EontheWolf
10-28-2009, 02:37 AM
Remember to vote on CONCEPT & THEME, not the numbers I have set forth. Those can always change.
Also remember to POST OPINIONS/CONSTRUCTIVE CRITICISM, WHETHER YOU CLICKED YES OR NO. Thank you.
http://i20.photobucket.com/albums/b232/nation_of_death/poison-ivy-batman-arkham-asylum-art.jpg
Speed 295
Attack Range 575
Damage 45-49
Affiliation Legion
Primary Stat INT
Sound and Visual Design
Sound
For the skill sound effects, any sounds of a plantlike, earthlike, or natural kind will do.
Voice effects should be slightly high pitched, but not grating on the ears. Maybe a little deeper than Moon Queen's.
Voice-Over Examples
Selection/Movement
"Newerth cries out in pain...."
"Can you not see the environmental destruction of your ways?!"
"The plants call to me...and I respond."
"Plants can get so lonely..."
"Sometimes I wonder if either side is truly worth fighting with..."
"I am Newerth's Protector..."
Attacking/Combat
"And I will not fail to protect it!"
"I shall turn you into fertilizer!"
"You will become the food of future forests!"
"Don't worry, nothing will be wasted..."
"You will be devoured by the land you seek to control!"
Visual
Model
A feminine looking-creature that looks more like a humanoid plant than a woman. In terms of model, I'd like something that looks a bit like a mix between a typical presentation of a Dryad and a human. (IE Green skin and, in this case, tanned skin, mixed to form a sort of tanned olive green skin.) If possible, make her hair look a bit like grass or leaves are what her hair is made of, and maybe not so heavily clothed (beyond the bare essentials...She WAS once human, afterall...so both her mind & body haven't changed THAT much yet...).
Weapon/Attack Animation
Chakram (possibly made out of wood with thorns on the edge) being thrown at enemy
Death Animation
Crying out while falling to the ground in a sort of 'fetal position' with grass/brambles growing where her body is while her body disappears. The grass/brambles are PURELY VISUAL.
Story
Long Story (For Lore)
A woman was once born with the name Persephone. Growing tired of the typical human life she found so boring & destructive, she left to live among the forests. One day while she was exploring a forest, looking for any injured plantlife that could use some to help them, she was mortally wounded by run-away convicts who mistook her for a bounty hunter. As she lay at the base of a giant tree, slowly dying, the forest itself seemed to have taken pity on her, seeing reason to grace her with a new life & body; A melding of human & plant. Changing her name to reflect her new life, she now calls herself Sephone, and will stop at nothing to protect help any forests or plants of Newerth that may be in danger...even if it's from the Legion itself...
Long Story Short
Once a woman, but now something very different, Sephone roams Newerth, helping the forests and other plants to grow & thrive...so naturally, she came to the Legion's aid when the Helbourne attacked. However, even while fighting the obviously destructive & 'evil' Helbourne and it's demons...she's mistrusted by the Legion and they by her, for she knows Helbourne are not the only ones who are destructive, and Helbourne aren't as widespread on Newerth either...
Role
Can reduce enemy damage & MS quite drastically by herself
Can stop auto attacks with her ulti or casts/items with her nuke
Hoped usefulness throughout most of the game.
Support. Plain and simple. She shouldn't be carrying, or tanking. She should be working in the background, keeping her team alive with auras, her skills, or items.
Stats
Stats based soley on attributes at levels 1 & 25
Level 1
Strength 18 (+1.4)
Agility 15 (+1.8)
Intelligence 23 (+2.6)
Health 342
Health Regen 0.54
Armor 2.1
Magic Armor 5.5
Attack speed 0.55
Mana 299
Mana Regen 0.92
Level 25
Strength 73
Agility 80
Intelligence 108
Health 1387
Health Regen 2.19
Armor 11.2
Magic Armor 5.5
Mana 1404
Mana Regen 4.32
http://i20.photobucket.com/albums/b232/nation_of_death/SephoneTemplate-1.png
Theme/Icons
http://www.guildwars.com/images/professions/skillicons/ranger/magebaneshot.jpg http://images4.wikia.nocookie.net/wowwiki/images/6/60/INV_Misc_Herb_Felblossom.png http://www.guildwars.com/images/professions/skillicons/ranger/brambles.jpg http://www.guildwars.com/images/professions/skillicons/ranger/snare.jpg http://images2.wikia.nocookie.net/wowwiki/images/4/44/Ability_Druid_Flourish.png
__________________________________________________ _______________
Skill 1
Enticing Smells
http://www.guildwars.com/images/professions/skillicons/ranger/magebaneshot.jpg
Having become more plantlike, Sephone has learned to voluntarily use plant smells to her advantage, for varying uses.
Once gained, switches between 2 different passives with different effects & uses.
Passive 1 affects allied heroes (EXCLUDING her)|Passive 2 affects ENEMY heroes ONLY.
Passive|Passive
Mana Cost to Switch Between 50/40/30/25
Cooldown between Switching 10/8/6/4
AoE 800 units around her
Duration Buff/Debuff disappears after 3 seconds outside of the Range of Effect.
1 Bonus MS 2%, Bonus Damage 6 | Enemy Damage Reduction 0.5% every second while in AoE & stacks up to 2.5%.
2 Bonus MS 3%, Bonus Damage 12 | Enemy Damage Reduction 1% every second while in AoE & stacks up to 6%.
3 Bonus MS 4%, Bonus Damage 18 | Enemy Damage Reduction 1.5% every second while in AoE & stacks up to 10.5%.
4 Bonus MS 5%, Bonus Damage 25 | Enemy Damage Reduction 2% every second while in AoE & stacks up to 16%.
Balance You choose to reduce your enemies attack damage, or help your team's damage & MS. It's a matter of which your team needs more or which is more important at certain stages of team fights. Also, she CANNOT receive this buff herself.
Visual The ally based passive would a slightly green haze or smoke surrounding Sephone while the enemy based passive would look like a reddish haze surrounding her.
Skill 2
Quickened Blooming
http://images4.wikia.nocookie.net/wowwiki/images/6/60/INV_Misc_Herb_Felblossom.png
Where Sephone roams, all manner of plants near her grow increasingly wild...
The area around Sephone and the path she has tread is laden with extremely wild and quickly grown plants. While an ally or enemy walks on the flowers, they get a buff called 'Sephone's Judgement'.
While on the Flowers, allies get a buff while enemies get a debuff. It disappears once they step off the flowers.
Mana to switch 85/110/135/160
Cooldown to switch 30
Passive
AoE 150 units around her (radius).
Duration Flowers remain on the ground for 4/7/10/12 seconds.
Balance The flowers do not spread on their own, and do not last long. The effect only lasts as long as they remain on the flowers, and enemies can easily avoid them. THE FLOWERS ONLY AFFECT THE TYPE OF PLAYER/UNIT THE SKILL WAS SET TO WHEN THE FLOWERS WERE SET DOWN. That means you cannot lay down enemy hindering flowers, change to the ally buff, and voila your grass that's already down now helps allies instead. Be sure you're on the right flower 'type' when they're being laid down...
Visual Distinct flowers on the ground that signify the presence of her passive. Maybe take the grass from Keeper's ult and add more flowers to it. Also, Have something indicating whether the grass that's laid down affects allies or enemies (maybe color preferences or tinges to the grass...?)
Skill 2's Buff
Sephone's Judgement
http://www.guildwars.com/images/professions/skillicons/ranger/brambles.jpg
When someone walks on her precious plants, Sephone becomes enraged at them or the enemies that dare to follow her retreating allies...
As long as a unit remains standing on Sephone's flowers from Quickened Blooming, they have this buff on them and depending on whether they're enemies or allies, it helps or hinders them.
Applied to unit as long as they remain on ground affected by Quickened Blooming (aka 'Sephone's Flowers as I like to call em).
Buff/Debuff from another Quickened Blooming.
1 Allies 5% MS increase and 1 HP regen | Enemies 4% MS decrease and 10 magical damage per second.
2 Allies 7% MS increase and 2 HP regen | Enemies 6% MS decrease and 20 magical damage per second.
3 Allies 10% MS increase and 3 HP regen | Enemies 8% MS decrease and 30 magical damage per second.
4 Allies 12.5% MS increase and 4 HP regen | Enemies 10% MS decrease and 40 magical damage per second.
Balance The buff only lasts until the flowers disappear or until a unit steps off the flowers. There's no delay between stepping off & the buff disappearing. Also, she CANNOT receive this buff herself.
Visual A large flower sitting on the 'head' of the unit when they have this buff.
Skill 3
Newerth's Revenge
http://www.guildwars.com/images/professions/skillicons/ranger/snare.jpg
Sephone convinces the very ground of Newerth to rise up and defend itself from any who wish harm upon the world...
If an enemy unit is hit by Newerth's Revenge, they take pure damage & a small stun if they do not have Sephone's Judgement. If, however, they have Sephone's judgement, the damage is doubled & becomes magic, and the stun also doubles in length.
Sephone's Judgement off|Sephone's Judgement on
Single Target
Damage type Pure|Magic
Mana 90/125/160/195
Cooldown 20/16/13/9
Cast Range 600
1 Unit takes 65 damage & stuck for 0.65. | Unit takes 130 damage & stuck for 1.25 seconds.
2 Unit takes 100 damage & stuck for 0.85 seconds | Unit takes 200 damage & stuck for 1.65 seconds.
3 Unit takes 130 damage & stuck for 1.05 second. | Unit takes 260 damage & stuck for 2.05 seconds.
4 Unit takes 175 damage & stuck for 1.35 seconds. | Unit takes 350 damage & stuck for 2.55 seconds.
Balance The spell doesn't do a lot of damage without the buff, encouraging players to either use it for the quicker 'mini stun' or save it for the higher damage & stun. The mana cost & cooldown is about spammability (which, as much as I hate to admit it, she'll need) as much as it is preventing an easy, constant stream of nuking. Plus, any higher and the damage would be too high for the stronger version, while lowering anything would've made it too spammy or underpowered. The Pure effect on the lesser version is to help improve it a bit more so that once again, the skill is not so dependent on the grass to be effective.
Visual Brambles coming up from the ground for damage, and vines wrap around the character model who is 'stunned'.
Ultimate
Sephone's Field of Flowers
http://images2.wikia.nocookie.net/wowwiki/images/4/44/Ability_Druid_Flourish.png
As Sephone grows and becomes more attuned to nature, plants will grow in even the most barren & dangerous places to help...
Any enemies in the AoE of this spell cannot auto attack, although they can still cast spells & use items. Newerth's Revenge affects them as though they had Sephone's Judgement; They also take more damage & ms reduction than from Judgement, as well as allies getting more of a MS boost.
Ground-Targeted AoE
Mana Cost 250/375/500
Cooldown 150/120/90
Duration Flowers last 8/10/12 seconds.
AoE Range 600/800/1000
Cast Range 650/750/900
Effects from this ultimate prevent Sephone's Judgement from being applied, but the X2 & stun from Newerth's Revenge still apply while they reside on the AoE from this spell.
Enemies cannot auto attack while on Flowers until the last 2/3/4 seconds.
1 Allies 15% MS increase and 3 HP regen | Enemies 15% MS decrease and 55 magical damage per second.
2 Allies 20% MS increase and 4 HP regen | Enemies 20% MS decrease and 65 magical damage per second.
3 Allies 25% MS increase and 5 HP regen | Enemies 25% MS decrease and 75 magical damage per second.
Balance The cooldown is two & a half minutes at lvl 6, and even at lvl 16, it's a minute & a half, which means you'd only be using as often as the ult of say...Glacius? Also, the MS and damage based buffs/debuffs override those from Quickened Blooming. So while in this AoE, teammates get THESE effects, and off it, they'd get Quickened's normal effects. Plus, this is a targeted AoE & damage is magical. Also, enemies can still cast/use items, they just can't auto attack (think the opposite of NH/Riki's cloud)
Visual The flowers/grass from Quickened Blooming, only maybe a bit brighter or taller, and of course in the targeted location.
(K, I hope this is all done right...^_^; )
Also remember to POST OPINIONS/CONSTRUCTIVE CRITICISM, WHETHER YOU CLICKED YES OR NO. Thank you.
http://i20.photobucket.com/albums/b232/nation_of_death/poison-ivy-batman-arkham-asylum-art.jpg
Speed 295
Attack Range 575
Damage 45-49
Affiliation Legion
Primary Stat INT
Sound and Visual Design
Sound
For the skill sound effects, any sounds of a plantlike, earthlike, or natural kind will do.
Voice effects should be slightly high pitched, but not grating on the ears. Maybe a little deeper than Moon Queen's.
Voice-Over Examples
Selection/Movement
"Newerth cries out in pain...."
"Can you not see the environmental destruction of your ways?!"
"The plants call to me...and I respond."
"Plants can get so lonely..."
"Sometimes I wonder if either side is truly worth fighting with..."
"I am Newerth's Protector..."
Attacking/Combat
"And I will not fail to protect it!"
"I shall turn you into fertilizer!"
"You will become the food of future forests!"
"Don't worry, nothing will be wasted..."
"You will be devoured by the land you seek to control!"
Visual
Model
A feminine looking-creature that looks more like a humanoid plant than a woman. In terms of model, I'd like something that looks a bit like a mix between a typical presentation of a Dryad and a human. (IE Green skin and, in this case, tanned skin, mixed to form a sort of tanned olive green skin.) If possible, make her hair look a bit like grass or leaves are what her hair is made of, and maybe not so heavily clothed (beyond the bare essentials...She WAS once human, afterall...so both her mind & body haven't changed THAT much yet...).
Weapon/Attack Animation
Chakram (possibly made out of wood with thorns on the edge) being thrown at enemy
Death Animation
Crying out while falling to the ground in a sort of 'fetal position' with grass/brambles growing where her body is while her body disappears. The grass/brambles are PURELY VISUAL.
Story
Long Story (For Lore)
A woman was once born with the name Persephone. Growing tired of the typical human life she found so boring & destructive, she left to live among the forests. One day while she was exploring a forest, looking for any injured plantlife that could use some to help them, she was mortally wounded by run-away convicts who mistook her for a bounty hunter. As she lay at the base of a giant tree, slowly dying, the forest itself seemed to have taken pity on her, seeing reason to grace her with a new life & body; A melding of human & plant. Changing her name to reflect her new life, she now calls herself Sephone, and will stop at nothing to protect help any forests or plants of Newerth that may be in danger...even if it's from the Legion itself...
Long Story Short
Once a woman, but now something very different, Sephone roams Newerth, helping the forests and other plants to grow & thrive...so naturally, she came to the Legion's aid when the Helbourne attacked. However, even while fighting the obviously destructive & 'evil' Helbourne and it's demons...she's mistrusted by the Legion and they by her, for she knows Helbourne are not the only ones who are destructive, and Helbourne aren't as widespread on Newerth either...
Role
Can reduce enemy damage & MS quite drastically by herself
Can stop auto attacks with her ulti or casts/items with her nuke
Hoped usefulness throughout most of the game.
Support. Plain and simple. She shouldn't be carrying, or tanking. She should be working in the background, keeping her team alive with auras, her skills, or items.
Stats
Stats based soley on attributes at levels 1 & 25
Level 1
Strength 18 (+1.4)
Agility 15 (+1.8)
Intelligence 23 (+2.6)
Health 342
Health Regen 0.54
Armor 2.1
Magic Armor 5.5
Attack speed 0.55
Mana 299
Mana Regen 0.92
Level 25
Strength 73
Agility 80
Intelligence 108
Health 1387
Health Regen 2.19
Armor 11.2
Magic Armor 5.5
Mana 1404
Mana Regen 4.32
http://i20.photobucket.com/albums/b232/nation_of_death/SephoneTemplate-1.png
Theme/Icons
http://www.guildwars.com/images/professions/skillicons/ranger/magebaneshot.jpg http://images4.wikia.nocookie.net/wowwiki/images/6/60/INV_Misc_Herb_Felblossom.png http://www.guildwars.com/images/professions/skillicons/ranger/brambles.jpg http://www.guildwars.com/images/professions/skillicons/ranger/snare.jpg http://images2.wikia.nocookie.net/wowwiki/images/4/44/Ability_Druid_Flourish.png
__________________________________________________ _______________
Skill 1
Enticing Smells
http://www.guildwars.com/images/professions/skillicons/ranger/magebaneshot.jpg
Having become more plantlike, Sephone has learned to voluntarily use plant smells to her advantage, for varying uses.
Once gained, switches between 2 different passives with different effects & uses.
Passive 1 affects allied heroes (EXCLUDING her)|Passive 2 affects ENEMY heroes ONLY.
Passive|Passive
Mana Cost to Switch Between 50/40/30/25
Cooldown between Switching 10/8/6/4
AoE 800 units around her
Duration Buff/Debuff disappears after 3 seconds outside of the Range of Effect.
1 Bonus MS 2%, Bonus Damage 6 | Enemy Damage Reduction 0.5% every second while in AoE & stacks up to 2.5%.
2 Bonus MS 3%, Bonus Damage 12 | Enemy Damage Reduction 1% every second while in AoE & stacks up to 6%.
3 Bonus MS 4%, Bonus Damage 18 | Enemy Damage Reduction 1.5% every second while in AoE & stacks up to 10.5%.
4 Bonus MS 5%, Bonus Damage 25 | Enemy Damage Reduction 2% every second while in AoE & stacks up to 16%.
Balance You choose to reduce your enemies attack damage, or help your team's damage & MS. It's a matter of which your team needs more or which is more important at certain stages of team fights. Also, she CANNOT receive this buff herself.
Visual The ally based passive would a slightly green haze or smoke surrounding Sephone while the enemy based passive would look like a reddish haze surrounding her.
Skill 2
Quickened Blooming
http://images4.wikia.nocookie.net/wowwiki/images/6/60/INV_Misc_Herb_Felblossom.png
Where Sephone roams, all manner of plants near her grow increasingly wild...
The area around Sephone and the path she has tread is laden with extremely wild and quickly grown plants. While an ally or enemy walks on the flowers, they get a buff called 'Sephone's Judgement'.
While on the Flowers, allies get a buff while enemies get a debuff. It disappears once they step off the flowers.
Mana to switch 85/110/135/160
Cooldown to switch 30
Passive
AoE 150 units around her (radius).
Duration Flowers remain on the ground for 4/7/10/12 seconds.
Balance The flowers do not spread on their own, and do not last long. The effect only lasts as long as they remain on the flowers, and enemies can easily avoid them. THE FLOWERS ONLY AFFECT THE TYPE OF PLAYER/UNIT THE SKILL WAS SET TO WHEN THE FLOWERS WERE SET DOWN. That means you cannot lay down enemy hindering flowers, change to the ally buff, and voila your grass that's already down now helps allies instead. Be sure you're on the right flower 'type' when they're being laid down...
Visual Distinct flowers on the ground that signify the presence of her passive. Maybe take the grass from Keeper's ult and add more flowers to it. Also, Have something indicating whether the grass that's laid down affects allies or enemies (maybe color preferences or tinges to the grass...?)
Skill 2's Buff
Sephone's Judgement
http://www.guildwars.com/images/professions/skillicons/ranger/brambles.jpg
When someone walks on her precious plants, Sephone becomes enraged at them or the enemies that dare to follow her retreating allies...
As long as a unit remains standing on Sephone's flowers from Quickened Blooming, they have this buff on them and depending on whether they're enemies or allies, it helps or hinders them.
Applied to unit as long as they remain on ground affected by Quickened Blooming (aka 'Sephone's Flowers as I like to call em).
Buff/Debuff from another Quickened Blooming.
1 Allies 5% MS increase and 1 HP regen | Enemies 4% MS decrease and 10 magical damage per second.
2 Allies 7% MS increase and 2 HP regen | Enemies 6% MS decrease and 20 magical damage per second.
3 Allies 10% MS increase and 3 HP regen | Enemies 8% MS decrease and 30 magical damage per second.
4 Allies 12.5% MS increase and 4 HP regen | Enemies 10% MS decrease and 40 magical damage per second.
Balance The buff only lasts until the flowers disappear or until a unit steps off the flowers. There's no delay between stepping off & the buff disappearing. Also, she CANNOT receive this buff herself.
Visual A large flower sitting on the 'head' of the unit when they have this buff.
Skill 3
Newerth's Revenge
http://www.guildwars.com/images/professions/skillicons/ranger/snare.jpg
Sephone convinces the very ground of Newerth to rise up and defend itself from any who wish harm upon the world...
If an enemy unit is hit by Newerth's Revenge, they take pure damage & a small stun if they do not have Sephone's Judgement. If, however, they have Sephone's judgement, the damage is doubled & becomes magic, and the stun also doubles in length.
Sephone's Judgement off|Sephone's Judgement on
Single Target
Damage type Pure|Magic
Mana 90/125/160/195
Cooldown 20/16/13/9
Cast Range 600
1 Unit takes 65 damage & stuck for 0.65. | Unit takes 130 damage & stuck for 1.25 seconds.
2 Unit takes 100 damage & stuck for 0.85 seconds | Unit takes 200 damage & stuck for 1.65 seconds.
3 Unit takes 130 damage & stuck for 1.05 second. | Unit takes 260 damage & stuck for 2.05 seconds.
4 Unit takes 175 damage & stuck for 1.35 seconds. | Unit takes 350 damage & stuck for 2.55 seconds.
Balance The spell doesn't do a lot of damage without the buff, encouraging players to either use it for the quicker 'mini stun' or save it for the higher damage & stun. The mana cost & cooldown is about spammability (which, as much as I hate to admit it, she'll need) as much as it is preventing an easy, constant stream of nuking. Plus, any higher and the damage would be too high for the stronger version, while lowering anything would've made it too spammy or underpowered. The Pure effect on the lesser version is to help improve it a bit more so that once again, the skill is not so dependent on the grass to be effective.
Visual Brambles coming up from the ground for damage, and vines wrap around the character model who is 'stunned'.
Ultimate
Sephone's Field of Flowers
http://images2.wikia.nocookie.net/wowwiki/images/4/44/Ability_Druid_Flourish.png
As Sephone grows and becomes more attuned to nature, plants will grow in even the most barren & dangerous places to help...
Any enemies in the AoE of this spell cannot auto attack, although they can still cast spells & use items. Newerth's Revenge affects them as though they had Sephone's Judgement; They also take more damage & ms reduction than from Judgement, as well as allies getting more of a MS boost.
Ground-Targeted AoE
Mana Cost 250/375/500
Cooldown 150/120/90
Duration Flowers last 8/10/12 seconds.
AoE Range 600/800/1000
Cast Range 650/750/900
Effects from this ultimate prevent Sephone's Judgement from being applied, but the X2 & stun from Newerth's Revenge still apply while they reside on the AoE from this spell.
Enemies cannot auto attack while on Flowers until the last 2/3/4 seconds.
1 Allies 15% MS increase and 3 HP regen | Enemies 15% MS decrease and 55 magical damage per second.
2 Allies 20% MS increase and 4 HP regen | Enemies 20% MS decrease and 65 magical damage per second.
3 Allies 25% MS increase and 5 HP regen | Enemies 25% MS decrease and 75 magical damage per second.
Balance The cooldown is two & a half minutes at lvl 6, and even at lvl 16, it's a minute & a half, which means you'd only be using as often as the ult of say...Glacius? Also, the MS and damage based buffs/debuffs override those from Quickened Blooming. So while in this AoE, teammates get THESE effects, and off it, they'd get Quickened's normal effects. Plus, this is a targeted AoE & damage is magical. Also, enemies can still cast/use items, they just can't auto attack (think the opposite of NH/Riki's cloud)
Visual The flowers/grass from Quickened Blooming, only maybe a bit brighter or taller, and of course in the targeted location.
(K, I hope this is all done right...^_^; )