pechkin
12-09-2011, 03:34 AM
Early runes are too storng and last too long, which makes mid fight very random.
The later the game the more strong rune is.
Possible bring back 0:00 rune as they would be weak and wont affect game much.
numbers are random made up. Rune gets buff every 3 spawn.
Invis: 15-60 seconds 0-48 minutes in the game, rest = 60 sec + movespeed bonus.(alternative - lasts 60 seconds, from -20%ms to +20% ms while invis)
Regen 5-30 seconds 0-48 minutes in the game, rest = each dmg hit gives 1/2 of regen rate, dissapears at 5 hp/sec
Haste : Fixed ms bonus. +70 - +300(can be slowed). after 48 minutes = Can not be slowed.
Illusion : first 2 levels of spawns only spawn 1 illus. duration 25-75 s. After 48 min = takes 0% additional dmg.
DD : 150-200% dmg. 20-45 sec duration. After 48 minutes = nothing, strong enough rune.
New rune idea : Spell DD. Or cast speed increase rune rune.
The later the game the more strong rune is.
Possible bring back 0:00 rune as they would be weak and wont affect game much.
numbers are random made up. Rune gets buff every 3 spawn.
Invis: 15-60 seconds 0-48 minutes in the game, rest = 60 sec + movespeed bonus.(alternative - lasts 60 seconds, from -20%ms to +20% ms while invis)
Regen 5-30 seconds 0-48 minutes in the game, rest = each dmg hit gives 1/2 of regen rate, dissapears at 5 hp/sec
Haste : Fixed ms bonus. +70 - +300(can be slowed). after 48 minutes = Can not be slowed.
Illusion : first 2 levels of spawns only spawn 1 illus. duration 25-75 s. After 48 min = takes 0% additional dmg.
DD : 150-200% dmg. 20-45 sec duration. After 48 minutes = nothing, strong enough rune.
New rune idea : Spell DD. Or cast speed increase rune rune.