View Full Version : Gravelocket -> Sac stone
Dawnbringer
12-11-2011, 12:12 AM
My proposal is simple, why not have Gravelocket build into the rarely ever seen sacrificial stone? The recipe would have to be looked at and this is just to get some ideas on what that recipe would be but I think it would potentially make sac stone more viable depending on the new build up and end result. I mean, both rely on hero death charges and lower respawn time with said charges.
Red``
12-11-2011, 03:28 AM
Exactly.
I think S2 intends do this later..
Nevertheless, it is a logical item build up.
CptnUtility
12-11-2011, 05:47 AM
I agree but disagree at the same time, Although Gravelocket has the same mechanic as Sacrificial stone, It doesn't give the same sort of Stat's as Sacrificial Stone. Therefore, For this Suggestion to be viable. Either one or both item's need to be changed for one to be a progression of the other.
Ceazar
12-11-2011, 05:54 AM
I agree but disagree at the same time, Although Gravelocket has the same mechanic as Sacrificial stone, It doesn't give the same sort of Stat's as Sacrificial Stone. Therefore, For this Suggestion to be viable. Either one or both item's need to be changed for one to be a progression of the other.
Not really. For eg: in shaman's head dress, the 5 armor from helm of the victim is changed into magic armor. So it is perfectly viable without changing the items themselves. Also +1 to op.
Dawnbringer
12-11-2011, 05:54 AM
I agree but disagree at the same time, Although Gravelocket has the same mechanic as Sacrificial stone, It doesn't give the same sort of Stat's as Sacrificial Stone. Therefore, For this Suggestion to be viable. Either one or both item's need to be changed for one to be a progression of the other.
I thought about that too:
"The recipe would have to be looked at and this is just to get some ideas on what that recipe would be but I think it would potentially make sac stone more viable depending on the new build up and end result."
I was thinking removing the sustainer and replacing it with the locket + recipe and add some additional stats but I'm not too sure.
Broodje
12-11-2011, 06:18 AM
Work your idea out in the OP. I would love to see what it would turn out to :3.
Fitz`
12-11-2011, 06:24 AM
I actually expected a Bloodstone rework right when I read about Gravelocket.
Dawnbringer
12-11-2011, 08:17 AM
Well I'm not 100% sure what part of Sac Stone I would replace tbh. You either take out Icon of the Goddess and add some stuff and Icon would never, ever be seen again or you could take out the Sustainer and add like, +10 to each stat with an 800 recipe.
Ceazar
12-11-2011, 09:48 AM
i prefer replacing the sustainer
hmontana
12-11-2011, 08:26 PM
my vote is to repace the pickled brain as its often the last piece gotten in sac stone, as well as the most obselete component by the time its gotten (1k gold for 250 mana which offers no survivability). This will reduce the overall cost of sac stone also making it more viable and allowing you to build up to it earlier.
Problem with sac stone now is that its mainly an item that should be gotten by supports, however none of the components can be gotten as starting items. Supports rarely every get to farm up a sac stone, and by the time they do its amost useless.
Dawnbringer
12-11-2011, 11:00 PM
^But then Icon of the goddess will never be seen :(. I always wanted an active effect heal rather than on death (e.g. combining astrolabe into the recipe somehow to replace the sustainer) but that never really went anywhere, the fact remained that it was just too much farm, despite the easy build up. The thing is if you replace the Icon, you have to put it into something else (like SotM or something) otherwise it becomes completely useless.
My vote is that the above player doesn't even know what Pickled Brain's stats are and should be ignored....
hmontana
12-12-2011, 11:27 PM
^But then Icon of the goddess will never be seen :(. I always wanted an active effect heal rather than on death (e.g. combining astrolabe into the recipe somehow to replace the sustainer) but that never really went anywhere, the fact remained that it was just too much farm, despite the easy build up. The thing is if you replace the Icon, you have to put it into something else (like SotM or something) otherwise it becomes completely useless.
True but it's not like icon is truly used for anything. Most people will get sustainer component and then the other components. I've never seen any1 run around with a icon. Icon is more of a relic from dota where peeps would run around with it until they sAved the 2700 gold to finish sotm
hmontana
12-12-2011, 11:28 PM
My vote is that the above player doesn't even know what Pickled Brain's stats are and should be ignored....
What are u even talkin about? The cost? Don't bother postin if u don't have anything to contribute kid
CrabJuice
12-14-2011, 09:54 PM
Voted yes. Seems like the logical step.
Wulrik
12-15-2011, 02:55 AM
Great idea. Makes it easier to create. +1
RecoOn
12-15-2011, 05:40 AM
my vote is to repace the pickled brain as its often the last piece gotten in sac stone, as well as the most obselete component by the time its gotten (1k gold for 250 mana which offers no survivability). This will reduce the overall cost of sac stone also making it more viable and allowing you to build up to it earlier.
Problem with sac stone now is that its mainly an item that should be gotten by supports, however none of the components can be gotten as starting items. Supports rarely every get to farm up a sac stone, and by the time they do its amost useless.
This, would make me want to buy it anyway.
ShadowMilk2
12-15-2011, 07:27 AM
Lmao i thought it was the exact same item with just different abilitys, anyway good idea man hope they implement it.
colondee
12-15-2011, 07:44 AM
I voted yes because I like the idea. What I do not like is the image of increased snowballing (and smurfing) I get in my head. Is it just me?
Dawnbringer
12-18-2011, 01:59 AM
True but it's not like icon is truly used for anything. Most people will get sustainer component and then the other components. I've never seen any1 run around with a icon. Icon is more of a relic from dota where peeps would run around with it until they sAved the 2700 gold to finish sotm
As stated before, Icon would NEVER be seen, it would become relatively useless. Also, if Sac Stone only granted 150 mana, why not simply go for Behemoth's Heart? For 500 extra you get double the HP and more regen.
sXcDennis
12-18-2011, 02:57 AM
Another thought that came to my mind was grave lock-> nullfire blade, but yeah I think it might be more commonly used if grave lock actually made something more useful late game.
Vulcan
12-21-2011, 12:29 AM
I say replace icon with a blessed orb, relatively close price, and just remove the HP and MP increase, a stat gain would be far more significant than the now utterly worthless sac stone's icon of the goddess
CptnUtility
12-21-2011, 08:43 PM
Disagree with the above poster, Not every item needs to have Stats, The item is well designed, jut maybe a little bit too expensive.
Therefore the gravelocket replacing the sustainer is the logical choice.
Maybe possibly adding a cheap recipe.
Anyways this needs to be moved to popular now
RUS_AGENT007
12-26-2011, 05:44 AM
Dunno. I like the idea of having bot a sac stone and a gravelocket for no respawn time. At all.
solhaug
01-07-2012, 11:40 AM
i think it will be better if they will make an item built by trinket of restoration(350g) ,scarab (325g) and recipe (350g) {a total of 1025 g} and by using mathematics the result is an item that gives you +6 damage ; +3 health regeneration; +75% mana regeneration. The new sacrificial stone will be made by 1.Icon of Goddess; 2.Gravekeeper's Locket; 3.The new item i presented you up in my post.
LuCaHaMa
01-09-2012, 08:59 AM
Or just :IconOfTheGoddess: (3200) + :GraveLocket: (735) + Recipe (565) = "new sac stone" (4500)
It gives
500hp
450mana
3 hp reg
25% mana reg
5+ str
5+ agi
10+ int
get 1+ charge if nerby (1000 range) enemy hero dies.
1 charge = 5 sec shorter respawn (max 20 sec off), 25 hp, 25 mana, 1hp reg, 10% mana reg, 1+ str, 1+ agi, 2+ int.
when the hero dies wearing the "new sac stone" he looses half of the charges. Limit of charges is 99.
Smichi
01-10-2012, 06:58 AM
I like this idea
Icon + gravelocket = sacstone
Rosgath
03-05-2012, 09:32 PM
Or just :IconOfTheGoddess: (3200) + :GraveLocket: (735) + Recipe (565) = "new sac stone" (4500)
It gives
500hp
450mana
3 hp reg
25% mana reg
5+ str
5+ agi
10+ int
get 1+ charge if nerby (1000 range) enemy hero dies.
1 charge = 5 sec shorter respawn (max 20 sec off), 25 hp, 25 mana, 1hp reg, 10% mana reg, 1+ str, 1+ agi, 2+ int.
when the hero dies wearing the "new sac stone" he looses half of the charges. Limit of charges is 99.
I guess you can cap the respawn reduction if you add more bonuses to the charges. Idk how to solve the problem with sac stone. The item just seems to do too little and has a very awkward effect. Grave locket is uber cheap and the effect is so very nice for early game that I pick it up on almost every support now.
MrBigMac
03-08-2012, 08:27 AM
I think grave locket in sac stone is a great idea.
As icon is useless (actualy way to sac is getting sustainer first)
so i wouldnt remove sustainer from recepie, but the icon
(change to sustainer + grave locket + point booster maybe)
What i actually wanted to post about is another idea of mine:
The idea of sac stone is getting fatter if you get lots of charges on it,
the problem is that its very expensive, and most of heroes that could get a sac stone rather need somthing else first to be useful (pk, tablet, stormspirit...)
And getting stone after some items u need first, means that u get your sac stone very late that means you get no charges on it by the end of the game, or can't even finish it.
My solution: Change grave locket, so it gets charges up to a cap of 99 (same as Sac isn't it), but without getting any aditional bonus for them.
So you collect your charges for Sac Stone from very early on, and still are able to decide later "dam i die too often/ have no charges yet, i wont get Sac this game"
You don't risk rushing the item and then beeing useless with no charges...
greets MrBigMac
Ps: sorry for any mistakes, english isn't my native language, but i hope you can understand what i want to say^^
btw i am open for any feedback(flameing in words of kids)