View Full Version : Ability Name Game
Will_Tuna
08-20-2012, 11:15 AM
SteamCloak
Hides an ally in steam.
target ally: +10 (+5) movement speed and unitwalking.
Enemys in 500 AOE get 200 sight range reduction.
Making a Difference
Kukubara23
08-20-2012, 11:08 PM
Making A Difference
On activation allied towers gain listed buffs for 4/7/10 seconds
+10/20/30 bonus attack damage
+15/20/25 bonus attack speed
+3/6/9 armor
+2/4/6 magic armor
+1/3/5 Health Regen
Negative Attraction
Frosty_Skull
08-30-2012, 05:35 PM
Negative Attraction
Target an enemy hero to pull him toward you at a speed of 50/100/150/200
Mana cost: 150
Lasts 3 seconds at all levels
Final Strike
JimmyRaynor
08-31-2012, 03:28 PM
Final Strike (ultimate)
Target an enemy hero to attack them for 150/250/350 damage. If your hero is below 10%/20%/30% hp when using this ability, it deals 600/700/800 damage.
Manacost: 150/200/250
Cooldown: 120/110/100 seconds
Thunder Torrent
Radio_Raheem
09-03-2012, 03:20 PM
Thunder Torrent
Unleash a wave of electricity and violent thunder in front of your character. Units within 250 units take full damage and stun, with the damage and stun values scaling down linearly at the maximum range.
Mana Cost - 200
Cooldown - 30/25/20/15 seconds
Range - 750 unit cone, 750 units wide at max range
Targeting - self (projectile goes forward based on character facing position)
Damage - 125/175/225/275 for units within 250 range, scales to zero at max range
Stun - 2.5 seconds for units within 250 range, scales to 0.1 seconds at max range
I am the surging storm!
Death Rattle
Chime
09-03-2012, 05:04 PM
Death Rattle
Hero throws a Death Rattle at the enemy hero, dealing 25 / 50 / 75 / 100 magic damage every 1 second for 4 seconds (not a DoT, like Hags haunt). If the enemy gets hit by any kind of damaging source, the next tick will also burn 10 / 20 / 30 / 40 mana and deal as much magic damage as mana burned. It cannot be stacked, so you will have to hit the enemy inbetween all 4 ticks to get the full effect.
Death Lotus
Skyve
09-05-2012, 05:29 PM
http://www.heroesofnewerth.com/images/heroes/185/ability1_128.jpg
Passively creates 1 / 2 / 3 / 4 blades that orbit around Silhouette, that deal 60 Magic Damage to enemy units they pass through. Activate to shoot the blades outward, dealing 100 / 160 / 220 / 280 Magic Damage to enemies they pass through.
You mean that one? :P
Chime
09-06-2012, 10:12 AM
Find another one, there are more spell possibilities with the name Death Lotus than one.
DrPeckers
09-08-2012, 05:13 PM
Death Lotus:
Activate to plant a field of Death Lotuses at the target location for 1.75/2.5/3.25/4.0 seconds. Enemies who cross the field lose all control of their character.
To be clear, lose all control of their character here means they can not send new orders to their hero. Any previous orders will be still be carried out. If the hero has no orders, they will just stand their listlessly.
This is based off the original use of lotus in the Odyssey.
Your Noble Sacrifice:
ShowerMan
09-15-2012, 05:02 AM
Your Noble Sacrifice: Remove 900 of your HP, Give an ally 450HP and 450Mana
Hurricane:
TheDust
09-15-2012, 02:28 PM
Hurricane
Target a point and drag (like Empath's wall) to create a Hurricane that goes 500 units behind this point and 500 after. Destroys trees, deals damage and all heroes passed through move in oposite direction. (For example if you click forward your hero it goes back :P )
Cubix
Frosty_Skull
09-16-2012, 08:46 PM
Cubix
Gives 1 controllable robot to every player on your team. Robots have 400/700/1000 health. Can attack within a 900 leash range for 50/75/100 damage.
Mana cost: 300/400/500
Cooldown: 180 at all levels
Robots do not get upgraded with levels
Whirling Dervish
lortaku
09-16-2012, 09:07 PM
Whirling Dervish
Throws a spinning dervish at target location.
Upon landing, all enemies at the target point are knocked into the air, taking 20% increased damage for the next 1/2/3/4 instances of damage. After landing pushes all units within range away 50 units and from the dervish and dealing 30/40/50/60 damage once every .05 seconds. Lasts for 2/3/4/5 seconds
Divine Intervention
IronManzl
09-18-2012, 03:51 AM
Divine Intervention
Place a buff on an allied hero for 1/2/3 seconds. While under the effects of this spell all damaging and negative effects taken by the allied hero are transferred to the caster. The caster receives a 50% reduction to the effects transferred (including damage, stun time, debuff duration etc.). The allied hero under the effect cannot move or autoattack, but can cast spells freely.
Curiosity
Sherwood
09-19-2012, 10:04 AM
Curiosity
Reveals the location of all enemy heroes on the map.
However reveals the location of all allied heroes on the map to the enemy team.
Griefing aside, it could be a useful tool. Can be used before jumping onto an enemy to see if the enemy's team is nearby.
Can be used to intimidate an enemy or manipulate. If the enemy is pushing a tower and you lack the confidence to engage and win the fight, you can 'fake charge' the enemy, Curiosity is used for a second at most to scare the enemy away from the tower. The enemy only knows your team is coming, but they don't have time to see your health and mana pools.
Hypocrisy
CrashLemon
09-19-2012, 01:13 PM
Hypocrisy
Comes in two spells;
#1 Enhance one's movement speed at the cost of attack speed for 10 seconds, cannot be dispelled or canceled.
#2 Enhance one's attack speed at the cost of movement speed for 10 seconds, cannot be dispelled or canceled.
Hike
TheDust
09-19-2012, 04:20 PM
Hike (passive)
As long as you move you get bonus armor and magic armor.
It hurts!
Frosty_Skull
09-19-2012, 09:02 PM
It hurts!
Passive
When damaged over a certain thresh-hold, lets out an anguished scream in an aoe that stuns enemies.
15/12/9/6 sec cooldown
Mistaken Identity
computerquip
09-20-2012, 02:56 AM
Mistaken Identity
When casted, an invisible illusion will spawn. For a certain amount of time, all targeted spells will instead target the illusion.
Demonic Key
TheDust
09-20-2012, 04:51 AM
Demonic Key
Place a gadget on the ground that gives 500 radius vision and once placed cannot be destroyed. The key is to place them at right spots!
Max of 7 gadgets.
Massacre of the Souls
lortaku
09-23-2012, 08:43 PM
Massacre of the Souls
Two part spell:
Passive : Everytime a unit dies within a 800/900/1000 aoe, their corpse disappears and is replaced by a soul that flies towards the nearest enemy unit within 400/450/500 leash range (will prioritize heroes) and deals 250/300/350 (100 if creep corpse) damage and applies a debuff to them.
Debuff : Everytime a unit within 500 range dies, this unit takes 50 damage
Active : Redirect all active souls toward a single unit, stacking their debuffs (will only stack if by ult. If the passive hits a unit consecutively, it will refresh the timer) on that unit for 2/3/4 seconds. If the unit dies before the duration ends their respawn timer has an additional 13/14/15 seconds added onto it and their corpse spawns [however many souls were on them] uncontrollable ghosts that attack the nearest unit.
Power Up!
TheDust
09-25-2012, 08:20 AM
Power Up! (Ultimate)
Activate it to gain 20/60/100 Attack Damage, Attack Speed, Armor, Magic Armor, Movement Speed, Health Points, Mana Points and % Lifesteal.
Lasts 4/7/10s.
Sheer Lunacy
Radio_Raheem
09-26-2012, 03:39 PM
Sheer Lunacy
Target opponent follows you for 7/8/9/10 seconds, gains 50 move speed and is disarmed, silenced and perplexed.
Agile Riposte (might require dictionary help)
TheDust
09-27-2012, 04:07 AM
Agile Riposte
Gives 7/10/12/15% to avoid attack (opponent misses). Additionally when it happens, Hero counters with 3.0x crit strike.
Name? Death.
Bhindi_Bhaji
09-30-2012, 03:28 PM
Name? Death. (Ultimate)
After activation hero that is named in all chat by you instantly dies. Target has to be at least 4/3/2 level below you.
Lack of Demency
_WASP_
10-02-2012, 04:07 PM
Lack of Demency : Toggle Aura prevents enemy heroes and creeps being denied within 500/650/800/950 units 5/6/7/8 Mana/second
Harvest Moon
purjo
10-02-2012, 05:03 PM
Harvest Moon (charge based ultimate) 1/2/3 times during night time the hero gets a single target heal that heals for 200/250/300.
Million Faces
_WASP_
10-03-2012, 01:03 PM
Million Faces: Targeted enemy is jeered by a circle of faces, disarming and silencing out of shame for 1/2/3/4 seconds
The 11'th Hour
JimmyRaynor
10-03-2012, 03:33 PM
The 11'th Hour: Ultimate Passive- causes all nearby enemy heroes under 10/12.5/15% hp to take 50/60/70 dps.
Ultimate Suffering
Chime
10-04-2012, 06:34 AM
Ultimate suffering
Immediatly deals 40 / 80 / 120 / 160 damage. In a 5 second period thereafter, the hero targetted will then take an additional 10 / 20 / 30 / 40 damage every second and spikes will attack the hero, stunning for 0.5 seconds. Using a spell ends this effect immidiatly.
Glacial fire
evilforreal
10-05-2012, 10:39 AM
Glacial Fire (Ultimate)
Target Ground. Channel briefly and creates two magical circles inside of one another. The outer circle is Fire, dealing 25/50/75/100 magic damage per second. Marks target with a debuff for 5 seconds. If enemy already enters Fire Circle with Ice debuff, they fire ice shrapnel in an AoE around the target, dealing 300 additional magic damage. Inner circle is Ice, slowing movement speed and attack speed by 10/20/30/40% and marking the enemy with an Ice debuff. If an enemy enters the Ice circle with the Fire debuff, they are stunned for 1.5/2/2.5 seconds, and take 200/400/600 magic damage.
Cacophony Dance
CrashLemon
10-08-2012, 07:49 PM
Cacophony Dance
Target Ground. Every enemy heroes in target area are pushed 100 units in random direction every .5 seconds for 3 seconds. If an enemy walks outside the dancing area, the next push will move him towards the center of the area.
Wood Gathering
JimmyRaynor
10-08-2012, 09:37 PM
Wood Gathering
Target a tree. Targeted tree then cut down, giving the cutter 25/30/40/45 gold.
Overhaul
Dazius
10-13-2012, 09:58 PM
Overhaul
Channels for 10 mana per second to targeted structure or non-organic unit a spell that gives +2/3/4/5 armor and +30/40/50/60 damage and attack speed if it applies. (sorry over-haul didn't really sound organic related to me I guess xD)
Gravity Inversion
ChillyWater
10-15-2012, 07:36 AM
Gravity Inversion
Target an 400 aoe to pick all units up off the ground for 1.5/2/2.5/3 seconds. Units are stunned while stunned in the air and take 250 magic damage on impact with the ground.
Return
Kuritany
10-17-2012, 12:26 AM
Return (Ultimate): Teleports target target hero back to its spawn location with a 4/3/2 seconds delay. If the target is an enemy the effect will be cancled if it attacks or cast a spell during the delay. If it happens, it decreases the cooldown by 60 seconds.
120 / 105 / 90 seconds cooldown
You are doing it wrong
CrashLemon
10-17-2012, 01:09 PM
You are doing it wrong
The targets turn around 180 degree and is forced to walk in this direction for 2/2.5/3/3.5 seconds. If the target is immobilized or stunned, this spell deals 125/175/225/275 magic damage.
Projectile Master
Kuritany
10-19-2012, 02:51 AM
Projectile Master
Target a hero to create a shild around yourself, redirecting all ranged attacks that would hit you to the targeted hero, and nulling all magical projectiles that would hit you for 1/2/3/4 seconds. Ends the effect if the target goes further than 800 units from you. If targeting your self, ranged attacks will deal half the damage for the duration.:legi:
Path to Nowhere
Grangerer
10-19-2012, 06:06 AM
Path to Nowhere
Target a hero to mark his current position for 2/2.75/3.5/4.25 seconds. Whenever the hero gets more than 350 units away from the marked position he is teleported back to the marked position and is dealt 50/90/130/170 magic damage.
Water-Globes
Dazius
10-19-2012, 09:01 AM
Water-Globes
For the next 3 attacks 60% splash damage is dealt in a 300 radius of target enemy. Apllies Muddled.
Muddled: 40% tapering slow over 3 seconds.
Viral Contagion
TheDust
10-20-2012, 02:15 PM
Viral Contagion
Places an invisible debuff on enemy hero for 30s. If this hero uses an ability on his allies (eg. Prophet heals) the debuff spreads.
Any hero with this debuff will suffer 10/20/30% more damage taken.
Code B.
_WASP_
10-21-2012, 12:21 AM
Code B.
Target enemy hero, the last target the enemy attacked explodes dealing 100/200/300/400 damage aoe damage to all enemy heroes.
No, the other one.
Phasing Arrow
Chime
10-21-2012, 11:46 AM
Phasing arrow
Target ground to shoot an arrow. The arrow at first moves with 100 / 130 / 160 / 190 movement speed, but increases its speed by 30 / 35 / 40 / 45 movement speed every second. When it collides with an enemy unit, it then deals 75 + 0.5 / + 1 / + 1.5 / + 2 magical damage per 1 movement speed the arrow currently has to every unit hit. When the arrow reaches 522 movement speed, it dissapears because of the immense speed it has.
The ability actually gets less range but more accuracy when leveling up.
Fire Disks
JimmyRaynor
10-21-2012, 01:49 PM
Fire Disks
The hero summons small disks of fire that he uses for his next 3/4/5/6 attacks, granting them 400 range, +15/25/35/45 magic damage, and the ability to strike all enemies the disks pass through.
Gastrodynamics
Dazius
10-22-2012, 11:47 AM
Gastrodynamics
Increases the effectiveness and consumption time of any consumable the target hero uses (Runes of Blight, Mana Potion, Health Potion)
By 25/50/75/100 % more regeneration and 20/30/40/50 % less consumption time.
Soul Resonance
Chime
10-22-2012, 01:11 PM
Soul Resonance
Target the ground to release a beautifull Resonance in a cone that even soothens hit enemy souls. When a enemy is hit, the enemy is silenced and dealt 40 / 80 / 120 / 160 magical damage when hit by a source that deals less than 50 damage for 5 seconds or 3 hits. The silence will always last 5 seconds.
Twincast
Kuritany
10-27-2012, 11:52 AM
Twincast (Passive)
Passibely reduces all other abilities cooldowns by 6/9/12/15%. Each time you cast a spell there is a 8/12/16/20% of reseting it's cooldown and making it free of cost for 1.25/1.5/1.75/2 seconds, also grants that ability 200% cast speed. If cast while free of cost, Twincast goes on cooldown for 8/7/6/5 seconds, maintaining only the cooldown reduction effect.
Not this time, try again.
Lava Flow
JimmyRaynor
10-27-2012, 01:01 PM
Lava Flow
Vector target an area to create a pool of lava that flows in target direction for 4/5/6/7 seconds, dealing damage to and slowing all enemies in the pool.
Enigma Slash
Chime
10-30-2012, 05:50 AM
Enigma Slash
Slash an enemy from a 600 units distance, burning 10% of its mana. When the enemy is facing towards the slash he will take 200% magic damage of the mana burned. When he is not facing the slash, you will instead pull him back 300 units.
Dimensional Jellyfish
TruTs
10-30-2012, 10:17 AM
(First time playing!)
Dimensional Jellyfish
Select an area to create a zone of 400 radius containing 6 jellyfish that lasts for 10 sec. Any enemy that enters the area will be chased by the jellyfish that moves at 400 move spd and it will stick to their skin dealing 40 magic dmg per sec per jellyfish and causing 20% movement slow (The movement slow does not stack per jellyfish). The jellyfish will chase and grab the closest hero. After all jellyfish vanishes or the enemy leaves the zone, if he was grabed by a jellyfish it will leave a burnt mark that deals half the dmg until he is healed with a potion, a skill, an item or at the fountain.
One Two Three.
Grangerer
10-30-2012, 10:33 AM
One Two Three
Slows movementspeed of the target by 25% for 2 seconds. Can be used a second time within 2 seconds to immobilize it for 2 seconds. Can be used a third time within these 2 seconds to stun the target for 2 seconds. If this ability is only cast once it deals 125/190/255/320 magic damage at the end of the slow. If this ability is cast twice it deals 75/130/185/240 magic damage at the end of the immobilize. If this ability is cast three times it deals 25/70/115/160 magic damage at the end of the stun.
Crocodile Bungee
TruTs
10-30-2012, 11:39 AM
Crocodile Bungee
Target an enemy hero, so he will be draged 600 units by a crocodile in a straight line using pathing in the direction the caster was when he casted the ability at 522 movement spd and back again all 600 units, taking 50 physical dmg per sec. The hero is stunned while he is been draged. Nothing can stop the crocodile. (I'm not so sure about the numbers :P)
Phoning
Chime
10-30-2012, 03:26 PM
Phoning
Calls the president for aid, sending in airstrikes together with care packages at the targetted location. Enemies standing in a 1500 aoe will take 50 / 75 / 100 damage every second and allies will have a stacking + 10 / +20 / +30 attack damage bonus that lasts for 5 seconds, every stack renewing the old stacks. The airstrike lasts 10 seconds.
Ender Fling
TruTs
10-31-2012, 08:14 AM
Ender Fling
Passive. Whenever you get killed in a last effort to hurt your killer you fling yourself towards the enemy no matter the distance and deals 30%/40%/50% of your max hp as magic dmg. If the target dies before you reach them you'll go for the nearest enemy hero and if there are no targets left you'll just explode and the skill will go in to cooldown.
Shooting Star
Maras
10-31-2012, 01:46 PM
Shooting Star
You are pushed at 2500 speed forward applying "star-struck" to all enemies hit. Has 700 range and grants cliff walking (breaking trees in it's path). Enemies who are "star-struck" are perplexed silenced and slowed. Deals 125/200/275/350 Magic damage. Cast time 1 second.
Thunderous Wrath
Infinitylol
11-01-2012, 12:20 PM
Thunderous Wrath
Cooldown: 120 Sec.
Global
180/260/320 Mana
Ultimate
Applies lightning charge for 5 seconds on every enemy hero in the game.
Lightning Charge: If the target takes damage from an enemy hero it will release a Charge in a 300/400/500 Aoe that deals 200/350/500 Damage to all friendly units in the Area.
Can be boosted by SOTM,
Reduces Cooldown to 90 seconds,
adding a 50% Slow to the debuff for 4 seconds
Eternity
Muggins
11-02-2012, 02:58 AM
Eternity [R]
Cooldown: 160/140/120 Seconds
Range: 1000 AoE
Mana Cost: 150/200/250 Mana
Targets: Heroes
Upon activation, all units within a 1000 AoE become trapped in time for 3/4/5 seconds. Heroes can move freely, but any damage they deal is stored in a shared pool until the end of the duration. At this point, allied heroes take 50/35/20% of the damage from the pool while enemy heroes take 50/65/80% of the damage. Damage is dealt as Mixed Damage, nonlethal and is credited to teams, rather than players.
Thornberry
Chime
11-02-2012, 03:49 AM
Thornberry
On toggle, enhances your attacks with thornberries. The berries will make auto attacks deal 20 / 35 / 50 / 65 additional damage, but heal the target for 50% of that additional damage over a 4 second period which stacks. For every stack of thornberry healing applied, an additional 5 / 10 / 15 / 20 damage is dealt to the target.
Every attack costs 9 mana.
Parade of Stars
Muggins
11-02-2012, 07:05 AM
Parade of Stars
Every 500/400/300/200 units travelled, gains a charge. As long as you have charges, you release a burst of blinding light towards nearby enemy units whenever you're attacked. The lights deal 20/40/60/80 and inflict a stacking -50 vision on the target, up to a maximum of -500, for 10 seconds. Maximum of 10 charges.
Mirror Envy
Chime
11-02-2012, 07:16 AM
Mirror Envy
Target a hero. You then create a illusion of that hero that lasts indefinately or until a new illusion is made through the effect. The illusion will have 50% of the damage that the target had and 50% of the damage you have and will always have the same health as you have. When the illusion takes damage, you take damage too, and vice-versa. You will then be able to destroy the illusion at any given time in order to get 100% of the current health the illusion had back as health.
Twinsoul
JimmyRaynor
11-02-2012, 04:26 PM
Twinsoul
The target hero is linked to your hero. All damage taken by either is split evenly.
Dog Fight
Grangerer
11-07-2012, 07:41 AM
Dog Fight
Target enemy to release 3 dogs. These will charge at the target with unitwalking. First dog has 600ms, second dog has 490 ms and third dog has 380 ms. First dog deals 50/100/150/200 magic damage and slows movementspeed by 25% for 5 seconds. Second dog deals 30/60/90/120 magic damage and immobilizes for 2.5 seconds. Third dog deals 10/20/30/40 magic damage and stuns for 1.25 seconds.
Inverse Arrow
Muggins
11-07-2012, 08:55 AM
Inverse Arrow
While toggled, your next attack fires an enchanted arrow which curses the target. The next regular attack they make is reflected upon themselves, dealing 60/90/120/150% of their attack damage back to them as true damage. This skill has a 2 second cooldown.
Twisted Web
ThySwamplord
11-07-2012, 01:10 PM
Twisted Web
Deals 50/100/150/200 magic damage to the targeted hero and applies a debuff for 0.75/1.5/2.25/3 seconds.While the debuff is active,the affected hero will move at the opposite direction of the player's cursor.
Hook The Monster!
Passthechips
11-09-2012, 10:01 AM
Hook The Monster!
Summons a leviathan named Hook to the battlefield. Has 500/850/1200 health and will travel to a certain point before he explodes in a quite gory fashion dealing damage equal to his remaining health.
That was a spontaneous idea.
Ghostform
Sliferjam
11-09-2012, 10:59 AM
Ghostform:
Turns the hero invisible leaving behind 1 illusion to auto attack the nearest hero or target. Upon breaking Ghostform the hero deals +100/120/140 bonus damage. If the unit attacked is a hero after breaking Ghostform, then a 1s fear is applied. Unit attacked then gets transformed into a flower who shoots pedals as a main attack for 5 seconds to only fall over and die. Teammates of the deceased flower become "Plagued" where 400/500/600/700 true damage per second for 9 seconds is applied and then kongor leaves his cave and messes the enemys base up destroying 2 barracks before killing himself and giving the hero's team gold and the carry a token. A CC Vote is then cast automatically.
http://cdn.memegenerator.net/instances/400x/28899833.jpg
Comatose
DrPeckers
11-09-2012, 11:58 AM
Comatose
Lock the target enemy in a coma for 1/75/2.5/3.25/4.0 seconds or until the targets takes 100/200/300/400 damage after reductions.
Somehow I think the point of this section is to give real skills? But Ghostform made me laugh.
Prayer to Baby Jesus
Chime
11-09-2012, 04:11 PM
Prayer to Baby Jesus
You pray for baby Jesus to aid you, and he aids you by sending a crowd of crazed sheep at the enemy that decrease the damage allies take in their path because of the protective wool. Baby Jesus will then afterwards sing a duet with Elvis that deals damage over time to the selected enemy.
N-Slash
Doomhammar
11-09-2012, 07:59 PM
N-Slash
Your words alone wound the enemy.
Start nagging at an enemy, fearing the enemy and dealing 100/200/300/400 damage over 5 seconds
Escalate
Muggins
11-10-2012, 12:31 AM
Escalate
Curses the target enemy hero, dealing an immediate -50 movement speed slow for 10 seconds. For every 5 instances of damage the enemy hero takes, they take 50 magic damage. If the hero breaks thresholds of 200 damage (200, 400, 600, etc) in this way, they take an additional 100 damage.
Break The Spell
Frosty_Skull
11-10-2012, 06:09 PM
Break the Spell
Target an area. Whenever an enemy in the area casts a spell, 150/200/250 damage is dealt in a 100 (200*) radius around them. Lasts 3 (4.5*) seconds. Enemies can not see the area of effect.
*Perplexes in the damage aoe for 1.5 seconds
*Indicates SotM effect
Resonate
LuckyNumbers
11-11-2012, 10:08 PM
Resonate: After a 2-second delay, you spawn a perfect double of yourself (not an illusion. it appears the same as you to enemies, but in reality has a % of your stats) with 2 abilities, Echo and Afterimage. Echo lets you target a hero to spawn a double of them, that attacks them. When you spawn the illusion, it forces them to select it, and unselect themself. However, they cannot control it, and must reselect themself. Afterimage allows the double to teleport itself to you or any target allied unit.
Call of the Wild
DrPeckers
11-12-2012, 02:03 PM
Call of the Wild: Summons 1/2/3/4 Neutral Creeps around the target. All Jungle Creeps will cast their spells on the target and then atack them for 3/4/5/6 seconds.
Notes: Neutral Creeps that can be spawned: Vagabond Leaders, Vulture Lord, Catman Champion, Minotaur, or Skeleton King.
Plank's Constant (http://en.wikipedia.org/wiki/Planck_constant)
LuckyNumbers
11-12-2012, 03:38 PM
(cool ability Peckers)
Plank's Constant: Passively increases your ms and attack speed by 10/15/20/25. Whenever your movement speed is increased in any way by an activated effect (not by steamboots etc.) then your attack speed is increased by the same amount, and vice versa. On activation, shoots a particle that is invisible to enemies. It moves at 2000 ms globally, and has no effect. Creates a sub-ability that allows you to teleport to it at any point during its flight.
(note that I have NO IDEA what that is talking about, except that it has something to do with the speed of light and speed and energy... lol, math is not my strong suit.)
Crucifixion
Flareign
11-12-2012, 04:18 PM
Crucifixion : Creates a cross at the target area that lasts for 25 seconds. After a 2 seconds delay, any enemy that walks over it will be crucified, immobilized, silenced and disarmed for 2.5 seconds (not stunned, they can feel the pain) and dealt 85/150/215/280 magic damage.
Evergreen Blotch
Token
11-13-2012, 12:03 AM
Crucifixion : Creates a cross at the target area that lasts for 25 seconds. After a 2 seconds delay, any enemy that walks over it will be crucified, immobilized, silenced and disarmed for 2.5 seconds (not stunned, they can feel the pain) and dealt 85/150/215/280 magic damage.
Evergreen Blotch
Evergreen Blotch
Target a nearby tree to pull it to your location, the tree will deal damage and ministun enemies on its path. Upon reaching your location the tree is imploded with natures energy, creating a blotch of pure energy in an AOE of your location. The blotch lasts 10 seconds or until a hero steps on it. If an ally steps on it they are healed, if an enemy steps on it they take damage and are slowed.
Screeching halt
JimmyRaynor
11-13-2012, 03:08 PM
Screeching Halt
The hero runs at the targeted point, gaining speed as he goes. When the hero reaches the targeted point, he comes to a screeching halt, traveling for an additional 2.5/2/1.5/1 seconds and traversing a distance equal to twice the hero's movement speed from the time when the halt began. All enemies passed through while halting will take 75/125/175/225 damage.
Runaway Golem
LuckyNumbers
11-13-2012, 04:02 PM
Runaway Golem: Places an uncontrollable golem at the target location. He will charge with 300/325/350/375 ms at the first enemy hero to come within 600 units of him (or the closest if there are already 2 or more). The golem is destroyed on impact, dealing 100/175/250/300 physical damageto the hero. the golem is indestructible and lasts forever.
Spilled Milk
Melto
11-19-2012, 08:16 AM
Spilled Milk:
Throws milk on the target which pull creeps around you to eat you ! Yummy !
Applies a 15% Slow on the targeted unit for 5s, for the duration, all creeps around will attack that unit dealing 20% more Damage.
Reptilian Tongue
DrPeckers
11-19-2012, 11:21 AM
Reptilian Tongue:
Passive:
Snake God's Forked Tongue allows him to sense enemies around him in a 1000/2000/3000/4000 unit radius if they remain still for over 1.0 second.
Infamous Legacy
JimmyRaynor
11-19-2012, 03:11 PM
Infamous Legacy (ultimate)
Call upon Cole McGrath to drop lightning on your foes, dealing damage and a stun in an aoe.
This ability can be boosted by SotM.
SotM: At night, this ability will apply a 30% movement slow to all those hit for 10 seconds after the stun ends.
During the day, all enemies hit will receive a 50 damage per second for 6 seconds after the stun.
A-Drill
heladin
11-19-2012, 03:24 PM
Infamous Legacy
Upon activation, all enemies within a 700 radius lose all vision except for you for 10 seconds.
Passive: Upon death, silences all enemies in a 700 radius for 10 seconds.
Hellmouth
edit: whoops, looks like a double posting for this skill.
LuckyNumbers
11-19-2012, 05:02 PM
A-Drill: You become the A drill for the duration. You turn into an uncontrollable drill that randomly drives all over the place and moves at 300/400/500/600 ms (no ms cap). It deals damage 100/175/250/325 physical damage to enemies it hits. It can only hit an enemy once per cast though. During the duration, you are invulnerable to damage, but not to stuns.
Hellmouth: Summon your annoying minion Hellmouth. He starts dancing and swearing at enemies, silencing them because they are so mortified at his foul language.
Bannana fight
DrPeckers
11-19-2012, 11:10 PM
Banana Fight:
Ultimate:
Turn all Allies and enemies weapons into Banana's for 3/4/5 seconds. Attacks by Banana weapons leave a slippery Banana at the feet of their targets. Enemies who move over a slippery Banana slip moving 250 units in the direction they are facing and are knocked down for 1.0 second.
Mark of Cain (http://en.wikipedia.org/wiki/Curse_and_mark_of_Cain)
Chime
11-20-2012, 02:30 AM
Mark of Cain
Target an enemy hero. Every time the hero takes damage from 1 instance, they gain one charge. Once 7 charges have been reached, the enemy will take 40% / 50% / 60% of that damage as magic damage and Mark of Cain will be removed from the target.
Hydra Twister
LuckyNumbers
11-20-2012, 01:32 PM
Hydra Twister:
Ultimate
Channel for up to 10/12/14 seconds. as you channel, a giant storm will be created at your location, which covers a 1000/2000/3000 unit diameter around you. During the channel, a bunch of hydra heads fly around uncontrollably in the storm at 700/800/900 ms. If they encounter an enemy, they will spit an exploding fireball at him which deals 100/200/300 in a 300 AoE around the primary target. The primary target who is hit by a fireball will be lifted into the air and made invulnerable to all damage for the rest of the channel time.
TrembleBane
JimmyRaynor
11-20-2012, 03:36 PM
TrembleBane
Activate to remove the most OP hero from the game, stunning him for 1000/2000/3000/4000 seconds. In addition, destroys all mound-based gadgets on the map.
It's Super Effective!
LuckyNumbers
11-20-2012, 06:12 PM
Lol that ability I'm literally laughing out loud.
It's Super Effective!
Grants a toggle that allows you to switch between a melee attack, ground, and a ranged attack, fire. Passively gives your melee attack a 10/20/30/40% ms slow, and gives the ranged attack a 50/75/100/125 DoT effect. If you are using the ranged attack and attack a melee enemy, then you deal 1.4x/1.6x/1.8x/2x the damage to them, and vice versa.
Uglify
Kukubara23
11-20-2012, 06:40 PM
Uglify
Target Hero Gains State Butt Ugly For 1.2/1.6/2.0/2.4 seconds.
Butt Ugly:
25/30/35/40 Magic DPS
+30 Movement
Unit-Walking
Feared
Whenever the owner comes in contact with an enemy hero the hero takes 20/40/60/80 magic damage and becomes feared for 0.1/0.2/0.3/0.4 Seconds.
Same effect cannot be applied for another 0.7 seconds.
Beastwood's Heel (Think Achilles heel)
LuckyNumbers
11-20-2012, 07:25 PM
Beastwood's Heel:
Target one other enemy. Resets the game timer to 2:00 until you or the enemy you targeted dies. It also temporarily takes away both of your items until one of you dies. It ALSO temporarily sets you and the targeted enemy to level 1. You are both invulnerable to damage from any sources other than the other target of the ability. Both of you are forced to walk into melee range of each other and then start auto-attacking until one of you is dead. During this, you gain +5/10/15 attack damage.
I'm better than you
Muggins
11-22-2012, 01:16 AM
I'm Better Than You
Every 7/6/5/4 seconds, gains a charge. On activation, you spend a charge to hurl solid insults towards the enemy, throwing a projectile that deals 1/2/3/4% of their maximum health as magic damage and inflicting a tapering 20% movement speed, cast speed and attack speed increase over the next 2/2.33/2.66/3 seconds. If the enemy attacks you during this time, you reflect 30/70/100/120% of the damage taken. Maximum of 3 charges.
Stop and Go
GeneralGrind
11-24-2012, 07:51 AM
Stop and Go
Stuns target enemy and starts spinning them around. While spinning, you can use this ability again to force the enemy to walk for the remaining stun time in the direction he is facing.
Boogie
JimmyRaynor
11-24-2012, 02:38 PM
Boogie
Causes the enemy to grove uncontrollably for 1/1.5/2/2.5 seconds. They are so into it that they have trouble readjusting to the regular world, causing them to be slowed for 3 seconds afterward.
HAX!
DrPeckers
11-24-2012, 04:05 PM
Hax!:
New Taunt unlocked from the shop for 250 gold or 1000 silver.
Can be activated after you have fallen under 10hp and survived for atleast 15 seconds. Upon Activation, everyone's announcer yells HAX! and you are credited with a HAX! for your accounts stats.
Every 10 successful HAX! Gives you 1 silver.
Wake up the Echos
ChillyWater
11-25-2012, 02:24 AM
Wake up the Echoes
Target an area to summon the Echoes.
50/60/70/80% of all attempted magic damage dealt in the past 6 seconds will be split among all heroes in the aoe
Final Era
LuckyNumbers
11-25-2012, 05:39 PM
Final Era:
Activate to begin the destruction of the world. Over the next 45 seconds, the world falls apart. A wave of destruction travels across the map at 522/622/722 ms. Where the wave passes, all trees are instantly destroyed and all cliffs are instantly leveled. All water is turned to stone, dealing 150/200/250 true damage to enemies standing in it. It also kills creeps that it passes through. It has no effect on heroes. Where a tree is destroyed, a pit appears in a 500 unit radius around its location. Any hero in the pit or entering the pit is stunned for 2/2.5/3 seconds and immobilized for 2/2.5/3 seconds afterward. Heroes in the pit or entering the pit are also dealt 150/200/250 true damage. Where a cliff is leveled, a fissure appears. Fissures are impassable but do not block vision. During the whole thing, meteors rain down from the sky randomly every 2/1.5/1 seconds. Meteors deal 100/150/200 physical damage on impact in a 500 unit radius, and leave a crater that burns for 30/40/50 magic damage per second for 3 seconds. At the end of the 45 seconds, every hero on the map dies. Kills from the final blast do not count for anyone, and the respawn timers are 0.
Death and all his Friends
ChillyWater
11-25-2012, 11:26 PM
Death and all his friends
After a 1.5 second delay, the targeted enemy hero will be dealt 30/40/50% of the surrounding units hit points.
Regression
ChillyWater
11-27-2012, 08:09 AM
Regression (Cause why not!)
Target an enemy hero to apply Regression to them
Regression
0% slow that increases to 50% over 5 seconds and then times out
Heals for 80/130/180/230 health over 5 seconds, at the end of that duration all hp gained under the effect of Regression will be dealt as true damage
Nature's Wisp
LuckyNumbers
11-27-2012, 03:53 PM
Chilly, I have a feeling that you're not supposed to respond to your own post XD...
Nature's Wisp: Transform yourself into wisp form. While in wisp form, rather than moving, you teleport to where you want to move. However, your movement has a 20 second cooldown. While in wisp form, your attacks are ranged and have a bonus 15/25/35/45 true damage added on to them. You also have a 10/20/30/40% evasion chance that does not stack with other evasion modifiers.
Journey
ChillyWater
11-29-2012, 12:53 AM
Journey
The Old man has journeyed since his youth, yet he perseveres.
Activate to buff yourself with 40/60/80/100% mspd resistance for 5 seconds. Any negative slow effects will be split among all enemy heroes in a 500 aoe.
Naga's Beauty
Frosty_Skull
11-29-2012, 07:05 PM
Naga's Beauty
Target a location to spawn a Naga. Any enemy that comes within a 300 radius is drawn toward it at 150 speed. (if you have 300 ms and move toward it, you effectively have 450 ms. If you move away from it you effectively have 150 speed, etc) Lasts for 7 seconds or until destroyed.
Smolder
DrPeckers
11-29-2012, 08:18 PM
Smolder:
Activate to apply a hidden debuff to the target enemy for 5.0 seconds.
After 5.0 seconds elapse or upon second activation, target foe and all enemies in a 300 radius erupt into flames takeing 60/90/120 (tel:60/90/120)/150 initial damage and then taking 60 magic damage per second and are slowed by 50% for 1.5/2.0/2.5/3.0 seconds.
edit: forgot to post an additional skill.
True Wuv
ChillyWater
11-30-2012, 08:50 PM
True Wuv
It's just as painful
Target an hero to buff their attacks with +20/30/40/50 damage and +10/20/30/40 attack speed for 5/7/9/11 seconds. If the hero is an enemy hero, they will be forced to attack the first hero that attacks you. Duration for enemy heroes is 3/4/5/6 or until the target dies.
Cry Wolf
Promness
12-01-2012, 12:46 AM
Cry Wolf
All enemies heroes Attack base damage -20%/25%/30%/35% for 2/3/4/5secs
Ghost Whisper
LuckyNumbers
12-01-2012, 08:11 AM
Ghost Whisper
Channel for up to 5 seconds. While channeling, you have invisibility with a 1/.7/.5/.3 second fade time. During this channel, you create spirits at any location on the map, creating minions controllable by any allied hero, 1 minion every 2.5/2/1.5/1 second(s) (number of minions created is rounded up, not down. You cannot have half a minion). They have 70/80/90/100 health, and permanent invisibility that is not broken by attacking or performing other actions. They attack one time every two seconds, attacking for 10/20/30/40 damage. They attack at a range of 450 units.
Bigger
ChillyWater
12-01-2012, 09:48 AM
Bigger
Hero grows bigger. Applying Bigger to Hero.
Bigger
+ collision size
+ attack damage
+ Large attack modifer (Attacks push back, slow turnrate and movespeed)
Princess's Curse
Wundawuzi
12-02-2012, 10:35 AM
Princess's Curse
(Ultimate)Applies "Cursed Princess" to the targeted allied hero(or yourself) for 10/15/20 seconds. If any enemy hero faces the effected unit for more than 2 Seconds, he gets effected ny "Princess's Curse" 2 seconds, refreshing every 0.5 seconds if he keeps facing you.
Princess's Curse effects:
- Silenced
- Disarmed
- Revealved
This ability gains 1 charge every 60/50/40 seconds up to a maximum of 1/2/3 Charges, and has a Cooldown of 10 Seconds.
(So this works rpretty much like the opposite of aramdons passive)
Love injection
TheDust
12-05-2012, 02:10 PM
Love Injection (Ultimate)
Target an ally to heal 50%/65%/80% of his Max. HP during 3/2/1 seconds.
Cooldown: 100/90/80 seconds.
Blue Mask
opamp
12-05-2012, 03:36 PM
Blue Mask
Target unit gains "blue mask" for 3/4/5/6 seconds.
Blue mask effects:
- Deals additional bonus damage equal to the ratio of movement speed between itself and hit units. (minimum 0) [i.e. (Units Movement speed / Hit enemy movement speed)-1 * damage]
Red Mask
LuckyNumbers
12-05-2012, 04:50 PM
Red Mask
Target unit gains "red mask" for 3/4/5/6 seconds.
Red Mask effects:
-Deals additional bonus damage equal to the ratio of attack speed between itself and hit units. (same as stated above. I'm copying you so hard opamp :p)
EDIT: Forgot to add a skill XD
Forever
Another EDIT: I ninja'd you Raynor. Ha.
JimmyRaynor
12-05-2012, 04:51 PM
Red Mask
Target a unit to cause the red mask of rage to descend upon them for 6 seconds.
During this time, they receive +30/40/50/60 attack damage, +100 movement speed, +50% attack speed, and take 50/45/40/35% more damage.
Green Mask
opamp
12-06-2012, 09:27 AM
Red Mask
Target unit gains "red mask" for 3/4/5/6 seconds.
Red Mask effects:
-Deals additional bonus damage equal to the ratio of attack speed between itself and hit units. (same as stated above. I'm copying you so hard opamp :p)
EDIT: Forgot to add a skill XD
Forever
Another EDIT: I ninja'd you Raynor. Ha.
Haha I'll take that as a compliment :)
Forever
All enemies and allies receive a "forever" counter each second for the duration of time they are within 600 units of HERO. When they leave the range, the counters are reset.
Counters provide allies 0.1/0.2/0.3/0.4 health regeneration per second, with a maximum of 20 counters.
Counters provide enemies 1/2/3/4 life loss per second (not a DoT), with a maximum of 20 counters.
Clearwater
LuckyNumbers
12-06-2012, 03:26 PM
You're welcome then :p
Clearwater
Passively give you clearvision and true sight throughout a body of water while you stand in it, and slows the movement speed of enemies that stand in the same water that you stand in by 15/20/25/30%. On activation, create a river that begins in a radius of 500/600/700/800 units, and then elongates in a straight line for 1000/1500/2000/2500 at a rate of 250/300/350/400 units per second (you can outrun it at higher levels). After growing to its full length, the water lingers for 2.5/5/7.5/10 seconds.
Boxed In
JimmyRaynor
12-06-2012, 04:04 PM
Curse your ninja LuckyNumbers!
Boxed In
Causes the enemy to senselessly pantomime a box around himself for 1.5/2.5/3.5/4.5 seconds, taking 50% reduced damage (Hey, maybe there is a box!) but is unable to complete any actions.
Spin to Win!
LuckyNumbers
12-06-2012, 08:19 PM
I am such a ninja :D
Spin to Win!
Begin spinning around at a high speed. You cannot move during this time. All enemies hit by the beginning of the spin are ministunned and are dragged in circles at high speeds for 1/2/3/4 seconds. During this time they uncontrollably taunt themselves until they die. If an enemy walks into the spin, nothing happens, but if they are hit by another unit in the spin, then they are stunned for 1/1.5/2/2.5 seconds and then picked up by the spin.
Ninja'd
opamp
12-07-2012, 09:51 AM
I am such a ninja :D
Spin to Win!
Begin spinning around at a high speed. You cannot move during this time. All enemies hit by the beginning of the spin are ministunned and are dragged in circles at high speeds for 1/2/3/4 seconds. During this time they uncontrollably taunt themselves until they die. If an enemy walks into the spin, nothing happens, but if they are hit by another unit in the spin, then they are stunned for 1/1.5/2/2.5 seconds and then picked up by the spin.
Ninja'd
Ninja'd
On cast, turns the hero invisible for 1/2/3/4 seconds with a 0 second fade time. During the duration, if an enemy within 600 units activates an ability - the ability is cancelled, they are silenced for 1/2/3/4 seconds and they take 100/200/300/400 damage.
Heavyweight
vlmndd
12-07-2012, 01:18 PM
Heavyweight - Behemoth's 3rd ability - Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents. On Ability Activation Deals 25/55/85/115 Magic damage and stuns for 0.6/0.9/1.2/1.5 seconds in 280 radius around self.
Shellshock
JimmyRaynor
12-07-2012, 03:55 PM
I'm guessing the idea was for an ability besides an existing one lol
Shellshock
Applies Shellshocked to all enemies in the area, causing them to receive 10/15/20/25% more damage from all sources, and blocking off all communication with teammates for 6 seconds.
The Ultimate Showdown of Ultimate Destiny
LuckyNumbers
12-07-2012, 07:51 PM
The Ultimate Showdown of Ultimate Destiny
Target one other enemy on the map. On activation, every single element of the game is frozen except health regeneration and mana regeneration. Cooldowns are stopped from occurring as well. The targeted hero is teleported to 1000 units in front of you. Until one of you dies, the game remans frozen. Ultimates cannot be used during this time, but other abiiities can. However, cooldowns do not count down (so you can only use abilities once).
Cooldown: 400/350/300 seconds
QWERTY
opamp
12-10-2012, 11:18 AM
QWERTY
On activation, targets a 300 aoe area within 1000 range and channels for 0.5/1/1.5/2/2.5/3 seconds dealing 100/200/300/400/500/600 damage. To determine the duration of channeling, press Q/W/E/R/T/Y.
Buttonmash
(p.s. - sorry about heavyweight! I don't play behe and didn't know it was his skill ;-) )
OneSantaPlz
12-11-2012, 07:41 AM
Buttonmash:
Passive:
Gain 0.1/0.2/0.3/0.4 attack speed per APM.
Disconnected
TheDust
12-12-2012, 06:19 AM
Disconnected
Target an enemy hero to create visible connection. If any other hero passes through this connection it disconnects and stuns both targets for duration of connection. Maximum stun duration is 5s. If nobody disconnects or it stretches to 600+ length it disconnects instantly with the same effect.
Nectar of the Gods.
LuckyNumbers
12-12-2012, 04:56 PM
Nectar of the Gods
Spawn a small version of your team's fountain at the target location. The fountain can refill bottles and heals at the same rate of the normal fountain. It has no effect on enemies. It lasts for 3/4/5/6 seconds and has a radius of 100/200/300/400 units.
Dust to Dust
OneSantaPlz
12-13-2012, 12:39 PM
Dust to Dust
Converts the ground you stand on to quicksand. Every unit (Allied AND Enemys) that pass through are first slowed, and then hold after (With their bodies halfway through the ground)
Kidnap
Token
12-13-2012, 09:37 PM
Kidnap
Santa (inspired by your dp) grabs the target hero (allied or enemy) and shoves them in his toy bag, whilst in the bag they are silenced/disarmed and take 50% reduced damage, santa can then click the ability again to throw them out of the bag in the direction he is facing 350 units. Lasts max of 2/2.5/3/3.5 seconds.
Sleigh Slide
OneSantaPlz
12-14-2012, 04:43 PM
Sleigh Slide
Santa will jump on a sleigh, moving at 522 movement speed in the direction he was facing.
At impact with an enemy hero it will be picked up.
When the sleigh hits a tree or wall, the enemy hero will be stunned and dropped, while Santa bounces off in a random direction.
After 5 seconds the sleigh stops automatically.
Easter Egg
Ps: I absolutely love this game!
Frosty_Skull
12-15-2012, 11:07 AM
Easter Egg
Spawns an egg randomly on the map (can't be outside the lanes).
Eggs have 1 hp and give 75/100/125/150 gold when killed. Only one egg can be on the map at a time. 30 sec cd.
Teeth
LuckyNumbers
12-15-2012, 05:00 PM
Teeth
Your teeth are sharpened to a knife-sharp edge. On attack, inflicts 'Scent of Blood' on the enemy. 'Scent of Blood' lasts for 2 seconds and can stack infinitely. You do a bonus 5/10/15/20 damage on enemies for each stack and gain 10/15/20/25 attack speed when attacking the enemy with the effect on them per stack. Activate to grant your next 3 attacks a .1/.2/.3/.4 second stun and +5/10/15/20 damage.
DERP
OneSantaPlz
12-15-2012, 05:07 PM
Teeth
Throws a pair of fake dentures at the targeted enemy. The teeth clench to his legs, severing his movement speed to 250 static ms for 1/1.5/2/2.5 seconds, stunning for .25, .5, .75, 1 second after. After the stun the hero gets 50/100/150/200 damage.
Edit: Crap, too late.
Derp
Target an enemy hero to apply the state Derped for 5 seconds. Derped: Hero is feared. After being feared the hero gets a movement speed and damage boost depending on the damage he recieved during derped.
Phantom.
PHANTOM
When your hero dies he becomes a ghost for 10 seconds. Ghosts cannot be attacked physically, may pass through all objects, and have half the HP of the hero. They however, take double magic damage. If the hero survives being a ghost they will be reincarnated with 1/2 the ghost's HP at the time of resurrection. Damage exceeding a hero's HP does not carry over to the ghost when it spawns.
OVERKILL
LuckyNumbers
12-16-2012, 09:42 PM
Overkill
When you kill a unit, any extra damage that would have been dealt to it is multiplied by 2/3/4/5 and then dealt in a 300 AoE around you.
Flip the Bird
Token
12-16-2012, 11:54 PM
Flip the Bird
Casts an aggrovated taunt on the hero, by flipping them the bird, sending them into a vengeful rage. The targetted hero can only move in the direction of your hero for the next 3/4/5/6 seconds and is silenced for the duration. If they remain still for more than 2 seconds they will take 100/150/200/250 damage.
Chaos Control
Chaos Control
Target enemy hero to reverse their movement for 3/4/5/6 seconds. Only move commands are affected by this. 30/28/26/24 seconds cooldown. 140/155/170/185 mana
The light that blinds
Token
12-17-2012, 06:54 PM
The light that blinds (awesome shadows falls song)
Rhapsor (Rhapsody's heavy metal brother) violently strums his guitar, causing streaks of light to shoot out in a cone infront of him, dealing damage to enemies hit (40/60/80/100 per beam, max of 3 can hit a hero), slowing their movement by 30% for 3 seconds and causing them to miss 50% of their attacks due to temporary blindness.
Destroyer of Senses
Nagaradar
12-30-2012, 09:30 PM
Destroyer of Senses
Target an enemy hero to reduce its sight range to 300/375/450/525, reduce cast speed by 60 , and give a 75% miss chance for 0.5/1/1.5/2 seconds.
When the debuff ends, it spreads to any heroes allied to the target in it's sight range.
Master's Caress
Token
01-02-2013, 08:40 PM
Masters Caress
The beast master may heal any of his pets and grant them bonus attack damage and speed.
Spark
WildShadow
01-03-2013, 09:49 AM
Spark
Target an area to create small ball of lightning. The ball will expand from 250 to 500 AoE and deals damage up to 300. Enemies who damaged by this ability will get Paralyzed debuff which reduce their attack speed, movement speed and turn rate
Sky Debris
OneSantaPlz
01-03-2013, 01:05 PM
Sky Debris
Creates a wirlwind of stone around <Hero Name> for 5 secnods. All Stones go clockwise, increasing in speed for the duration. Once an ally or enemy is hit he is knocked back depending on the speed of the stones. Enemies also get damaged for 125/175/225 damage.
Rapture
WildShadow
01-03-2013, 07:42 PM
Rapture
Target ally hero to applies Rapture buff which grants them 30/35/40/45 attack and movement speed and reduces hero, tower, and kongor damage by 10/15/20/25% for 3/3.5/4/4.5 seconds
Sinful Soul
OneSantaPlz
01-05-2013, 05:59 AM
Sinful Soul
Every 10/8/6/4 seconds, the hero attacks for a bonus 25/35/45/55 damage, recieving the same amount. The hero can not deny himself with this skill.
Conveyor
DropTheDrums
01-17-2013, 11:01 PM
Conveyor (ultimate): Traps you and an enemy unit in an inescapable wall, deals 50/100/150 magic damage every second for 4 seconds, after the damage over time is done, the wall will break.
Yolo swag
Token
01-17-2013, 11:59 PM
Yolo Swag
Using this ability renders you as a useless member of society, your game is uninstalled and your computer explodes, sending shards of metal through your body; because who needs to live when you have that much swag. #YOLO
Misfortune
LuckyNumbers
01-18-2013, 03:53 PM
Misfortune
Your enemies are very unlucky. Every time they attack or cast a spell, it has a 2/3/4/5% chance to be redirected to hit the attacker/caster, with 70/80/90/100% of the original effects (this includes attack modifiers).
Disturbia
OneSantaPlz
01-21-2013, 01:16 PM
Disturbia
<Hero> takes up his binoculars and looks at the opponent. Whenever a hero looks at you you blink 100,200,300,400 distance to the enemy and damage for 75/125/175/225 damage.
Inheritance
SilShaSS
01-22-2013, 07:50 AM
Inheritance: Passive: If an Allied Hero dies with a 600 range, you get a sixth/fifth/third of his stats for 50 seconds. Once this happens, the ability goes on cooldown for 80/70/60 seconds.
Mighty Crystal
Lusionade
01-23-2013, 11:35 AM
Mighty Crystal : Creates an large crystal on the ground infront of you with 1HP, if struck by either allie or foe it explodes and thus stunning enemies in a 750aoe for 2 seconds and applies "Corrosive Crystal" to struck opponents.
Corrosive Crystal
Maras
01-23-2013, 12:17 PM
Mighty Crystal:A crystaline orb is shot in a direction, every unit hit is applied with burning, dealing true damage, then a DoT. The crystal will explode when reaching its maximum distance dealing a superior stun. the dot as applied for twice the power for those hit by the impact.
Ethereal Presence
SilShaSS
01-23-2013, 12:52 PM
Ethereal Presence: When toggled on, if you get under 5% Hp, you take 95% less damage and are slowed 80% for 2/3/5 seconds. Cooldown 100/90/80 seconds.
War Begins
Alurn
01-26-2013, 09:14 AM
War Begins: Upon activating, receive a 4/5/6 second buff that on attack, increases your movement speed by 10/15/20% for the duration and creates a mobile radius around the victim, in which surrounding enemies will take an additional 12/16/22% damage from attacks done by your team. First strike deals a bonus 60/80/120 physical damage.
Static Burst
WildShadow
01-26-2013, 09:24 AM
Static Burst
Makes an enemy immobilized for 3 seconds. any ally units that comes within 300 radius from the targeted unit, the targeted unit release a burst of electricity, gives 50% taperring movement speed and attack speed for 3/4/5/6 seconds and 150/180/210/250 damage
Dark Layer
SilShaSS
01-26-2013, 09:49 AM
Dark Layer: Creates a thick layer of dark dust, hindering allied and enemy vision (including minimap), and slowing their movement speed by 20/30/40% for 3/4/5 seconds. However, players can see heroes that attack them. You get 20% movement and attack speed for the duration. Radius: 800/900/1000 units. Negative effects don't apply to you.
Trust No One
SEnergy
01-26-2013, 01:24 PM
Trust No One : Puts target enemy hero under your control for 5/7/9 seconds, but decreases it's total damage by 25%.
Mark of Life
SilShaSS
01-26-2013, 04:23 PM
Mark of Life: Target ally hero starts draining 10/20/30 HP from enemy heroes in a 500 radius around it. Lasts for 5/7/10 seconds. HP drain goes through magic immunity.
Lightning Slash
Tovi7
01-27-2013, 10:07 AM
Mark of Life: Target ally hero starts draining 10/20/30 HP from enemy heroes in a 500 radius around it. Lasts for 5/7/10 seconds. HP drain goes through magic immunity.
Lightning Slash
Lightning Slash: Single target spell that does 300 magic damage. If targeted unit is in water, spell gets 300 AOE and does 50% more damage to targetted unit.
Ultimate Sacrifice
SEnergy
01-27-2013, 11:25 AM
Ultimate Sacrifice: *passive* when you die every friendly hero in 600/700/800 range will be healed for 20%/25%/30% of your maximum health and will restore 3%/5%/7% of your maximum mana
Call of the Ancestors
SilShaSS
01-29-2013, 12:37 PM
Ok so we need to keep the game going, guys!
Call of the Ancestors: You call down three powerful spirits, each having 40/50/60 strenght, 345 movement speed and a 25% stun chance on normal attack. They have 20% of your attack damage and 50% of your attack speed. They last 10/20/30 seconds. Controllable units.
Eyes of The Tiger
Tovi7
01-29-2013, 05:43 PM
Eyes of the Tiger: Plays an 80's exercising montage music for 15/20/25/30 seconds. While music is playing, do 20/30/40/50% more damage to all non hero-controller creeps. Each creep kill gets you an additional 20% experience. 60s cooldown.
Finders Keepers
KumquatWrath
01-29-2013, 06:13 PM
Finders Keepers: Select target enemy hero. An empty item that only you and the enemy can see will be placed randomly within a given 1000 radius area known to both players, first person to find it gains a random item from the loser.
Give me Liberty
LuitenantDan
01-29-2013, 06:40 PM
Give Me Liberty: Target a hero and channel for 6/5/4 seconds. At the end of channel, heroes swap health percentages. Allied hero is given 15/20/25% movement speed while an enemy hero is reduced by 15/20/25% movement speed. Staff of the Master swaps buffs and debuffs as well.
Desecration
LuckyNumbers
02-03-2013, 02:51 PM
Desecration
Desecrate target area for 5 seconds. Nobody can enter the area during this time (they can leave it). However, enemies within the desecration are applied a stacking DoT every second that deals 150/200/250/300 true damage over 5 minutes. Summoned units, creeps, and neutrals in the area at this time are instantly killed.
Reconnaisance
Muggins
02-04-2013, 04:16 AM
Re-con-naisance [W]
You send a mob of Italian conmen to fill a 300/350/400/450 unit radius area for 6 seconds. Any enemies who pass through the field are slowed by 20/30/40/50%, take 20 damage per second and lose 10 gold per second.
Evil Plans
PaskaJute
02-04-2013, 08:40 AM
Reconnaisance [W]
You send a mob of Italian conmen to fill a 300/350/400/450 unit radius area for 6 seconds. Any enemies who pass through the field are slowed by 20/30/40/50%, take 20 damage per second and lose 10 gold per second.
Evil Plans
Evil Plans
You reveal your most evil plan to your enemy, fearing it for 1,2,3,4 seconds.
Solstice
Chime
02-04-2013, 09:25 AM
Solstice
Click this ability to automatically win the game. Wont work if your enemy has a team composition of MK, Nomad, Devourer, Accursed and Pyromancer and the game mode is Casual Mode.
Twisted Serenity
Ezzik
02-04-2013, 10:01 PM
Twisted Serenity: heals allies in a target radius while damaging enemies.
Hand of Heaven
Gringoire
02-05-2013, 03:31 AM
Hand of Heaven: a translucid cotton-wool snow fall down from the sky for 8sec on the whole map, dealing 50dps to each enemy and healing 20per sec to allies. The only refuge from this radioactive rain is to repair under the trees or Chronos's dome. Also Thunderbringer lightning storm can istantly purify the air from the poisonous snow (but having no damage effect on heroes).
Infinity dream:
Te1sei
02-07-2013, 02:00 PM
Infinity Dream:
Activate to grant 50%/75%/100%/125% mana regeneration. Cancels upon activity or incoming damage.
Bowel Combustion:
LuckyNumbers
02-11-2013, 08:55 PM
Bowel Combustion
Target enemy hero to cause bowel combustion. Bowel Combustion applies a permanent 5% attack speed and damage decrease due to discomfort, and stacks up to 3 times. Upon reaching maximum stacks, there is a 5 second delay during which the debuff's effects are doubled. At the end of this time, the hero's bowels combust explosively, dealing 150/300/450/600 true damage globally to every unit on the map.
Hedged Bets
AceJR
02-13-2013, 01:04 PM
First of all, I love this game.
Hedged Bets: Target ally to increase base damage by 25/30/35/40% and attack speed by 10/20/30/40% for 12 secs. If ally takes a fatal wound, hedged bet restores 100/150/200/250 hp to the target while inflicting 200/300/400/500 damage to self.
Fast Twitch
LuckyNumbers
02-13-2013, 04:43 PM
Fast Twitch
Passively causes 10/20/30/40 true damage to all melee attackers for each attack. Activate to double the damage for 10 seconds, adding a slow effect that slows by 20% for 10 seconds, stacking infinitely. Against ranged attackers, this ability teleports you to the attacker each time they hit you, dealing no damage.
S2'ed
Te1sei
02-13-2013, 06:07 PM
S2'ed
Upon activation, "balances" game in your favor. You win.
Balls of Steel
JimmyRaynor
02-13-2013, 06:42 PM
Balls of Steel
The hero turns himself into a solid block of iron, causing him to take 10/15/20/25% less damage from all sources, forcing all melee attackers to receive 15% of their base damage as damage to themselves when attacking the hero. Applies Stubbed to any hero who attacks the user will ironized.
Stubbed: You must hobble around, causing your movement speed to be reduced to 100 for the duration.
Only the Good Die Young
Te1sei
02-13-2013, 07:19 PM
Only the Good Die Young
Sacrifice yourself to give your teammates a permanent 1/2/3/4% bonus in gold and experience gain. These bonuses stack up to 20%.
Rimjob
Ezzik
02-15-2013, 12:57 AM
Rimjob
Toggle on to activate an energy barrier with a 200 radius around your hero, draining 3% mana per second. any enemy inside the radius is purged every 3.5/3/2.5/2 seconds taking 25/50/75/100 true damage and applied 70% movement speed debuff tapering off over 1 second.
Pound Rush
Chime
02-17-2013, 01:35 PM
Pound Rush
When in melee range, hero x pounds the target like a mad Jigglypuff and then rolls behind the targetted unit. When behind the enemy, hero x will pound the target again and push the enemy into the direction hero x originally was.
Eerie growth
Heroboi
02-18-2013, 06:38 PM
Eerie growth
Upon activation makes hero grow to twice their normal size and get a 200% increase in base damage and 50 movementspeed but lowers attackspeed by 50%
Age of rage
Zandakar
02-19-2013, 06:32 AM
Age of rageTaunts you and your target for 5 seconds, exchangting autoattacks. the victor's cooldowns are removed if the other hero dies by your hand within the duration of Age of rage.
Looking for freedom
Ezzik
02-19-2013, 06:24 PM
Looking For Freedom
Upon activation, grants clear vision in a 600/800/1000/1200 radius for 3/4/5/6 seconds
Cryo Blast
Cathrigosa
02-21-2013, 07:43 AM
Cryo Blast: Gives a 2 second channeling before a wave is shot form the caster where everyone in a small arch infront of the caster is frozen for 2/3 seconds
Tranquility burn
Cigar
02-21-2013, 01:27 PM
Tranquility Burn
Heals a target enemy 100/200/300 health over 15/15/15 and at the end of timer it inflicts 200/400/600 magic damage.
Hostile Takeover
Ezzik
02-21-2013, 07:48 PM
Hostile Takeover
Target an enemy hero to jump inside of him. Every other enemy unit/hero around it in a 300 radius will attack that hero you went inside it for 50/60/70/80% damage for 1.5/2/2.5/3 seconds. You become invulnerable for the duration and appear next to the targeted hero afterward
Just sayin....this should be Grinexs shadow step skill remade.
Burning Twitch
cheetah_1st
02-22-2013, 06:18 AM
Burning Twitch
Target a small area, every hero inside can't escape for 5 sec and has two options
either stand still and burn (Damage over time)
or move inside the area (if you move more than 100 units you while be stunned)
Portal Trap
Cathrigosa
02-22-2013, 07:16 AM
Portal trap: Target a hero to port that unit towards yourself, trapping them in a statis field where they will be stuck for 4 seconds, immobilizing them.
Mind pass
Cigar
02-22-2013, 12:49 PM
Mind Pass
Permanently trades heroes with an enemy hero with a cooldown of 5/4/3 minutes until the enemy is able to return the favor to any member of your team.
Blind rage
SmurfinBird
02-23-2013, 09:42 AM
Blind Rage (R)
Target enemy hero is put in a blind rage, attacking the closest hero whilst gaining 30/40/50 attack speed and movement speed and loses 30/50/70 HP per second. The skill lasts 5/7/9 seconds and the first target is the target for the whole duration or until the target is lost to the fog of war.
SotM upgrade increases duration by 2 on all ranks, lowers armour and lowers magic armour by 30% to the affected enemy. Truesight is granted to the attacker and the victim's enemy's team.
Cloud Light
DrPeckers
02-23-2013, 01:30 PM
Cloud Light: Your hero summons a cloud under his control at target location for 5.0 seconds. The cloud moves at 325/350/375/400 ms and enemies inside the cloud have their movement speed slowed by 10%/20%/30%/40%. This skill may be activated again to ignite the cloud, destroying it to deal 75/150/225/300 magic damage over the course of 5.0 seconds to enemies inside the cloud whiloe revealing them for 5.0 seconds.
This is a dual skill:
Activation Q: One for All
Activation W: All for One
LuckyNumbers
02-23-2013, 09:40 PM
All For One
Target any unit to pull all other units within 100/200/300/400 units of the targeted thing to the target, dealing 20/30/40/50 physical damage to units for each collision.
One For All
Target any unit to split it apart. This renders it invincible and uncontrollable for 1 second. When it is split, it deals damage to all units within 200/300/400/500 units of it. This damage is equal to .2/.3/.4/.5x the selected unit's total health, divided by the number of units that the ability hits.
Counter Strike
Ezzik
02-24-2013, 10:15 PM
Counter Strike
when attacked by an enemy hero, this ability passivley gives a 3/6/9/12% chance to dodge that attack and blink behind that enemy hero dealing an extra 20/35/50/75 physical damage.
Can toggle this ability off
WAPACK!
LuitenantDan
02-25-2013, 03:16 PM
WAPACK!
Channel for 5/4/3 seconds. If uninterrupted, deal 500/750/900 mixed damage in a 800/900/1000 radius around you. If interrupted by an enemy hero, stun in an 800/900/1000 radius for 0.5/0.75/1 seconds.
Black Betty
Ezzik
02-26-2013, 10:27 PM
Black Betty
Using target vector, you summon Black Betty...THE GUN. After 2 seconds Black Betty will fire 3 rounds in quick succession over 800 range depending on which direction Black Betty is facing. Dealing physical damage of 75/100/125/150 per round.
Monsoon
Monsoon:
Grants you vision of the entire map for 3/4/5/6 sec, with a 55/45/35/30 sec CD..
Plaguebringer
uHaveMySword
02-27-2013, 05:40 PM
Plaguebringer
Summons a plague to target area, all affected uits are silenced and take DoT damage, any unit they come into contact with (within 150 units) will catch the debuff (if they are enemy of caster)
Summonscroll
HaerDalis
02-28-2013, 09:38 AM
Summonscroll
HERO summons a dozen of flying miniature creatures. Each creature requires 1 successful hit to kill (high evasion, immunity to magical damage). Creatures can be swallowed by HERO to get health & mana back. Scouting/Pushing stuff.
Do not touch me !
LuckyNumbers
02-28-2013, 06:13 PM
Do not touch me!
You are a bit overreactive, and really need your personal space. Badly. Any time that any enemy gets within or is within 200/250/300/350 units of you, you shove them 200/250/300/350 units away and deal your attack damage + 10/20/30/40. This effect cannot affect the same enemy more than once every 5 seconds.
Shadowscale
Chime
03-01-2013, 03:39 AM
Shadowscale
Has 8 / 7 / 6 / 5 charges. Whenever SUPERHERO gets hit by a spell that deals damage or an auto-attack, one charge is removed. When SUPERHERO reaches 0 charges, he will immediatly go invisible for 0.5 / 1 / 1.5 / 2 seconds.
Junk Shot
SmurfinBird
03-01-2013, 09:35 AM
Junk Shot
A charge is added every 12 seconds to a maximum of 2/2/3/4. On activation, you hit a tapering 30/50/50/50% slow over 1.5 seconds and hit for 45/55/65/80 physical damage. The slow is reapplied if the duration is not yet over.
Diving Shot
LuckyNumbers
03-02-2013, 10:44 PM
Diving Shot
Dive forward, dealing 20/30/40/50 damage to enemies you pass through. At the end of the dive you fire 3 shots behind you, each dealing your attack damage +10/20/30/40 and applying attack modifiers.
Fallen
HaerDalis
03-03-2013, 11:53 AM
Fallen
Applies the "Fallen" debuff to targeted non-hero units. Shall they die within Fallen duration, units will be revived with damage immunity and benefit from twice their initial damage. However, they'll attack any unit within their range, even if it used to belong to their team.
Tatoo
Ezzik
03-04-2013, 06:31 PM
Tatoo
Apply the tatoo buff on an allied hero, granting 30/40/50/60% cleave to their attack for 5 seconds. Or 30/40/50/60% splash damage to ranged heros.
The Spoon
JimmyRaynor
03-04-2013, 06:40 PM
The Spoon
There is no spoon. Or is there? Target enemy is Feared for 1.5/2/2.5/3 seconds as he tries to comprehend. After the Fear ends, the target is hit by a spoon for 100 magic damage.
When in Doubt
GeneralGrind
03-05-2013, 09:27 AM
When In Doubt
Instantly kills any enemy within 2000 range who has less than 4 / 8 / 12 % of maximum health.
Creation
Ezzik
03-05-2013, 08:16 PM
Creation
Depending if you are on the Legion side or Hellbourne Side, you summon 1/2/3/4 Mega creeps under your control. The strength of the mega creeps will depend on timeframe of the game.
Unholy Aura
MooFreaky
03-05-2013, 11:20 PM
Unholy Aura: (Ultimate) Cast upon any hero or creep (allied or enemy). Any enemy unit within 300/350/400 range has their attack/cast speed slowed by 10/15/20% for 20 seconds.
If target with aura upon them is killed enemy units within 1000 range take 200/250/300 true damage
Shattered Hand
Chime
03-06-2013, 04:22 AM
Shattered Hand
You take on the battle stance of the Shattered Hand, granting you 100% counter-attack chance when an enemy attacks you. Additionally, every time you attack an enemy, you disarm that enemy for 0.2 / 0.3 / 0.4 / 0.5 seconds.
Shifting Stars
kazzer
03-06-2013, 04:46 AM
Shifting Stars
The stars align as you approach your enemy causing any enemy hero within 500 units to lose 20/30/40 atk damage
Breakybash
Chime
03-06-2013, 05:01 AM
Breakybash
Put up a wall infront of you for 1.5 seconds, and then break through it, dealing 100 / 200 / 300 / 400 damage in a cone infront of the wall because of the blast it created.
Sovereign Star
(ps can we please keep on track with the rules being no memes or silly names? when i come here for inspiration for abilities i find nothing usefull because of all those troll names :()
Ezzik
03-06-2013, 06:38 PM
Sovereign Star
You leave a shining star in the sky that gives true vision in an area for 15 seconds. If an enemy hero passes within 300 units under the star, the star will follow that hero and grant true vision of 600 units around that hero for 15/20/25/30 seconds
Summon KAPOW!
GeneralGrind
03-07-2013, 10:14 AM
Summon KAPOW!
Summons an invisible glove at target position, facing in the direction of the vector. First enemy hero to touch the glove is punched by it, sent flying 1000 / 1500 / 2000 units in the direction of the vector.
It was a gigantic punch. He named it; KAPOW.
Clothing Optional
Clothing Optional
start to change alternate avatars in the heat of battle
pickle
Ezzik
03-19-2013, 01:34 AM
Pickle
You find yourself in a pickle! upon casting upon an area of 500 radius. You will blink within that radius in a random spot and slow everything in that area
Dice em
LuckyNumbers
03-20-2013, 07:17 PM
Dice 'em
This ability has two activation points, Slice 'em and Dice 'em.
Slice' em: Slash all enemies in a short range 145 degree cone in front of you. This ability is then replaced by dice 'em after 3 seconds.
Dice 'em: Slash a single target near you, dealing bonus damage. This ability is then replaced by slice 'em after 3 seconds.
Twilight (and do NOT make this into a book reference -_-)
JimmyRaynor
03-23-2013, 07:07 PM
How about a movie reference :D
Twilight
(Global) Pauses the Day/Night Cycle for 1 Minute, replacing either time with Twilight. Twilight causes all units' vision to be reduced to it's nighttime value, and causesall enemies to receive the Poor Lighting debuff.
Poor Lighting: Causes all ranged projectile based attacks to receive a miss chance, and slows all movement speed
And Then There Were Four
Malfrex
03-25-2013, 03:09 PM
And Then There Were Four
Target enemy hero is split into 4 units, each dealing 25% damage and has 25% of health/mana for duration of 2s / 3s / 4s / 5s, with all but the original hero silenced. Debuffs (slow, stuns, etc) are linked between the units. When duration is over, enemy's health is equal to total remaining health of units.
Fruits and Nuts
SlimchanceX
03-25-2013, 04:30 PM
Fruits and Nuts
Target a tree to turn it into 2 items (that can be picked up) ; Fruits, and Nuts.
Fruits has 1/2/3/4 charges. When activated, heals 60 hp over 1 second, and gives 10% movementspeed for 2 seconds.
Nuts has 1/2/3/4 charges. Throws a nut at targeted enemy, that deals 60 physical dmg and knocks him back 80 units.
(The high dmg/heal is balanced by using 2 itemslots)
Holy cow
Holy Cow
A holy cow is dropped from the skies at a targeted area (Global range) then charges towards the closest enemy / ally (Radius 2500) or fades away if there is not target in range.
If a enemy is hit he will get ministunned and his movement speed slowed by 60% for 3 seconds and get damaged for 200 physical damage on impact and 3 seconds after will get a applied 300 magic damage which also damaged enemies in a 200 radius.
If a ally is hit he will get his movement speed increased by 60% for 3 seconds and get healed for 200 HP on impact and 3 seconds after, he will get healed for another 300 HP which also heals allies in a 200 radius
Hammer Time
JimmyRaynor
04-04-2013, 05:19 PM
Hammer Time
Stuns all units on the map for 1 second. At the end of the stun time, a large ring of hammers appears around the user. These then fly off in random directions, dealing damage and a stun wherever they land. If a hammer kills an enemy unit, Another One is applied to all allied units on the map.
Another One: Units with this effect deal increased damage and have extra movement speed.
Zergling Rush
iHipster
04-05-2013, 11:07 PM
Zergling Rush
Target an enemy unit to apply Friend of Nature to self for 30min.
At the end of 30min, all creeps killed by the target are revived in your well.
Friend of Nature:
Target is unable to kill creeps; allied, neutral nor enemy.
Last Wish
Chime
04-06-2013, 07:25 PM
Last Wish
Target an enemy hero. Salomon will then fire off a projectile that slowly with a 350 / 375 / 400 MS flies toward the enemy. If the projectile hits the enemy, he will be stunned for 4 seconds and take 300 / 500 / 700 magic damage. The projectile will not hit the enemy if it has flewn more than 1000 / 1500 / 2000 units.
Exiled Blade
(guys, seriously, stop putting out names such as "trolol" or holy cow. It said as a rule in the OP that its only serious names. Or maybe its just me and this thread has nothing to deliver others than creating over-the-top weird abilities? i dont know)
Pandaroohoo
04-10-2013, 03:36 PM
Exiled Blade
Target a unit, Teleports to the target slashing it dealing damage if its an enemy, the slash is so powerful it releases a shockwave behind the target knocking back and stunning all enemy heroes hit.
Lancelot
Azangund
04-10-2013, 04:18 PM
Lancelot
Summons a spectral knight, to charge through enemies in front of the hero dealing damage and slowing them.
Fortified soul
Respond
04-10-2013, 11:47 PM
Fortified soul
Lose a percentage of your health to place a fortified bunker at your position. Units standing in the bunker take reduced damage and return a small percentage of damage taken. melee units in the bunker have ranged attacks for the duration.
Next LeveL Maneuver
Frosty_Skull
04-12-2013, 07:31 AM
Next Level Maneuver
Hero becomes invulnerable for .2/.4/.6/.8 seconds. Can still move, cast spells, attack, and use items.
Going the distance
Ezzik
04-22-2013, 01:17 AM
Going the distance
Can only target allied hero below 40% hp. that hero will be slowed by 20% but will only take 70/65/60/55/50% of all incoming damage
Flower Shower
HaerDalis
04-22-2013, 11:21 AM
Flower Shower
HERO sends a bunch of flowers in targeted zone. These are toxic and deal moderate damage per second. Sub-ability makes flowers bloom putting every enemy in the radius to sleep if they've been intoxicated for more then X seconds. Doing damage to sleeping units wakes them up.
Oceanic Chaos
LuckyNumbers
04-22-2013, 05:35 PM
Oceanic Chaos
(ultimate ability) (toggle, drains 5/6/7% of maximum mana per second while on)
Hero summons the might of the ocean, turning a large area into a raging sea. All units within a 1000/1500/2000 unit radius of you move 20/30/40% slower, but their attack speeds are increased by 20/30/40%. Deals 40/50/60 magic damage per second to enemy units in the area. While this ability is toggled on, you are immobilized.
Fury (yes, it's a boring name. However, try making it NOT a buff and NOT a passive. A lot harder :p)
PhynX
04-22-2013, 05:41 PM
Fury
(Ulitmate) Summons the strength of Sol, his next attack will deal an extra 75/125/175 physical damage and crit for x1.8/2.0/2.2.
Temporal Shift
Ezzik
04-25-2013, 07:50 PM
Temporal Shift
Cast to become invulnerable for 1.5 seconds, leaving behind a dark blurred shadow. in that 1.5seconds your hero will auto attack every enemy unit 1/1/2/2/times within 250/300/350/400 radius with his dark shadow, slicing every foe swiftly
Claim Bounty
HaerDalis
04-26-2013, 12:48 PM
Claim Bounty
Hero throws X amount of gold at target location, taunting enemy heroes for Y seconds.
Pocket Plane
Zimrak
04-26-2013, 05:10 PM
Pocket Plane: Summons a portal that heroes within 200 radius can click on to be transported to a circular area off the map that is 500 in Radius. Allied heroes in the plane are healed, enemies damaged. The portal lasts 20 seconds, at the end of the time, all heroes still on the plane as it collapses take damage and are stunned for 1 second, all bunched up where the portal was.
Hostile Germination
Psionic
04-28-2013, 07:26 PM
Hostile germination: Target a creep to infest it with a Pressure spore. The unit becomes controllable for three seconds. At the end of that time or if the creep is killed, the pressure spore explodes, dealing 50/100/150/200 damage, -15% MS and applying Spore poison to all hit units. The secondary targets cannot be controlled and take 50% of the initial damage over the duration.
Spell attunement
Blocked99
04-29-2013, 02:57 PM
Spell attunement: Target a hero to reduce the damage of the last spell/nuke he used.
Nonstop Infection
DamageFRo
05-03-2013, 04:47 AM
Nonstop Infection: Target a enemy to infest it with illness. Slowing him and nearby friendly heroes in a 600 range for 15%. Lasts 30s. Can be purged, but only from the infected target. 30s cooldown.
God's Revenge
HaerDalis
05-03-2013, 07:58 AM
God's Revenge
That had to be epic so...
HERO rips out his own soul from his body, leaving it vulnerable. He creates a slowly growing ethereal wave which kills every creep on its path and carries enemy heroes, making them ethereal (Talisman effects) adn dealing Z % of their Maximum Health. HERO's body has to be attacked Y times to stop wave channeling.
Field of despair
shrimpnudles
05-04-2013, 09:27 AM
Field of despair
Hero summons an aura around him for XXX AoE healing the hero for a percentage of damage dealt to the hero within that field.
Undead Pillar
Frosty_Skull
05-04-2013, 02:59 PM
Undead Pillar
HERO draws corpses out of the ground and piles them together. Does DoT in a 500 radius according to 3/4/5/6x the number of creep or hero deaths in that area in the past 45/60/60/60 seconds.
Trial by Combat
LuckyNumbers
05-17-2013, 07:57 PM
15 days without any posts? Clearly nobody likes that ability :p
Trial By Combat
Target an enemy hero to force them to fight you. Your target is instantly moved to your location, and is taunted , silenced, and immobilized for 3/4/5 seconds. During this time, neither you or the target takes any damage from sources other than each other.
Glacial Collapse
Xedrin
05-19-2013, 12:07 AM
Glacial Collapse:
Target an area. After a three-second delay, an avalanche will stun all affected targets for 3/4/5 seconds, dealing 300/400/500 damage to all affected. Applies Snow-Walking to all units for 5 seconds after the stun wears off.
Snow-Walking effects: 50% movement slow, tapering off over 5 seconds.
Call in the Cavalry