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EontheWolf
10-28-2009, 02:37 AM
Remember to vote on CONCEPT & THEME, not the numbers I have set forth. Those can always change.
Also remember to POST OPINIONS/CONSTRUCTIVE CRITICISM, WHETHER YOU CLICKED YES OR NO. Thank you.
http://i20.photobucket.com/albums/b232/nation_of_death/poison-ivy-batman-arkham-asylum-art.jpg

Speed 295
Attack Range 575
Damage 45-49
Affiliation Legion
Primary Stat INT

Sound and Visual Design

Sound
For the skill sound effects, any sounds of a plantlike, earthlike, or natural kind will do.
Voice effects should be slightly high pitched, but not grating on the ears. Maybe a little deeper than Moon Queen's.
Voice-Over Examples
Selection/Movement
"Newerth cries out in pain...."
"Can you not see the environmental destruction of your ways?!"
"The plants call to me...and I respond."
"Plants can get so lonely..."
"Sometimes I wonder if either side is truly worth fighting with..."
"I am Newerth's Protector..."
Attacking/Combat
"And I will not fail to protect it!"
"I shall turn you into fertilizer!"
"You will become the food of future forests!"
"Don't worry, nothing will be wasted..."
"You will be devoured by the land you seek to control!"

Visual
Model
A feminine looking-creature that looks more like a humanoid plant than a woman. In terms of model, I'd like something that looks a bit like a mix between a typical presentation of a Dryad and a human. (IE Green skin and, in this case, tanned skin, mixed to form a sort of tanned olive green skin.) If possible, make her hair look a bit like grass or leaves are what her hair is made of, and maybe not so heavily clothed (beyond the bare essentials...She WAS once human, afterall...so both her mind & body haven't changed THAT much yet...).
Weapon/Attack Animation
Chakram (possibly made out of wood with thorns on the edge) being thrown at enemy
Death Animation
Crying out while falling to the ground in a sort of 'fetal position' with grass/brambles growing where her body is while her body disappears. The grass/brambles are PURELY VISUAL.

Story
Long Story (For Lore)
A woman was once born with the name Persephone. Growing tired of the typical human life she found so boring & destructive, she left to live among the forests. One day while she was exploring a forest, looking for any injured plantlife that could use some to help them, she was mortally wounded by run-away convicts who mistook her for a bounty hunter. As she lay at the base of a giant tree, slowly dying, the forest itself seemed to have taken pity on her, seeing reason to grace her with a new life & body; A melding of human & plant. Changing her name to reflect her new life, she now calls herself Sephone, and will stop at nothing to protect help any forests or plants of Newerth that may be in danger...even if it's from the Legion itself...
Long Story Short
Once a woman, but now something very different, Sephone roams Newerth, helping the forests and other plants to grow & thrive...so naturally, she came to the Legion's aid when the Helbourne attacked. However, even while fighting the obviously destructive & 'evil' Helbourne and it's demons...she's mistrusted by the Legion and they by her, for she knows Helbourne are not the only ones who are destructive, and Helbourne aren't as widespread on Newerth either...

Role

Can reduce enemy damage & MS quite drastically by herself
Can stop auto attacks with her ulti or casts/items with her nuke
Hoped usefulness throughout most of the game.
Support. Plain and simple. She shouldn't be carrying, or tanking. She should be working in the background, keeping her team alive with auras, her skills, or items.

Stats
Stats based soley on attributes at levels 1 & 25

Level 1

Strength 18 (+1.4)
Agility 15 (+1.8)
Intelligence 23 (+2.6)

Health 342
Health Regen 0.54
Armor 2.1
Magic Armor 5.5
Attack speed 0.55
Mana 299
Mana Regen 0.92

Level 25

Strength 73
Agility 80
Intelligence 108

Health 1387
Health Regen 2.19
Armor 11.2
Magic Armor 5.5
Mana 1404
Mana Regen 4.32

http://i20.photobucket.com/albums/b232/nation_of_death/SephoneTemplate-1.png

Theme/Icons
http://www.guildwars.com/images/professions/skillicons/ranger/magebaneshot.jpg http://images4.wikia.nocookie.net/wowwiki/images/6/60/INV_Misc_Herb_Felblossom.png http://www.guildwars.com/images/professions/skillicons/ranger/brambles.jpg http://www.guildwars.com/images/professions/skillicons/ranger/snare.jpg http://images2.wikia.nocookie.net/wowwiki/images/4/44/Ability_Druid_Flourish.png

__________________________________________________ _______________




Skill 1


Enticing Smells
http://www.guildwars.com/images/professions/skillicons/ranger/magebaneshot.jpg
Having become more plantlike, Sephone has learned to voluntarily use plant smells to her advantage, for varying uses.
Once gained, switches between 2 different passives with different effects & uses.
Passive 1 affects allied heroes (EXCLUDING her)|Passive 2 affects ENEMY heroes ONLY.
Passive|Passive
Mana Cost to Switch Between 50/40/30/25
Cooldown between Switching 10/8/6/4
AoE 800 units around her
Duration Buff/Debuff disappears after 3 seconds outside of the Range of Effect.
1 Bonus MS 2%, Bonus Damage 6 | Enemy Damage Reduction 0.5% every second while in AoE & stacks up to 2.5%.
2 Bonus MS 3%, Bonus Damage 12 | Enemy Damage Reduction 1% every second while in AoE & stacks up to 6%.
3 Bonus MS 4%, Bonus Damage 18 | Enemy Damage Reduction 1.5% every second while in AoE & stacks up to 10.5%.
4 Bonus MS 5%, Bonus Damage 25 | Enemy Damage Reduction 2% every second while in AoE & stacks up to 16%.
Balance You choose to reduce your enemies attack damage, or help your team's damage & MS. It's a matter of which your team needs more or which is more important at certain stages of team fights. Also, she CANNOT receive this buff herself.
Visual The ally based passive would a slightly green haze or smoke surrounding Sephone while the enemy based passive would look like a reddish haze surrounding her.




Skill 2


Quickened Blooming
http://images4.wikia.nocookie.net/wowwiki/images/6/60/INV_Misc_Herb_Felblossom.png
Where Sephone roams, all manner of plants near her grow increasingly wild...
The area around Sephone and the path she has tread is laden with extremely wild and quickly grown plants. While an ally or enemy walks on the flowers, they get a buff called 'Sephone's Judgement'.
While on the Flowers, allies get a buff while enemies get a debuff. It disappears once they step off the flowers.
Mana to switch 85/110/135/160
Cooldown to switch 30
Passive
AoE 150 units around her (radius).
Duration Flowers remain on the ground for 4/7/10/12 seconds.
Balance The flowers do not spread on their own, and do not last long. The effect only lasts as long as they remain on the flowers, and enemies can easily avoid them. THE FLOWERS ONLY AFFECT THE TYPE OF PLAYER/UNIT THE SKILL WAS SET TO WHEN THE FLOWERS WERE SET DOWN. That means you cannot lay down enemy hindering flowers, change to the ally buff, and voila your grass that's already down now helps allies instead. Be sure you're on the right flower 'type' when they're being laid down...
Visual Distinct flowers on the ground that signify the presence of her passive. Maybe take the grass from Keeper's ult and add more flowers to it. Also, Have something indicating whether the grass that's laid down affects allies or enemies (maybe color preferences or tinges to the grass...?)




Skill 2's Buff


Sephone's Judgement
http://www.guildwars.com/images/professions/skillicons/ranger/brambles.jpg
When someone walks on her precious plants, Sephone becomes enraged at them or the enemies that dare to follow her retreating allies...
As long as a unit remains standing on Sephone's flowers from Quickened Blooming, they have this buff on them and depending on whether they're enemies or allies, it helps or hinders them.
Applied to unit as long as they remain on ground affected by Quickened Blooming (aka 'Sephone's Flowers as I like to call em).
Buff/Debuff from another Quickened Blooming.
1 Allies 5% MS increase and 1 HP regen | Enemies 4% MS decrease and 10 magical damage per second.
2 Allies 7% MS increase and 2 HP regen | Enemies 6% MS decrease and 20 magical damage per second.
3 Allies 10% MS increase and 3 HP regen | Enemies 8% MS decrease and 30 magical damage per second.
4 Allies 12.5% MS increase and 4 HP regen | Enemies 10% MS decrease and 40 magical damage per second.
Balance The buff only lasts until the flowers disappear or until a unit steps off the flowers. There's no delay between stepping off & the buff disappearing. Also, she CANNOT receive this buff herself.
Visual A large flower sitting on the 'head' of the unit when they have this buff.




Skill 3


Newerth's Revenge
http://www.guildwars.com/images/professions/skillicons/ranger/snare.jpg
Sephone convinces the very ground of Newerth to rise up and defend itself from any who wish harm upon the world...
If an enemy unit is hit by Newerth's Revenge, they take pure damage & a small stun if they do not have Sephone's Judgement. If, however, they have Sephone's judgement, the damage is doubled & becomes magic, and the stun also doubles in length.
Sephone's Judgement off|Sephone's Judgement on
Single Target
Damage type Pure|Magic
Mana 90/125/160/195
Cooldown 20/16/13/9
Cast Range 600
1 Unit takes 65 damage & stuck for 0.65. | Unit takes 130 damage & stuck for 1.25 seconds.
2 Unit takes 100 damage & stuck for 0.85 seconds | Unit takes 200 damage & stuck for 1.65 seconds.
3 Unit takes 130 damage & stuck for 1.05 second. | Unit takes 260 damage & stuck for 2.05 seconds.
4 Unit takes 175 damage & stuck for 1.35 seconds. | Unit takes 350 damage & stuck for 2.55 seconds.
Balance The spell doesn't do a lot of damage without the buff, encouraging players to either use it for the quicker 'mini stun' or save it for the higher damage & stun. The mana cost & cooldown is about spammability (which, as much as I hate to admit it, she'll need) as much as it is preventing an easy, constant stream of nuking. Plus, any higher and the damage would be too high for the stronger version, while lowering anything would've made it too spammy or underpowered. The Pure effect on the lesser version is to help improve it a bit more so that once again, the skill is not so dependent on the grass to be effective.
Visual Brambles coming up from the ground for damage, and vines wrap around the character model who is 'stunned'.




Ultimate


Sephone's Field of Flowers
http://images2.wikia.nocookie.net/wowwiki/images/4/44/Ability_Druid_Flourish.png
As Sephone grows and becomes more attuned to nature, plants will grow in even the most barren & dangerous places to help...
Any enemies in the AoE of this spell cannot auto attack, although they can still cast spells & use items. Newerth's Revenge affects them as though they had Sephone's Judgement; They also take more damage & ms reduction than from Judgement, as well as allies getting more of a MS boost.
Ground-Targeted AoE
Mana Cost 250/375/500
Cooldown 150/120/90
Duration Flowers last 8/10/12 seconds.
AoE Range 600/800/1000
Cast Range 650/750/900
Effects from this ultimate prevent Sephone's Judgement from being applied, but the X2 & stun from Newerth's Revenge still apply while they reside on the AoE from this spell.
Enemies cannot auto attack while on Flowers until the last 2/3/4 seconds.
1 Allies 15% MS increase and 3 HP regen | Enemies 15% MS decrease and 55 magical damage per second.
2 Allies 20% MS increase and 4 HP regen | Enemies 20% MS decrease and 65 magical damage per second.
3 Allies 25% MS increase and 5 HP regen | Enemies 25% MS decrease and 75 magical damage per second.
Balance The cooldown is two & a half minutes at lvl 6, and even at lvl 16, it's a minute & a half, which means you'd only be using as often as the ult of say...Glacius? Also, the MS and damage based buffs/debuffs override those from Quickened Blooming. So while in this AoE, teammates get THESE effects, and off it, they'd get Quickened's normal effects. Plus, this is a targeted AoE & damage is magical. Also, enemies can still cast/use items, they just can't auto attack (think the opposite of NH/Riki's cloud)
Visual The flowers/grass from Quickened Blooming, only maybe a bit brighter or taller, and of course in the targeted location.
(K, I hope this is all done right...^_^; )

EontheWolf
10-28-2009, 02:38 AM
__________________________________________________ ______________

Special thanks to

DC Comics/Batman for Ivy who's an awesome character, and a good inspiration for any nature loving characters.
Nome for his excellent Hero suggestion format.
Myself because I'm TOTALLY awesome.
Youtube for a large list of Scatman John, Techno, Rock, & other genres to keep me going.
Guild Wars for being one of my most loved games and how useful their icons are for Sephone.
The weird dream that gave me the idea for a plant spawn n plant nuke combo as well as cementing my want to create a hero of this type.
You folks, for taking the time to read my first HoN/DotA suggestion. I hope it doesn't suck, or that my first guesses at CD's n mana costs weren't too far off ^^;...
Natural20, for helping me flesh out her skills and assisting with stats.
WoWRadio/WCRadio Ventrilo regulars for making me laugh after annoying a** days at High School
People who provide feedback, because you folks are the ones I'm trying to please (beyond myself :P)
Beroya and other forum folks who suggest any balance changes to try & help her a little more.
Maartix for reminding me to add lines stating that she had the same basic Magic Armor as every other hero under the sun...
FiskOgHon for helping me revamp and change her 2nd passive/2nd skill and nuke, 2 things many people had issues with (and many different issues for different folks lemme tell ya...). He suggested a good balance between what I envisioned and was willing to do/have, and what people wanted. I hope the changes make you folks like her at least a LITTLE bit more...


Special NO thanks to

ABC Family for playing Mask of Zorro that one night... Like I didn't already have enough distractions.
My friend for bringing me to an awesome lazer tag game where I met an awesome chick n had an awesome night full of awesome.
Myself for being a complete and utter lazy ***.


------------------------------Changelog-------------------------------
9-20-09
Created Suggestion.
9-20-09
Updated Sound with extra info and themery (I MAKE MY OWN DICTIONARY LEAVE ME ALOOOONE)
9-21-09
Updated 'What I want to know before Finalizing the Draft' with a few more questions, added AoE, Mana & CD info to Quickened Blooming #2, and added AoE info to Quickened Blooming #1.
9-22-09
Added stats, attack type & range, updated 'What I want to know' list, removed the idea of Quickened Blooming version #2, reorganized most of the template with a bit of my own spice on Nome's design, Updated Roles, Combined Quickened Blooming & Sephone's Judgement, updated Thanks & No Thanks list, Removed Notes on Skills & saved them on OpenOffice file on hard drive.
9-22-09
Added desired attack animation.
9-23-09
Added Weapon Visual, Newerth's Fingers added as Skill 3, Updated Thanks & No Thanks list, Updated attack animation.
9-23-09
Added picture to Newerth's Fingers.
9-23-09
Updated Descriptions on Enticing Smells & Sephone's Judgement to make them easier to understand.
9-24-09
Updated Newerth's Fingers stats.
9-26-09
Added & updated info on spells & will add ultimate later tonight.
9-26-09
Added some Ultimate stats and will finish rest later as well as add the text & name, Removed 'What I want to know' list.
9-27-09
Added most of the remaining Ultimate info save for Plaintext, Flavor, and possibly something else I forgot, Added a little extra info throughout the suggestions & updated, changed, or removed unneeded info/wiriting.
9-28-09
Added Flavor text, plaint text, & a name to the ultimate, Sephone's Field/Field of Flowers.
9-28-09
Added what her Health, armor & such would be at level 1 and 25.
9-28-09
Lowered the duration & buffed the damage on Sephone's Flowers as well as changing the auto attack prevention 'setting'.
10-01-09
Changing a title screw up in Ultimate.
10-03-09
Moved Sephone to a new thread, complete with poll & ready to finally say 'I think I might be finished'.
10-08-09
Changed the layout of some of the starting info, Added & edited the list of Thanks & No Thanks, Added a lesser, 'mini stun' for the weaker version of Newerth's Revenge, Added Death Animation, removed the extra pic links for Newerth's Revenge that weren't working (I dunno how they even got there x.x)
10-23-09 - 10-28-09
Did a complete layout overhaul as well as tried to make the different sections a bit easier to differentiate through color & quotes, Added a Hero Selection template pic for what it might look like in-game, Added Voice Set Suggestions, Changed the Story to be called 'Long Story (Lore)' and made a 'streamlined' version for in-game use, Added Theme/Icons section, Moved to a new thread again in order to set up the Poll correctly.
10-29-09
Changed Sephone's Judgement from 1/1.5/2/3 HP regen to 1/2/3/4, Changed Attack speed to .55 (Courtesy of Beroya).
10-29-09
Changed Field of Flower's HP regen from 2/3/4 to 3/4/5 in order to make it at least a LITTLE bit more powerful than Sephone's Judgement.
03-04-10
Added 2 lines stating that her Magic Armor is 5.5, the default and same as every other hero. (Thanks maartix. I totally forgot bout that, and I figured everyone would assume that, but a good thing to add none the less.)
04-14-10
Revamped Quickened Blooming/Sephone's Judgement and Newerth's Revenge.
Sephone's QB now has both a time cooldown and a mana cost to change back and forth. And, against my better judgement, I have reduced the slow a little on all levels. Many people seem to have issues with it, and I can't forsee why...but then again, this is just a suggestion. I guess I should listen to my own words; "Numbers can, and probably will, change" :P.
Mana cost Reduced for Newerth's Revenge. I can see there's a slight discrepancy in the increase of mana cost for the skill, and I've been told a few times by different folks that the end mana cost is either too low...or too high...or the damage cost is too much...So I've changed it up. We'll see how people react....IF YOU FOLKS HAVE AN ISSUE WITH THE DAMAGE/MANA RATIO OF NEWERTH'S REVENGE....SUGGEST DAMAGE # CHANGES.

Torguish
10-28-2009, 02:50 AM
Nice aggressive kinda support
Well, i'll give you some feedback (gimme also feedback kk)

First Skill: Well, i like the idea. i'm not that good with numbers so i can't say whats OP and what underpowered. But the idea is nice, no complaining there.

Second skill: Well, i like this idea. Would be nice for defence altho i don't know about the 40 dmg/second but the hell with it. If tempests meteor is OK this is more than ok.

Third skill: Damn i hate you for this hero. Can't find anything bad to say :/. I can see this skill in action so i will support his. Well... damn. :D

Ultimate: Sigh.. Well, all i can say is that it's nice you worked this hero so much and nice to see that every skill is okay. BUT! 1 thing! If im not misunderstood then this hero kinda depends on the second skill, am i rite? Not that i'm complaining but MAYBE (only maybe and please explain if im mistaken or it's a really bad idea) JUST MAYBE add a little twisty twist?
Just a suggestion.

All in all, i like this i will vote t-up and i like the idea. Also HoN needs more support heroes.
Well, please check our Aseriel and gimme soo negative critisism if you need to :P
Just ANYTHING that helps me with it :>

EontheWolf
10-28-2009, 04:56 AM
Lol, thanks for the feedback. Silly me, I forgot a poll...
Depends on the second skill? Yes and no....Revenge still works without the grass, and its a true damage nuke with a mini stun. The first skill allows you to switch between preventing physical carries early/mid game or whenever and helping your team gank or do more. The nice thing about this is, like you said...Aggressive support. Do you not need DoT or do you already have enough magical damage?? Get 1 level of blooming, then focus on either Revenge or Smells. Even without grass, her ult does it's job temporarily, doubly so in team fights...
The third skill, while weakened without the grass, is far from useless in my opinion. The first skill is just there to truly help her support, by giving her the option to either help allies or hurt enemies. The grass n nuke combo would probably just be if people wanted to try rushing an early game nuker with her or something....like I dunno...VJ or someone....

KeMMikhaiL
10-28-2009, 05:07 AM
T-up, I like the idea! She's also a nice support hero, btw, I love the ulti! nice job! :D

Akroma666
10-28-2009, 01:23 PM
This sounds like an amazing idea, I really like the 2nd skill, flowertrail. It might be a bit to buff, 40 dps passively is pretty nuts when u think about her running from someone, but I could be wrong..
A+++++

EontheWolf
10-28-2009, 04:24 PM
Well yeah, but it's 40 magical DPS, and they can very easily...Oh I dunno....WALK OFF THE GRASS?! It's not like they're FORCED to sit on it. Plus, if she gets with some major team disablers like tempest or zephyr's ult...their ults combined could be so destructive...even stuns & slows on her passive grass would be deadly. Point is, its both very easy and INCREDIBLY hard to follow someone without being directly behind them. This way, she punishes them for doing such a thing, but at the same time, they can very easily avoid the damage & ms reduction most of the times that aren't ganks....

Natural20
10-28-2009, 09:11 PM
I worked on her so I may be biased, but I'll give her the thumbs up anyway.

Beroya
10-28-2009, 09:39 PM
0.79 base attack speed is a bit insane. The average hero has 0.59, magebane has 0.69. Unless you mean it's 0.79 after agility is counted at level one (which would make it a base of 0.6869, still high), I suggest lowering that stat.




As to the skills, I've always hated playing support. This hero looks like heavy support that's easily countered by anything with a blink, charge, or high movespeed, but I guess you were trying to do that. T-up because it's a support character that doesn't involve a bunch of direct healing.

Though, I think the second skill should just be made into 1/2/3/4 HP regen. The difference is really unimportant in my opinion, and it just creates lopsided progression. I mean, it's not affecting the hero casting it, so I can't see it being called OP.


Is this hero just going to suck with invisibility/stealth effects? Having a big trail of flowers wherever you go would probably be a nice little giveaway that says "AoE here, squishy support character is trying to hide."

EontheWolf
10-29-2009, 03:47 AM
Ah okay, I shall lower it. Didn't know where a good base was ^^;. In fact, in her sandbox n her original poll, I said 'I suck with stats. Plain n simple'. Thank you for that :)...Hmm....I suppose you're right....I shall change it n see if folks have any complaints. If so, I can change it back.
Yeah, I was worried bout the whole invis thing, but personally...with her? I think Portal Key might work better. I mean, give her the right items....her grass passive can farm neuts without too much trouble, now that I think of it.
K, changing the pic in a sec, I'll reupload n reupdate it. Updating text now.

Thanks for the suggestions. I'd much rather she seem a little UnderPowered than OverPowered.
Also;
Yes. That was AS AFTER Agility.....
P.S: I looked, and you are right....Although apparently, Andromeda has .75.
Also;
Does her starting health seem a little low to anyone? I just have this feeling like 'she's way too low on starting HP...'
EDIT: Forgot to say;
Yeah, blink & charge type stuff might counter her....but they'd still have been slowed up to that point, and her AoE MS boost might just help catch them. Also; High MS is nothing. She can reduce them by 12.5% at Lvl 4 of the skill. That means, IE if Razor were ported and he had 430-450 or so MS after his boots n skill....I'd be removing 43-45 of his MS. Just from the grass alone. And that's JUST her grass :P.

Skyve
10-29-2009, 04:05 AM
I don't like how almost all of her abilities influence MS. Maybe do something different with the first skill, since the 5% bonus MS isn't really anything too noticeable and seems unecessary.
The debuff on lvl1 of the ability is also pretty weak, since the damage reduction can only stack up to 2.5% (which is equal to nothing). You should increase the reduction cap to 20% on all levels maybe.

EontheWolf
10-29-2009, 04:14 AM
Well, her ult is supposed to just be a more powerful, targeted AoE version of her grass. (Similar to how Moon Finale is a stronger, multi version of Moon Beam)
What do you mean? Reduction cap on all levels for what?
Also;
Yeah....Actually, I thought of changing the MS bonus on Smells to an AS type bonus, but I have no idea how to calculate a fair AS increase, in numbers OR in %, or even if it were to be a good idea...I will agree though...with all this MS bonus n reduction n her having a natural 295, it might make a lil useless at points...I'll see if I can change skill 1's MS increase...maybe the passive grass will increase her MS by a not so drastic amount...

EDIT: Actually, I recall now that I DID do the numbers right. Guess what 5% of 365, the typical MS for one with marchers? it's an extra 18.25 MS. That's actually quite a bit. That's almost 1/3 of the current Enhanced Marchers. Heck, 5% of a 300 default MS is 15 extra. It's far from useless. In fact, I kinda think of it as borderline stroooooong. Sure, it doesn't scale that well in terms of improvement from 365 to 380 (only 0.75 more MS) but 300 to 365 or 295 to 370 or so is still a significant MS boost for having a constant aura. That's 2.5% at level 1....it shouldn't be level 1 by the time it's needed. The way I see it, typically it should mainly be for allies until level 4, and by that point, both auras are very viable and very dangerous. Also, 2.5% of 80 is 2....Yeah, it's not much, but that's 2 damage gone right there. Then armor reduces the damage u take even more, and one's natural HP regen can make u survive that one crucial attack before u escape.

EDITEDIT: So just to reiterate; If I have an ally with marchers....and I have post haste. I'm going at 385. My ally is going at 383.25 if their default ms with marchers is 365. Chances are, If I slow that enemy or stun em for even just the 1 second...we'll be all over em....

EontheWolf
10-29-2009, 06:04 PM
(Bump. Page 3 is a no-no)
Also...

I say again; PLEASE POST CRITICISM (Preferably of all skills even if you think they're good...but I suppose that's askin for a bit too much) WHEN YOU VOTE.

EontheWolf
10-30-2009, 03:56 AM
Bump. Come on folks, surely not ALL of you think support heroes are useless :/...

Torguish
10-30-2009, 06:50 AM
Don't worry, i don't. I think we need more of them :D

Some more feedback:
This is awkward...
Can't seem to think anything right now or maybe im just overburdened with the work i've gotta do here..
Well anyways.
Still i'll support his. Just ask if you need feedback on something.

EontheWolf
10-30-2009, 07:13 AM
I need feedback from NEW people D:
Yeah. I'm supposed to provide feedback on at least one suggestion for everyone who's done it for me, and that makes it feel like work x.x lol. Plus im bored out of my mind for the next 3-4 hours till my bro wakes up so i can borderlands on his pc since mine cant play sh*t atm...and im probably outta school since im still kinda sick :/
In fact, I'm thinkin of tryin to make a port or 2 since a few of my faves I haven't been able to find a single trace of except for Viper (n Arachna is nothing like him IMHO...she's a complete drow port with some brood mother if ya ask me :/) n morphling is sadly missing...Plus ive been tryin to think of item ideas...

Akroma666
10-30-2009, 01:05 PM
(Bump. Page 3 is a no-no)
Also...

I say again; PLEASE POST CRITICISM (Preferably of all skills even if you think they're good...but I suppose that's askin for a bit too much) WHEN YOU VOTE.

What good does that do if u dont listen to them

Sordak
10-30-2009, 01:31 PM
looks like some agressive supporter with some serious OP addet to it.

to start with the first skill seems good. However the effect on friendly targets seems a bit like Andromedas aura. nothing realy to say about this.
the effect on enemies is way too powerfull. 16% is too much since its a passive and very strong in team fights. i would decrease this.
It seems to be a good switchable passive and good for supporting your team but as stated above it feels too powerfull for an actual passive and scales alot with the damage of the enemies. % ratings are NEVER easy to balance keep that in mind.

Second skill is another OP one. you need to keep in mind its a passive skill! the numbers would be ok if it would be an active one but it isnt. Overall the Idea is pretty great for a Agressive supporter but the numbers makes it OP. when maxed ou tit deals 40damage PER SECOND to enemies who walk within this? seriously? that would make it IMPOSSIBLE to chase her. Or Attack her melee since its in a 150 range wich is also not that small.
As little comparison slithers ult on level 1 deals 36 damage per second. and 81 when maxed out. and poison spray 50 damage when maxed out and this isnt a passive! .
its impossible to attack her melee or chase her. And it would render all invisible units that want to hunt her down useless and would also make farming WTF easy.
I realy like the idea dont get me wrong but its jsut too strong.

the third skill is the one i would completley remove. Its based on forced synergie and also OP. its single targeted wich makes it bland. And without the debuff its not very usefull since the damage is a joke and its not even a stun but just makes it unmoveable wich can be strong in ganking but there are alot better ways to do it. On the other hand while standing in those flowers it is DEVASTATING when maxed out 350 damage IS alot and the 2.55 seconds imobility basicaly lets it take 80 (maybe even 120 if hed oesnt run away quickly) additional damage through the aura.
Overall its too bland, its OP or useless and based on forced synergie. throw away this one i think you could come up with some thing better and more support ish.

The ult is also a good and support ish idea but executed very wrong. To me it should serve a more supportive role like buffing and debuffing armor or make your units stealth into it + additional damage for a short periode of time. Instead you get a AoE slow + damage that is equaly to slithers ultimate AND a strong MS buff for your team AND an insane regen buff.

i wont vote on it now since you need to fix alot of stuff. I realy like the Idea of an agressive team supporter that makes your enemies retreat very ofthen but its just too strong. you need to tone down the whole hero. You had great ideas but just put too high numbers into it and not very well thought percentages.
When you design a hero think about how he would play ingame. besides scrap the third skill its too carry like.
My feedback might be a bit agressive but tis exactly what you need to fix this hero before you get so many downvotes that she will never be implented.
I hope my feedback helped you.

EontheWolf
10-30-2009, 08:44 PM
What good does that do if u dont listen to them
Well, I understand that...but it's only an area of 150 units, plus there's nothing keeping them in the grass usually. That's like saying Meteor is OP because it does a % of the health. Mine does 40 magical at lvl 4, which at the earliest can get gotten at lvl 7...Plus, there's NOTHING stopping them from...I dunno....'stepping off the grass'? It's definitely not like the grass is gonna be a shield. Personally I think the 40 is fine considering most people with a brain would just get off the grass....Like I said...if you just think '40 is a lot passively for DPS' explain why. Just saying that doesn't give me proof. It's 40, yes, it's a passive, yes, it's dps, yes....but there's NOTHING stopping people from...getting off the grass...It's really that simple :O.
--------------------------
Sordak
----------
Skill 1 - Yeah...I just wanted a typical support type aura that would help. And I don't think Andromeda's does MS....does it? I thought it was just damage O.o...Is 16% really that much?...I did the math, and if the carry does a natural 160-200 it's minus 25.6 to 32. And that's at max. 32 is a pretty average, if slightly ABOVE average amount to reduce. But it's not instantaneous. Certainly not OP. Succubus removes 120% base damage for 20 seconds with a 15 second CD...Mine only removes 16%, and that's only if they're in the AoE of it for the full 8 seconds...Is there any example/reason 16% after 8 seconds is OP? :/....It subtracts from the base damge a hero has...not their bonus damage from weapons...

Skill 2 - With a heroes base magic resistance it only does 30 damage per second....I suppose I could reduce the range a little bit....But uh, before I do...I wanna make sure...anyway someone could show me just how much 150 units is? I just made that as a general guess, and I'm more than happy to reduce the distance it covers.

Skill 3 - Well, without the flowers, it does pure damage to make up for the pitiful numbers. And yeah...without the flowers, it's meant to be more of a mini stun than a full fledged stun. Although, I should probably fix that...It was supposed to say it only stops auto attacking from that person....The main reason I added this skill is in her draft, just about everyone went 'OMIGAWD SHE NEEDS DAMAGE SKEEL NAAAO' And tbh...I still can't think of a better, more supportive replacement for it.

Skill 4 - Yeah..I mainly made it to seem like an Ultimate version of Quickened Blooming, similar to Moon Queen's Moon Finale in comparison to Moon Beam. :/...Plus, invis in the area with the grass showing wouldn't make much sense ;). Okay, if the idea seems bad to you...what would you suggest?

EontheWolf
10-31-2009, 11:31 PM
Bump

docterj208
11-01-2009, 02:21 AM
reserved for tomorrow.

Night :)

Sordak
11-01-2009, 02:42 AM
First skill: it feels too strong lategame. considerign thats an aura. you cant compare active to passives.

second skill: 30 damage is still insane. its passive! that would be OK if it was active. 150 is enaugh to make her unattackable in melee range its ENAUGH.
and that not only for er certain time but ALWAYS so scout and anyother hero like this had NO chance to beat her.

third skill: well in my opinion she already has plenty of attack spells.

ultimate: replace it. its as simple as that you wont be able to fix a skill thats this broken. im sorry b ut its the truth. its basicaly WTF AoE dot + slow that doesnt lets oyur enemies outrun it.

EontheWolf
11-01-2009, 02:58 AM
1. Your issue is the damage reduction, yes? If 16% after 8 seconds of someone sitting in the AoE is too much in your opinion, what would you offer to balance it?

2. I see your point...I might lower the damage a bit...But before I do...could you try to find out how far 150 units is? Or could someone? Cause I cant exactly go on HoN n test much of anything with a comp that needs a CPU replacement...

3. Well, her first passive isn't an attack skill, and her ult is simply a buffier version of her Quickened blooming. I also added this, like I said, cause a lot of folks in her sandbox said she 'NEEDED' an attack skill. So I ask again...what would you say is better if not an attack skill? Also, if you remove the attack skill, then she really CAN'T do anything by herself or defend herself worth a crap...even with the passive.

4. What would you suggest instead, then?
--------------------
Sordak, from what I'm noticing, you're pointing out that MELEE enemies have a lot of issues with her. That might be true. But she's severely weakened to nukers IMHO....
Also, I may add some sort of 'reduced mana regen' deal for her Quickened Blooming if you think it would help balance her...like 'Toggable passive. While active reduces mana regen by such n such a %'....Think that might help ease your issues, Sordak?

Sordak
11-01-2009, 03:05 AM
2. its not ass huge as devourers rott its 100 units smaller than it. but it would still effect any melee heroes.

3. something agressive supporty? like something that can drain attack speed or damage form your enemies slightly and gives it to your allies? that would also be something for your passive.
Theme fitting would be a root.
something very fun would be a root that overgrows an enemy disabling him and on the top of the root a flower grows that shoots other enemeis with toxic goo. that would be unique.

ult: supporty stuff thats not OP. the Idea overall was good but poorly executed. I like the concept of putting down a field where your friends get buffed and your enemies debuffed but i wouldnt add any damage maybe MS decrease + increase but that would be bland.
Maybe you could place some huge plant thingy and the roots of it attack anything that goes near it. that would be another idea how you could keep enemies away but not trapping them inside with MS decrease.

one idea would be some plant thing with alot of veins and roots that randomly attack targets around it (maybe 8 attacking roots or so) those can be attacked and destoryed but if it attacks a hero he gaisn damaged and will be puled towards it. everytime a bit more. around the plant there could be some sort of pheromone AoE (very small) that decreases armor.

something like that that would be alot less generic. be creative!

Narfle
11-25-2009, 10:10 PM
I guess that since you included it in the polling options i HAVE to give constructive critism wheter or not i like the idea.

So, after thinking about it for a while, i voted no because i dont like being told what to do by inferior people.

My reasoning for not liking the hero is simple.

Its quite obvious a Poison Ivy knock-off. DO NOT WANT!

DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU

EDIT: She wouldnt be very useful. Especially the passive where she lies down flowers (oh how disney!). It would only be relevant when she is being chased, and when she is chasing enemies with her team its only useful if she is in front, and it will stil not help them actually chase down the enemy team.

EontheWolf
11-26-2009, 04:29 AM
1. That's not constructive criticism. No where did you actually offer how to make her better, or what is actually bad about the hero or her skill(s)/stat(s) in question.
2. Actually, Poison Ivy was simply inspiration, as was just about every other nature based character in a fantasy setting....ever. Ivy does not throw a thorny Chakram, and the whole flower/plant summoning thing cannot be said to be unique or even created by her. The only reason you said that was my choice of a picture because I liked how she looked. Please, don't troll. Especially on a suggestion thread. It doesn't make you look good.

ILikePie
12-22-2009, 01:37 PM
http://forums.heroesofnewerth.com/showthread.php?t=58433&highlight=frosty That is nice

EontheWolf
02-27-2010, 11:53 PM
Bump. I'm curious if anyone's still interested in her. Reaction has generally been good, and I've been away for awhile so I'm curious in her reaction.

EontheWolf
03-01-2010, 02:43 AM
Bumping for great justice. Since coming back I've gotten 3 yes', which shows me at least some interest remains. That makes me happy. Just remember...NOTHING IS SET IN STONE. IF YOU THINK NUMBERS SHOULD BE CHANGED, DON'T VOTE. JUST POST WHAT YOU THINK SHOULD BE CHANGED NUMBER WISE. IF YOU THINK A RADIUS IS TOO BIG...OFFER SUGGESTIONS (IE Someone said the 150 radius on the passive was too big...but they're forgettting its 150 with her at the middle....Not that big in my opinion....Now if he had said 'Make the radius 75' or 'make it 100' I may have done it...) PLEASE DON'T JUST TELL ME TO CHANGE IT WITHOUT GIVING EXAMPLES OR EXPLAINING WHY THAT PARTICULAR NUMBER OR ABILITY IS OP.

Gluttony
03-01-2010, 10:56 AM
She should have the basic magic armor that every hero got (5,5MA)

EontheWolf
03-01-2010, 09:56 PM
I can add that in. I'd figure everyone would assume she had the default magic resistance armor stat...

EontheWolf
03-04-2010, 02:36 AM
Bump. Added the magic armor line, and updated the change log accordingly.
EDIT: Also, I see I've gained another yes. Once again, thank you to all who have voted yes, and whoever voted no, I hope you at least gave me some decent, true criticism why, and not just hiding behind the excuse "The numbers are OP!".
You folks have shown me my hero ideas aren't completely worthless, so I think I'll reveal something; Sometime this weekend, I plan to start working on another hero suggestion...One I feel people might love me for...So we shall see....

EontheWolf
03-06-2010, 03:37 AM
Bump. I think I see another yes...Come on folks. I'm lovin the votes, but I really do want some more reviewing and CONSTRUCTIVE criticism. Don't just tell me to change it to a specific ability or status effect, or that she's OP. Provide reasons why....Provide examples of how it could be fixed, or something that would be more appropriate to her theme which I have created...

EontheWolf
03-07-2010, 11:48 PM
Bump. I really want some reviews or opinions from people, if any of you would be so kind...

EontheWolf
03-09-2010, 05:25 PM
Bump. Wooot, 26 votes, and 25 of them for yes. That makes me rather elated (now if only my 360 would arrive :/) But uh...I'm noticing a distinct LACK of posts from other people...While I love the votes and don't want them to stop...I do wish I'd get a bit more constructive criticism or general opinions...I'd rather not want her to go to Popular without a lot of reviewing...

EontheWolf
03-31-2010, 03:48 AM
Bump. I've gotten more Yes', and I apprecaite it....But seriously. Is it too much to ask for at least one decent review with a constructive criticism that doesn't just demand I change something without explaining the pro's n cons of both?

Aikirob
03-31-2010, 09:28 AM
I'd fkn wreck that lol

EontheWolf
04-04-2010, 03:42 AM
First off, that's hardly a review, nor a needed comment. And what is that even supposed to mean?
Second, Bump.
Thirdly, Please folks.....Review. If you say no, say why :/

EontheWolf
04-11-2010, 08:37 PM
Bump.

EontheWolf
04-14-2010, 06:48 AM
Bump.

FiskOgHon
04-14-2010, 08:11 AM
Hi. This looks pretty good overall.

You've really done a good work on the concept and worked on this hero well.

Specific numbers on each individual ability may need tweaking. Especially your second skill is extremely powerful as a passive. The damage is one ting, but 12.5% slow to anyone who wants to run after you is crazy. My suggestion is to change it to a toggle that will consume mana over time and else leave it as it is.

And while i'm at mana i think you got a massively overpriced(in terms of mana) base nuke. Your third skill costs 225 mana with a 9 sec cd. That's really mana heavy, and on a spell that isn't even very powerful.

Lowering mana cost on the 3rd skill and adding one to the second gives about the same average mana use and fits an int hero much better. Two passives really doesn't suit a caster very well :)

Overall a very solid concept what i mentioned above was the few things i noticed that might need changes. Your other skills looked to be fine to me.

You definately got a yes from me.

Edit: Where did you get all those nice pictures and stuff?

EontheWolf
04-14-2010, 07:31 PM
Poison Ivy - Main Picture - Batman Arkham Asylum

Field of Flowers - Flourish. WoW.

Newerth's Revenge - Snare. Guild Wars.

Sephone's Judgement - Brambles. Guild Wars.

Quickened Blooming - Felblossom. WoW.

Enticing Smells - MageBane Shot. Guild Wars.
---------
Thanks for the good review. You gave constructive criticism, and explained why the changes you suggested would be good....now if only previous posters had done that :/...I will probably do at least one of those, so gimme some time to compare. Thanks again ^^

EontheWolf
04-15-2010, 05:27 PM
Bump.

Ajhacket
04-15-2010, 05:51 PM
I have read through this thread several times and I feel like now with the changes and the progression of ideas I like this hero even more than when it first went up.

I also commend the amount of effort that went into this Hero visually and through the different spell intracacies.

[Vote: Yes] Reason - great progression, requires skill to play, well themed.

Take a moment to check out my hero suggestion too, link in my sig!

EontheWolf
04-16-2010, 04:42 AM
Thank you very much. I'm glad to see at least one person pleased, and happy to have another Yes. I feel quite honored that people like her...Be nice if she was a bit more popular...but I can dig it. Remember folks. Any other suggestions, feel free to point em out.

EontheWolf
04-16-2010, 10:22 PM
Bump.

EontheWolf
04-17-2010, 05:47 AM
Bump. Come on folks. Any more suggestions or reviews?

EontheWolf
04-17-2010, 09:01 PM
Bump. Anyone...? Thank you, at least, to the yes voter.

EontheWolf
04-18-2010, 04:35 AM
Bump.

EontheWolf
04-19-2010, 07:23 AM
Bump. Anymore constructive criticisms, reviews, or suggestions...?

EontheWolf
04-21-2010, 03:36 PM
Bump.

EontheWolf
04-27-2010, 09:40 AM
Bump.

EontheWolf
05-04-2010, 01:07 AM
PLEASE Post Constructive Criticism when/before voting.... I'd like to think I at least deserve the respect of knowing why someone thinks this hero deserves a no rather than changes to make it worth while....

MillRock
05-04-2010, 08:55 AM
why have so many abilities to give ms, it seems pointless, 1 ability per hero should give ms at most imo

EontheWolf
05-04-2010, 09:09 PM
Skill one is a passive, and is overridden by her ULT. IE I have my passive out. If they are in the passive, her first skill does not affect them.

Skill two requires someone to actually be 'stupid' (or unobservant)/arrogant/confident enough to STAY on her grass....

Skill 3 is simply an immob. *shrug* I honestly like the idea....A character who's main job is to slow enemies down or speed up allies, and nothing else....She has a clear cut job. Get in, provide support that augments your MS bonus to your allies/MS penalty to enemies, and get out. Nothing else. In some ways she's versatile, and in some ways, she's simple enough an idea.

pLayPaL15
05-04-2010, 10:07 PM
GOOD HERO