Deillon
07-21-2009, 08:54 AM
Pharaoh OH GOD THERE'S FIRE COMING OUT OF MY EYES AND MOUTH
http://i29.tinypic.com/288b75y.png
Description
Hi i'm Pharaoh and i'm a direct copy of RattleTrap, only difference is i'm not a trash can and they gave me zombies (awesome!). Also my ultimate got buffed and has a FAST projectile
Pro's & Cons
Pro's:
- Excellent ganker
- Good overall HP
- Okay animation for last-hitting
- Rune & Map control
- Fun to play
Cons:
- 4 active skills, so needs mana
- Not good for -em if you were planning that -_-
- Two skills that needs accuracy and thinking
- Compared to other heroes he's mediocre
- Kinda useless very late game
Skills
http://i31.tinypic.com/2n8vd42.png
Activation [Q]
Target Self, Hits Visible Enemy Units
Radius 300
Mana cost: 75
Cooldown: 32/28/24/20
For 10 seconds, impacts a random target in radius every 0.75 seconds, dealing 20/40/60/80 magic damage and stunning them for 0.1 seconds
Comment: This skill does ministuns around you for a set time. Great skill for chasing.
This also interrupts channeling skills.
http://i25.tinypic.com/2lucumw.png
Activation [W]
Mana cost: 50/60/70/80
Cooldown 15 seconds
Spawns 8 Mummies around self for 3/4/5/6 seconds. Pushes away nearby Mummies, dealing 55/70/85/100 True damage and draining 55/70/85/100 Mana. Each mummy can perform 1 push. Each Mummy takes three attacks for others to destroy, one attack for self to destroy.
Comment: This skill summons a wall of zombies around you, theres a little space around you where you can trap heroes within.
Enemy heroes touching the zombies take hp and mana damage and will be pushed back.
This makes this skill so versatile since you can also use it to escape. A hero is chasing you, you cast Wall, they get pushed back.
Make sure you deny one zombie so you can exit yourself, this takes 1 hit.
Note: Enhanced Marchers can walk through the zombies, enemies can walk out, but you can escape easier too.
http://i26.tinypic.com/34fk7rb.png
Activation [E]
Target Position Enemy
Type: Magic
Range: Unlimited
Radius: 600
Mana cost: 50
Cooldown: 30/25/20/15
Launches projectile to target location. When projectile reaches target location, it damages all enemies within radius for 80/120/160/200 Magic damage. Target area is then revealed for 5/10/15/20 seconds.
Comment: Unlimited range nuke, also reveals the map.
This is a good scouting skill, use it for runes, jungling heroes or that king kong dude.
It can also be used to last hit fleeing heroes that your allies can't kill.
http://i31.tinypic.com/o8htdy.png
Activation [R]
Target Position Non-Neutral Enemies
Type: Magic
Range: 2000/2500/3000
Mana cost: 150
Cooldown: 80/60/40 seconds
Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000/2500/3000. Upon impacting a non-neutral enemy unit, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for 1/1,5/2 second(s) and receive 100/200/300 Magic damage.
Comment: This is a hook skill that will grapple you to an ENEMY hero. Also stuns and damages.
This is your initiating skill, the projectile is fast but timing is essential if you have running heroes.
Note: This skill does not hit phased (enhanced marchers) heroes.
Skill Build
Level 1 - Tormented Soul
Level 2 - Hellfire
Level 3 - Hellfire
Level 4 - Wall of Mummies/Tormented Soul
Level 5 - Hellfire
Level 6 - Wrath of the Pharaoh
Level 7 - Hellfire
Level 8 - Tormented Soul
Level 9 - Tormented Soul
Level 10 - Tormented Soul/ Wall of Mummies
Level 11 - Wrath of the Pharaoh
Level 12+ Then just add your ulti asap and max Wall of mummies.
Comments: Both Tormented Soul and Hellfire will help with ganking from early to mid game. If you want,
get one level of Wall of Mummies because it can help you with ganking & escaping. For new players
I wouldn't recommend early game.
Item build
[U]Starting items
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/item1pretendercrown.jpg Pretender Crown x2
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/item12runesofblight.jpg Runes of Blight x2
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/minortotem.jpg Minor Totem x1
OR
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/crushingclaws.jpg Crushing Claws x2
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/item12runesofblight.jpg Runes of Blight x2
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/minortotem.jpg Minor Totem x2
[U]Core items you should get
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/bottle.jpghttp://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/enhancedmarchers.jpghttp://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/item6fortifiedbracelet.jpg
Bottle helps you with ganking by giving you a good healing source between your ganks. It also helps to support your mana pool for your skills.
Enhanced Marchers are awesome. Armor bonus which he can use (Pharaoh has crappy base armor) and the phasing helps ganking alot.
Fortified Bracelets give generally good bonuses for Pharaoh, get a pair of them.
Items which help with ganking
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Relics/portalkey.jpg Portal Key
Your ultimate has quite the cooldown, 80 at level 6 and 60 at level 11. This dagger will help setting up Wall of Mummies or Hellfire better.
It also helps with chasing and escaping.
Late game, luxury items
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/item11frostfieldplate.jpg Frostfield plate
Gives another nuke with a slow, synergies with Hellfire.
Actually, any int item will work with rattletrap, as long as you don't get any dps items.
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Secret%20Shop/axeofthemalphai.jpg Axe of the Malphai
Gives Strength to survive late game
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/shrunkenhead.jpg Shrunken Head
Without his skills, Pharaoh will just be smacking stuff for low damage, if you're facing long disables get this.
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/shamansheaddress.jpg Shamans Headress
Get this when facing nukers.
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Supportive/puzzlebox.jpg Puzzle Box
Bonusers are good foor Pharaoh, the extra minions you get deal quite some damage and counter invisible heroes at level 3. Get this if you know how to handle it.
Laning
Level 1-6
Last hitting is not essential, as long as you get a bottle before level 6 you should do fine. Make sure you are in range when a opponent creep dies so you get the xp.
Don't get hit alot, use the runes to recover hp. If you must, use Tormented Soul to last hit.
Level 6 and later
You got your bottle and ultimate, it's time to gank. Support your allies by helping them with killing their lane opponents. Use alt + leftclick on the minimap to tell your allies you're going to try to kill someone.
Initiate a kill by using Wrath on a hero, you'll be pulled towards him. Use wall of mummies which makes them immobile for a while and cast Hellfire.
Between ganks heal up with bottle and check for runes at every 2 minutes. Use tormented soul to scout for them.
Credits go to:
- Me
- Ingolf's Rattletrap guide @ dota-allstars.com
- Hucklecat for his list of items
oh, and sorry for the bad english.
http://i29.tinypic.com/288b75y.png
Description
Hi i'm Pharaoh and i'm a direct copy of RattleTrap, only difference is i'm not a trash can and they gave me zombies (awesome!). Also my ultimate got buffed and has a FAST projectile
Pro's & Cons
Pro's:
- Excellent ganker
- Good overall HP
- Okay animation for last-hitting
- Rune & Map control
- Fun to play
Cons:
- 4 active skills, so needs mana
- Not good for -em if you were planning that -_-
- Two skills that needs accuracy and thinking
- Compared to other heroes he's mediocre
- Kinda useless very late game
Skills
http://i31.tinypic.com/2n8vd42.png
Activation [Q]
Target Self, Hits Visible Enemy Units
Radius 300
Mana cost: 75
Cooldown: 32/28/24/20
For 10 seconds, impacts a random target in radius every 0.75 seconds, dealing 20/40/60/80 magic damage and stunning them for 0.1 seconds
Comment: This skill does ministuns around you for a set time. Great skill for chasing.
This also interrupts channeling skills.
http://i25.tinypic.com/2lucumw.png
Activation [W]
Mana cost: 50/60/70/80
Cooldown 15 seconds
Spawns 8 Mummies around self for 3/4/5/6 seconds. Pushes away nearby Mummies, dealing 55/70/85/100 True damage and draining 55/70/85/100 Mana. Each mummy can perform 1 push. Each Mummy takes three attacks for others to destroy, one attack for self to destroy.
Comment: This skill summons a wall of zombies around you, theres a little space around you where you can trap heroes within.
Enemy heroes touching the zombies take hp and mana damage and will be pushed back.
This makes this skill so versatile since you can also use it to escape. A hero is chasing you, you cast Wall, they get pushed back.
Make sure you deny one zombie so you can exit yourself, this takes 1 hit.
Note: Enhanced Marchers can walk through the zombies, enemies can walk out, but you can escape easier too.
http://i26.tinypic.com/34fk7rb.png
Activation [E]
Target Position Enemy
Type: Magic
Range: Unlimited
Radius: 600
Mana cost: 50
Cooldown: 30/25/20/15
Launches projectile to target location. When projectile reaches target location, it damages all enemies within radius for 80/120/160/200 Magic damage. Target area is then revealed for 5/10/15/20 seconds.
Comment: Unlimited range nuke, also reveals the map.
This is a good scouting skill, use it for runes, jungling heroes or that king kong dude.
It can also be used to last hit fleeing heroes that your allies can't kill.
http://i31.tinypic.com/o8htdy.png
Activation [R]
Target Position Non-Neutral Enemies
Type: Magic
Range: 2000/2500/3000
Mana cost: 150
Cooldown: 80/60/40 seconds
Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000/2500/3000. Upon impacting a non-neutral enemy unit, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for 1/1,5/2 second(s) and receive 100/200/300 Magic damage.
Comment: This is a hook skill that will grapple you to an ENEMY hero. Also stuns and damages.
This is your initiating skill, the projectile is fast but timing is essential if you have running heroes.
Note: This skill does not hit phased (enhanced marchers) heroes.
Skill Build
Level 1 - Tormented Soul
Level 2 - Hellfire
Level 3 - Hellfire
Level 4 - Wall of Mummies/Tormented Soul
Level 5 - Hellfire
Level 6 - Wrath of the Pharaoh
Level 7 - Hellfire
Level 8 - Tormented Soul
Level 9 - Tormented Soul
Level 10 - Tormented Soul/ Wall of Mummies
Level 11 - Wrath of the Pharaoh
Level 12+ Then just add your ulti asap and max Wall of mummies.
Comments: Both Tormented Soul and Hellfire will help with ganking from early to mid game. If you want,
get one level of Wall of Mummies because it can help you with ganking & escaping. For new players
I wouldn't recommend early game.
Item build
[U]Starting items
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/item1pretendercrown.jpg Pretender Crown x2
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/item12runesofblight.jpg Runes of Blight x2
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/minortotem.jpg Minor Totem x1
OR
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/crushingclaws.jpg Crushing Claws x2
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/item12runesofblight.jpg Runes of Blight x2
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/minortotem.jpg Minor Totem x2
[U]Core items you should get
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/bottle.jpghttp://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/enhancedmarchers.jpghttp://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/item6fortifiedbracelet.jpg
Bottle helps you with ganking by giving you a good healing source between your ganks. It also helps to support your mana pool for your skills.
Enhanced Marchers are awesome. Armor bonus which he can use (Pharaoh has crappy base armor) and the phasing helps ganking alot.
Fortified Bracelets give generally good bonuses for Pharaoh, get a pair of them.
Items which help with ganking
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Relics/portalkey.jpg Portal Key
Your ultimate has quite the cooldown, 80 at level 6 and 60 at level 11. This dagger will help setting up Wall of Mummies or Hellfire better.
It also helps with chasing and escaping.
Late game, luxury items
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/item11frostfieldplate.jpg Frostfield plate
Gives another nuke with a slow, synergies with Hellfire.
Actually, any int item will work with rattletrap, as long as you don't get any dps items.
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Secret%20Shop/axeofthemalphai.jpg Axe of the Malphai
Gives Strength to survive late game
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/shrunkenhead.jpg Shrunken Head
Without his skills, Pharaoh will just be smacking stuff for low damage, if you're facing long disables get this.
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/shamansheaddress.jpg Shamans Headress
Get this when facing nukers.
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Supportive/puzzlebox.jpg Puzzle Box
Bonusers are good foor Pharaoh, the extra minions you get deal quite some damage and counter invisible heroes at level 3. Get this if you know how to handle it.
Laning
Level 1-6
Last hitting is not essential, as long as you get a bottle before level 6 you should do fine. Make sure you are in range when a opponent creep dies so you get the xp.
Don't get hit alot, use the runes to recover hp. If you must, use Tormented Soul to last hit.
Level 6 and later
You got your bottle and ultimate, it's time to gank. Support your allies by helping them with killing their lane opponents. Use alt + leftclick on the minimap to tell your allies you're going to try to kill someone.
Initiate a kill by using Wrath on a hero, you'll be pulled towards him. Use wall of mummies which makes them immobile for a while and cast Hellfire.
Between ganks heal up with bottle and check for runes at every 2 minutes. Use tormented soul to scout for them.
Credits go to:
- Me
- Ingolf's Rattletrap guide @ dota-allstars.com
- Hucklecat for his list of items
oh, and sorry for the bad english.