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st3vo
10-26-2009, 03:00 AM
Master of Arms
http://th09.deviantart.net/fs38/300W/i/2008/352/2/4/Norse_Warrior_by_SlainDragon.jpg



(Looks exactly like this, except holds two short swords)


Speed: 300
Range: 600

Affiliation: Legion
Agility - 17 + 1.7
Intellect - 16 + 1.8
Strength - 23 + 2.6


Theme
Master of Arms is a Ranged Strength hero I devised by crossing your typical video game Paladin with a Javelin Barbarian from Diablo 2. Creating a versatile ranged warrior.

Story

I am thinking about having his story be: He was raised by the valkyries of the north from childbirth to present.
(If anyone would like to create this story, please let me know. I would like it to be good, and I cannot provide that.)



Visuals

Master of Arms is a burly male Nordic warrior. He wears heavy Nordic armor without a helmet. He has long blond flowing hair down to his shoulders, but with a scruffy look to it. Although he uses many kinds of weapons in battle, his main weapons of choice are two short swords. As he throws the right sword, the left one appears. As he throws the left one, the right one appears.

__________________________________________________



Impale

Summons a spear to throw at enemies, pinning them to the ground.
Nordic gods come to the aid of the Master of Arms, granting him a formidable spear to throw at enemies. Spear travels a straight line impaling all enemies caught in the line of travel pinning them to the group and the targeted location. uphill terrain, trees, buildings, and Bladed Barrier will halt the spear. Missile speed is relatively high. (600 units per second)
Skill Type - Active
Mana Cost - 130
Cooldown - 16
1.
Snare Duration - 2.5
Damage - 75
Range - 450
2.
Snare Duration - 3
Damage - 150
Range - 600
3.
Snare Duration - 3.5
Damage - 225
Range - 750
4.
Snare Duration - 4
Damage - 300
Range - 900
Usage
Disable enemy movement for attacks and spells.

Balance
Only captures units in a line, making this ability easy to miss.
Visual
Master of Arms raises his right hand and summons a shiny spear in which he quickly send it fly towards the targeted location. Enemies caught by the spear will be carried to the destination on the tip of the spear and then pinned to the ground. If the enemy is killed from initial damage then the corpse will be carried to remaining way.

__________________________________________________

Savage Blades

Summons a barrage of whirling axes to send at his enemies.
Nordic gods come to the aid of the Master of Arms, granting him formidable axes to throw at enemies. Axes travel in a straight line harming all enemies caught in the line of travel. If target is "Pinned" then each axe will do an additional 10 damage. Time between axes is .3 seconds. (Can move around and attack while firing) Missile speed is relatively high. (600 units per second)
Skill Type - Active
Mana Cost - 130
Cooldown - 16
Damage per Axe - 50
1.
Number of Axes - 3
Range - 450
2.
Number of Axes - 4
Range - 600
3.
Number of Axes - 5
Range - 750
4.
Number of Axes - 6
Range - 900
Usage
Damage multiple enemies.
Balance
Can be difficult to land all 6 axes. Requires coordination or significant mana usage.
Visual
Master of Arms places his left arm in front of his chest shooting whirling axes out from his palm like fireballs. Each axe travels quickly the full range and then hits the ground.


__________________________________________________

Bladed Barrier

Summons a wall of long swords from the ground to block enemies.
Nordic gods come to the aid of the Master of Arms, spawning formidable swords from the ground creating a wall of swords. The Barrier will block all sight on the plane it was summoned on. Magic damage is dealt to enemies that come in contact with the barrier.
Skill Type - Active
Mana Cost - 100
Cooldown - 20
1.
Duration - 5 seconds
Width of Barrier - 350
Damage - 15 damage/second
Range - 450
2.
Duration - 7 seconds
Width of Barrier - 400
Damage - 35 damage/second
Range - 600
3.
Duration - 9 seconds
Width of Barrier - 450
Damage - 55 damage/second
Range - 750
4.
Duration - 11 seconds
Width of Barrier - 500
Damage - 75 damage/second
Range - 900
Usage
Blocking runners from taking the path they want, as an attack, or helping you or a team mate escape.
Balance
Players must come in contact with to harm them. Players can still blink around it if chasing a player.
Visual
Master of Arms places his left arm in front of his chest shooting whirling axes out from his palm like fireballs. Each axe travels quickly the full range and then hits the ground.


__________________________________________________

Gravity Hammer [Ultimate]

Enhances the Master of Arms' attacks to smite his enemies.
Nordic gods come to the aid of the Master of Arms, replacing his swords for maces that are so dense that they have their own gravity field. All units near the maces being thrown get pulled towards them, including allies. Deals additional damage to the target as well.
Skill Type - Attack Modifier
1.
Power - 50 units/sec
Damage - 30
Radius - 50
Mana Cost - 15
Cooldown - 3 seconds
2.
Power - 100 units/sec
Damage - 50
Radius - 100
Mana Cost - 20
Cooldown - 2 second
3.
Power - 150 units/sec
Damage - 70
Radius - 150
Mana Cost - 25
Cooldown - 0 seconds
Balance - High mana cost will only allow for so many uses.
Visual - Whirling blue mace with an intense glow.

Note - I am unable to visualize the power of the gravity in my head. Numbers may be inaccurate.

Dissidium
10-26-2009, 06:05 AM
Well i like the first skill, as it would be great for initiating and chasing (if u could place), numbers prob need to be reduced though, 6s aoe immobilize and 300 damage nuke

The second skill though, i guess its a nice farming ability although having to stop and cast it may make it useless in team fights as it is disabling u for a second to do possibly a weak aoe nuke. Maybe if u could turn while casting it so if they were to juke u ect, or blink over cliffs. Maybe give it a 0.1s ministun so they can't escape if caught in it.

The third skill i guess, is it like a behemoths fissure except no damage and stun.....

Explain your ult some more, what do you mean pulls them in, explain, nice idea though, like does every hit pull them 100 yards to you or something. Would work well to make nukes easier to target...

Interesting overall

st3vo
10-26-2009, 11:29 AM
@Dissidium
1st skill: its only a straight line so there isnt much aoe, and its only a snare, they can still cast spells... numbers could be reduced slightly.
2nd skill: the second skill would actually be great paired with his ult and the first ability (i seen you didnt understand the ult very much, i will be getting to that)
3rd skill: the wall is placed perpendicular to your hero. potentially blocking a hero in so he has to run around it. it will deal damage to anyone that isnt careful and stays too close to the wall, also if you pin a hero against it, it will deal damage for every second they are pinned.
Ult: When you think of his ult think of the gravity of an entire planet packed into a small hammer. As the hammer passes by a wave of creeps heading for the target intended, those creeps get pulled closer to it. It would also pull a hero a little closer as you attack them with it. As i said before this would be great with the second ability. it would group all heroes into a line/blob and then you could create a wall behind them all, pin them to it and then use axes.

Overall the abilities have great synergy.

st3vo
10-27-2009, 03:17 PM
bump

Manveru1
10-27-2009, 03:26 PM
I like the idea of the pining and pulling stuff. The skillset is well organized and has a very good dose of synergy.
The theme of a weapon summoning is nice, I like it.

Generally nothing more to say... a good work :)

st3vo
10-28-2009, 06:46 PM
Thank you manveru.

st3vo
10-29-2009, 04:33 PM
Reworked some numbers.

st3vo
10-30-2009, 04:15 PM
Bump

Dissidium
11-01-2009, 01:57 AM
Well.... i still feel that a 6s immobilize is far too much, imagine if puppets strings ability was that long and you couldn't move, it would be reduced instantly. Maybe 4.5s would be fine.

Also the second skill - to fire all 6 axes would take about 2s hence does this ability require you to say stop every .3s to fire out another, if so - it is like a 2s disable to you maybe reduce it so that it takes 1s to fire 6? If say you cast it and then you act normally with flying axes coming out... I guess that would work, wait....then it would actually make sense and synergise....

Now your third skill.... if it comes out perpendicular to you then....how does it have a range and width...

And just for some peoples sake (like me) give the ult some more numbers i.e. say "on every attack units in 300 are pulled 100 in, units in 500 units are pulled 50 units in on attack" or something like that numbers I have no idea about :S

st3vo
11-01-2009, 01:12 PM
I reduced snare time on Impale, increased damage on Bladed Barrier, removed the disable on Savage Blades, added power and radius of charged hammer, and created a crude picture of Bladed Barrier to dismiss confusion.

http://img202.imageshack.us/img202/1526/bladedbarrier.jpg

HellishINC
11-02-2009, 04:57 AM
I like it, but how can he be ranged if he uses a short sword...?

st3vo
11-02-2009, 04:07 PM
He hurls the swords. He summons them and hurls them, much like valkyrie.

That would actually make a great story now that i think of it.
This hero could be Valkyries brother or even raised by the valkyries.

LiLV3rtigo
11-02-2009, 04:38 PM
Does his ulti deal damage to his allies as well?

ZenBrain
11-02-2009, 04:47 PM
I like the idea and the synergies ^^

Some questions:
- wouldn't it be useful if the maces from the ultimate could be thrown even on the ground ? For example between a low HP enemy and the ally who's chasing him.
- 310 MS seems a bit fast, especially for a STR ranged hero with a disable and a wall ability. But I'm not good with this game mechanics so ...

st3vo
11-02-2009, 05:33 PM
His ult only deals additional damage to the target he is selecting.
Targeting the ground with his ult isn't an attack modifier. and would be OP if you could do that.
I think you may be right, 310 MS may be too much for a ranged. Ill look into changing that, thank you.
edit: Lowered run speed to 300 MS that seems to be average for a ranged hero.

Dissidium
11-03-2009, 05:05 AM
I like this hero, makes sense to me now =P

However - what is his role in battles? because i see him as more of a melee as opposed to a range. Also to u intend him to be a early/mid game ganker, and then a support character late game? as this is what he is currently imo.

st3vo
11-03-2009, 04:52 PM
yup, that is exactly what i was aiming for early-mid ganks and chases, then late if he cannot carry, he can help the whole team group them, and then disable them. The Gravity hammer makes for a great chasing tool.
edit: he may be a strength hero, but he isn't a tank by any means. If i made him agility then he would be godly, as items that are geared for agility are insane good. Melee would be pointless, if you were to pin someone 600 units away from you, then you would need to run up to them to attack them, this way you don't wait as long.

ZenBrain
11-03-2009, 05:36 PM
Hey, aren't you supposed to rate and leave feedback to the ones who did it for you ? :p

st3vo
11-03-2009, 06:21 PM
I rate and leave feedback for people that rate and leave feedback at around 2:00pm central time. That Ensures that you get the highest chance of a viewing, feedback, and rating. But I woke up late today so I didn't get the chance. Sorry, I will make sure I do it tomorrow though.

st3vo
11-04-2009, 03:03 PM
Bump

Ashareth
11-04-2009, 03:25 PM
Hmm, not bad. I really like it. My biggest concern is that his ult provides too much pull. From what I understand it just replaces his auto attack to those maces. With Zero CD once you attack someone they wont be able to run anymore, coudl even catch and disable an entire gank. Granted he's a STR hero and they don't really have much mana to deal with.

Meh, what am I saying? It's an ult, it's supposed to have a measure of imba. I guess I'm just afraid to face it ;p. Just like I'm afraid to face a few other heroes already in game. I approve.

st3vo
11-04-2009, 04:56 PM
Someone voted no and did not state why. I honestly don't know how you can vote no on this hero. It has great synergy not only with himself but others as well. I'm pretty sure it was just some asshat thinking he was funny.

st3vo
11-13-2009, 12:01 AM
Bump

st3vo
11-18-2009, 03:32 PM
Bump!

st3vo
11-19-2009, 04:53 PM
Someone voted no without posting why, please people. Post why you don't like it!

st3vo
11-20-2009, 02:25 PM
Yet another voted no w/o a comment. Post why so I can make changes to make it the best hero possible!!!

st3vo
11-20-2009, 03:45 PM
and another no without a response.

Shadowwarp
11-20-2009, 09:22 PM
Its pretty good man, dosn't seem op, hes got a little bit of nuke and good dps, could be a really good carry.

------------------------------
You want Support? I'LL GIVE YOU SUPPORT WITH!!!!:

Empath (Semi-Tank/Powerful healer/Very-Heavy Support) (http://forums.heroesofnewerth.com/showthread.php?t=45834)

st3vo
11-24-2009, 04:28 PM
Thanks for the vote Shadowwarp.

Varp
11-24-2009, 05:15 PM
Hey! A ranged Str hero, we haven't seen much of those yet.
I like the concept and since that's what we are voting for:

+1, u got my vote.

Winterschuh
11-24-2009, 06:15 PM
northern gods come and give this hero 4 random nukes with too much dmage and various imba effects.
deals more damage than pyromance and is even less innovative.

numbers need tweaking, so much tweaking that this hero is either imba or underpowered, and finally boring and laughed about, sorry no chance

st3vo
11-25-2009, 01:34 PM
@Winterschuh
I am not entirely sure you understand the meaning of innovative.

He still does less damage than Pyromancer.

Compared to tiny, he does less damage for more mana.

His abilities are balanced by the fact that they have a high mana cost.

He is also relatively soft for a strength hero, and that makes up for him being ranged.

He only has two nukes, the wall is support, and the ult is not considered a nuke. It is considered an attack modifier. You wouldn't call the Eye of Skadi a nuke would you?

I do appreciate you leaving a post for voting no, I really do. However I do not appreciate destructive criticism.

@Varp
Thank you for voting on the concept and not the numbers. I will get around to leaving feedback on your suggestion shortly.

KohdCilver
11-26-2009, 01:24 PM
I love the theme of this hero. I also love the fact that is is a ranged strength hero that actually makes sense, you know, using weapons and projectiles instead of throwing some sort of magic... that stuff just doesn't make any sense. I approve this hero.

st3vo
12-01-2009, 04:09 PM
Thanks.

st3vo
12-02-2009, 06:17 PM
Thanks for all of the positive votes, keep them coming.

st3vo
12-09-2009, 03:22 PM
Bump

st3vo
01-26-2010, 02:25 PM
Reigniting the flame.

War_Mech
01-26-2010, 08:54 PM
Neat hero!

Skill 1 and 2 are fine! 4 second snare might be a bit long, could be lowered to around 3.5 at max, but it's alright.

Skill 3 has a little long duration, mostly because of the short cool down a long with it. I would prefer a like 8 second duration at max but that's just me.

The ult is hard to understand as I think many people have stated. I'm not whether it's on attack, click to activate, or toggle. You say attack modifier, but it costs mana so it seems unlikely that effect would happen every time with the mana cost.

Cool hero overall, nice synergy no doubt about that.

st3vo
01-28-2010, 02:45 PM
numbers dont matter, its all about the concept right now. It is a toggleable attack modifier, like arachnas spider webs. Imagine throwing planets at your enemies, the gravity from the planet would pull all units to the planet. If you have any other questions please just ask

st3vo
01-29-2010, 03:01 PM
bump

st3vo
02-06-2010, 04:01 PM
bumpage

RlGWARL
02-06-2010, 06:31 PM
Its to much "Nordic gods come to the aid of the Master of Arms"

Makes him look like a religious sorcerer and valkyries javelin coming back in a poof after thrown is enough no more of those. should be a barbarian with javelins imo.

st3vo
02-14-2010, 04:23 PM
Rigwarl.

That IS his theme.

Of COURSE his spells will be similar to one another.

Valkyries were pretty much reapers in Nordic mythology.

This specific hero is "Favored" by the gods instead of actually BEING a powerful creature like a Valkyrie.

Ancient heroes and nations in ancient Greece were favored by certain gods.

It is not UNHEARD of.

st3vo
02-15-2010, 03:34 PM
bump

st3vo
03-02-2010, 03:09 PM
Bump

st3vo
03-04-2010, 03:00 PM
bump

KohdCilver
04-09-2010, 03:17 PM
need more feedback

KohdCilver
04-23-2010, 08:28 PM
please leave a reason for voting no.