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Passthechips
01-04-2012, 12:46 PM
Empyria
http://i609.photobucket.com/albums/tt179/Passthechips/EmpyrialArchangel.jpg
(Credits to Greg Staples of the Magic the Gathering Art Team)

Empyria is one of the angels of Sol sent down from the very heavens themselves to aid the Legion in their time of plight. Empyria brings the light and fury of Sol in corporeal form cutting through ranks of the demon horde with zealous fury and illuminating the very landscape around herself with Sol's mending light.

Empyria's Stats

Range: 128
Base Damage: 54-58
Base Strength: 19
Base Agility: 20
Base Intelligence: 23
Strength Gain: 1.9
Agility Gain: 1.9
Intelligence Gain: 3.0
Armor: 4.1
Movement Speed: 300


Judicator's Blade
http://i609.photobucket.com/albums/tt179/Passthechips/JudicatorsBlade.jpg

Skill Description: Empyria swings her mighty blade with a righteous fury, summoning forth a wave a light a short distance in front of her, stunning enemies and dealing damage in a cone in front of her.

Mechanics: Deals magic damage and stuns in a 200 degree radius 275 units away in the target direction.

Visual: Empyria swings her sword with both hands in front of her in one fast paced motion, with a wave of light following her sword.

Cooldown: 12
Mana: 110/130/150/170
Range: 275

Notes:

The spell occurs 180 degrees in front of Empyria, and covers 10 degrees to each of her sides.
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(1): Deals 80 magic damage and stuns for 1.6 seconds.
(2): Deals 150 magic damage and stuns for 1.9 seconds.
(3): Deals 220 magic damage and stuns for 2.2 seconds.
(4): Deals 290 magic damage and stuns for 2.5 seconds.
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Usage: Empyria's primary stun/nuke. Simply put a cone stun that sets up initiation and gives her a powerful presence to make up for her melee range.

'Written on one edge is 'peace' and on the other edge 'fury'.'



Blessed Orb
http://i609.photobucket.com/albums/tt179/Passthechips/BlessedOrb.jpg

Skill Description: Empyria conjures an orb of light that flies in the target direction for 1600 units. The orb emboldens nearby allies, and sears nearby enemies.

Mechanics: Empyria summons a gadget that travels forward in the target direction for. Allies in a 250 radius of the orb are healed every second they remain near the orb and have their movement speed increased. Enemies in a 250 radius of the orb are damaged every second. Empyria may cast the spell again to have the Orb stop at a location.

Visual: Empyria holds out her hand and a large orb of light shoots forth from it. The orb illuminates the area it affects with a similar golden white light it is composed of.

Cooldown: 20
Mana: 150
Range: 1600
Radius: 250

Notes:

The skill can be used again to immediately stop the Orb at its current location and remain there until it expires.

Grants 800 radius vision around the orb while the it travels.

The orbs travels at 400 speed for 4 seconds.

The orb goes through trees and cliffs but does not destroy anything. It acts like Bubble's Shell.
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(1): Heals/Deals 45 magic damage to nearby allies/enemies in a 250 radius every second and lasts for 4 seconds. Increases allied movement speed by 40 while next to the orb.
(2): Heals/Deals 55 magic damage to nearby allies/enemies in a 250 radius every second and lasts for 4 seconds. Increases allied movement speed by 50 while next to the orb.
(3): Heals/Deals 65 magic damage to nearby allies/enemies in a 250 radius every second and lasts for 4 seconds. Increases allied movement speed by 60 while next to the orb.
(4): Heals/Deals 75 magic damage to nearby allies/enemies in a 250 radius every second and lasts for 4 seconds. Increases allied movement speed by 70 while next to the orb.
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Usage: An interesting spell that requires maximum positioning, aim and movement to use efficiently. A pseudo initiation and chasing tool, Blessed Orb allows for Empyria's team to follow up into a team quickly. It also allows Empyria to more quickly and safely get into range for her stun and her ultimate.

'Follow the light.'



Sacred Aegis
http://i609.photobucket.com/albums/tt179/Passthechips/SacredAegis.jpg

Skill Description: Empyria coats the target in a sacred barrier, protecting it from harm and rebuking any attacker.

Mechanics: Applies Sacred Aegis to the target with 3 charges for 12 seconds. Each time the target is damaged by a Hero, Tower, or Boss 1 charge is removed and the damage is reduced. Damage over time effects are not reduced and do not remove charges. Any enemy Hero who removed a charge is dealt magic damage.

Visual: The target is consumed in a holy bubble of sorts, which illuminates and radiates light.

Cooldown: 18
Mana: 80/90/100/110
Range: 500
Duration: 12

Notes:

Pets like Booboo do no trigger charges.

Charges are removed from any sources of damage bar DoT's. This includes area spells, single target spells and attacks.

Divine Aegis expires if the duration runs out or all the charges are used up.

This acts like Demented Shaman's old Arcane Hide except without the maximum damage.
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(1): Applies 3 charges of Sacred Aegis to the target, which reduce damage taken by 20% and deals 40 magic damage to the attacker.
(2): Applies 3 charges of Sacred Aegis to the target, which reduce damage taken by 30% and deals 60 magic damage to the attacker.
(3): Applies 3 charges of Sacred Aegis to the target, which reduce damage taken by 40% and deals 80 magic damage to the attacker.
(4): Applies 3 charges of Sacred Aegis to the target, which reduce damage taken by 50% and deals 100 magic damage to the attacker.
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Usage: For all intents and purposes this skill is Demented Shamans old Arcane Hide with reduced charges, no maximum damage and a damage effect. I feel like it is much more balanced on a melee hero than on the mega support monster that Demented Shaman was. This skill can be used to protect Empyria while she rushes in with her let active, or can protect an allied hero from powerful nukes, severely reducing nuke damage.

'Step 1. Bubble. Step 2. Tp Stone.'



Sol's Radiance
http://i609.photobucket.com/albums/tt179/Passthechips/SolsRadiance.jpg

Skill Description: Empyria becomes a beacon of light, channeling the very light of Sol and radiating outward in a burst of glorious light. Allies are healed by this light while enemies are blinded.


Mechanics: Empyria heals all allies within a 300 radius every second for 5 seconds. Enemies within the the 300 radius are blinded and have a chance to miss their attacks.

Visual: A bright golden light emanates from Empyria in waves every second, while the area around her is constantly illuminated.

Cooldown: 100
Mana: 250/300/350
Radius: 300

Notes:

Enemy units are blinded only if they are in the radius.

Sol's Radiance ends if Empyria dies.
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(1): Heals for 80 health every second, enemy units have a 70% chance to miss while in the radius. Lasts for 5 seconds.
(2): Heals for 100 health every second, enemy units have a 70% chance to miss while in the radius. Lasts for 5 seconds.
(3): Heals for 120 health every second, enemy units have a 70% chance to miss while in the radius. Lasts for 5 seconds.
(SoTM): -Sol's Rapture- Increases the radius of the Sol's Radiance to 500 and reduces the cooldown to 80.
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Usage: Makes Empyria a main priority in team fights as she can heal a very large amount of damage should she be allowed to live. The blind gives the skill a large late game potential, giving her team the edge against any enemy carry caught within the light.

'Look towards the Light!'

DrPeckers
01-04-2012, 02:39 PM
Feels like a heavy support hero.

JoX
01-10-2012, 01:49 PM
YES! LOVE IT!
That's totally my kind of hero.
Hardcore support with a nice attack spell/stun to be useful when not healing.
She would have to be squishy tho.... kinda like Martyr or else she would be OP.
I like the shield a lot. Very useful. Not to intense, just enough to save the day.
Also, the shield mana cost and CD isn't too high, yet it's not a spammable spell. (I bet that 18 sec CD could feel like a lifetime !!)
I would change the 70% miss to a 50% or lower since the healing part is very effective.

Very nice.

Draxorr
01-12-2012, 06:35 PM
seems like a solid support hero, would love to see her in game :)

Passthechips
11-16-2012, 09:37 AM
Not much feedback on this one! Up to the top.

DrPeckers
11-16-2012, 09:39 AM
The problem is that each one of the skills is relatively straightforward. Which is not a bad thing in and of itself, but it does not engender comments easily. Most people see the hero, conclude it is fine, and move on.

Chime
11-16-2012, 12:04 PM
Yeah, if Peckers would have said what he said up there ^^^^^ then i wouldnt have commented. Drafts i dont comment on are fine IMO.

MaTz0r
11-16-2012, 01:42 PM
Yeah, if Peckers would have said what he said up there ^^^^^ then i wouldnt have commented. Drafts i dont comment on are fine IMO.

Same here.

thatkkid
11-16-2012, 02:35 PM
In my opinion this is a really good idea for a strong support hero. Although I believe the range on the first skill is too small. For example, 200 range is nearly attack range, which means it will be very hard to land. Maybe 300-400 range would be more suitable. Also the heal on the ultimate is very very strong, Ophelia's heal on her ulitmate is very strong but this is more than double that. But the downside to the ultimate is the very small range, 500 radius does seem too small in my opinion, a simple buff to 600 range and a small nerf to the heal and evasion seems more appropriate and suitable. But in all I enjoyed this draft and would vote a thumbs up.

LuckyNumbers
11-17-2012, 09:31 AM
Cools. No comments here, lol.