In most scenarios, it is more effective to deny a Melee creep from the first wave when using Plague Rider. They give more experience and have significantly more health for pushing. This can also be used to deny the first creep in Middle to help your team mate win his lane.
Devourer's Decay can be toggled on/off quickly to provide a lingering AoE slow without dealing significant damage to Devourer.
Slither can use his wards to block pathing/slow enemies when placed at their feet, make sure to take latency into account and aim accordingly!
Ophelia can use her nuke to teleport allies to safety in dire situations, remember that it teleports her creeps instantly.
Nomad can use his ultimate during Ra's respawn time, because he explodes when he comes back, the ultimate procs and goes off. This makes Nomad an even stronger counter to Ra.







Final Notes


Remember that a lot of these tips will require hours of practice and patience, and some will be easier to grasp than others. Feel free to comment or PM me if you think something is missing from this list, or if you disagree with the content. Feedback is appreciated, however trolls will be ignored. Thanks for reading, and good luck!

Nytemair
01-07-2012, 01:49 AM
-Reserved-

Nytemair
01-08-2012, 01:35 AM
Added new content, feedback is appreciated!

Nytemair
01-09-2012, 05:29 AM
Added new content, need feedbackkkk <3

eshmoot
01-09-2012, 05:47 AM
i like this!

Nytemair
01-09-2012, 06:07 AM
Thank you! Makes it all worthwhile =]

Ol`Yojimbo
01-09-2012, 06:16 AM
I did learn things there (Tundra's never-miss combo, Astro/Sorcery usable on cycloned allies and a few others). Here's something you could add as a general tip for AoE support heroes. They can double stack camps using attacks on the first and their AoE spell on the second.

Nytemair
01-09-2012, 06:18 AM
I did learn things there (Tundra's never-miss combo, Astro/Sorcery usable on cycloned allies and a few others). Here's something you could add as a general tip for AoE support heroes. They can double stack camps using attacks on the first and their AoE spell on the second.

Good idea, to take it even further I'll add hatchet and tango use to cut down the trees to give vision. (Pretty sure it only works for Legion since they patched some time ago.)

`11411181
01-09-2012, 07:58 AM
Hatchet doesn't miss uphill.
Hatchet does more consistent damage to siege engines.

Lots of hero-specific ones in this thread: here (http://forums.heroesofnewerth.com/showthread.php?t=211500)

Tips like the Insanitarius one need to explained a lot better in detail, since randomly flicking it on and off isn't going to do anything.

Nytemair
01-09-2012, 08:04 AM
Those hatchet ones are because hatchet isn't actually an attack, it simply calculates your attack damage. I'll add them in =]

A lot of it needs to be fixed/re-organized and explained better, this was a first draft that I'll be updating constantly =] thanks for the feedback

Nytemair
01-09-2012, 08:07 AM
Edit: Oh it's Anakha's alt, I've checked that thread before :3

Sachy
01-09-2012, 08:31 AM
Hm... nice. Gj indeed.

Shinzuwa
01-09-2012, 09:24 AM
This guide reminds me of another similar one, http://forums.heroesofnewerth.com/showthread.php?t=140535, though this is more advanced. gj!

Nytemair
01-09-2012, 09:58 AM
Thanks guys!


This guide reminds me of another similar one, http://forums.heroesofnewerth.com/sh...d.php?t=140535, though this is more advanced. gj!

Not a bad thread, I'm surprised you could find it after 2 years :3

Nytemair
01-10-2012, 11:13 PM
Bump, added some new content - credits to [5nK]Cpl_Banana.

Needs moar feedback :3

Nytemair
01-12-2012, 01:44 AM
Updated and the thread was moved to Premium, thanks Drasha! <3

Vertical legion stack is credited to Sycko.

Marach
01-13-2012, 09:29 AM
two tips that I think are missing:

- pharaoh can cast mummy wall near cliffs and click to deny one of the mummies that are positioned up in the cliff to climb up the cliff which allows him to easily escape/chase or just move to destionation faster; pharaoh can move down the cliff in the similar manner

- engi can stand near cliffs and cast his keg so that it pushes him up/down the cliff which allows him to easily escape/chase or just move to destionation faster (copy/paste ftw)

: )

beside the link with similar tips that someone here posted, there is also a nice video series with the same content. maybe you could try to find it and take tips that are missing here (if any) to make your guide the most complete one.

Marach
01-13-2012, 09:42 AM
just remembered a few more:

- I think that andromeda can block neutral creep spawns with her aurora if timely casted, as can pharaoh with his tormented soul

- pharaoh can actually pull neutral creep spawn and stack it with properly timed and placed tormented soul (so that it damages and aggros the creeps, but it doesn't block the spawn, that is, its center is outside of 500 units of neutral creep spawn)

- aluna can use her power throw boosted by ult to double/triple stacking as a lot of neutral creep spawn are lined up

- parasite is a nice counter to ophelia as he can infest creeps

- enemy legionnaire can be severly gimped by placing a ward to block his easy neutral creep spawn

- plague rider's ult ministuns the target on which it has been casted so one can use it to stop enemy channeling spells and teleports

- glacius ult, although it hits randomly, slows all enemies instantly in aoe so one can use it for chasing/escaping purposes if needed

- soulstealer ult also slows all enemies within its aoe so it can be used to chase/escape

Marach
01-13-2012, 10:05 AM
- monkey king can use heavenly vault over his wan jim slam rock/volcano (it is considered to be a building) to pass over cliffs or just move over terrain more quickly (e.g. when chasing/escaping); vaulting over buildings moves him 600 units instead of 300

- drunken master's stagger disjoints, meaning you can disjoint attacks and targeted projectiles if you use it in the right moment

- valkyrie can do the same with her courageous leap: she can disjoint attacks and targeted projectiles if the skill is used in the right moment

(there are other heroes that can do the same so you might want to list them and their skills)

- nighthound can use his pounce skill on a friendly unit or neutral creep to teleport to it (which can save you from death); he can also pounce onto runes

- blacksmith's flaming hammer reduces enemy magic armor when it hits which means that your fireball will do more damage; in general, when comboing those abilities try to cast flaming hammer first for increased damage output

- valkyrie's call of the valkyrie and pharaoh's hellfire don't hit hidden/invisible units

- torturer's impalement hits hidden/invisible units and the damage is distributed among all enemy units in aoe so try to position yourself in such way that your target is the only unit in impalement aoe

Nytemair
01-14-2012, 02:08 AM
I'll add some in, lots are in my other thread over in the Mechanics forum though haha

noob_smoke
01-14-2012, 02:20 AM
Hellbourne side, You can chop down the tree or use a rune of blight to buy from the observatory for a health pot and such.

I do this when my bottle is 1 charge and I am severely low on health and max mana. :3

Nytemair
01-14-2012, 03:04 AM
Awesome, I'll add it in and I'll have to try it sometime =]

ElementUser
01-14-2012, 11:42 AM
I have some reserved for myself :)

Sorry Nytemair, can't reveal tricks.

I'll give one though:

- Hatchet can be used against Siege units since it doesn't take into account your combat type. Thus, your hero will not do 35% damage via a regular autoattack (times whatever the Hatchet gives you, usually *1.32 since mostly melee heroes get it) but instead will do 100% damage to Siege units.

Also:


Myrmidon's Wave Form/Dark Lady's Charging Strikes etc can be used to escape pathing blockers such as Pharaoh's Mummy Wall, Behemoth's Fissure and Empath's Wall. These spells do not go through them, but will find a way round no matter how perfect the block is.

This is quite advanced since it requires impeccable timing, usually the skill has to be cast before/on the same frame the wall appears AND you have to have not traversed across the wall at that moment in time.

Dominare
01-14-2012, 02:21 PM
Under the list of items that can be activated while using channeled skills, you forgot void talisman. There are also some skills that won't break channeling when used, such as devo's rot and electrician's shield.

ElementUser
01-14-2012, 03:06 PM
Actual toggles won't break channels.

Non-actual toggles like RoTT, Steamboots, etc, will.

elk123
01-14-2012, 04:58 PM
Very helpful. Maybe you can add that you can use Behemoth's fissure to slow down the first creep wave? Not entirely sure if this is worth wasting is mana though.

ElementUser
01-14-2012, 05:18 PM
Doing the above means you'll just push another lane more if you do it right at the base front. If you do it elsewhere they'll loop around and be "slowed down", but it might lead to a net push depending on which side & lane you're on

Nytemair
01-14-2012, 09:11 PM
Updated, thanks Marach, Dominare, noob_smoke and ElementUser for sharing your knowledge!

Time for caffeine. =]

Thorns
01-16-2012, 08:21 AM
Awesome list. Make sure to youtube " hon - things you didnt know" for further stuff to use. This should be a sticky as it is critical gameplay content.

Nytemair
01-17-2012, 12:54 AM
Awesome videos, I'll definitely find some use for them here. =]

Marach
01-17-2012, 07:31 AM
yea, that's the video series I was referring to when suggesting to find it and take what you're missing.

Dany_Fantasy
01-19-2012, 05:40 PM
Witch Slayer, Pyromancer and Plague Rider's ultimates cannot be disjointed, but can be blocked by invulnerability.

actually me as ws once missed my ult against a repulsor who used his ult to disjoint mine. this happened several time ago,tho.

NotSoapz
01-19-2012, 05:49 PM
actually me as ws once missed my ult against a repulsor who used his ult to disjoint mine. this happened several time ago,tho.
Doctor Repulsor ultimate gives you invulnurability, you did not disjoint it.

Nytemair
01-19-2012, 09:14 PM
What NotSoapz said, any spells that give Invulnerability are not true disjoints, a true disjoint is a spell that calls <disjoint/> in the XML Script.

Dany_Fantasy
01-20-2012, 05:38 AM
the fact that i as ws was able to cast it(it went on cd,i lost mana but it didnt deal dmg),mad me think dr disjointed it.
but thx for the information.

Nytemair
01-20-2012, 05:52 AM
Yah, spells such as Dr. Ult, MM Barrel Roll, Swiftblade Ult (and his spin) give immunity to certain types of damage/all damage. Because WS Projectile deals the damage once it lands, instead of once it's released, well...you see the point. :P

BlueScholar
01-22-2012, 12:07 AM
A little thing I found out that helped me a few times. If your by yourself and about to die from a DoT like Blacksmiths Flaming Hammer, you can deny yourself by summoning minions like Warbeast wolves or Puzzlebox minions and getting them to deny you.

Sucking_Ds
01-22-2012, 05:10 AM
Dis guide is very good overall ^_^. Nice Job

karaflix
01-22-2012, 08:28 AM
Nice job. Btw i think that bubbles' take cover last half a second less now and thus is not enough to fill pk's cd. Also, wasn't the hellbourne buys from observatory thingy fixed?

Matsuchi
01-22-2012, 12:20 PM
Heres some feedback the channeling on pandas ultimate doesnt allow you to use shroud.
I think you know what i mean. Also perhaps you should point out that gauntlet hooks hero both ways cause most people just waste it on hook forward every single timeeeeeeeee........ z<ZZZzzZzzZZzzZ

Nytemair
01-22-2012, 10:05 PM
Awesome feedback, I'll add in the tips you guys gave me.

The observatory thing still works, I used it yesterday in a 1v1 with a friend.

levo
02-04-2012, 03:56 PM
Nice guide, you can also add the denying of the creeps with skills such as :plag: :para: :temp: at the start of the game for xp advantage, or shutting down the opposing carry lane with either of these heroes, which quite used in high tier.

and btw I tried it in a game :succ: messmerize makes you immune to hooks :devo: when he about to hook :)

thanks for enlightening our community.

RiCERSKiBET
02-06-2012, 05:04 AM
In regards to Gladiator, I would like to add, that showdown at level 2, fits your pitfall perfectly. You can cast Shwodown (level 2), quickly followed by a pitfall at the same place, and the enemy will be returned to the mark as the pitfall "explodes". Very good tip for beginners to hit the pitfall.

I liked this guide, as it had loads of things I don't take into consideration when i play, even though I'm an avid HoN/DotA player.

Nytemair
02-09-2012, 07:17 AM
Nice guide, you can also add the denying of the creeps with skills such as at the start of the game for xp advantage, or shutting down the opposing carry lane with either of these heroes, which quite used in high tier.

Thanks, I'll add them in.


and btw I tried it in a game messmerize makes you immune to hooks when he about to hook

thanks for enlightening our community.

Thank you for the lovely feedback!


In regards to Gladiator, I would like to add, that showdown at level 2, fits your pitfall perfectly. You can cast Shwodown (level 2), quickly followed by a pitfall at the same place, and the enemy will be returned to the mark as the pitfall "explodes". Very good tip for beginners to hit the pitfall.

*Facepalms* I can't believe I forgot that one, thanks for reminding me.

Rkey
02-09-2012, 07:27 AM
Just a note: Please don't tell people to push-stick people out of tempest ult: push tempest instead and cancel the channeling.

Suture
02-10-2012, 04:47 AM
A few good things to add.

Tablet of Command counters slowdependant melee heroes like Predator. He leaps, you tablet, he can't catch you again til his leap is off CD. Get 2 Tablets and you can effectively kite Predator around for as long as you want.

Andromedas ulti can be used to save people from combo dependant heroes like Pebbles or Fayde since you can swap targets midair, negating the doubledamage combo and only taking part of the stun yourself when you swap yourself in.

Self denies do not count as deaths, this means that if you get 15-5 with devourer but you had 5 self denies, you actually got an immortal (streaks will continue) and in the stats screen after the game, you will have 15-0. Same goes for Accursed.

Malikens sword toss is longer range than most escape mechanisms. Instead of initiating with sword vs heroes like Valk, walk in and ulti, when she leaps, toss the sword in the direction she leaped and you'll catch her every time.

Got more but this will do for now :P

Tommo
02-10-2012, 06:19 AM
This is an undeniably amazing thread.

Nytemair
02-10-2012, 09:01 PM
Just a note: Please don't tell people to push-stick people out of tempest ult: push tempest instead and cancel the channeling.

It was more directed towards pulling heroes with Physical or Superior stuns out of a Tempest Ult when he's using Shrunken Head and can't be stunned magically. :P


A few good things to add.

Tablet of Command counters slowdependant melee heroes like Predator. He leaps, you tablet, he can't catch you again til his leap is off CD. Get 2 Tablets and you can effectively kite Predator around for as long as you want.

Andromedas ulti can be used to save people from combo dependant heroes like Pebbles or Fayde since you can swap targets midair, negating the doubledamage combo and only taking part of the stun yourself when you swap yourself in.

Self denies do not count as deaths, this means that if you get 15-5 with devourer but you had 5 self denies, you actually got an immortal (streaks will continue) and in the stats screen after the game, you will have 15-0. Same goes for Accursed.

Malikens sword toss is longer range than most escape mechanisms. Instead of initiating with sword vs heroes like Valk, walk in and ulti, when she leaps, toss the sword in the direction she leaped and you'll catch her every time.

Got more but this will do for now :P

I shall add zem when I get the chance!


This is an undeniably amazing thread.

Thank you, these sorts of comments make it all worthwhile. =]

Incog`
02-10-2012, 10:06 PM
Pretty sure nighthound leaping to runes was patched.

Rkey
02-10-2012, 10:31 PM
Pretty sure nighthound leaping to runes was patched.

Yup, 4char

Rkey
02-10-2012, 10:40 PM
Also, I would like to add that if you port to shiver (tundras bird) while shiver is invisible, the porting animation wont show and you will just "appear" for the enemy, wherever you want.

Spathi
02-13-2012, 09:23 AM
As Plague Rider, if you're interested in pulling (as in the opposite of pushing) the lane, then it's best to deny the ranged creep. It denies the enemies slightly less experience and having less HP gives you less mana, but ranged creeps deal more damage and always die last in a wave, thus they push the lane the most.

Mocca
02-14-2012, 03:11 AM
NH can longer pounce to runes (one of the biiig balance changes on the last patch!!!).

btw: - You can dominate an unlimited amount of creeps with helm of the dominator. Especially in very long termed games, it can be fun to suddenly show up with your Minotaur army!!!

_Legion_Fire
04-14-2012, 08:28 AM
Good tips but i have a question about taking cover and pk away.When u use take cover it last 2.5 secs. and to pk away after an attack takes 3 secs. if i remember right. That gives a gap of .5 secs wich kinda matter if u are stuck in the middle of the battle

Manwich
04-17-2012, 02:30 PM
Nice Guide man enjoyed the read!! Keep going! Unfortunatly i can see how the update gaps are becoming bigger = / i dont believe that this is all ^^


Good tips but i have a question about taking cover and pk away.When u use take cover it last 2.5 secs. and to pk away after an attack takes 3 secs. if i remember right. That gives a gap of .5 secs wich kinda matter if u are stuck in the middle of the battle

Wanted to say the same! That was a huge nerf to bubbles =/

Is it worth mentioning that Heros with blink like Magebane or Hag but also all Heros with PK can always just jump into the "Sidewoods" and Tp away!
So not just heros like Sandwraith but everyone with a blink as well!
Coming up with more asap as i find the time ^^

so long

Nytemair
05-07-2012, 07:06 AM
I won't be updating this any more because I quit this game as it descends further into a money-grabbing trash-fest.

Mods feel free to delete or give permission for others to edit, I'll be back when the map-editor is released (so probably never).

Hanthion
07-16-2012, 05:53 PM
I'm going to continue with Nytemair's work.

I'll copy and paste all of the information from his OP (eventually) into the thread I've been working on
http://forums.heroesofnewerth.com/showthread.php?434915-List-of-general-HoN-tips

Don't expect my thread to be exactly the same, I'm going to customize it my own way but all of Nytemair's info will be there.

slippynutz
07-24-2012, 04:00 AM
If the enemy hides into woods and you follow him "a + left klick" to instant attack him if he comes into sight

Nytemair
07-26-2012, 05:54 AM
I'm going to continue with Nytemair's work.

I'll copy and paste all of the information from his OP (eventually) into the thread I've been working on
http://forums.heroesofnewerth.com/showthread.php?434915-List-of-general-HoN-tips

Don't expect my thread to be exactly the same, I'm going to customize it my own way but all of Nytemair's info will be there.

Good luck with the thread.