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View Full Version : Charred Edge - [v1] [4500g]



HClCaSaT
10-26-2009, 02:22 PM
...Burninating the countryside
Burninating the peasants
Burninating all the people...


Annoyed by the lack of uses for the Claymore?
Wish there were more sword-themed late game Items?
Got a touch of pyromania?
You'll love the Charred Edge.



Charred Edge

Ingredients

Fleetfeet
http://www.heroesofnewerth.com/images/items/Item_Fleetfeet.jpg
450g

Alchemist's Bones
http://www.heroesofnewerth.com/images/items/Item_Gloves3.jpg
1900g

Bastard Sword
http://www.heroesofnewerth.com/images/items/Item_BastardSword.jpg
1400g

Recipe
http://honwiki.net/w/images/7/72/Recipe.gif
750g


Combine to Form

--- ----- ---

Charred Edge

http://img17.imageshack.us/img17/9426/invsword63.jpg

4500g

10 Agility
30 Attack Speed
40 Damage

Ability: Conflagration (Passive)

Each of your attacks adds one charge of the (Fuel) buff to you. When you reach four charges, your next attack will cause a fiery blast with a 250 AOE. All targets within the AOE are effected by the (Burning) status effect and take 200% of the Charred Edge's wielder's average damage (Magic Damage) over 3.5sec if the wielder is a Melee Hero, or for 135% of the wielder's average damage (Magic damage) over 2sec if the wielder is a Ranged Hero. Their vision radius is reduced by 35% wile effected by the (Burning) effect. After the attack is completed, the wielder loses all charges of the (Fuel) buff. One charge of the (Fuel) buff decays automatically every 10 seconds.


--- ----- ---


I hope you like this item idea and will comment and/or vote for it! Thanks for reading.

HClCaSaT
10-29-2009, 01:14 AM
I am thinking of adding some kind of additional fire damage proc to the primary target, or some kind of sight reduction in the AOE, or both. Let me know what you think.

Gluttony
10-29-2009, 03:55 AM
Lovely Concept,
but please don't use items WITH a recipe as a "ingredient" in the item,
it's not something S2 likes :) (even though it makes sense)

HClCaSaT
10-29-2009, 04:21 PM
Lovely Concept,
but please don't use items WITH a recipe as a "ingredient" in the item,
it's not something S2 likes :) (even though it makes sense)
Do you mean I need to reformat the Post so the Recipe is separate from the other components? Or did I misunderstand.

ForTheSwarm
10-29-2009, 10:49 PM
Lovely Concept,
but please don't use items WITH a recipe as a "ingredient" in the item,
it's not something S2 likes :) (even though it makes sense)

Uh... slash is used in geometer's bane, even though it has a recipe in it?

Ragnarok17
10-29-2009, 11:39 PM
Good item concept. Nothing imbalanced or anything. So even if it doesn't turn out to be used much, it won't hurt at at all either. T-Up.

You may want to consider having the blast damage only hurt heroes, so that you can't use it to farm, or have it do half damage to creeps or such.

You may also want to lower the stat game a little. Alch Bones is a bit weird, although it does relate to the blast damage because it helps you farm. But if you were perfect at last hitting, then Alch Bones would be better for farming because of the 3x creep gain.

Well anyways hard to see if this item needs to be balanced. It gets good stats from a cheap recipe. It's good for farming, and the stats don't differ too much and aren't much better or worse than Runed Axe. Even the AOE damage on average is roughly the same. Having to use Alch Bones in order to make this may balance out the fact that this item gives good stats, as Alch Bones pays better the longer you have it, as its ability first needs to make up for its high recipe cost. Then again, when compared to Runed Axe, the bonuses aren't much larger, if at all.

Could you clarify whether the burning effect stacks or not? Like what if you attacked 6 times in 3 seconds and burned on the first and 6th hit, whether they would take more damage or the same.

Seems like a fun item!

T-Up!

Just a random suggestion for you to consider. If you decide to change it so it doesn't have Alch Bones in the recipe, may be you could just include Glove of the Swift and increase the recipe cost of this item by about 1000, and have the finished recipe give about 15-20% attack speed. The additional increase in cost could be even higher, but 1750 gp as a recipe cost is high enough to have to farm, imo.

jusatin`
10-30-2009, 04:38 AM
Seems like nice item, but I think that maybe the burn dmg is a bit too much, or I dont know about the magic damage so much, but I was thinking some fast hitting hero, madman with ulti for example or magebane or scout, they would do the burning dmg all the time, but seems like nice concept to me :) T-up

miqlai
10-30-2009, 07:13 AM
T-up
Seems nice to me cuz im bored of late-game items that are there atm:)
though the burn dmg seems quite big to me:O

Phara
10-30-2009, 10:47 PM
IMO. kinda op. imagine madman and scout with one of these babes. so much dmg. you could make the aoe smaller, or increase the price.

Ragnarok17
10-30-2009, 11:48 PM
The AOE is small enough. Compare it to Runed Axe.

I don't want to get all specific in attack speed etc, so lets just use rough numbers to show this item isn't OP.

Lets say Hero 1 and Hero 2 have the same attack speed after Hero 1 gets Charred Edge and Hero 2 gets Runed Axe.

Both hero's previous damage is 120. After the items, H1 (hero 1) has 160 damage, while H2 (hero 2) has 185. 40% is cleaved from H2's damage, which is 74 damage. Charred Edge lets you deal a blast of 220% atk dmg every 4 hits. So divide 220 by 4 and you get 55% more damage on each hit. 55% of 160 is 88 damage extra. 88 damage after the average 5 magic armor reduction is 88*0.75 damage, which is 66 damage.

So you can see, the extra damage isn't much better, if at all.

HClCaSaT
10-31-2009, 12:35 AM
It's actually every fifth hit, I figures since Runed Axe doesn't apply the splash to the primary target and this does it should be a bit weaker. I'm still toying with the idea of reducing the damage a bit more and adding some kind of auxiliary effect, such as a pushback on the primary target, but we'll see.

HClCaSaT
11-08-2009, 10:33 PM
v1.1 Changelog

-Burn time is now 3.5s for melee heroes and 2.5s for ranged heroes from 3 and 2.

-Melee damage is now 200% for melee heroes, 135% for ranged heroes from 220 and 145%

-Now reduces enemies' vision radius reduced by 35% while the dot effect lasts.

11-10-2009, 11:26 AM
I like the item alot, but not the build up.

HClCaSaT
11-20-2009, 07:50 AM
I like the item alot, but not the build up.
Any suggestions for improvement? I used alchemist's bones because it's an item that tends to be awesome early-mid but less awesome later when you gain less of a benefit from being able to dispatch the strongest creep in a camp quickly.

HClCaSaT
12-15-2009, 01:48 AM
I go bump in the night...

WSLaFleur
12-15-2009, 08:43 PM
God, I am tired and lazy. I don't know how to feel about this item, the recipe components feel somewhat strange to me, and the effect and buffs which are applied feel unnecessarily complicated.

Not voting either way just yet.

HClCaSaT
01-07-2010, 11:12 PM
http://cheezburger.com/lolbuilder.aspx?preview=1&source=http%3A//images.cheezburger.com/imagestore/2010/1/7/d6735924-24af-4935-9c43-f66b98a814a6.jpg&top=Who%20wuz%20dat%3F&bottom=Goin%20bump%20down%20ther...&middle=&font=Impact&color=White&size=50&bold=true&italic=false&underlined=false&style=outline&opacity=100&topalignment=left&middlealignment=left&bottomalignment=left

HClCaSaT
01-10-2010, 08:40 PM
http://cheezburger.com/lolbuilder.aspx?preview=1&source=http%3A//images.cheezburger.com/imagestore/2010/1/9/1d9105cd-361c-4b0c-ab42-313733759ce0.jpg&top=Waitun%20fur%20votez&bottom=makez%20me%20sleepy&middle=&font=Impact&color=White&size=50&bold=true&italic=false&underlined=false&style=outline&opacity=100&topalignment=left&middlealignment=left&bottomalignment=right

spiralJunkie
01-23-2010, 01:16 PM
So someone who attacks at 0.5 does an extra 100DPS as magic?

T0x
01-23-2010, 02:10 PM
Love the concept, numbers on Conflagrate seem a bit high or otherwise out of whack... But great idea nonetheless.

Novice
02-05-2010, 05:02 AM
So, did I miss the cooldown? For 4500g this item is quite cheap, and having it for a hero, such as :madm: would cause the proc to smack targets rather too often, don't you think?

So, my suggestion to fight the issues of balance: Do not let it stack, you cannot build charges to a target that is already burning. Fix'd.