Process
10-25-2009, 09:40 PM
Gold Ducks
Updates
Very slightly modified range from 125 to 225
Updated Recipe / Ability slightly
Alternative names:
Swan Legs
Swan's Grace
Recipe Version #1:
http://game.online-station.net/files/hon/item/p004.jpg +http://game.online-station.net/files/hon/item/p004.jpg+ 470 recipe
Total: 770
Stats: +7 Agi
Recipe Version #2
http://heroes-newerth.com/wp-content/myimages/Mana-Battery.png+ http://game.online-station.net/files/hon/item/p004.jpg +http://game.online-station.net/files/hon/item/p004.jpg+ 260 recipe
Total: 770
Stats: +7 Agi
Active Version #1: Backdash
Gold Ducks can be powered externally pushing the wearing backwards.
Gold ducks gains 1 charge for every enemy spell cast in X distance (same as mana battery). Maximum 10 charges.
On activation: 3 charges are consumed.
Equipping hero dashes backwards approx 225 distance. (Should be approximately 3/4 of pyros stuns diameter)
Cooldown: 17 seconds
Active Version #2:
Same as #1, no charges only mana cost
Mana cost: 45
Cooldown: 21 seconds
Technical:
The animation should be very fast (<0.3 seconds) but grant the hero no immunities. Item can not be used when hero is disabled.
Not targeted - Don't want people complaining about more "blink" skills. Even though it's so small.
Moves directly backwards.
Purpose:
The main purpose of this item is to increase the early game survivability of agility heroes. This is to increase the lane presence of weaker agility lanes.
I wanted to create an item that (somewhat) countered very strong early game lanes.
Such as: Pestilence & Demented Shaman, Anyone + Swiftblade.
- Allows heroes to dodge skills such as Pyros stuns, torturers stun, pest stun, swiftblade - if used properly
- Get out of tower range quickly
- Retreat back into tower range quickly
- Quick movement if movement is impaired (slowed)
- More juking abilities
Balance:
Cheap Cost allows possibility as a first item, allows for greater last hits. Because the dash is not very large and only backwards it is limited as a escaping/chasing tool. It really is for dodging stuff.
Active#1
Somewhat high cooldown/ and moderate charge consumption causes backdash to only be used when required, and not spammable.
Active#2
Increased cooldown as it does not require charges.
Updates
Very slightly modified range from 125 to 225
Updated Recipe / Ability slightly
Alternative names:
Swan Legs
Swan's Grace
Recipe Version #1:
http://game.online-station.net/files/hon/item/p004.jpg +http://game.online-station.net/files/hon/item/p004.jpg+ 470 recipe
Total: 770
Stats: +7 Agi
Recipe Version #2
http://heroes-newerth.com/wp-content/myimages/Mana-Battery.png+ http://game.online-station.net/files/hon/item/p004.jpg +http://game.online-station.net/files/hon/item/p004.jpg+ 260 recipe
Total: 770
Stats: +7 Agi
Active Version #1: Backdash
Gold Ducks can be powered externally pushing the wearing backwards.
Gold ducks gains 1 charge for every enemy spell cast in X distance (same as mana battery). Maximum 10 charges.
On activation: 3 charges are consumed.
Equipping hero dashes backwards approx 225 distance. (Should be approximately 3/4 of pyros stuns diameter)
Cooldown: 17 seconds
Active Version #2:
Same as #1, no charges only mana cost
Mana cost: 45
Cooldown: 21 seconds
Technical:
The animation should be very fast (<0.3 seconds) but grant the hero no immunities. Item can not be used when hero is disabled.
Not targeted - Don't want people complaining about more "blink" skills. Even though it's so small.
Moves directly backwards.
Purpose:
The main purpose of this item is to increase the early game survivability of agility heroes. This is to increase the lane presence of weaker agility lanes.
I wanted to create an item that (somewhat) countered very strong early game lanes.
Such as: Pestilence & Demented Shaman, Anyone + Swiftblade.
- Allows heroes to dodge skills such as Pyros stuns, torturers stun, pest stun, swiftblade - if used properly
- Get out of tower range quickly
- Retreat back into tower range quickly
- Quick movement if movement is impaired (slowed)
- More juking abilities
Balance:
Cheap Cost allows possibility as a first item, allows for greater last hits. Because the dash is not very large and only backwards it is limited as a escaping/chasing tool. It really is for dodging stuff.
Active#1
Somewhat high cooldown/ and moderate charge consumption causes backdash to only be used when required, and not spammable.
Active#2
Increased cooldown as it does not require charges.