View Full Version : [Model] Father Time Chronos
Aizen`
11-30-2011, 08:22 AM
http://www.youtube.com/watch?v=DEEbtwnhKlI
http://www.mediafire.com/?5tt2uii39twjobd
Tell me if it works.. I got no clue if i did this right, and if i forgot something.
Edit: Fixed a mistake on my part, thanks for pointing it out Veldt!
Edit 2: I think i fixed it properly this time.. Redownload!
Veldt
11-30-2011, 08:34 AM
time leap is using vanilla chronos model, so to fix that you need to change this
<simpleemitter
spawnrate="25"
count="1"
particlelife="5500"
offsetsphere="0 0 0"
position="0 0 0"
minangle="0"
maxangle="0"
direction="0 1 0"
>
<particle
turn="true"
>
<model
position="0 0 0"
scale="1"
minlife="900"
maxlife="900"
model="../../model.mdf"
anim="idle"
material="/shared/effects/materials/shell2.material"
color="1"
startalpha="1"
endalpha="1"
>
</model>
</particle>
</simpleemitter>
into model="../../alt/model.mdf"
other than that you nailed it, sounds and passive effect are all good
Aizen`
11-30-2011, 08:51 AM
Fixed it, Thanks a bunch Veldt!
datdank
11-30-2011, 09:59 AM
i just tried it in a public game, there is no walking animation and the attack animation plays once in a while but not every time. otherwise its fine though.
Aizen`
11-30-2011, 10:42 AM
i just tried it in a public game, there is no walking animation and the attack animation plays once in a while but not every time. otherwise its fine though.
Just tested myself.. Yeah, you're absolutely right. Walking animation starts playing when attacking.. Giggles. I'll see if i can fix this soon.. I'm not sure how to tho, i'm new to all this.
Dawnbringer
11-30-2011, 04:27 PM
Not bad for a first attempt, have a quick look at some other peoples previous work which I find generally helps :)
EDIT: That is, check the lines they have used and see if yours correlate
Incarnadite
11-30-2011, 08:07 PM
I don't think it's possible to fix those animations(Probably possible if you new how to add/make animations by creating models), I have feeling the mod is slightly incomplete which they'll probably update when they release it. Seems that way with Fallen angel valkyrie too.
Veldt
11-30-2011, 09:25 PM
looks like the father time chronos' model.mdf has a different layout (some tags are missing/in different order, which is why it sometimes plays the wrong animations)
the server wont allow you to change stuff like that so youll have to use chronos normal .mdf layout and set the father time animation paths in that one instead
remember to set the fps and attack grunts etc to the same as the alt's .mdf
to test if it REALLY works youll have to watch a replay with chronos in it, preferrably from the current patch
Aizen`
12-01-2011, 02:42 AM
Alright, thanks alot for your help people! I think i got it this time. Checked a replay, and it seems fine. Anyone care to look through it? http://www.mediafire.com/?5tt2uii39twjobd
Edit: Played a game with him myself, and i think this one is good to go!
xArcheRx
12-01-2011, 05:23 AM
aizen i need new avatars where ı can download them? avatars of :dead::reve::rhap::deme::nymp::andr:
Aizen`
12-01-2011, 05:30 AM
aizen i need new avatars where ı can download them? avatars of :dead::reve::rhap::deme::nymp::andr:
http://forums.heroesofnewerth.com/showthread.php?t=338461
Meradanis
12-01-2011, 07:31 AM
I just played a game with this mod, it seems to work fine.
But honestly I don`t understand why your latest fix does work at all. Since you modify the hero.entity to use the /alt/model.mdf in the first place, there should be no need for any changes to the model.mdf of the original chronos.
Your old mod worked fine an practice matches but failed to work in public/matchmaking games. Maybe there is something wrong with the /alt/model.mdf on the HoN servers, and that`s why it only works in the offline environment ?
Aizen`
12-01-2011, 08:51 AM
I just played a game with this mod, it seems to work fine.
But honestly I don`t understand why your latest fix does work at all. Since you modify the hero.entity to use the /alt/model.mdf in the first place, there should be no need for any changes to the model.mdf of the original chronos.
Your old mod worked fine an practice matches but failed to work in public/matchmaking games. Maybe there is something wrong with the /alt/model.mdf on the HoN servers, and that`s why it only works in the offline environment ?
I have no clue really. According to Veldt, the alt/model.mdf was missing some important stuff, so i used the model.mdf for vanilla Chronos, changed it to match the alt/model.mdf and added some missing lines.. I'm surprised myself that it worked.
Honir
12-01-2011, 09:52 AM
Seems to work fine for me, thanks. The effects appear to be the same as default though, don't know if they're supposed to change.
This Chronos speaks like Gandalf, from LOTR :P