12-22-2011, 08:57 PM
As the title asks, what kind of meta-game is S2 striving for? For a while, S2 was putting in a bunch of gankers, then they switched it up and put in a lot of semi-carries, and heralded in a pushing meta-game after that with the introduction of pushing oriented items, and item reworks (Sol's, new Ring of Sorcery, new Astrolabe, and Energizer). So, what is S2 working for now?
01-10-2012, 06:00 PM
The main thing we're pushing for is faster gameplay. This really goes hand in hand with avoiding long games too. Right now, the game is in a pretty good place as far as that is concerned. Sol's Bulwark was actually a big part of making that happen because it made people want to push more often and earlier, thus shortening game length. Also, the buyback change prevented people from ricing on one hero and drawing out the game.
The goal in the end is a metagame where people can play whatever style they wish and not be hamstrung because of it.