View Full Version : Advice for Rampage?
Corbie1
10-24-2009, 06:45 PM
So I am really liking Rampage. He seems to mesh well with me. I am not exactly pwning with him though..doing alright..but I could use some advice.
Mostly.. I am looking for advice on equip.. cause im trying alot of different things and some stuff seems to work really well, but im wondering if anyone has some good ideas of how you should build him for maximum efficiency. I started by going for enhanced marchers, thunder hammer, slash, and a helm of the black legion. But that seemed a little too expensive for what it gave. So then I was trying abyssal skull, elder parasite, behemoth heart... but the elder parasite was a little unwieldy to use with his powers. So then it was abyssal skull, thunderhammer, helm of the black legion. So yah... any advice is welcome :D
Secondly.. any advice on build order. I like getting the speed boost first..with a point in the knockback proc and a point in the charge. Then ill max out the weapon proc next and the charge last.
Finally.. just out of curiosity.. why was spiritbreaker considered to be unfit for competitive play? What is it about him that just doesnt hold water in high skill matches?
MaNdRaKe89
10-24-2009, 06:48 PM
movement speed = more damage so hack n slash i guess
Slardar
10-24-2009, 06:54 PM
The one thing that is a must is to go for the highest movement speed boots (in this case post-haste, the more movement speed you have the more damage you do).
After that attack speed will be a key factor, such as Demon's Breastplate (i believe its called)
Although he's a good initiator/ganker essentially he comes down to relying on his bash passive. Normally why he isnt as good compared to other stunner heroes.
Corbie1
10-24-2009, 06:55 PM
well i was considering that.. but i looked at the numbers.. i cant remember exactly but i believe it is something like this:
with enhanced marchers = +63 damage
with enh. marchers + marchers buff = +69 damage
with steamboots = +65 damage
with enhanched marchers + slash = +69 damage
thats all i tested. I didnt need to see anymore because it was obvious that the benefit from investing in anything other than boots was just not going to have good enough damage returns to make it worth the cost. If hack & slash was a really good item for him.. then I could see that as a good idea. But it really isnt all that useful to him. He needs durability and attack speed.
Corbie1
10-24-2009, 07:32 PM
The one thing that is a must is to go for the highest movement speed boots (in this case post-haste, the more movement speed you have the more damage you do).
After that attack speed will be a key factor, such as Demon's Breastplate (i believe its called)
Although he's a good initiator/ganker essentially he comes down to relying on his bash passive. Normally why he isnt as good compared to other stunner heroes.
Just tested it and post haste only gives 68 damage. Not worth the cost imo.. especially when the stats from steamboots and attack speed from enhanced marchers can be so helpful.
First of all, dont listen to anyone who tells you to get post haste on him. That pretty much disqualifies them on the spot. Obviously phase boots are core on him. Nice damage and ias boost and phasing is needed for chasing.
Get elder parasite and insanitarius, afterwards I usually prefer either hacknslash (one of the few heroes I actually get that on) or shieldbreaker on him. The ias from parasite and insan is enough, but if you really want some sick bashing going on get a thunderclaw aswell.
King`Azeo
10-24-2009, 11:20 PM
HnS is decent on him, but there are much better items.
I would rather get Enhanced Marchers/Elder Parasite than Hack N' Slash. They cost less, and they do more. Elder Parasite gives you a lot of extra attackspeed, meaning you can bash more, and hit enemies faster with your huge damage. It also gives more MS than HnS does, so it also gives more damage. Enhanced Marchers for the Phase + Extra damage from both the boots and the movespeed.
Insanitarius is also a good item for a ganker like Rampage. Fairly cheap, and it gives you a lot of damage.
Shrunken Head for obvious reasons. You are a chaser/ganker/semi-carry. The last thing you would want is for you to get disabled liked hell, which prevents you from dps-ing. The spell immunity Shrunken Head gives is just awesome.
jinxk
10-25-2009, 01:14 AM
never, ever, ever, get abysmall skull on a carry hero. or any hero. except maybe a support hero with 4 melee teammates. or war beast if you're going to jungle forever and ever.
don't prioritize movement speed bonus on him. like someone mentioned, after boots, the benefits are minuscule. attack speed on the other hand...its very useful. more hits per second = more bashes scored. damage>aspd though, for me.
i think he was banned from competitive play because, well...he's kinda imba. early game, all you need is boots and some mana regen (whether bottle for rune whoring, or just mana pots), late game he can perma stun you with just some attack speed. he has a teleport ult that scores huge dmg and stun. i can go on.
i agree with viciou5 build except for HnS. sure it gives both msd and aspd and a little health and dmg, but it's mediocre increases in all areas.
oh and thunderclaw. i would get riftshards instead of thunderclaw (as you have elder parasite for your burst aspd already). if they have heavy disable team, a monkey head after elder para and insani.
remember, he's a crazy ganker once he gets his ulti. charge->stun->hithithithithithithit->ulti->dead. and that's just his part in the gank.
HeartAttack
10-25-2009, 03:57 AM
I'v noticed that Rampage is really go to start off the battles,especially with his ultimate =)
Master0Puppe
10-25-2009, 03:58 AM
He was never banned from competitive play
He was just a pubstar who had no reason to be picked over the normal competition picks.
Auto-attack wonders =/= Pro play
Drasha
10-25-2009, 04:05 AM
Heres a rough guide i put together.
http://www.hondb.com/?guide=34
Hack and Slash and post haste are sub par on him you don't get enough bonus damage to out way what other items can give you at that price range.
crazysheep
10-25-2009, 04:07 AM
Rampage could be the secondary initiator, if there are better initiators on your team. His stun from charging is single target, as is his ult. Or he could help to take out that Tempest channeling his ult happily.
Drasha
10-25-2009, 04:23 AM
Rampage could be the secondary initiator, if there are better initiators on your team. His stun from charging is single target, as is his ult. Or he could help to take out that Tempest channeling his ult happily.
his ult has a range of 700 at max rank so that might be a little hard.
NoctisFaytE
10-25-2009, 04:45 AM
Anything that gives MS really, I usually get Elder parasite as well if I know I wont die.
and if you get a haste rune it's your lucky day =p
Phase boots, insanitarius, shrunken head, staff of the master
Pyrate
10-25-2009, 06:09 AM
Heres a rough guide i put together.
http://www.hondb.com/?guide=34
Hack and Slash and post haste are sub par on him you don't get enough bonus damage to out way what other items can give you at that price range.
Dont agree on HnS. It doesnt give him as much damage, but it does give him attack speed and movement speed to make him even faster. (just moving fast is a good advantage). Another thing is HnS gives him some attack speed, which helps with his stun, faster you attack = less time between stuns. +Str on Str heroes is also always a good thing also for damage and hp at the same time.
Corbie1
10-25-2009, 07:18 AM
well i played 4-5 matches as Rampage tonight and tried out some stuff yall posted here.
First.. one thing I noticed is that im just TOO flimsy early on. So after getting man handled in fights a few times (because for SOME reason people were focus firing me).. I decided to try a build with HacknSlash.
My reasoning was... I needed more health, and hacknslash provides some str.
So thats what I did.. I went steamboots first for the +12 str there.. then picked up HacknSlash for another +16. I was able to get them fairly early and they made a HUGE difference in my survivability.
Yah my attack speed wasnt uber.. but for the first 15 levels or so..you hit really dang hard anyway. You dont REALLY need a high IAS to kill people early/mid game. After I had hacknslash i would get Demonic Armor..which increased my durability for late game..and gives me a much better attack speed at the same time.
So what im thinking now is Steamboots, HacknSlash, Elder Parasite, Demonic Armor for my final equip. Ill always start with boots and HnS.. and then ill decide between getting parasite or armor first..depending on whether i feel i need more defense or more damage.
I was also occasionally throwing shamans headdress into the mix.. if the other team was spamming alot of magic damage.
If he can get his ulti boosted by SotM, then get that as soon as possible. It makes him insanely powerful.
If he can get his ulti boosted by SotM, then get that as soon as possible. It makes him insanely powerful.
Unfortunatly, as great as it sounds, it doesnt work on him. His manapool even with the tiny manaboost from SotM is just too small. After charge+ult his mana is empty. At best he could do a 2nd ult after a while, but thats not worth the money spend.
Renraw
10-25-2009, 08:06 AM
my style is simple... item from first to last... enhanced marchers,elder parasite, Hack n Slash, basher,hyper...
Why enhanced marcher n elder parasite...
U can activate enhanced marcher before 1st skill to quicken the movespeed from the fountain... Upon impact if the enemy is far you can re-use enhanced marcher and elder parasite to increase atttckspeed greatly... This helps at early game.. = )
Unfortunatly, as great as it sounds, it doesnt work on him. His manapool even with the tiny manaboost from SotM is just too small. After charge+ult his mana is empty. At best he could do a 2nd ult after a while, but thats not worth the money spend.
At level 11 with naked SotM, you have a mana pool of about 750. This is enough for two charges and two Ultis. His spells are terrible against creep-waves and so you will not be wasting mana there. Thus, you are only spending your mana on hero kills. A team-fight which lasts longer than 20 seconds is unusual and 40 seconds is rare at best. Given all of the above I fail to see how a 750 mana pool is anything near 'too small' for his spells.
It simply seems a fantastic item for him in the same way that it is for, say, Pharaoh.
Corbie1
10-25-2009, 08:31 AM
my style is simple... item from first to last... enhanced marchers,elder parasite, Hack n Slash, basher,hyper...
Why enhanced marcher n elder parasite...
U can activate enhanced marcher before 1st skill to quicken the movespeed from the fountain... Upon impact if the enemy is far you can re-use enhanced marcher and elder parasite to increase atttckspeed greatly... This helps at early game.. = )
Is basher the Brutalizer? If so it seems like a waste since the stun and your knockback proc are on the same cooldown.
At level 11 with naked SotM, you have a mana pool of about 750. This is enough for two charges and two Ultis. His spells are terrible against creep-waves and so you will not be wasting mana there. Thus, you are only spending your mana on hero kills. A team-fight which lasts longer than 20 seconds is unusual and 40 seconds is rare at best. Given all of the above I fail to see how a 750 mana pool is anything near 'too small' for his spells.
It simply seems a fantastic item for him in the same way that it is for, say, Pharaoh.
Naked with sotm at lvl 11 he has less than 600 mana. His ult costs 250. He could either cast his ult twice or charge + ult + another charge and he would be oom. Certainly not worth it at that level. And defo not core. He needs ias, he needs magic immunity, he needs damage, he needs hp.
If you got 2-3 expensive core items and are lvl 20+ it might be a good choice. But a game will hardly go that far anyway. SB is one of my favs in dota and tried about every build there is on him dozens of times. Sotm just doesnt work out that well.
Meowshi
10-25-2009, 12:56 PM
Same as every other strength hero.
Enhanced Marchers
Insanitarious
Helm of Rage
Shrunken Head
If you really want, I guess an elder parasite would be viable.
Hack and Slash are never viable, on any hero. Ever. The movement speed increase is negligable. It's like getting H&S on Night hound because of backstab- sucks then, still sucks now.
Naked with sotm at lvl 11 he has less than 600 mana.
He has 709 mana with naked SotM at level 11. I apologise for my mistatement earlier, but it is far from 'less than 600'. With a Power Supply, this brings his total up to 748 mana. Even without this, you should easily be able to regen the 31 mana during the cooldown between your first charge and your final spell. Nevertheless, so long as you can get his ultimate off twice, then SotM is a good purchase.
His ult costs 250. He could either cast his ult twice or charge + ult + another charge and he would be oom. Certainly not worth it at that level. And defo not core. He needs ias, he needs magic immunity, he needs damage, he needs hp.
It most certainly is worth it at that level, good sir. His charge is not as reliable a stun to be relying upon whilst his ultimate is simply fantastic, it is arguably what makes the hero so potent. The problem with relying on IAS to get the stun in is simply the fact that it is not a certain. The ultimate, however, is a certain. When you're not spending your mana on anything else save for charge and ulti, you will not be having any mana problems with a pool of 700+.
IAS is not as much an issue here as you seem to be pointing out. If you get Phase Boots then your attack speed should be fine until you can get something bigger.
If you got 2-3 expensive core items and are lvl 20+ it might be a good choice. But a game will hardly go that far anyway. SB is one of my favs in dota and tried about every build there is on him dozens of times. Sotm just doesnt work out that well.
SotM really does work out well. When Barathrum is chosen in DotA (albeit rarely), the first item you will see them get is Aghanim's for the reasons I have listed above. I have played Barathrum dozens of times too, and ever since the Aghanim's upgrade I always get - it to great effect, I might add. If you wish I could scour Gosugamers.net for a replay of a Barathrum.
One cannot simply dismiss an item which reduces your cooldown to 20 seconds so swiftly, particularly when the suggestions earlier were Elder Parasite, something which does little to nothing towards survivability, and Insanitarius, which gives 100 temporary HP more than SotM.
Perhaps it is simply a difference of opinion, but given the rather wonderful stats-boost given from SotM and the lack of survivability from practically every other item suggested in this thread, I don't see how the others could be considered better than SotM.
Spending 4300 for nothing but getting your ult of twice in a fight (IF at all) is not worth it. Ever. And if you see him in comp play (which barely ever happens) they go phase boots first on him, then armlet and as third item you WILL see shrunken head/bkb. And then the game is over. No sotm there sir, sry.
He is a 1on1 hero/ganker. In teamfights he can shut down 1 enemy hero with his ult IF he has a shrunken head and the hp trough armlet, else he dies in aoes/stuns before contributing. With sotm he lowers his ult cd, but he wont get it off at all. And getting a 2nd ult for ganking isnt needed anyway, because between 2 ganks it will be cooled down anyway as its natural cd is really low.
He doesnt have farm spells either - farming his real core, i.e. boots, bkb and armlet is hard enough as it is. I dont see him getting sotm if he doesnt do incredibly well in ganking and the money is just flowing in like mad. But in that case it doesnt really matter what youre getting anyway, or does it?
Szyrex
10-25-2009, 03:54 PM
Hello mate,
What has worked best for me so far (Two Bloodbath Games)are the following items:
Steam Boots
Hack and Slash
Staff of the Master
Daemonic Breastplate
After you get your staff, the ulti goes down to 20 seconds and you become an insane stunning machine. Try to lane with Puppet Master, Slither, Predator or any hero with a stun at the start.
Again -Staff of the Master makes [Favor of Sol] an insane ulti with 20 seconds cooldown.
Try this mate, hope it works as well for you as it did for me :)
-Syrex
Spending 4300 for nothing but getting your ult of twice in a fight (IF at all) is not worth it. Ever.
Pharaoh/Clockwerk.
It's a core item on him because of this cooldown bonus.
And if you see him in comp play (which barely ever happens) they go phase boots first on him, then armlet and as third item you WILL see shrunken head/bkb. And then the game is over. No sotm there sir, sry.
I have seen him in competitive play, and have seen him take SotM (or rather, Aghanim's) first. What I haven't seen, however, is one rushing Armlet and BKB.
I'll make a deal with you, as Gosugamers seems to be down at the moment. I'll be quite happy to look up SotM Barathrum games if you can show me Armlet/BKB Barathrum games. Sound cool? :)
He is a 1on1 hero/ganker. In teamfights he can shut down 1 enemy hero with his ult IF he has a shrunken head and the hp trough armlet, else he dies in aoes/stuns before contributing. With sotm he lowers his ult cd, but he wont get it off at all. And getting a 2nd ult for ganking isnt needed anyway, because between 2 ganks it will be cooled down anyway as its natural cd is really low.
He doesn't need any extraordinary amounts of HP nor magic immunity at all, in the same manner as Pharaoh. He holds an almost identical role to the aformentioned hero. He goes into a fight and is able to not only initiate due to his decent strength gain and a particularly nice charge/ulti stun combo. Being able to gank so much more is such a valuable tool it is nigh-on indescribible.
He doesnt have farm spells either - farming his real core, i.e. boots, bkb and armlet is hard enough as it is. I dont see him getting sotm if he doesnt do incredibly well in ganking and the money is just flowing in like mad. But in that case it doesnt really matter what youre getting anyway, or does it?
SotM is what makes him such a good ganker. It increases his efficiency incredibly, as well as giving him some very nice HP and Mana gain. It is definitely not an item which should only be considered as a luxury after two or three high-tier items. The fact that he cannot farm as well as other heroes only goes further to necessitate the efficiency of items. Phase Boots are core, that we agree on. When it comes down to SotM or BKB, I don't think that BKB helps him as much. He is not a carry, he is a ganker. If he gets charge > Ulti, he has done his job. Thus, being able to gank as much as possible (i.e. with a lower cooldown) seems almost vital to him.
The one thing that is a must is to go for the highest movement speed boots (in this case post-haste, the more movement speed you have the more damage you do).
After that attack speed will be a key factor, such as Demon's Breastplate (i believe its called)
Although he's a good initiator/ganker essentially he comes down to relying on his bash passive. Normally why he isnt as good compared to other stunner heroes.
This. H&S is actually a good choice on Rampage (unlike all other heroes) because it gives everything you need: MS, Damage, a bit of HP, and attack speed.
Pharaoh/Clockwerk.
It's a core item on him because of this cooldown bonus.
I have seen him in competitive play, and have seen him take SotM (or rather, Aghanim's) first. What I haven't seen, however, is one rushing Armlet and BKB.
I'll make a deal with you, as Gosugamers seems to be down at the moment. I'll be quite happy to look up SotM Barathrum games if you can show me Armlet/BKB Barathrum games. Sound cool? :)
He doesn't need any extraordinary amounts of HP nor magic immunity at all, in the same manner as Pharaoh. He holds an almost identical role to the aformentioned hero. He goes into a fight and is able to not only initiate due to his decent strength gain and a particularly nice charge/ulti stun combo. Being able to gank so much more is such a valuable tool it is nigh-on indescribible.
SotM is what makes him such a good ganker. It increases his efficiency incredibly, as well as giving him some very nice HP and Mana gain. It is definitely not an item which should only be considered as a luxury after two or three high-tier items. The fact that he cannot farm as well as other heroes only goes further to necessitate the efficiency of items. Phase Boots are core, that we agree on. When it comes down to SotM or BKB, I don't think that BKB helps him as much. He is not a carry, he is a ganker. If he gets charge > Ulti, he has done his job. Thus, being able to gank as much as possible (i.e. with a lower cooldown) seems almost vital to him.
Have you seen what impact a bkbed SB with armlet can have in a teamfight? He can get pretty darn beasty - if you spend your money wisely.
On a sidenote I check gosugamers daily and I think since 6.6x has been out ive only seen bara used once. And in that match he rushed armlet.
Sagat
10-26-2009, 06:02 AM
Right click the enemy hero. Honestly, this rigged piece of **** doesn't need more. Get a helm of the black legion if you want to chase an enemy all the way to their base while they cry.
Then there's also the ench marchers > insanitarius build that works good.
jinxk
10-26-2009, 01:59 PM
This. H&S is actually a good choice on Rampage (unlike all other heroes) because it gives everything you need: MS, Damage, a bit of HP, and attack speed.
have you not read anything posted here? heh...HnS is a MEDIOCRE item at BEST (and best being when used by rampage).
insani->bkb makes him a devastating carry type, sotm makes him a devastating ganker.
HnS makes him...easy first target to get rid of.
insani gives more hp, more dmg, and more aspd than HnS. the "extra" dmg you get from 10% ms aura is like...+3? OMG IMBA