GeneralGrind
11-26-2011, 12:36 PM
Farwalker
http://img696.imageshack.us/img696/6349/aurionconceptillustrati.png
Void Slams
http://www.hiveworkshop.com/forums/resource_images/15/icons_14614_btn.jpg
Self Position
Cooldown 6
This spell has three actives [Q], [W] and [E]. Each has an individual cooldown of 6 seconds.
[Q]
Every enemy within 240 range of Farwalker is dealt 30 / 50 / 80 / 110 magical damage and has movement speed slowed by 90 % for 0.75 / 1 / 1.25 / 1.5 seconds and silenced for 1 / 2 / 3 / 4 seconds.
[W]
Every enemy between 250 range and 450 range of Farwalker is dealt 30 / 50 / 80 / 110 magical damage and has movement speed slowed by 60 % for 0.75 / 1 / 1.25 / 1.5 seconds.
[E]
Every enemy between 460 range and 700 range of Farwalker is dealt 30 / 50 / 80 / 110 magical damage and is slowed by 30 % for 0.75 / 1 / 1.25 / 1.5 seconds.
Nothing hurts like nothing.
Existential Pulse
http://www.hiveworkshop.com/forums/resource_images/15/icons_14631_pas.jpg
Passive
Every 3 seconds, Farwalker steals between 5 to 40 / 10 to 50 / 15 to 60 / 20 to 70 health from every hero within 450 range, based on how close to Farwalker they are. At 128 units stealing the highest amount and at 450 units stealing the lowest.
Feed the dark matter.
Black Hole
http://www.hiveworkshop.com/forums/resource_images/8/icons_7275_pas.jpg
Passive
Whenever an enemy casts a spell within 900 range of Farwalker, he will be pulled towards Farwalker by 40 / 55 / 70 / 85 % of the spells mana cost before the spell is cast. Can be pulled a minimum amount of 50 / 60 / 70 / 80 units and a maximum amount of 300 units.
Not even light
Personal Moon
http://www.hiveworkshop.com/forums/resource_images/3/icons_2814_pas.jpg
Passive and Target Ground
Upon skilled, spawns a miniature meteor with unitwalking that orbits around Farwalker at 150 range at a start movement speed of 200 ms. Whenever the meteor hits an enemy it deals 35 / 45 / 55 magical damage, gains a charge if it goes through a creep and 5 charges if it goes through an hero. For each charge, the moon's movement speed is increased by 30 and every hero within 450 range is pulled towards the moon by a power of 3.5 ms/s. Each charge last for 10 seconds. Can have a maximum of 20 / 30 / 40 charges.
Target Ground
Cast Range 500
Cooldown 60/ 55 / 50
Places the orbiting moon at target position for 5 seconds, gaining max amount of charges. While this spell is on cooldown, there will be no moon orbiting Farwalker.
Deep Impact
So, what'ya think? I'm especially open for suggestions on the ultimate.
http://img696.imageshack.us/img696/6349/aurionconceptillustrati.png
Void Slams
http://www.hiveworkshop.com/forums/resource_images/15/icons_14614_btn.jpg
Self Position
Cooldown 6
This spell has three actives [Q], [W] and [E]. Each has an individual cooldown of 6 seconds.
[Q]
Every enemy within 240 range of Farwalker is dealt 30 / 50 / 80 / 110 magical damage and has movement speed slowed by 90 % for 0.75 / 1 / 1.25 / 1.5 seconds and silenced for 1 / 2 / 3 / 4 seconds.
[W]
Every enemy between 250 range and 450 range of Farwalker is dealt 30 / 50 / 80 / 110 magical damage and has movement speed slowed by 60 % for 0.75 / 1 / 1.25 / 1.5 seconds.
[E]
Every enemy between 460 range and 700 range of Farwalker is dealt 30 / 50 / 80 / 110 magical damage and is slowed by 30 % for 0.75 / 1 / 1.25 / 1.5 seconds.
Nothing hurts like nothing.
Existential Pulse
http://www.hiveworkshop.com/forums/resource_images/15/icons_14631_pas.jpg
Passive
Every 3 seconds, Farwalker steals between 5 to 40 / 10 to 50 / 15 to 60 / 20 to 70 health from every hero within 450 range, based on how close to Farwalker they are. At 128 units stealing the highest amount and at 450 units stealing the lowest.
Feed the dark matter.
Black Hole
http://www.hiveworkshop.com/forums/resource_images/8/icons_7275_pas.jpg
Passive
Whenever an enemy casts a spell within 900 range of Farwalker, he will be pulled towards Farwalker by 40 / 55 / 70 / 85 % of the spells mana cost before the spell is cast. Can be pulled a minimum amount of 50 / 60 / 70 / 80 units and a maximum amount of 300 units.
Not even light
Personal Moon
http://www.hiveworkshop.com/forums/resource_images/3/icons_2814_pas.jpg
Passive and Target Ground
Upon skilled, spawns a miniature meteor with unitwalking that orbits around Farwalker at 150 range at a start movement speed of 200 ms. Whenever the meteor hits an enemy it deals 35 / 45 / 55 magical damage, gains a charge if it goes through a creep and 5 charges if it goes through an hero. For each charge, the moon's movement speed is increased by 30 and every hero within 450 range is pulled towards the moon by a power of 3.5 ms/s. Each charge last for 10 seconds. Can have a maximum of 20 / 30 / 40 charges.
Target Ground
Cast Range 500
Cooldown 60/ 55 / 50
Places the orbiting moon at target position for 5 seconds, gaining max amount of charges. While this spell is on cooldown, there will be no moon orbiting Farwalker.
Deep Impact
So, what'ya think? I'm especially open for suggestions on the ultimate.