View Full Version : Plutus (Initiator/Ganker)
P1NGu1
10-26-2009, 08:41 PM
PLUTUS
The Brute from Space.
http://3.bp.blogspot.com/_9tuYQZwXbvM/R5u04pnzIkI/AAAAAAAAAA8/RtjzVou_oJ4/s400/RockMonster%28full%29+copy.jpg
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength-c.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
25+2.9 | 16+1.8 | 16+1.7
Speed: 300
Range: Melee
Affilation: Legion
Visuals
Conveniently similar to the above picture.
Role
Would be of DPS/Ganker. Capable of serious damage mid-game.
Sounds:
"This place is Alien" On Spawn.
"I´m gonna space you out!"
"You´ll be floating when I´m finished!"
"Have a rock sandwich!" (why not)
Movement Animation
Occasionally getting on all fours and occasionally floating as though there is no gravity.
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Skill1:
ORBIT
Passive
http://www.hiveworkshop.com/forums/resource_images/10/icons_9238_pas.jpg
Generates an orbit around self due to an immense gravitational force, increasing in power with the more victims he slays.
Creates a orbiting circle of debris around self that does damage per second to foes in melee range and has a chance to mini-stun foes, disposing of a charge. Every creep kill adds debris to the orbit, increasing the damage.
Amount of Debris: 5/10/15/20
Damage (per second): 3 per debris
Ministun: 0.5 (15% chance to proc) loses 1 debris per ministun.
Visual: Parts of rock and dust circle around Plutus in a constant motion.
Use: Great dps move and interesting concept that is similar to Devourer?s decay but its permanence makes this move a force to be reckoned with.
Note: All charges are lost on death.
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Skill2:
COSMIC SMASH
Target
http://www.hiveworkshop.com/forums/resource_images/9/icons_8877_btn.jpg
Plutus releases a furious swipe of cosmic energy at an unlucky victim.
Deals damage and stuns target enemy. There is a seperate optional button named "Charge" in which for however long it is pressed, will use up charges of debris from Orbit, increasing the damage and stun duration of the next Cosmic Smash. Must be standing still while "Charging".
Manacost: 90/100/110/120
Cooldown: 20s
Damage: 100/160/220/280
Stun: 2s
Damage increase per debris: 10
Stun duration increase per debris: 0.1
On pressing the Charge button: Uses 4 charges of debris per second
Visual: While Charging, fist is retracted and is surrounded by white light.
Use: Core ganking and dps move. Can really pack a punch if all 20 charges are used up: 480 damage.
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Skill3:
HYPERSPACE
Passive
http://www.hiveworkshop.com/forums/resource_images/7/icons_6782_btn.jpg
Plutus releases energy in the form of a dense cosmic aura, suspending his foes in time and space.
Plutus emits an aura that the closer enemy heroes get to him (within radius) the slower their attack speed will become.
Radius: 500
Every 10 units closer to Plutus (within radius), attack speed will be reduced by: 0.2/0.4/0.6/0.8
Visual: A subtle degree of black smoke eminates from around Plutus every couple of seconds.
_______________________________________
Skill4: ULT
GRAVITAS (remade from Supernova)
Self
http://www.hiveworkshop.com/forums/resource_images/9/icons_8924_btn.jpg
Plutus exerts his gravitational energy by dragging his foes from a time warp.
Once activated, will pull all enemy heroes that are within range in a cone in front of self. The further the distance the enemy is dragged, the more damage they will be dealt. However enemy heroes are returned to where they initially were after a short duration unless they are stunned to prolong the duration. Requires Channeling to drag, duration of drag to self lasts 0.5s per 100 units dragged.
Manacost: 125/175/225
Cooldown: 120s
Range: 1000/1400/1800
Damage: Every 10 units dragged deals 3/3.5/4 damage. (nerfed)
Duration (until teleported back): 3s/4s/5s
Visual: Extends left arm result in electrical sparks then enemies are teleported in a flash of black smoke.
Use: Gank initiation.Can be effectively used to deal initial damage if behind enemies and allow rest of allies to gain position ready for when they teleport back. Or can be used to stop foes fleeing.
______________________________________
Thanks for reading and please comment
ItchyTits
10-26-2009, 08:52 PM
The Orbit move sounds an awesome idea and I can picture it looking really good and i like the choice to charge up the smash move. I´m not sure about the ult if it´s op or not but ill get back to it!
valiance
10-26-2009, 11:12 PM
Orbit is way more powerful than Rot/Decay--it does the same damage as Rot/Decay but doesn't hurt Plutus. Needs a drawback or several. Either reduce the damage or make the charges decay over time. You can also afford to do something more interesting with it. Give it a chance to ministun, or each debris that hits someone is used up but gives them a stacking -.2 magic armor. I'd also have All Debris used up when he dies. Yes you should be using them up periodically with Cosmic Smash but it just makes sense and nerfs the ability a bit which it needs atm.
Cosmic Smash is neat. The stun duration is a bit long. What's the range, melee? Maybe make Debris charges add to stun duration instead of or in addition to adding damage. Maybe +.1 sec stun per Debris charge and make the base stun duration 2 sec (max of 4 with all debris used). I think it needs something too. Right now its a pumpable stun from DotA's Dragon Knight. It'll look cooler, but it needs something in the ability that says this thing is coming from space to mess you up...
Asteroid Strike is like the DotA Invoker's Sunstrike and similar to Pharaoh's Tormented Soul (missile). I think it needs some flavor right now, even though we don't have Invoker in HoN I wanna see some more adherence to theme. Something that says asteroid and not just beam from space. Maybe a non-targeted Spell with a 3000 range that hits the highest HP Hero in range after 2 seconds + 1 second for every 1000 distance they are away from you. (hp is kinda like mass and asteroid are attracted to objects with more gravitational pull). It has range (isnt global) so it wont hit people in base, and you can still use it to target low hp heroes, you just have to position yourself very carefully... Its also a maphack type skill :D
The ult is powerful but seems fair--reminds me of Soulstealer's ultimate. Perhaps it needs a damage cap? I also think maybe the flavor could be changed. Maybe make it so Plutus has to reconstitute after the explosion, some kind of debuff after the ult is used. Maybe 5/4/3 seconds of heavily decreased armor and magic armor while he puts himself back together. Just a thought to make it more different from Soulstealer and fit the flavor.
P.S. take a look at my hero The Exhumer in my sig
P1NGu1
10-27-2009, 07:41 PM
Orbit is way more powerful than Rot/Decay--it does the same damage as Rot/Decay but doesn't hurt Plutus. Needs a drawback or several. Either reduce the damage or make the charges decay over time. You can also afford to do something more interesting with it. Give it a chance to ministun, or each debris that hits someone is used up but gives them a stacking -.2 magic armor. I'd also have All Debris used up when he dies. Yes you should be using them up periodically with Cosmic Smash but it just makes sense and nerfs the ability a bit which it needs atm.
Cosmic Smash is neat. The stun duration is a bit long. What's the range, melee? Maybe make Debris charges add to stun duration instead of or in addition to adding damage. Maybe +.1 sec stun per Debris charge and make the base stun duration 2 sec (max of 4 with all debris used). I think it needs something too. Right now its a pumpable stun from DotA's Dragon Knight. It'll look cooler, but it needs something in the ability that says this thing is coming from space to mess you up...
Asteroid Strike is like the DotA Invoker's Sunstrike and similar to Pharaoh's Tormented Soul (missile). I think it needs some flavor right now, even though we don't have Invoker in HoN I wanna see some more adherence to theme. Something that says asteroid and not just beam from space. Maybe a non-targeted Spell with a 3000 range that hits the highest HP Hero in range after 2 seconds + 1 second for every 1000 distance they are away from you. (hp is kinda like mass and asteroid are attracted to objects with more gravitational pull). It has range (isnt global) so it wont hit people in base, and you can still use it to target low hp heroes, you just have to position yourself very carefully... Its also a maphack type skill :D
The ult is powerful but seems fair--reminds me of Soulstealer's ultimate. Perhaps it needs a damage cap? I also think maybe the flavor could be changed. Maybe make it so Plutus has to reconstitute after the explosion, some kind of debuff after the ult is used. Maybe 5/4/3 seconds of heavily decreased armor and magic armor while he puts himself back together. Just a thought to make it more different from Soulstealer and fit the flavor.
P.S. take a look at my hero The Exhumer in my sig
Thx alot for the feedback, ill get to work and after ill take a look at ur suggestion
Frimelda
10-27-2009, 07:51 PM
i like the idea
Delcoa
10-28-2009, 05:40 PM
Skill 2: 480 damage with 2 second stun? Probably a bit overpowered.
Skill 4: 50% of current health. It's suck to be 25% hp, then use the Ulti and kill yourself.
P1NGu1
10-29-2009, 11:05 AM
Skill 2: 480 damage with 2 second stun? Probably a bit overpowered.
Skill 4: 50% of current health. It's suck to be 25% hp, then use the Ulti and kill yourself.
yeah well shutup :)
ItchyTits
10-29-2009, 01:27 PM
This is one of my favourite SM suggestions because of the concept and the orbit move :D
Chenq1
10-29-2009, 01:31 PM
I like it.
But isn't the first and third spell similiar to Pharaoh's?
uBert
10-29-2009, 01:44 PM
Umm 50% of current HP. You won't die :)
uBert
10-29-2009, 01:54 PM
I like the hero though, but I'd like the charged stun thingy be more like Keeper of the lights spell. I'd say that meteor strike should be changed, because it's right now just simply a better version of Pharaoh's tormented soul.
If you want to make an AoE attack you could make an "orbit" attack, which simply moves your orbits to a place for a short amount of time.
GGreenBass
10-29-2009, 08:28 PM
1st ability: Zephyr copypasta
2nd ability: Andromeda copypasta
3rd ability: Tempest copypasta
...on the other hand, I kinda like this guy and can imagine him in game.
The debris, regardless of how Zephyr/Devourer-like is fine- especially with the ministun thing that works perfectly.
The second ability- I think it should deal less damage, and when fully charged for every debris piece a random enemy within a small AoE of the target should get hit by some, dealing a small stun.
Third ability- No. This is tempest's comet only anywhere on the map. Nice concept, but no. On the other hand- what about spawning a mini-star in the sky? Illuminates a decent portion of the map with a range as large as the AoE; and since it's airbourne, it'd be unremovable? Visible, and since it's a star it's shine (radius) would be totally visible too, but it would still be really useful.
EDIT: Or, make it attackable, but have half the health of a tower at max level and deal AoE damage every time it's hit.
Love how the puns don't make sense- not even joking about that.
P1NGu1
10-30-2009, 07:23 PM
1st ability: Zephyr copypasta
2nd ability: Andromeda copypasta
3rd ability: Tempest copypasta
...on the other hand, I kinda like this guy and can imagine him in game.
The debris, regardless of how Zephyr/Devourer-like is fine- especially with the ministun thing that works perfectly.
The second ability- I think it should deal less damage, and when fully charged for every debris piece a random enemy within a small AoE of the target should get hit by some, dealing a small stun.
Third ability- No. This is tempest's comet only anywhere on the map. Nice concept, but no. On the other hand- what about spawning a mini-star in the sky? Illuminates a decent portion of the map with a range as large as the AoE; and since it's airbourne, it'd be unremovable? Visible, and since it's a star it's shine (radius) would be totally visible too, but it would still be really useful.
EDIT: Or, make it attackable, but have half the health of a tower at max level and deal AoE damage every time it's hit.
Love how the puns don't make sense- not even joking about that.
bit harsh to say i copied and pasted the ideas, looking now i can see the resemblance but had not intention of copying, im gonna look over the asteroid move
Phase1Skeith
10-30-2009, 08:03 PM
Sounds pretty original. I pretty much like his skills so theres not much to say, only a few things that bug me.
I'm really not a fan of spells hitting whenever and everywhere on the map.
I'd like to add the condition that you can only target areas which you can see on the map (even if it's just a placed ward). It would add some required skill and could be used in combination with for example Valkyries Arrow since it makes it's surrounding area visible.
Overall I'd give this hero a "Yes".
Btw. Please also have a look at my suggestion.
P1NGu1
10-31-2009, 09:28 PM
bump + changed 3rd move to something more interesting
Sordak
11-01-2009, 05:47 AM
first of all the look is awsome and makes me love it. So many STUPID manga uuuh duuh pictures it makes me rage gotta kcik them in the face.
secondly the first skill is brilliant. and to add to theme and to ganking you could make it a MINI vortex that basicaly slows enemeis or drags them to you if they stand still but only very slightly. together with high movement speed this could be used simmilar to devourers rott.
second skill is a great idea. but i must warn you. its forced synergie here. But still very original i like this charging thing. also a great ganking think especialy when stacked charged up. However the charges on MEteor strike should go away with time so it needs skill to time when to charge (you could charge in the forest an than go for the gank) otherwise people would charge up and use the skill later on wich takes less timing.
Neuron star is great. very good slow but i would yet AGAIN add a mini vortex to it. so it would slow if they move away but drag if they stand still. why? because of the awsome synergie wtih the ult wich could deal MASSIVE team damage.
Ult: nothing to say here solid and fun.
Scimish
11-01-2009, 06:28 AM
I like the hero but do not quite understand this part of the ultimate.
Damage: 70%/85%/100% of 50% of health lost.
Please explain what 100% of 50% would look like. Maybe I just can't think about it right now. :(
Passthechips
11-01-2009, 10:17 AM
Plutus would lose 50% of his health and deal 100% of the damage he lost.
So if he lost 1500 health he would deal 1500 damage.
Scimish
11-01-2009, 05:52 PM
Plutus would lose 50% of his health and deal 100% of the damage he lost.
So if he lost 1500 health he would deal 1500 damage.
Oh okay I understand this now. :)
Thanks for answering my question.
2 thumbs up on this hero.
P1NGu1
11-02-2009, 05:23 PM
Thx for the great comments and Sordak I integrated ur suggestion of dragging into Neutron Star. Hopefully Plutus can make it into the popular suggestions thing since no1 has voted no yet! :)
P1NGu1
11-03-2009, 12:58 PM
bump
Scimish
11-03-2009, 06:56 PM
Yes:19
No: 0
PUT PLUTUS INTO HoN!!!!
ItchyTits
11-03-2009, 10:45 PM
Lol! indeed one of my fav suggestions, how many votes are needed to get into the popular section? gogo
Medieve
11-03-2009, 11:44 PM
What a silly variant of Soul Stealer.
T-Down
Other than the similarities to SS, I have a suspicion he'd spend a lot of his time either channeling or farming creeps.
Capitolism
11-03-2009, 11:49 PM
I think the idea for Cosmic Smash is outstanding. Making abilities more interactive and as simple as "Holding the button to charge it" would really be fun.
Now implement the ability to control it like a heat seeking missile over a range of about 1000. How cool would that be.
Making it a channel spell
P1NGu1
11-04-2009, 01:03 PM
What a silly variant of Soul Stealer.
T-Down
Other than the similarities to SS, I have a suspicion he'd spend a lot of his time either channeling or farming creeps.
Silly variant of SS? lol, apart from the ult having a similar concept I´d say nothing else is similar. You just wanted to be the only one to vote no DIDNT YOU... ill find out where you live
GGreenBass
11-04-2009, 05:18 PM
Like I said before, I actually really like the character I was just trying to be as cynical as possible for criticism's sake.
<3 the remade ability, it's a lot more original and I could DEFINITELY see it being useful.
Scimish
11-04-2009, 11:55 PM
Bump for this hero. I love it!
P1NGu1
11-05-2009, 06:43 PM
Bump for this hero. I love it!
Thx Scimish, much love for you <3 I like this hero too, but i´m biased.
Need more votes and feedback though! :)
P1NGu1
11-06-2009, 10:45 AM
keep the bumps coming! (for a while at least)
DerTick
11-06-2009, 11:43 AM
i have to admit i like this guy :>
you get a yes for the concept
Scimish
11-06-2009, 12:58 PM
More votes!!!
Scimish
11-06-2009, 10:58 PM
Vote or die!
Scimish
11-08-2009, 04:43 AM
Up for more to see.
Dissidium
11-09-2009, 04:09 AM
I like some of the ideas
The first skill - Uh... 15% chance to ministun...what do you mean, 15% chance every second? And what, one random enemy or what? I like it though. One point is a huge gravitation field makes me think of slows - yes i know this is impossible by 'basic' physics (ignoring quantum mechanics or magical theories rubbish) just saying.
The second skill - I like how the skill works - the channeling ect. I suggest maybe making this skill like Alchemist's from DotA, like you have a 600 cast range - taget the person then reguardless of where they move once you fire it will hit them, However if you do that it will need to be nerfed in damage, stun not really, alchemist got away with a huge stun so should be fine. This would make it a great last hitting skill for escaping enemies and support ally chasing heroes - (this hero is a support right - as he comes off as one), i doubt this skill would be used as a initaiton skill when channeling even when ganking because it forces you to lose your charges which are a component for you. Losing the charges is what i dislike...
The third skill - Um.... waht do you mean useful even when not in team fights.... if it has a 700 what i assume is cast range and small 350 aoe... In my opinion remove this skill - give a slow to your ult or passive slow to your first skill in which you have the option of another skill OR maybe create an ability like Dark Seers Vaccum and make it so they tumble in then slow, synergising with all you skills kinda
Ult - I like it - makes you great in team fights although massivly overpowered... if you have 3k health 1500 magic damage in an aoe instantly is massive even if you do lose half your health. No aoe hero even comes close to this.
Interesting though
Scimish
11-09-2009, 09:39 AM
I like some of the ideas
The first skill - Uh... 15% chance to ministun...what do you mean, 15% chance every second? And what, one random enemy or what? I like it though. One point is a huge gravitation field makes me think of slows - yes i know this is impossible by 'basic' physics (ignoring quantum mechanics or magical theories rubbish) just saying.
The second skill - I like how the skill works - the channeling ect. I suggest maybe making this skill like Alchemist's from DotA, like you have a 600 cast range - taget the person then reguardless of where they move once you fire it will hit them, However if you do that it will need to be nerfed in damage, stun not really, alchemist got away with a huge stun so should be fine. This would make it a great last hitting skill for escaping enemies and support ally chasing heroes - (this hero is a support right - as he comes off as one), i doubt this skill would be used as a initaiton skill when channeling even when ganking because it forces you to lose your charges which are a component for you. Losing the charges is what i dislike...
The third skill - Um.... waht do you mean useful even when not in team fights.... if it has a 700 what i assume is cast range and small 350 aoe... In my opinion remove this skill - give a slow to your ult or passive slow to your first skill in which you have the option of another skill OR maybe create an ability like Dark Seers Vaccum and make it so they tumble in then slow, synergising with all you skills kinda
Ult - I like it - makes you great in team fights although massivly overpowered... if you have 3k health 1500 magic damage in an aoe instantly is massive even if you do lose half your health. No aoe hero even comes close to this.
Interesting though
Soulstealer ult can do 1500 damage easily.
P1NGu1
11-09-2009, 03:11 PM
I like some of the ideas
The first skill - Uh... 15% chance to ministun...what do you mean, 15% chance every second? And what, one random enemy or what? I like it though. One point is a huge gravitation field makes me think of slows - yes i know this is impossible by 'basic' physics (ignoring quantum mechanics or magical theories rubbish) just saying.
The second skill - I like how the skill works - the channeling ect. I suggest maybe making this skill like Alchemist's from DotA, like you have a 600 cast range - taget the person then reguardless of where they move once you fire it will hit them, However if you do that it will need to be nerfed in damage, stun not really, alchemist got away with a huge stun so should be fine. This would make it a great last hitting skill for escaping enemies and support ally chasing heroes - (this hero is a support right - as he comes off as one), i doubt this skill would be used as a initaiton skill when channeling even when ganking because it forces you to lose your charges which are a component for you. Losing the charges is what i dislike...
The third skill - Um.... waht do you mean useful even when not in team fights.... if it has a 700 what i assume is cast range and small 350 aoe... In my opinion remove this skill - give a slow to your ult or passive slow to your first skill in which you have the option of another skill OR maybe create an ability like Dark Seers Vaccum and make it so they tumble in then slow, synergising with all you skills kinda
Ult - I like it - makes you great in team fights although massivly overpowered... if you have 3k health 1500 magic damage in an aoe instantly is massive even if you do lose half your health. No aoe hero even comes close to this.
Interesting though
Thanks for the feedback, what I mean with the 15% chance to ministun I guess ur right, it should be 15% every second when in contact with an enemy.
As for the 3rd skill im not too sure what your suggesting, but I´ll look into it, I like the idea of for example having a move where on activation will draw enemies in based on how many charges of orbit he has (synergy with ult).
I considered that the ult is not op since he is basically sacrificing himself and will probably get focused after the ult.
SmokeShow
11-09-2009, 04:19 PM
I think he should be on the legion side...
P1NGu1
11-11-2009, 04:32 PM
bumparoo - more votes please :)
P1NGu1
11-12-2009, 03:23 PM
bump
Infinity
11-12-2009, 03:30 PM
Too many problems involved, you basically farm up debris from kills, but, first you need these kills zephuuur style, now this is no problem, but you start to lose debris because of the stuns, furthermore, cosmic charge is heavily reliant on your amount of charges, it's a bity too situational, and his ultimate feels like that of nevermore.
I'm gonna hold vote till i see some change.
P1NGu1
11-13-2009, 07:13 PM
Too many problems involved, you basically farm up debris from kills, but, first you need these kills zephuuur style, now this is no problem, but you start to lose debris because of the stuns, furthermore, cosmic charge is heavily reliant on your amount of charges, it's a bity too situational, and his ultimate feels like that of nevermore.
I'm gonna hold vote till i see some change.
Im gonna do some work on the ult but atm no1 is persuading me that the over moves need drastic work
P1NGu1
11-16-2009, 07:21 PM
bump
Dips1
11-16-2009, 09:39 PM
Overpower.
Need to be nerfed.
awesome idea, debris needs to be nerfed down to 60 dmg per second MAX, say. Devourer is running 100 dmg per second but taking the damage too, and u're letting this guy deal almost the same amount of damage, but can ministun and doesnt take dmg.
ult is useless.
5 second channel? unless you can move during these 5 seconds, a 5 second channel is USELESS in a team fight. u'd be interrupted in 1 second. less.
sure, portal key in, 5 second channel, u're dead.
needs to be tweaked
P1NGu1
11-17-2009, 06:30 PM
awesome idea, debris needs to be nerfed down to 60 dmg per second MAX, say. Devourer is running 100 dmg per second but taking the damage too, and u're letting this guy deal almost the same amount of damage, but can ministun and doesnt take dmg.
ult is useless.
5 second channel? unless you can move during these 5 seconds, a 5 second channel is USELESS in a team fight. u'd be interrupted in 1 second. less.
sure, portal key in, 5 second channel, u're dead.
needs to be tweaked
Thx for feedback, I?ve slightly nerfed debris. As for the channel it can be done before you enter a teamfight ofc and it?s not necesary. And as for the ult being useless that hurts my feelings, maybe explain why
I'm a major fan of industrial and steampunk themes in general, While I wish this hero was some type of robot, I know that it wouldn't flow all too well with S2, therefor, while the theme somehow doesn't really fit (imo), I love the arsenal of abilities!
Orbit is a very nice passive, I really like abilities that require some timed skills and not just generated button mash. This ability doesn't feel overpowered at all, perfectly viable and balanced, yet requires the player to be a good last hitter to be effective, it's a nice alternation from the Soul Stealer concept.
Oh yes, the smash, I really like this ability, it's so rewarding. the more you have gathered debris, the more powerful it is. 580 final damage is a bit much for a normal ability, but since it's heavily limited by the debris, but still strong even without it, i say this ability is WICKEDLY NICE as well!
mmmm.. and the star, this is a pretty unique take on a aoe slow, I really like it. it's far from OP again, I mean, I can't see the OPness in it, yet it is extremly powerful, likely likey!
Something tells me I would really want a portal key to accompany my shrunken head with his ulti. I'm not going to complain here but, I think it's fruitless for heroes to be forced to use certain items to be viable. I really like his ulti, I do, but... if that's how you intend it to be used, you should probably try and re-think the concept.
All in all, I LOVE your hero, I've only seen four other heroes on the suggestion board that I really really really want to see in game, this is one of them. kudos!
P1NGu1
11-18-2009, 03:43 PM
Skill3:
HYPERSPACE (Remade from Neutron Star)
Passive
http://www.hiveworkshop.com/forums/resource_images/7/icons_6782_btn.jpg
Plutus releases energy in the form of a dense cosmic aura, suspending his foes in time and space.
Plutus emits an aura that the closer enemy heroes get to him (within radius) the slower their attack speed will become.
Radius: 500
Every 10 units closer to Plutus (within radius), attack speed will be reduced by: 0.2/0.4/0.6/0.8
Visual: A subtle degree of black smoke eminates from around Plutus every couple of seconds.
_______________________________________
Skill4: ULT
GRAVITAS (remade from Supernova)
Self
http://www.hiveworkshop.com/forums/resource_images/9/icons_8924_btn.jpg
Plutus exerts his gravitational energy by dragging his foes from a time warp.
Once activated, will pull all enemy heroes that are within range, to Plutus. The further away the enemy is dragged, the more damage it will be dealt. However the enemy heroes are returned to where they initially were after a short duration unless they are stunned to prolong the duration.
Manacost: 125/175/225
Cooldown: 120s
Radius: 1000/1300/1600
Damage: Every 10 units dragged deals 4/4.5/5 damage.
Duration (until teleported back): 3s/4s/5s
Visual: Extends left arm result in electrical sparks then enemies are teleported in a flash of black smoke.
Use: Can be effectively used to deal initial damage if behind enemies and allow rest of allies to gain position ready for when they teleport back. Or can be used to stop foes fleeing.
______________________________________
These 2 moves have replaced NEUTRON STAR (aoe slow) and SUPERNOVA (aoe dmg)
Hellii
11-18-2009, 05:42 PM
I really like the idea with the ultimate, just the numbers are off.
Imagine at level 16, every 10 units deal 5 damage. Let's say you're about to get into a teamfight against 5 of them, from maximum range, that's a total of 4000 damage.
A tad too much if you ask me.
But the numbers can always be changed; the concept for this hero is great though! Andromeda inspired, sure, but brings some new ideas.
P1NGu1
11-19-2009, 06:33 PM
I really like the idea with the ultimate, just the numbers are off.
Imagine at level 16, every 10 units deal 5 damage. Let's say you're about to get into a teamfight against 5 of them, from maximum range, that's a total of 4000 damage.
A tad too much if you ask me.
But the numbers can always be changed; the concept for this hero is great though! Andromeda inspired, sure, but brings some new ideas.
Thx i?ll take another look at the numbers.. won?t actually change them though :p nah probs will
P1NGu1
11-19-2009, 08:59 PM
bump
P1NGu1
11-20-2009, 04:40 PM
bump
P1NGu1
11-20-2009, 06:52 PM
last bump for today, just need a few more votes (hopefully)
I can see that your new ulti is slightly inspired by Rathyrian ;) It sounds awesome on paper and I really like it, but you have to consider this scenario:
Due to it's "insane" range, if you place your entire team on your end of the middle, and you know that the opponents has 2-3 defending, those 2-3 players would effectively be raped by your ulti, and there's no counter to it.
I was thinking of, maybe make it so that you can only pull units that you have vision of, but then it would still be as overpowered with properly placed wards.
in the end, you need to lower the range considerably, or use a palette for the pull, to balance it out.
Scimish
11-21-2009, 06:25 PM
Bump!
P1NGu1
11-25-2009, 07:07 PM
just been moved to pop, bump teim
Pedey
11-25-2009, 07:26 PM
His ulti seems like it is too strong. It is a far better version of Kraken's. This hero plus tempest = GG. Also since the synergy between his ulti and other skills are so good he could stun enemy players effectively holding one whole team in 1 place for 9s whilst also dealing ~ 1000 dmg to each... by him self.
I suggest his ulti be the ability to place a black hole within 1000 range of him.
The black whole would slow movement speed by 100% for all within 700 radius, but would wear off. (So at lvl 6 it would wear off very quickly and at lvl 16 it would take some time for players to be fully released.)
(It would also deal no damage, as it doesn't need to with his other abilities, perhaps it could also have an initial stun if it is not good enough as is... 2s?)
P1NGu1
11-25-2009, 08:25 PM
His ulti seems like it is too strong. It is a far better version of Kraken's. This hero plus tempest = GG. Also since the synergy between his ulti and other skills are so good he could stun enemy players effectively holding one whole team in 1 place for 9s whilst also dealing ~ 1000 dmg to each... by him self.
I suggest his ulti be the ability to place a black hole within 1000 range of him.
The black whole would slow movement speed by 100% for all within 700 radius, but would wear off. (So at lvl 6 it would wear off very quickly and at lvl 16 it would take some time for players to be fully released.)
(It would also deal no damage, as it doesn't need to with his other abilities, perhaps it could also have an initial stun if it is not good enough as is... 2s?)
I nerfed the damage of the ult significantly, was meaning to do it actually. thx for feedback
ItchyTits
11-26-2009, 07:52 PM
gratz on the move to pop, it had to
Chappist
11-29-2009, 03:10 PM
I like it, if s2 makes your hero: please don't change what he looks like.
P1NGu1
12-03-2009, 08:38 PM
I like it, if s2 makes your hero: please don't change what he looks like.
yes im quite the artist, thanks
jms9yb
12-04-2009, 12:20 AM
Just wondering, but does he lose a charge from Debris when it stuns a creep? It seems like it would be annoying to be farming up debris, but to only have them be used up on creeps.
Maybe only applies to heroes? I'm not sure if someone's already made this comment... didn't want to read through them all.
partyvan
12-04-2009, 04:41 AM
The ultimate needs clarification:
- Tell in the skill description whether it's channeled (or not)
- Tell in the skill description whether enemies under its effects are silenced (or not)
- Tell in the skill description whether enemies under its effects can move their hero at all (or are they just uncontrollably dragged)
magnifier
12-07-2009, 09:11 PM
He looks like a monkey, no more monkeys :<
Vileeh
12-10-2009, 09:40 AM
Seems fun, the synergy between everything is nice
The dragging speed on ulti, is that like over the whole duration, or instant. If its over the duration of 5 seconds (like tempest ult) it could make a sick combo with charge debri's
Ulti, cast charge, HI brahv, whack him for 500 dmg. poof poof kill.
P1NGu1
12-10-2009, 03:26 PM
Seems fun, the synergy between everything is nice
The dragging speed on ulti, is that like over the whole duration, or instant. If its over the duration of 5 seconds (like tempest ult) it could make a sick combo with charge debri's
Ulti, cast charge, HI brahv, whack him for 500 dmg. poof poof kill.
I think i might have to make the drag last 5 seconds now, or something like half a second per 100 units. :D
RiftShards
12-15-2009, 08:11 PM
Ult is a great idea!
From my view, your pulling the enemy towards you while it does magic damage over time. Very nice for team clashs. Keep up the good work, Best custom hero i seen yet.
P1NGu1
12-17-2009, 01:36 PM
Ult is a great idea!
From my view, your pulling the enemy towards you while it does magic damage over time. Very nice for team clashs. Keep up the good work, Best custom hero i seen yet.
thanxxx
evotech
12-17-2009, 01:40 PM
Stop putting stun as a bonus on everything please
This goes for all you suggestion people
Scimish
12-30-2009, 09:06 AM
Make this hero please S2!!
Brunstang
12-31-2009, 07:49 PM
Easily one of the best heroes I have seen in this forum(there are some great ones too) Original and exciting and would fit into the current metagame well. Would have great teamplay value while being a solid ganker too. Most likely in its current iteration, a common ban but I'm okay with that because I think it would add great value to the game. T-UP man. Well done.
g0dAri3s
01-01-2010, 07:58 PM
Yeah i think this hero would go great in the game
thats a crazy radius on his ulti in my opinion.
Scimish
01-29-2010, 09:01 PM
Bump!!!
nice! why u no enter str competition
fornaxxx
04-12-2010, 04:51 PM
Yes, hon needs more cartoon and fantastic heroes. More than human looking.