View Full Version : Ability Name Game
Token
01-17-2012, 09:09 PM
Magnitude
Stomps the ground dealing a random amount of damage in a shockwave, reaching an aoe of 500. lv1: 10-200 damage / lv1: 50-300 damage / lv1: 100-300 damage / lv1: 200-400 damage
Furry Facade
Gief_Cookies
01-18-2012, 09:46 AM
Furry Facade
Passively increase resistance to frost spells (damage and durations/effects) by 8/16/24/32%
Shoop Da Woop
TheDude
01-18-2012, 06:50 PM
Shoop Da Woop
You fire lazors in the direction you are facing for 3/4/5/6 seconds doing 50dmg/second to every unit it hits. For each enemy hit you get Berserk charge giving you 10 AS/MS.
Friendly Fire
DrPeckers
01-19-2012, 03:28 PM
Friendly Fire: Every time the target attacks, all of his allies in a 450 radius take 40/60/80/100 magic damage. Lasts 5 seconds.
Frankenstein Complex
Drasha
01-19-2012, 06:12 PM
Frakenstein Complex: passive, when ever you walk over a corpse you gain a bonus 20/30/40/50 health. (if you have 500/500 health and walk over a corpse you have 520/500 health. You won't be able to regenerate this health and once its gone its gone. Basically it lets you go over 100% health)
Hunters Moon
Alten
01-19-2012, 11:29 PM
Hunter's Moon
Summons MoonMeander dressed in a derpy WoW hunter's outfit. After a 1 second delay, he shoots a thousand arrows that instantly home in to the knees of the enemy, turning them into guards until they die. As guards, their damage is reduced by 90%. The guards also have little bubbles with quotes from the forum complaining about how "x hero is so OP zomg" and will frequently make whining noises. When they die, a random meme will pop up from the location of their death.
Latency eRRoR
R1CHARDNIXON
01-20-2012, 06:19 PM
Hunter's Moon
Summons MoonMeander dressed in a derpy WoW hunter's outfit. After a 1 second delay, he shoots a thousand arrows that instantly home in to the knees of the enemy, turning them into guards until they die. As guards, their damage is reduced by 90%. The guards also have little bubbles with quotes from the forum complaining about how "x hero is so OP zomg" and will frequently make whining noises. When they die, a random meme will pop up from the location of their death.
Latency eRRoR
Latency eRRoR - Freezes an enemy in time for 1.5/2/3/4 seconds and sends them back 5 seconds in time to their previous position.
Alten
01-21-2012, 01:40 AM
You don't have an ability for us. :/
Pocks
01-21-2012, 07:51 AM
You don't have an ability for us. :/
Let's keep the ball rolling! If it's okay, i'll use the last one.
Latency Error: Ultimate, debuff. Cast to enemy hero to increase by 1/2/3 clicks/key presses all its hero skills and activate-able items.
Trollface
Token
01-21-2012, 08:24 AM
Trollface
Taunts an enemy target, pulling a troll face; this causes the enemy hero to cast one of its spells in anger, if they have no instant cast or selfcast spells it just silences them for 0.5/1/1.5/2 seconds.
Hollow Halfcaste
Crunchos
01-21-2012, 11:36 AM
Hollow Halfcaste
This skill is targeted on any creep mob. When this skill is cast on a creep, any other creeps with lesser health % die along with the creep.
Light it Up
Chime
01-21-2012, 11:43 AM
Light it up
Creates a lightwell that will travel in the target direction forever with 300 MS. The lightwell will have a 600 / 800 / 1000 units clearvision, and when it contacts an enemy with a 300 units radius, the enemy will get blinded and completely lose vision (even of itself) for 4 / 5 / 6 seconds. The same unit cannot be hit twice.
Flaming volley
Kukubara23
01-21-2012, 02:31 PM
Flaming volley
When ability is used 15 arrows are sent up into the air around you. They will fall in a 400 radius around you at random positions. Each Arrow has a touch radius of 75 and deals 15/25/35/45 damage. If a hero is hit by 5 or more they will take 10dps for 5 seconds. No hero may be hit more than 10 times.
Death by...Light?
Token
01-22-2012, 07:00 AM
Death by...Light?
A quick blast of light energy is launched in the direction the caster is facing, reaching up to 800 units. Deals 300/450/600 damage in a line, then stuns anyone in the line after the light has passed for 2 seconds.
Paper Moon
ChillyWater
01-22-2012, 07:24 AM
Death by Light - Ultimate
Sol's lantern explodes dealing 300 physical damage and 5/8/12% of the affected targets current HP
Minotaur's Gash(or slash or dash - you decide :confused: )
Edit: Got beat to it...
Paper Moon
The Origami Master has an eye for detail - but only at night!
The Origami Master can has tree and cliff vision (up hills) in a 700 radius, true vision in a 200 radius, an 20% extended night vision, If the master is hurt or silenced the Origami Master will lose his keen vision.
Minotaur's gash
IsmaelVera
01-22-2012, 12:00 PM
Minotaur's Gash
Drives horns into enemy unit, pushing them back 200 units and dealing 60 Physical damage per second for 3 seconds.
Wish
:balp:
Chime
01-22-2012, 02:49 PM
Oh yes, Wish is a good one :)
Wish
Jirachi wishes for something to happen in order to change the battle, either healing every unit in a radius or dealing damage in a radius for 300 / 500 / 700. This affects all units, and healing will heal enemies, vice versa too.
Withering pod
Alten
01-23-2012, 12:09 AM
... Jirachi? Really?
Withering Pod
Places a withering pod at target location for 150/200/250/300 mana. After a two second delay, the pod begins releasing miasmic gases which deal 25/50/75/100 magic damage/sec and decreases ALL enemy stats (including ms, armor, ma, etc.) by 4/8/12/16% in a 250/300/350/400 radius. This is indefinite, so long as the hero stays in a 200 range of the pod. While the pod is active, the hero loses 10/20/30/40 mana/second.
Sage's Sacrifice (ultimate, preferably)
ShenziLaRue
01-23-2012, 04:36 AM
Sage's Sacrifice
Damaging all enemies around him for 20/30/40% of his current mana pool in a 600 radius. the mana is also lost but you gain increased mana regen for 10 seconds.
Gravity's Lockdown
Ol`Yojimbo
01-23-2012, 11:02 AM
Gravity's Lockdown
Heroes attack speed is reduced by 40/50/60/70 in the AoE. Additionally, ranged physical attacks have their range halved.
Color Spray
Alten
01-24-2012, 01:05 AM
Color Spray
Hero releases a jet of color which clings to all units, temporarily blinding the enemy and randomizing all colors while turning each hero into an amorphous blob. Enemy heroes cannot tell what color they are (they will appear as their normal color to themselves). Range is 400/500/600/700 outward radian from hero. Mana cost is 100/140/180/220. Blindness (essentially mini-DL ult) lasts for 1.5 seconds; color mix-up lasts for 4/5/6/7.
Caracole
01-24-2012, 06:19 AM
No suggestion ? :(
Color Spray
Hero causes a cone-shaped spray of vivid, multi-colored rays from his hands. These include each colour of the spectrum. Any unti struck gets blinded for 3 seconds (100% miss on attacks). Additionally, each colour has different effects.
Red deals 100/150/200 damage within a 3 sec duration.
Orange deals 50/75/100 damage and lowers armor by 2/3/4 for 3 seconds.
Yellow deals 50/75/100 damage and applies a 20/30/40% slow for 3 seconds.
Green deals 50/75/100 damage and negates any regeneration for 3 seconds.
Blue deals 50/75/100 damage and stuns the target for 3 seconds.
Indigo deals 50/75/100 damage and forces the target to attack the closest unit for 3 seconds.
Violet deals 50/75/100 damage and silences the target for 3 seconds.
Inspired by BG2's Prismatic Spray.
Maze
Token
01-24-2012, 07:46 AM
Maze
Stomps the ground, errecting labyrinth walls from the ground in a 500/1000/1500 aoe around the hero, creating random maze walls, with only 2 possible exit/entry points. Lasts 6/8/10 seconds. Can be tableted/pushed over walls, but all enemies take 20/40/60 dps whilst in the maze, disabling pk.
Pilot Partner
Chime
01-24-2012, 12:59 PM
... Jirachi? Really?
Where is your childhood? :(
Pilot Partner
Airman calls out his trusty friend Richard to do the same attacks as him for 10 seconds, but dealing 70% / 60% / 50% / 40% less damage. When using Sharpshooter Frenzy, Richard suicides with his climatic bomb, creating a rain-cloud slowing enemies by 20% / 30% / 40% / 50% (<- This is determined by the level of Sharpshooter Frenzy).
Climatic Bomb
Token
01-25-2012, 12:56 AM
Climatic Bomb
Richard sets off his climatic bomb, which beeps 3 times, once each second. On the 3rd beep the bomb explodes killing richard and dealing 550/850/1200/1600 damag in a 400 aoe
Derpin around
Caracole
01-25-2012, 12:59 PM
Derpin around
Target proceeds to run in circles laughing retardedly for 2/2.5/3/3.5 seconds. Nearby enemies might get annoyed and be taunted to attack him. Taunt lasts 2 seconds.
Wondrous Recall
Token
01-25-2012, 07:13 PM
Wondrous Recall
On cast, reverts the hero back to its highest hp point in the last 10 seconds, including position, mana and hp values. (not gold and xp)
Aussie Avalanche
Kisu_
01-26-2012, 08:27 AM
Aussie Avalanche
Creates an earthquake that does 40/50/60/70 dmg per second to heroes and buildings and slows by 20% for 2/3/4/5 seconds. Channeling ability.
"Look at the size of this one matey!"
You cannot be serious!
Phragonist
01-26-2012, 03:03 PM
You cannot be serious!
Grants the enemy target level 25 and 10k gold. However, he is frozen in place for 5 minutes, immune to all damage during that time.
Oops!
Token
01-27-2012, 07:23 AM
Oops!
Deals 50/100/150/200 damage to self, then after 1.5 seconds deals double the damage in a 300 aoe around the hero, stunning all enemies hit for 2 seconds.
Dizzy deception
TheDude
01-27-2012, 09:16 AM
Dizzy deception
The targeted hero gets disoriented and runs uncontrollably in random direction for 3/5/7 seconds. He regenerates HP during the disorientation for 35hp/second. Can be cast on allies. Any damage received wakes the target.
Roast in peace
Gief_Cookies
01-27-2012, 11:44 AM
Dizzy Deception
Blur's target enemy hero's vision, giving him a -50% chance to hit with attacks and spells for 2/2,5/3/3,5 seconds
Edit: Damnit! :P
Roast in peace
Target enemy hero is set on fire, dealing 50 damage per second aswell as silencing it for 5/7/9 second
Wordfeud
Alten
01-27-2012, 06:07 PM
Wordfeud (ultimate)
Toggleable. The hero chants in a language of conflict, inciting all enemies to argue with him; this effectively silences and perplexes both them and the hero while toggled. Affects in a 250/300/350/400 radius from the hero, at a 20/40/60 mana cost/sec. With SotM, the hero is no longer silenced and perplexed.
Mendicant's Ark
Token
01-27-2012, 09:35 PM
Mendicant's Ark
Being a begger, the mendicant launches a spirit ark in his facing direction, the spirit ark travels 700/800/900/1000 units, any unit that is hit siphons 5/10/15/20 gold from the player that controls the unit and slows them by 20% for 3 seconds. If more than one unit owned by the same player is hit, the gold is stacked. The mendicant gains all gold siphoned.
Fist of destiny
Gief_Cookies
01-28-2012, 12:09 AM
(Lol at Mendicant's Ark tearing apart e.g. Balphagore :D)
Fist of destiny
Sol himself is called down to strike at an enemy, inflicting one of the three following effects:
1: Deals 75/150/225/300 damage and reduces target enemy's chance to hit with attacks by 20% for melee and 30% for ranged for the next three seconds
2: Sends an orb of light towards target enemy with an initial speed of 150ms increasing up to 600 ms. The orb will chase the target, even through disjoints, and slow it by 1% per stack. Enemy is inflicted with 1 stack per 40/30/20/10 yards travelled by the orb before it hits its mark, leaving the stacks on the target for 5 seconds after it lands
3: Target enemy is instantly tossed into the air and knocked 400 yards towards from the caster, aswell as dealing 50/75/100/125 damage and and a 0,1 second ministun to all targets in a 300 yards radius of the impact site
Courier Warfare
Token
01-28-2012, 07:09 AM
(Lol at Mendicant's Ark tearing apart e.g. Balphagore :D)
Fist of destiny
Sol himself is called down to strike at an enemy, inflicting one of the three following effects:
1: Deals 75/150/225/300 damage and reduces target enemy's chance to hit with attacks by 20% for melee and 30% for ranged for the next three seconds
2: Sends an orb of light towards target enemy with an initial speed of 150ms increasing up to 600 ms. The orb will chase the target, even through disjoints, and slow it by 1% per stack. Enemy is inflicted with 1 stack per 40/30/20/10 yards travelled by the orb before it hits its mark, leaving the stacks on the target for 5 seconds after it lands
3: Target enemy is instantly tossed into the air and knocked 400 yards towards from the caster, aswell as dealing 50/75/100/125 damage and and a 0,1 second ministun to all targets in a 300 yards radius of the impact site
Courier Warfare
ahaha yeah, imagine gravekeeper, LOL
Courier Warfare
When cast on an enemy hero, it causes their courier to uncontrollably run towards them, this continues until the channel is broken (channeled, but you can move/attack etc) by a stun/silence.
Suicide Syringe
Frosty_Skull
01-28-2012, 09:57 PM
Suicide Syringe
Places a purgable debuff on yourself that deals heavy DOT and deals 2/2.75/3.5/4.0 times damage in an aoe. You are deniable with this debuff on
Bathed in Blood
Token
01-28-2012, 11:35 PM
Bathed in Blood
For each enemy killed, the headhunter gains more passion for killing, gaining 1/2/3/4% attack speed and damage. Max charges 20. Heroes give 5 charges, creeps give 1 charge.
Ending Echo
Alten
01-29-2012, 02:15 AM
Ending Echo
Releases a radial sonic wave which echoes off all potential units/terrain (like Empath's or Behe's walls). The initial blast inflicts 70/80/90/100 damage, and 30%slow for 2/3/4/5 seconds. An impact with a unit or wall produces an echo blast which radiates outward from the point of impact. Each echo blast has a 25% reduced effect for all components of the skill except speed and remaining active time. Echo blasts will spawn other echo blasts, as per impact; heroes can only be affected once by each tier of echo blasts, so two echoes from the initial blast hitting a hero will only affect him once. The hero can see the echoes; if there's an echooutside of his LoS, for instance, he can observe its spell effect in the same manner as EW. The wave travels outward from the hero in all directions for 2/3/4/5 seconds, and travels at a speed of 500/600/700/800.
Requiem of Soul-Numbing Beauty
Token
01-30-2012, 07:04 PM
Requiem of Soul-Numbing Beauty
On cast, creates a barricade of mirrors in a 600 aoe around the hero, causing any trapped enemy creeps to die instantly, and any enemy heros to be forced to stare at either the real beauty (caster) or one of her reflections. Each time an enemy hero faces a reflection or the hero they are stunned for 1 second and take 50/100/150 damage. Lasts for 5/7/9 seconds max, but can be destroyed by killing the caster
Tyrant Twirl
LuckyStrike`
01-31-2012, 05:11 AM
Tyrant Twirl (Ultimate)
The king becomes mad at his fellow servants and takes action. Target an enemy hero, silencing, perplexing and being able to move it for 3/4/5 seconds. The target player now controls The King for the duration. The King receives +10/+15/+20 armor and +4/+5/+6 magic armor.
Cooldown: 120/90/60
And therefore, since I cannot prove a lover, I am determined to prove a villain.
(each hero remains in their original team, therefore your opponent can control u and viceversa)
Requiem of the wildfire
Token
01-31-2012, 10:22 AM
requiem of the wildfire
The arsonist alights a single target tree, that near instantly spreads to every tree it touches. Any unit or building within 250 units will catch on fire and take massive damage over 3 seconds. 400/600/800 damage (100/200/300 for buildings).
Innocent Conviction
Alten
01-31-2012, 06:53 PM
Innocent Conviction
Surrounds the target hero with the spirits of innocents. Costs 100/130/160/190 mana, and lasts for 2/3/4/5 seconds. If cast on an enemy, the spirits will prevent all actions and prevent movement, while reducing the damage taken by 85/80/75/70%; if cast on an ally, the spirits will prevent all actions and prevent movement, while reducing the damage taken by 85/90/95/100%. Has a casting time of 1 second at all levels. Can be purged.
Ritual of the Winds
Token
01-31-2012, 07:39 PM
Ritual of the Winds
After channeling for 2 seconds, the god of wind grants his chosen hero part of his own powers, granting him 20/40/60 + ms/as/cs and the ability to cast vector gales of wind (like zephyr's) that push all enemies and allies and deal 100/150/200 damage per gale to enemies. Has 1/2/3 charges of Gale Gust, or expires after 20 seconds.
Flightless Falcon
LuckyStrike`
02-01-2012, 01:57 AM
Flightless Falcon (Target Enemy)
The Hellbourne destroying the Falcon's native land makes him enter a rage which makes him unable to fly away. The Falcon is Silenced but gains +10/+20/+30/+40 ms, +10/+20/+30/+40 attack damage, a 50%/60%/70%/80% attack speed boost and true sight through trees and cliffs in a 600/700/800/900 aoe. However, if he gets more than 900 aoe away from the target enemy hero, he feels frustrated and punishes himself, losing 100/200/300/400 hp, 200 mana and slowing himself for 40%/30%/20%/10% for 5 seconds. If he manages to kill the target, he gains a bonus +50/+75/+100/+125 gold on the kill.
The skill lasts 15 seconds. If he doesnt get away of the aoe but doesnt kill the target in the time, nothing happens.
Cooldown: 80/60/40/20
Manacost: 150/125/90/60
Greedy Strike
Chime
02-01-2012, 12:17 PM
Greedy Strike
Hero attacks with an incredible greed for blood, dealing 50 / 100 / 150 / 200 physical damage + 2 / 3 / 4 / 5 for every % of health the enemy is missing. The chance of missing this hit will also increase by 0.5% for every % of health the enemy is missing. If the enemy has more than 50% health left, it will not miss.
Blue Moon
Token
02-01-2012, 11:17 PM
Blue Moon
Causes the blue moon to arise, allowing all % chance abilities to hit 100% of the time for 3/5/7/9 seconds. Includes passives and items.
Cherrish Cherry
Chime
02-02-2012, 07:48 AM
Cherrish Cherry wot
Throws a cherry that will plant itself upon landing. After 2 seconds, the cherry will spring and silence enemies for 2 / 3 / 4 / 5 seconds in a 400 radius AoE. It will also heal allies for 50 / 100 / 150 / 200 every time they attack it. Lasts 10 seconds or until
Fire storm
GeneralGrind
02-02-2012, 09:54 AM
Fire storm
Hero becomes the center of a violent storm of fire, dealing exponential damage to enemies which stays within the storm for a long period. Any ally or enemy within melee range of hero is unaffected.
Crossroads
Hubaris
02-02-2012, 02:47 PM
Crossroads Steals 30/50/70/90 Movespeed from target enemy for 3 seconds. Then they steal 30/50/70/90 Movespeed from you for 3 seconds.
"We'll meet up eventually."
Atom Smasher
murrph
02-03-2012, 01:07 PM
Atom Smasher
Striking an enemy causes them to generate heat, dealing damage over time. Reaching a critical mass will cause the enemy to detonate, causing an explosion and damage to himself and all nearby allies.
After the detonation, fallout is left on the ground in a 1500 unit radius dealing damage over time to all units standing in it.
Pawn Takes King
Kylow
02-03-2012, 07:34 PM
Pawn Takes King
Target enemy hero is linked with caster lasting 4/5/6 seconds. Each successful attack dealt to caster, has it's damaged reduced by 10% maximum of 30%. Link is broken if the distance between x and the target reaches beyond 900 units.
Striking another target will cause the enemy hero to suffer 1/1.25/1.5 times the attack power of the hero as magic damage.
------------------------
Precision
Token
02-03-2012, 07:47 PM
Precision (toggle ability)
When activated, the marksman steadys his aim, increasing his attack and sight range by 100/150/200/250 and preventing him from missing, regardless of hills or items. However whilst in this mode he is fully focused on attacking and cannot cast spells. Can still use items.
Destructo Disk
Kylow
02-03-2012, 10:03 PM
Destructo Disk
Fires a disk projectile that latches on target enemy lasting 7 seconds. Whilst holding the disk, target will suffer 11/22/33/45 magic damage per second and drained 2/3/4/5% of their current mana per second.
The disk may be 'passed' on to other targets, friendly or hostile by right clicking (400 range) with a maximum of 2 passes. On the last pass, the disk will explode dealing 125 magic damage in a 300 range AoE.
--------------
Twilight Dash
Chime
02-04-2012, 02:58 AM
Twilight dash
Dashes forward 500 units in the target direction, dealing 70 / 130 / 170 / 230 damage when a enemy gets hit while dashing. This skill will also set out 3 illusions that dash the same length, just 90 degrees from eachother, also dealing damage to enemies hit.
Cooldown: 6 sec
Molten sword
Token
02-04-2012, 08:28 AM
Molten Sword
Using his own body Sumgam creates a blade of pure magma, allowing it to cut through both magic and normal armor. Ignores 2/3/4/5 armor/magic armor
Infernal Outburst
LotharsHedge
02-05-2012, 08:28 PM
Infernal Outburst
The Crazed Demonphage yells out obscene insults in a mysterious language, deals true damage in a frontal cone, disarms for 1/1.5/2/2.5s, mutes all sound of enemies hit.
Acid-Face Titration
WeXaztor
02-06-2012, 08:36 AM
I checked the word "tritation", that name was complicated to make something from :P
terrorclown
02-06-2012, 07:29 PM
Acid-Face Titration
Channeling: The Naughty Chemist snags an enemy unit, drenching their face in hydrochloric acid and pressing them hard to her cleavage, rubbing vigorously. Reduces enemy armor by -2/3/4/5 and deals 80 damage/second over 2/2.5/3/3.5 seconds, and immobilizes both you and the enemy for the duration.
Vomit Sprite
WeXaztor
02-06-2012, 08:25 PM
Vomit Sprite
Summons an uncontrollable sprite thats flies around attacking nearby
enemies by vomiting acid on them leaving an area of 100 units that
puts a short dot on any enemy stepping on it.
"Maybe you should have said no to that last pitcher of pixie-drink"
next up
Magnetic Curse
Also, naughty chemist, epic
ChillyWater
02-06-2012, 08:50 PM
Magnetic Curse
Automan is cursed. In a 550 radius around him he draws enemy heroes towards himself. If they touch Automan they become immobilzed for for 3 seconds and draw allies towards them self for the duration of the immobilzed.
Strength of a Automan
WeXaztor
02-07-2012, 04:45 AM
Strength of an automan (ultimate)
Passive: everytime automan hits an enemy target he puts a
"magnetized" mark onto that target,
there can be only 1 mark, if a new one is placed the old one dissappear.
Lasts for 10seconds
Activate: Automan activates the "magnetized" mark pulling the target
1000 units towards himself hitting the target in its face when it arrives
dealing huge damage aswell as making target stick to his fist for 1 second.
Ifrits Rage
terrorclown
02-07-2012, 01:59 PM
Also, naughty chemist, epic
Det liksom skrev sig självt.
Ifrit's Rage
Passive: The more the Djinn calls on his magic, the higher the chance that the enemy will be set magically ablaze, causing them Fear and burning mana. Adds a 4/6/8/10% chance that an enemy hit by your spells will be haunted by a fire spirit, burning 6/7/8/10% of their max mana as magic damage and causing them to run in Fear for 1/1.25/1.5/1.75 seconds. Every consecutive spell grants a charge which doubles the percentage chance. Charges last for 8 seconds.
Stiff Upper Lip
dandylion
02-07-2012, 02:34 PM
Stiff Upper Lip
Activate: Targets facing the user deal 20/30/40/50% less attack damage within a 600 range while active. Lasts for 3/4/5/6 seconds.
Needle Drop
WeXaztor
02-07-2012, 04:49 PM
Det liksom skrev sig självt.
haha
Needle drop
Grabs enemy target then jumps up into the air then falls diving headfirst
smashing the enemy into the ground
Law of Creation
MasterGeese
02-07-2012, 08:46 PM
Law of Creation:
All creations may be destroyed, at the physical/mental cost of those who summoned them. The hero does just this, dealing 200/300/400/500 pure damage to all summoned units within the AoE. For every summoned unit killed by this spell, its creator takes 40/60/80/100 pure damage in return.
(Would need something else on the hero to make it useful, but hey, it's a concept.)
Maximum Overdrive
terrorclown
02-08-2012, 01:22 PM
Maximum Overdrive
Ultimate: Accelerator stores energy in the generator package on his back. You can store 20/25/30 charges. When activated, every second a charge is consumed, and your movement speed and the damage of all attacks and abilities increases by 5%, to a maximum of 522ms and 20/30/50%. While in Maximum Overdrive, you cannot regenerate any charges from your abilities. Once Maximum Overdrive ends, your move and attackspeed are both lowered by 15% for 10 seconds.
Passive: Increases your base MS by 10/15/20 and armor by 2/4/6.
Do Not Eat My Face
Blueflash
02-09-2012, 04:49 AM
Do not Eat my face: The hero shields his face for 1.5 seconds, taking 90% reduced damage during the duration.(Ultimate) Works very similar to Nomad's ult.
NightBlade
Chime
02-10-2012, 11:29 AM
Nightblade
Attacks the enemy from the shadows, making Bob invisible. When activating, bob sends out an illusion into the target direction while stealthing himself. The illusion will auto attack through everything, dealing an additional 40 / 80 / 140 / 180 physical damage. You can choose to teleport to the illusion while it still runs, and after the illusion has ran 500 units it dissapears. When teleporting to the illusion, Bob can use it once more this time without being able to teleport. When the illusion now hits an hero, he will be able to charge again, until he doesnt hit a hero.
Sonic fireshot
Frosty_Skull
02-10-2012, 09:32 PM
Sonic Fireshot
Charges next attack with flames, dealing 2/3/4/5 extra damage per enemy unit in a 200 radius
Thundering Typhoons
Chime
02-11-2012, 12:37 PM
^Wow, sorry but that has like no creativity... :c
Thundering Typhoons
Every time Daddy walks 400 units, a thunder-typhoon will be summoned from the sky to help him. The thunder-typhoons last 10 seconds, and shocks everyone around them dealing 15 / 30 / 45 / 60 magic damage per second and slowing all units by 10% in a 400 units radius, which stacks. When an ally is near 2 typhoons at the same time, the ally gets a 20% MS buff and 5 seconds after not being near 2 typhoons.
Magmarize
Frosty_Skull
02-12-2012, 11:22 PM
is this better?
Sonic Fireshot
Deals 100/250/400 to 300/500/700 damage in a 100 aoe with global range. Projectile flies to the position over .75 seconds. Deals more damage the further it flies.
Magmarize
Draw a vector to slow all enemies in its aoe by 10/20/30/40% and apply 10/20/30/40 damage per second. Enemies are slowed more if they walk "upstream" and less if they walk "downstream". lasts 6 seconds.
Wandering Eye
GrottMongo
02-13-2012, 06:15 AM
Wandering eye: Grants a 600 clear vision ward with a movemenst speed of 100, this ward is invisible and can be destroyed. Has an ability with a 40 sec cooldown called True Sight works like a dust revealing neary invisible units and wards
Hypothermic Shock
LadyMok6o4
02-13-2012, 11:54 PM
Hypothermic Shock: (Just P.S., Hypothermic isn't an English word according to google!) Target is slowed by 50% move speed over 4 seconds. Takes 275 damage and an additional 35 per hero in 600 radius.
Skyfire
GrottMongo
02-14-2012, 08:46 AM
Hypothermic Shock: (Just P.S., Hypothermic isn't an English word according to google!)
According to google, it is. Try it out :P
terrorclown
02-15-2012, 04:56 AM
Skyfire
Creates a field of heavenly fire around Shamshiel as he calls on his sacred powers, burning the very souls of his foes. For every 100 mana spent, he gains a 6/sec + 1% of the enemy's max mana burn aura, which stacks up to 2/3/4/5 times, each stack of intensity lasting for 6 seconds.
Feel my heat, taking you higher!
Murderous Aperture
Quent1n
02-15-2012, 06:37 AM
Murderous Aperture
Grant invisibility and 25/50/75/100 ms at the target for 8/10/12/14 sec. The first attack place on the enemy a debuff of 3/4/5/6 sec, in the first 1/2/2/3 the target is silenced, in the other 1/1/2/2 is slowed by 15%, in the last second is stunned.
(p.s. sorry for the english) :(
Brave Heart
LuckyStrike`
02-16-2012, 10:50 AM
if you meant "heart"
Brave Heart
Grants bonus strength and regeneration for every nearby hero (750 aoe) (allies and enemies)
Lvl1: +1 str, +0.5 regeneration
Lvl2: +2 str, +1 regeneration
Lvl3: +3 str, +1.5 regeneration
Lvl4: +4 str, +2 regeneration
Marionette King
Flandre
02-22-2012, 08:45 AM
Marionette King
All normal and player controlled creeps within 500 radius of the hero gain increased damage and defense.
Lvl1: +6 damage. +5 damage absorption.
Lvl2: +12 damage. +10 damage absorption.
Lvl3: +16 damage. +15 damage absorption.
Lvl4: +20 damage. +20 damage absorption.
This ability can be activated for 100 mana. Gaining control of all creeps within 500 radius for 2/3/4/5 seconds. 40 second cooldown.
Black butterfly
PodiumBound
02-22-2012, 12:42 PM
Black butterfly
- " Granting you a 10/15/20/25& ms, lets your hero be poisoning enemies, leaving a dot that deals 20/40/60/80 damage per 4 seconds for 12 seconds.
Righteous martyrdom
Frosty_Skull
02-23-2012, 10:46 PM
Righteous Martydom
Upon death, hero detonates for 500/600/700 damage in a 200/250/300 radius. If an enemy hero is killed by this, hero resurrects with full health and mana. If resurrected, this does not count as a death.
A Rolling Stone
Flandre
02-24-2012, 08:01 AM
A rolling stone
Hurls a boulder in the targeted direction. The boulder will roll in a straight line at a starting movement speed of 150, slowly gaining momentum to maximum movement speed. Deals physical damage equal to the current movement speed to hostile targets and pushes them away for 200 units, ministunning them. The stone will come to a stop when coming in contact with a cliff, building or tree, but will crush trees in its path if it reaches a speed of 300+.
Arcane Infused Scarf
Ghostwalker
02-25-2012, 09:13 PM
Arcane Infused Scarf (Ultimate)
Type: Self Buff
Cooldown: 90/75/60 seconds
Cost: 100/150/200 mana
Gypsy touches the sigil woven into her scarf, absorbing magic damage she would have received for the duration (3/5/7 seconds), gaining a charge of Arcane Energy per 100 damage absorbed. Up to 5/10/15 charges can be stored, absorbing a maximum of 500/750/1000 magic damage. Each charge gives her 1 point of Magic Resistance and Armor for 30 seconds or after she casts 3/5/7 spells, whichever comes first. This Magic Armor bonus stacks with Mystic Vestments, Shaman's Headdress and Barrier Idol.
Additionally, the cooldown of the Gypsy's Evil Eye will be reduced by 1 second per charge, and all of her abilities will deal 1.5x damage until the Arcane Infused Scarf is depleted or the buff wears off.
---
Was a little hard coming up for something for this one, but I tried for something unique. Think of Gypsy as an anti-mage INT that can eat magic damage to buff herself then turn around and destroy people with it. Maybe I'll play around on Dream with the concept. >_>
Up next...
Evil Eye
terrorclown
02-26-2012, 07:09 AM
Fine, I'll play along... Let's see, something that fits an anti-spellcaster...
Evil Eye
The Gypsy selects an enemy and targets it with a portion of raw hatred and malice. The afflicted enemy is Revealed and Sighted. For every spell it casts, or every active spell cast against it, it is afflicted with a 10% slow which tapers over 4 seconds. The slow stacks up to 4/5/6/7 times. Lasts for 6/7/8/9 seconds.
Niflheim
ChillyWater
02-26-2012, 08:00 AM
Niflheim
Niflheim teleports a selected target into the rift between the Nine Worlds for 1/2/2.5/3 seconds.
Mana: 200
Bounty
Try and have Bounty not include any form of bonus gold (but you can if you want to)
WildShadow
02-26-2012, 08:26 AM
Bounty
Passive Ability
You get 1/2/3/4 bonus gold per creep kill (60 max cap)and 10/20/30/40 (160 max cap) bonus gold per hero kill
(sounds so simple. Sorry but this is the only thing I can think from Bounty :(. and sorry for my English)
Elemental Instability : Glacial Blast
Token
02-26-2012, 10:45 PM
Elemental Instability: Glacial Blast
Elemental instability randomly casts one non ultimate single target spell from another hero, but alters the spells effects.
*instance [tempests] Glacial Blasts*
Ministuns the enemy once every 2 seconds dealing 50 damage, but on the last ministun the enemy is frozen in place for 1 second, taking 100 damage. Lasts 6 seconds.
Elemental Instability: Tongue Tied
terrorclown
02-27-2012, 01:02 PM
Elemental Instability: Tongue Tied
Channeling: Targeted enemy is Silenced, Perplexed and Disarmed for 1.75/2.5/3.25/4 seconds. Their movement speed is reduced by 80%, while they ponder the stupidity of having an ability that mimicks other spells, except it doesn't.
Forked Up
foxmindedguy
02-27-2012, 07:51 PM
Elemental Instability: Tongue Tied
Channeling: Targeted enemy is Silenced, Perplexed and Disarmed for 1.75/2.5/3.25/4 seconds. Their movement speed is reduced by 80%, while they ponder the stupidity of having an ability that mimicks other spells, except it doesn't.
Forked Up
Forked Up
3 chains of lightning are shot at the same time, that go straight and slightly diagonal to the target area. Enemies hit by this lightning go in statis and take 100 / 150 / 200 / 250 magic damage.
Hippopotomonstrosesquipedaliophobia
Alten
02-27-2012, 10:46 PM
Hippopotomonstrosesquipedaliophobia
Mana cost 50/100/150/200. Summons invisible hippo demons that follow all enemy players around for 4/6/8/10 seconds. The hippo demons provide vision of the players and give each player "Anxiety" while afflicted by a hippo demon. "Anxiety" reduces MS by 5/10/15/20%, reduces cast and attack speed by 5/10/15/20, and decreases all damage inflicted by the player by 5/10/15/20%. CD of 200/150/100/50 seconds (maphacks are stronk).
BUUUUUUUUUG
WildShadow
02-28-2012, 03:14 AM
BUUUUUUUUUG
Active Ability
Manacost 50/75/100/125. 1/2/3/4 charges. Activate to send a bug to an enemy heroes. when an enemy hero have the "Bug" debuff, the next ability they cast will cause an malfunction to the hero, dealing 125/175/225/275 damage and silence the enemy for 2 seconds. One enemy can't have more than one bug for 5 seconds.
Cold Hunger
Quent1n
02-28-2012, 03:38 PM
Cold Hunger
Passive
Leave a path of frost behind you for 250/500/750/1000 units, slow who passes over it by 10%+1/2/3/4 more % for every second the enemy stand in.
On creep kill leave a little puddle of ice water where the creep die, the puddle slow for 5/10/15/20% who passes over it for 3sec, the puddle last 3sec.
On hero kill or assist leave a big puddle of ice water where the hero die, the puddle slow for 10/20/30/40% who passes over it for 6sec, the puddle last 6sec.
Creep Fever
Ghostwalker
02-29-2012, 07:24 PM
Creep Fever
Target any non-allied, non-hero unit to apply Fevered. While under Fevered, target unit becomes confused and enraged, attacking nearby allies in a 250/300/350/400 unit radius (prioritizes heroes) until killed. Damage is lethal and units and heroes killed by creeps under Fevered grant gold, kills and assists. If the afflicted unit survives for 3 seconds, Fevered becomes Contagious, and upon death will spread Fevered to all non-hero units within a 50/100/150/200 unit radius, and Delirium to heroes. Heroes under Delirium are slowed by 10/20/30/40%, disarmed, and suffer blurred vision for 2/3/4/5 seconds.
Undergrowth
ChillyWater
03-01-2012, 01:07 AM
Undergrowth
Target the location and the undergrowth will spawn saplings to advance in that direction, if a sapling touches a enemy unit it will be destroyed and deal 20/30/40/50 in a 50 aoe. When a sapling explodes it also slows attackspeed for 5/7/9/10% for 5 seconds.
Tree Vine
ChillyWater
03-01-2012, 01:13 AM
Undergrowth
Target the location and the undergrowth will spawn saplings to advance in that direction, if a sapling touches a enemy unit it will be destroyed and deal 20/30/40/50 in a 50 aoe. When a sapling explodes it also slows attackspeed for 5/7/9/10% for 5 seconds.
Tree Vine
terrorclown
03-01-2012, 04:15 AM
Tree Vine
Creates a creeping vine at a target location, which lasts for 8 seconds. The vine will start to stretch toward the nearest enemy unit that comes close (prioritizing heroes), moving within a 300 radius. Once it comes into contact with the enemy unit, it snags them, Immobilizing them and pulling them toward the center of the radius for 2/3/4/5 seconds. Deals 30 + 3% of the target's max health in physical damage per second.
For My Next Trick
WeXaztor
03-01-2012, 01:23 PM
For my next trick
The magician stuns target for 2 seconds while channeling for 3 seconds
when channel has ended he turns into a wave of roses charging towards
the targets current position moving double the range between him
and the target when the channel started
And now for something completely different
GeneralGrind
03-01-2012, 01:34 PM
And now for something completely different
Applies a debuff to target enemy hero. Each attack made by the debuffed target will push them in a random direction and all abilities used will malfunction and be replaced by the spell Prestige - Spawns a hat at target position which will spawn a rabbit after 0.5 seconds which will attack the one who spawned it.
And so you became the sorcerers apprentice.
Colossal Minority
WeXaztor
03-02-2012, 02:48 AM
btw that version of "and now for something completly different" was awesome
Colossal Minority
Summons 5 small kongors that are really mad because S2 will only
hire 1 kongor and with bad pay at that. The kongors live for 6 seconds
and every 1 sec they all stun for 0.5 seconds and when they die they
drop "false trinket of rebirth" wich lowers intelligence of the wielder
[B]Pool of insanity
DrPeckers
03-02-2012, 03:12 AM
Pool of Insanity: Places a Pool of Insanity at target location for 1.75/2.5/3.25/4.00 seconds. Enemies in the Pool are Feared as long as they remain in the pool.
To be clear, enemies will run around randomly in the pool And Can Leave It.
Quantum Tunneling
Quent1n
03-02-2012, 01:21 PM
Quantum Tunneling
Channeling - Like Empath Essence Link the hero can move while channel this spell. Drain every 11/9/7/5sec 2/3/4/5damage, 2/3/4/5ms, 2/3/4/5as from the target and trasfer it to you, target is revealed. Quantum Tunneling can be interrupted only if you or your target die or he go away from you by 2000/2500/3000/3500 units. 30sec cd.
Sword of Damocles
terrorclown
03-02-2012, 04:18 PM
Sword of Damocles
Enhances the Justicar's sword with nether energies, making it a true bane of the powerful. For every 15 damage the target enemy has dealt to allied units (the Justicar himself included) the last 15 seconds, the Justicar gains 1 magic damage on his attack, up to a 20/40/60/80 magic damage bonus. Additionally, your attacks gain a 1.25x/1.5x/1.75x/2x critical to targets below 20% of their max HP.
Cool Story Bro
Ghostwalker
03-03-2012, 12:16 AM
Cool Story Bro
Cost: 90/110/130/150
Cooldown: 30 Seconds
The Meme Artist activates this ability to dodge all incoming auto-attacks over the next 3/5/7/9 seconds and takes 50% reduced magic damage. On expiration, the Meme Artist gains 5% base damage for each attack dodged or instance of magic damage taken, up to a maximum of 40/60/70/80% for 10 seconds.
Wait
Sithnian
03-03-2012, 04:06 AM
Wait
Ultimate.
CD 120/105/90 (SotM 105/90/75)
The hero yells out: "Wait!"
All enemy units within 900 radius stop their current action. All their abilities are put on cooldown for 50% of their original cooldown timer after a 3/2,5/2 second period unless they use an ability.
Creeps are stunned for 6 seconds.
SotM effect: Enemies are perplexed for 4 seconds and take an additional 15% damage during the perplexion.
Echolocation
((OLD, DON'T USE: Atomic Separation))
terrorclown
03-03-2012, 12:19 PM
Echolocation
Passive: Whenever you use one of your other abilities, the residual sound will cause Chriek to Echolocate all targets within a 900 radius. This Reveals all enemy units for 0.1 seconds and leaves a persistent icon at their location at the time of Echolocation, even if they are in the Fog of War. The icon "refreshes" with every new application of Echolocation. Note; this ability is also activated by certain other sonorous abilities and spells, such as Sonar Scream or Disco Inferno.
Additionally, this grants your abilities greater precision, causing them to deal 10/15/20/25% bonus damage to a currently Echolocated target for 5 seconds, so long as they have not moved more than 300 units from their position when Echolocated.
Flim Flam
Flandre
03-04-2012, 05:44 PM
Flim Flam
The conman enters an unreasonable financial agreement with the target. For 20/35/50/60 seconds, half of the gold earned by the target will be sent to The conman.
Passive effect: The conman sometimes confuses his foes by speaking loads of complicated information. Giving a 5/10/15/20% chance of perplexing them for 3/4/5/6 seconds if they attack or use a spell on the Conman.
-----
There, both 'definitions' of flim flam in 1 skill.
Ginger Beard
GabeNewell
03-08-2012, 06:52 PM
Ginger Beard
Activate to shroud yourself in a ginger beard gaining 5%/10%/15%movement speed and 10%/20%/30% Damage reduction.
"This will be remembered as the day you ALMOST CAUGHT THE RED CYCLONE!"
Butter Feet
terrorclown
03-09-2012, 02:05 PM
Butter Feet
Bonzo apparently slips on something and humoristically keeps on tripping along on his oversized shoes. Gives you max movespeed, unitwalking and treewalking for 5 seconds, but reduces your turn rate by 80%. Whenever you bump into an enemy unit, both they and you are knocked back in a random direction by 100 units, and they are stunned for 0.5 / 1 / 1.5 / 2 seconds. Deals 50% of your attack damage plus 60 / 80 / 90 / 100 physical damage per hit.
Twenty Percent Cooler
Morgauss
03-09-2012, 05:02 PM
cancel
Morgauss
03-09-2012, 05:04 PM
Cost:120
Twenty Percent Cooler: Makes every enemy hero in the game be slowed by 20% for 6/7/8/9 seconds.
Flaming Poison
FrostCloud
03-10-2012, 12:28 PM
Flaming Poison - Targets an enemy to deal 50/100/150/200 magic damage per second whilst giving it a 3/6/9/12% slow.
Yognaught Cry
terrorclown
03-10-2012, 01:05 PM
Yognaught Cry
The Outlander lets out an ululating howl taught to him by the horrid Deep Spirits, confusing and infuriating those unfortunate enough to be close enough to hear the secret harmonics of it. Channels for up to 3/4/4/5 seconds; enemies within a 400 radius are alternately Feared and forced to attack the nearest unit, and have 15/30/45/60 mana burned from them per second.
UUEÄEÄUIYEÄUÄ?! IHYEAHYUUEÅOÄ! HUEUEEHÄHÄHÄ IEE ÄÄH!
Resistance Offering
Quent1n
03-10-2012, 02:29 PM
Resistance Offering
Place a shield on a allied hero, this shield will reflect back to his caster the effect (not the damage) of any single or aoe ability. Shield last for 6/9/12/15sec.
Giant Ballista
TheDude
03-12-2012, 10:55 AM
Giant Ballista
You summon a Balistae 1/2/3 for 20 seconds that deal 50 static dmg to buildings. Can autodestroy them to deal instant 100 dmg in 600 radius around itself for each Balistae.
Blastoid
ChillyWater
03-13-2012, 05:32 AM
Blastoid
Mana: 200
The siren summons a Fossilised Blastoid. It applies: Waters revenge to all enemy units in a 800 radius of it.
Waters Revenge
Applies a -5 mana regen, +10% cast time, absorbs 20/30/40/50% of all mana used by enemies. Maximum of 500 mana.
When the Blastoid has absorbed 500 mana it explodes. Stunning and dealing massive damage to all people in a 500 radius.
(In my opinion... That is my best skill I have made)
Saturation
tonning
03-13-2012, 05:34 AM
A giant trap.
Traps big stuff.
Did i win?
TheDude
03-14-2012, 12:54 PM
No u didnt win
Saturation
Enemies around you are ministuned and get distorted vision (blur effect making it hard to target enemies). Additionaly their attack speed is reduced 40/50/60/70%.
Mashable
terrorclown
03-14-2012, 01:49 PM
A giant trap.
Traps big stuff.
Did i win?
No. You lost The Game.
Mashable
Sludge's adjustable viscosity makes him particularly resilient to physical attacks, and by channeling their energy he can actually get around faster and strike harder. Lowers the damage from all physical attacks and skills by 10/15/20/25%. For every 10 damage you take, your MS, AS and damage are improved by 1, to a maximum of 15/30/45/60.
Aim For The Eyes
ChillyWater
03-16-2012, 11:15 PM
Aim for the Eyes
Passively target enemys' eye's with a 10/15/20/15% chance to deal 80 extra physical damage and apply Blinded to them for 3/3/4/4 seconds
Blinded
The affected missed for 4 attacks and have -10/15/20/25 attack speed. If the target attacks 4 times Blinded is removed.
Apex Predator
Crunchos
03-17-2012, 05:35 PM
Apex Predator
Leap high in the air for 2 seconds. After that time You leap at the weakest enemy in 400/500/600/700 range and deal 160/220/280/340 damage
Bulletproof
ChillyWater
03-17-2012, 10:59 PM
Bulletproof
Buff an allied hero with a ceramic shield. All incoming ranged damage becomes 0 but the hero is displaced according to how much damage would be dealt. (E.G. The hero is dealt X damage and therefore, is displaced in the opposite direction of the projectile for X units)
Archers Paradox
Melto
03-19-2012, 09:11 AM
Archers Paradox:
Archer Hero don't like to fight in melee, when it happens he slams the enemy with his bow.
Range 250, Target an enemy unit to push it 350 Range and push you back 350 Range while dealing 50/100/150/200 Magic Damage to the target.
Backslide
ChillyWater
03-20-2012, 11:10 AM
Backslide
Tarnish has mastered the trick of backsliding and he can cause others to backslide under his command but only for a time.
Command a creep for 60 seconds or torment and confuse a enemy hero about his faith and slow him for 25%
Couple
Crunchos
03-20-2012, 03:02 PM
Couple: Target 2 heroes with this skill to chain them together for 10 seconds. It it is 2 allies, they gain 10/20/30/40 movement speed and 2/4/6/8 hp/sec. If it is 2 enemies, they take 20/30/40/50 dps and 20% slow. If it is an ally and an enemy, the ally gains ## movement speed and the enemy takes ## DPS. The bond breaks if the units are more than 500 units apart.
Horn of Plenty
Quent1n
03-20-2012, 04:21 PM
Horn of Plenty
Global Buff, when you cast this spell all allied hero will be buffed. Istant cast, duration 2/3/4/5sec.
30sec cd. 30/20/10/0mana.
Your next last hit on a creep will grant you 5/10/15/20% more xp.
Your next assist on a hero kill, will grant you 4/6/8/10% more gold.
Your next hero kill, will grant you 2/3/4/5% more xp and gold.
Custom Engineering
ChillyWater
03-20-2012, 09:17 PM
Custom Engineering
The Engineer can customise anything, but only for a short time.
If used on a tower it adds a new turret allowing it to fire at two different targets. If used on allied creep, the creep will upgrade once (normal->mega->ultra). If used on an allied melee hero, it gains 40% splash. If used on an allied ranged hero, it gains +40 attackspeed.
Buff lasts for 30 seconds or until another unit/hero is buffed.
Poisonous Breath
Radio_Raheem
03-20-2012, 09:54 PM
Poisonous Breath
(ranged hero)Each time *hero* attacks a hero within 300 units of itself, applies a DOT to all heroes within 300 units dealing 8/13/18/23 magic DPS for 4 seconds.
The Mad King's Laugh
ChillyWater
03-20-2012, 10:05 PM
The Mad King's Laugh
The Mad King sets his allies alight and takes pleasure in it. They do 30/50/70/90 dps around themselves.
DPS stacks with itself (two allied are on fire, an enemy would take the damage of both shields
Wind Howl
GeneralGrind
03-21-2012, 07:40 AM
Wind Howl
Applies a debuff to target enemy hero.
Creates a wind in the opposite direction of the enemy is facing in a 300 radius. The wind pushes every enemy within radius at a force of 50 / 70 / 90 / 110 units per second.
Dont look that way!
Heresy
Flandre
03-21-2012, 09:58 AM
Heresy
The Prophet may judge those who do not follow the way of Sol.
One targeted enemy will feel the pressure of disbelief, increasing damage taken by 20/30/40/50% for 3/4/5/6 seconds. Heroes attacking this target will leave the Stigma debuff on the target for 6 seconds.
Stigma: Enemy Heroes that attack this target will have their attack speed increased by 5/10/15/20 for 4 seconds. Each hero may only place one Stigma on the target (5 maximum stacks possible).
Jellify
ChillyWater
03-21-2012, 10:31 AM
Beat me too it I see :(
Jellify
Apply a slow for 50% for 10 seconds or until the affected take 200+ damage. 100% damage is reflected and is divided by the amount of units in a 900 radius.
Heresy
The Heresiarch is against Sol and all he stands for... Even his followers!
The Heresiarch plants heresy in the mind of a single enemy. Damage is based upon the amount of enemy/allied heroes around. If the affected is surrounded by 50% (for example) more enemy heroes he is dealt a (nuke x 1.5) + a stun for how much heresy has been in their mind. But if there is 50% more allies than enemies the affected is HEALED a (base number x 1.5) and deals a stun to the Heresiarch for how much heresy was squashed out of the affected.
(Please give thoughts on skills - I personally would love to get feedback on everything I create ^.^ )
Terra Abyssum (means land, ground and Hell)
Quent1n
03-21-2012, 10:40 AM
Ops...Beat me too :(
Jellify
This spell has two effect based on when is casted:
Day: Can be casted only on enemy hero. Slow the target by 10/20/30/40% initially, decrease over 4/6/8/10sec. Jellifyed units leave footprints behind them that can be seen through the fog of war but the unit is not revealed.
Night: Can be casted only on self or allied heroes. Immobilized, immune to physical damage or effect. Redirect projectile based attacks back at the attacker, and grants 10/20/30/40magic armor, slow attacker as by 5/10/15/20 for 5sec, can stack 5 time. Last 2/3/4/5sec.
Tactical Advantage
ChillyWater
03-21-2012, 10:49 AM
:tund: I feel completely overlooked. :(
Tactical Advantage
Passive
Gain +3/6/9/12% damage boots, +10/15/20/25% evasion and 5/10/15/20% movespeed buff. Buff is removed if attacked first and will remain disabled for 15 seconds afterwards.
Terra Abyssum (means land, ground and Hell)
There! I got it in!
Drognok
03-21-2012, 11:59 PM
Terra Abyssum
Activate to lay down a medium-wide radius area that reduces enemy hp and mana regeneration and healing recieved by 25/50/75/100%, and increases your movement speed by 25. There is no limit to how many of these you can place, they cannot be destroyed. cooldown of 240/200/160/120 seconds.
Slamshot
ChillyWater
03-22-2012, 08:10 PM
Slamshot
Jump into the air and perform Slamshot. Target an enemy unit to deal a knock back of 200, a turn speed slow of 80% and a ministuns(Makes it so they have to re-apply the attack command on you)
Serene Vengence
MONOLlTH
03-22-2012, 08:38 PM
Serene Vengeance
Passive: Damages enemies who kill you for 100/200/300/400 true damage and heals allies in a 300 radius for 75/150/225/300.
Snapback
ChillyWater
03-23-2012, 10:01 AM
Snaback
The poleman wacks his pole over the enemies back... Snapping it.
Target an enemy to apply Brokenback to them and purge them of all positive buffs:
Brokenback
Slow movespeed and turnspeed by 100% to 0% over 10 seconds and disarm them for 10 seconds.
Howl
Quent1n
03-24-2012, 01:58 PM
Howl
Howl with great ferocity, reducing all damage done by enemies within 600 units by 3/6/9/12% for 3/3/4/4 seconds.
Howl have always one random side-effect:
1- Affected enemies also have their movement speed reduced by 5/5/10/10%.
2- Affected enemies also have their attack speed reduced by 5/10/15/20.
3- Affected enemies also have their armor reduced by 2/3/4/5.
4- Affected enemies also have a 5/10/15/20% chance to miss.
No Escape
MasterGeese
03-24-2012, 06:18 PM
No Escape
Even attempting to escape [hero] is foolish. Places a "No Escape debuff on the targetted unit. If it travels more than 750/700/650/600 range away from [hero], it will be teleported next to [hero], take 50/100/150/200 Magic damage, be stunned for 1.25/1.5/1.75/2 seconds, and the debuff's duration will be refreshed. Lasts 4/5/6/7 seconds.
Seeker Blade
ChillyWater
03-25-2012, 09:31 AM
Seeker Blade's (I added the 's - Just to make the skill make sense... It could have worked without it but the wording was horrible)
Edgemaster has many different . The Seeker Blades fly out and curves back around to its master. All units hit are dealt 200 physical damage and a 25% slow over 8 seconds. The unit that is hit at the point of the triangle(think inverse of Gemini's stun) the damage is doubled, slowed for double the duration.
Shadow Assault
Fenson
03-25-2012, 12:00 PM
Shadow Assault - Warps behind, causing a 1 second fear and dealing 90/120/160/220 physical damage plus reducing Physical Armor by 2/3/4/6 for 1.5 seconds
Man's last wish
Roefl
03-25-2012, 03:57 PM
Mens last wish - Heals all allied heroes in a radius of 600 by 20/50/80/110% of the fainting blow you received. (example, deadwood hits 400 with his ultimate, you will heal 200 if the skill level is 2).
Sorrowfull cry.
ChillyWater
03-26-2012, 09:12 AM
Sorrowful Cry
Let out your inner most cry... Let out pain!
Let out a cry in a cone at a targeted area(Slow moving projectile). All units in the aoe will recieve a stacking 10% slow and apply deal 30/35/40/50 instant damage but then apply Pain to them.
Cooldown: 2 seconds
Pain
Is a purge-able debuff that stacks 20/30/40/50 damage
when you activate the skill again Pain will deal (damage*number of stacks*1/1.5/2/2.5)
Duration: 20
Cap: 450 damage
(please comment on the skill - concept and balance)
Bogus dodge
Quent1n
03-26-2012, 10:18 AM
Bogus Dodge
When you use Bogus Dodge create an illusion that go back in direction of the throne, the illusion cant attack or do any damage, the illusion cant be controlled, take 100% of damage and run at your current movement speed, last 3/4/5/6sec.
While the illusion is alive, you gain stealth, and your next attack gain +10/20/30/40 damage and a guaranteed 2/2.2/2.4/2.6 critical strike.
Cloak and Dagger
ChillyWater
03-26-2012, 11:12 AM
Cloak and Dagger
Passively become invisible when you are out of all enemy line of sight for 5 seconds. You gain invisibility for 30 seconds and your next attack will have a 100% chance to proc a crit and deal 175 extra mixed damage.
Apathy
Fenson
03-26-2012, 11:26 AM
Apathy - Target an Enemy hero to permamently increase the damage dealt only for the specific hero by 20/30/45/60 maximum of 1/1/2/3 heroes.
Predator Form
ChillyWater
03-27-2012, 06:16 AM
Predator Form
Passive, Toggle.
Mana cost: 25
Transform into your predatory form. Changing your skills and attack range to 128.
Wither
MasterGeese
03-27-2012, 08:18 PM
Wither
[hero] causes the target's body to wither, decreasing their primary stat by 20/30/40/50%, and the other 2 stats by 10/15/20/25% for 8 seconds.
(Obviously I'm referring to Str/Agi/Int.)
Encapsulate
Jenova26
03-28-2012, 05:30 PM
Encasulate - Enemy hero is placed into a time capsule and is rendered immobilized, silenced, perplexed and immune until the capsule is broken by recast or saved by an ally. (Enemies can save their encapsulated allies by simply touching them)
180/120/60 second cooldown - ultimate ability.
Questionable Thought Process
MasterGeese
03-28-2012, 07:07 PM
Questionable Thought Process
[hero] wracks the mind of the target enemy hero, decreasing their cast speed by 20/40/60/80 and causing all spells cast to cost 30/40/50/60% more mana.
Death Penalty
__HATE__
03-29-2012, 01:49 AM
Death Penalty
Target a unit to inflict a 3 second stun
and deal 350/450/550Magic Damage after
a 10 second delay, granting you vision for
the duration.
If the target does not die before the
3 second stun expires they are then silenced,
disarmed and invulnerable for 5 seconds.
Activation [R]
Target Unit...........................Enemy Heroes
Type:Magic
Range:700
Mana Cost:300/400/500
Cooldown:120/100/80
Click to activate this ability
Insatiable Appetite
Fenson
03-29-2012, 06:20 AM
Insatiable Appetite - Passive
Deals additional 15/20/40/60 % magic damage per self mana missing.
Haunting Preseance
MasterGeese
03-29-2012, 10:03 AM
Haunting Presence
Target an enemy hero to "haunt" it, becoming invulnerable and untargetable, as well as following behind it. The targetted hero will take 20/30/40% additional damage from all sources. Also reduces target hero's attack speed and cast speed by 15/30/45/60.
(Basically a reverse Empath ult.)
Wrack
Jenova26
03-29-2012, 12:16 PM
Wrack Target any destroyed structure and bring it back from the dead for 5/10/15 seconds as an allied structure
Mirror Sphere
Green
03-29-2012, 01:02 PM
Mirror Sphere
Range: 500
Radius: 100
Creates a sphere at target location. Any projectile spell or "wave/line" spell that pass through it (valk arrow, pyro wave, scout ult, etc), as well as ranged auto attacks, reflect backward and become hostile. Spells have 50/67/83/100% strength once converted (So at rank 1, a full range valk arrow will only stun for 2.5 seconds). Reflected ranged attacks go right back to those that shot them at 50/67/83/100% strength.
Sphere lasts for 2/3/4/5 seconds.
Core Collapse
Fenson
03-31-2012, 02:29 AM
Core Collapse - Target an enemy hero to silence him, 40/60/80% Movement and attack speed slow, also dealing 220 magic damage per second for 3/4/5 seconds
Crushing Claws
ChillyWater
03-31-2012, 08:29 AM
Crushing Claw (Dropped the S)
Inflict a 150 physical nuke and then apply Crushed
Crushed
-5/6/7/8 armor
Mantis Strike
Quent1n
03-31-2012, 01:06 PM
Mantis Strike
Toggle
-60/50/40/30 attack speed
Deal a 1.75/2/2.25/2.5x Critical Strike. 8/7/6/5sec cd, apply Bleed
Bleed
Deal 20/30/40/50 physical damage over 10sec, every tick of this DoT have 10% to do double damage. A new Mantis Strike refresh this effect, and apply a new charge, can stack 99times.
Trench
ChillyWater
04-02-2012, 03:47 AM
Trench
Vector Target
Create a trench that slows all enemies in it for 80% with a lingering 3 second debuff.
Corrupted Voice
Fenson
04-02-2012, 05:30 AM
Corrupted Voice - Silences all nemies on a 400 AoE field for 2/3/4/5 seconds
Mind Wrap
ChillyWater
04-02-2012, 06:38 AM
Mind Wrap
channelled
The casters mind begins to wrap itself around enemy heroes.
After channelling for 2.5 seconds, the caster will have completed his incantation and all units will be tethered to the caster. All tethered units will be slowed by 50% and take 50,60,70,80 dps. If the tether is broken the enemy will be disarmed for 3 seconds.
However, if the caster is killed before the tether is broken. The Mind Wrap will cease to exist and enemies will be freed.
Banish
Quent1n
04-02-2012, 07:48 AM
Banish
Banishes the enemy target, preventing all action but making it invulnerable for up to 1/2/3/4 sec.
Blessing of Might
ChillyWater
04-03-2012, 01:50 AM
Blessing of the Mighty (added y cause Might didn't really sense)
Bless a target with 25,50,75,100% ms resistance, 200 hitpoints and 3/4/5/6 armour.
Long Shadow
PowerPinch
04-03-2012, 02:15 AM
Long Shadow - Uses dark forces to cause caster's shadow to lash out at those in close proximity, dealing 75/150/200/250 damage in a line front of the caster, and slowing the targets by 25-50% for 2 seconds based on distance from the caster.
Radioactive Decay
Fenson
04-03-2012, 03:34 AM
Radioactive Decay - Target an enemy hero to apply Radio Active decay.
When the hero dies, it will explode in a 500 AoE dealing 120/220/330 magic damage, plus dealing 60 true damage per second to all nearby enemies for 3/4/5 seconds
Eternal Sleep
ChillyWater
04-03-2012, 04:51 AM
Eternal Sleep
Don't stop...
Target an enemy hero and inflict Eternal Sleep to them for 5 seconds
Eternal Sleep will deal 200 damage over the duration and if the target doesn't move for over 3 seconds he will be dealt 400 damage.
Cardinal Blood
Quent1n
04-03-2012, 07:04 AM
Blessing of the Mighty (added y cause Might didn't really sense)
Tell this at the Blizzard too!
http://www.wowhead.com/spell=19740/blessing-of-might
;)
ChillyWater
04-03-2012, 10:53 AM
Tell this at the Blizzard too!
http://www.wowhead.com/spell=19740/blessing-of-might
;)
Haha... lol, I'll leave Blizzard alone :3
PowerPinch
04-03-2012, 07:49 PM
Cardinal Blood - The spray of saint's blood against the hellborne's unholy flesh damages and slows attackers. Deals 7/14/21/28 damage per second and applies a 20% slow to attackers for 3 seconds.
Cursed Blood
Sherwood
04-03-2012, 07:53 PM
Cursed Blood
Infests the target's blood with a painful curse. Reduces the target's attack and movement speed by 25/50/75/100 for 10 seconds.
------------------------------------------------
Carrot on a Stick
ChillyWater
04-03-2012, 10:55 PM
Carrot on a Stick
Range: Large
Either hurt an ally or heal an enemy for 200 hitpoints. Applies CarrotStick to them.
CarrotStick lasts for 10 seconds and will do the opposite of what it originally did when it the spell is activated again. The spell gains power dependent on the more time between its cast and its activation
Carcharhinus (Google it)
Quent1n
04-07-2012, 04:48 PM
Carcharhinus
Attack Modifier
Carcharhinus's teeth dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. Each hit on the same target within 6 seconds, including the first hit, deals damage and increases the damage taken by subsequent attacks. If the same target is not attacked after 6 seconds, the bonus damage is lost. Bonus damage per attack: 15/20/25/30 Armor reduction per attack: -0.1/-0.2/-0.4/-0.8 Duration: 6sec.
Mechanical Sentry
Cholzzon
04-07-2012, 06:28 PM
Mechanical Sentry - Summons a mechanical sentry at target location that behaves like a tower and attacks enemy creeps and heroes.
Velocity
zajoman
04-08-2012, 07:39 AM
Velocity
-
Allied heroes anywhere on the map gain 2.5/5/7.5/10% movement speed.
-
Activation: Passive
Radius: Global
Starlight
Elewyth
04-08-2012, 10:12 AM
Starlight: (Active) Summons a bright star above yourself, granting 400 clearvision and adds 200 radius to your normal night vision for 12 seconds. After the effect ends, the star explodes in a supernova dealing 70/100/130/160 magic damage and a 10% movement slow in a 400 radius. This spell may be activated a second time to trigger the supernova explosion prematurely.
"Twinkle, twinkle little star..."
Divine Intervention
Quent1n
04-08-2012, 10:34 AM
Divine Intervention
When receiving fatal damage, you are instead restored to 33% of maximum Life and 33% maximum mana. This effect cannot occur more than once every 120/110/100/90 seconds.
Numbing Traps
Elewyth
04-08-2012, 12:50 PM
Numbing Traps: Places an invisible gadget beneath your hero, which is activated when an enemy hero passes through within a 200 radius around the gadget. Affected units take 10/20/30/40 magic damage per second are silenced, have their vision unlinked from allies (like tdl ulti) and vision radius reduced to 300. This effect lasts 2/2.5/3/3.5 seconds. Maximum of 4 Numbing Traps at any time.
Cat and Mouse
Fenson
04-09-2012, 02:51 AM
Cat and Mouse - Target an enemy hero to reveal it, and grant a clear vision of 200 radius, thus you gain additional 5/10/15/20 movement speed for 6/7/8 seconds
Staff of the master increases the duration, thus giving you the ability to strike 100% of your agility to critical attacks when attacking from behind
Dance with the Devil
Luftwaffles`
04-09-2012, 03:58 AM
Dance with the Devil - Each time u attack an enemy hero u gain stacking 1% damage and attack speed for 10 seconds..Max of 7 stacks.
Staff of the Master increases duration to 15 secons,and max of 10 stacks.
Overpower
Cholzzon
04-09-2012, 04:55 AM
Overpower - Every 9/6/3 attack grants true strike, allowing your attack to entirely bypass enemy armor and to slow movement speed by 10/20/30 for 1/2/3 sec.
Solarstream
Quent1n
04-09-2012, 06:51 AM
Solarstream
Global
Target an area on the map. Grant unobstructed vision of that area (700/800/900/1000radius) and deal 5/15/25/35dps for who stand in and heal for the same amount allied units. Duration: 8sec CD: 35/30/25/20
Elemental Arrow
Luftwaffles`
04-09-2012, 07:37 AM
Elemental Arrow
Target an location to fire Elemental Arrow at it.The arrow will travel up to 500/700/900/1100 range and deals 150/250/350/450 to enemy he touch.Ground vision around itself up to 100/250/400/600 radius.
Acid Splash
Elewyth
04-09-2012, 08:20 AM
Acid Splash: Shoot out some acid, covering the ground in a 150 radius around the target location. Any enemy unit in the acid will take 20/25/30/35 magic damage every 2 seconds and suffer a 20% movement slow. Whenever an enemy hero takes damage by the Acid Splash, it's radius increases by 20 units for every hero damaged. The Acid Splash lasts 6 seconds. This ability gains 1 charge every 4 seconds, for a maximum of 1/1/2/3 charges.
Guillotine
Luftwaffles`
04-09-2012, 10:11 AM
Guillotine - Passively grants you 5/10/15/20% evasion and 5/10/15/20 agility.Each time that enemy hero misses you,you counter attack him equal 3/4/5/6% of its current health.Does not stack with other evasion properties.The evasion for creep is only 3/5/8/12% and u counter atack them for equal 5/10/15/20 of their max health.
Tooru
Quent1n
04-10-2012, 06:29 AM
Tooru
Passive.
Tooru is very skilled at information gathering.
Only Tooru can see the position of his enemies around him on the map (1000/1250/1500/1750radius)
Has an unobstructed vision around him (300/400/500/600radius) and reveal stealthed units in a radius of 300/350/400/450units around him.
Illusionist
Green
04-10-2012, 03:01 PM
Illusionist
Cast on the ground. Lasts for 2/6/10/14 seconds. The next non-dot spell or auto attack to hit you will instead cause you to teleport to the designated location.
Landslide
Pwnograhpy
04-10-2012, 09:56 PM
Landslide
For a 130 mana at all levels elevate an area in a radius of 300 units like a cliff. Stuns under the capabilities of magic and deals 50/90/160/210 mixed damage in a radius of 350 units for 1/1/1.2/1.5 seconds. 500 cast range with almost no cast time.
Death Perception
Death Perception
Passive skill. When your health drops below 10% you get to regain all your health instantly. After skill activation it go on a 60 sec cool-down and you start to lose 5% of max health each sec for 18 sec.
Death Wish
LotharsHedge
04-16-2012, 06:32 PM
Death Wish
A wish for death begets ill tidings. Places a debuff on both target and caster which deals massive damage after 5 seconds to which ever is still alive. Deals damage to both if neither are dead.
Sand Brain
ChillyWater
04-17-2012, 12:47 AM
Sand Brain
Passive. The sand man has a sand brain. Passively causing him to have 1/2/3/4 magic armor and absorb 5/6/7/8% incoming damage.
Return
Purifying
04-17-2012, 05:01 AM
Return
25 % spell damage received is returned to the hero that cast it.
Claustrophobia
Skyve
04-17-2012, 05:24 AM
Claustrophobia
Creates an Illusion that makes the target think it is locked in the tiniest space, stunning it for 1.5/1.75/2/2.25 seconds and reducing its armor by -2/3?4?5 and its attack damage by 50% for 7 seconds.
Amity
ChillyWater
04-17-2012, 08:09 AM
Amity
Friendship is magical!
Apply Amity between an ally and you.
Drains 10mana per second.
Amity
You share buffs, debuffs, damage and have a tether of friendship. If any enemy connects with the tether they will be stunned for 1/1.5/2/2.5 seconds. The tether will break after a x distance is between you and friend. The distance will become greater the longer the tether is activate, with a cap of 1500 units.
Bond or Bondage
Purifying
04-17-2012, 09:55 AM
Bond or Bondage
Hero casts this spell on allied hero, and a bond is created between them. If an ally comes between that bond, he will be healed for 100/150/200/300 HP and 50/80/120/140 mana. If an enemy comes between the bond, he will be sapped for 100/150/200/300 HP and 50/80/120/140 mana. The bond can be seen as a yellow glowing thread between the allied heroes.
The Spear of Cowardice
ChillyWater
04-18-2012, 06:24 AM
I actually meant Bond or Bondage (You were supposed to choose)
The Spear of Cowardice
The spearman has a 10/12/14/16% chance to inflict a 0.1/0.2/0.3/0.4 second fear.
Rancid Blade
Farz1337
04-21-2012, 08:26 AM
Rancid Blade
Single-Target
Slashes the target unit with a defiled blade to deal 20dmg per second for 1/2/3/4 seconds.
The affected unit will not be able to heal itself for the duration.
Death from Above!
Oozzaru
04-22-2012, 02:50 PM
Death from Above
Single Target Ultimate, AOE.
- Vision required, consume 850 mana
Channels for 10 seconds then lands over the target and instantly kills him, then the caster is inmune to phisical damage but cannot cast spells or attack too for 5 seconds, stuns enemy players for 3 seconds in a 200 radius. range: Global. can be blocked by nullstone, Sh, any disjoint.
French Kiss
Farz1337
04-22-2012, 07:41 PM
French Kiss
Single Target Spell.
Blows an elegant kiss in to the target at close range and leaves the target in an infatuated state.
State: Infatuation.
Target cannot attack the caster for 5/6/7/8 seconds and has -2/-3/-4/-5 magic armor for the duration.
If the target casts a spell at the caster, it is then stunned for 1/1/2/2 seconds and has the negative buff removed instantly.
Dishonorable Discharge
Fenson
04-25-2012, 03:31 AM
Dishonorable Discharge target a hero to debuff it, denying any auras he recieved and apply a 2 second silence along with 15/20/30/40 % movement speed slow
Black Hole (Ultimate Superior Magic Damage)
Melto
04-25-2012, 08:58 AM
Black Hole
Select a target ground position, all enemies in 650 radius, will be pushed to the center of this AoE within 0.5s... Deals Superior Magic Damage to enemies in AoE equals 250 + 5*the number enemies Heroes affected
Aura of the Summoner
Green
04-25-2012, 02:37 PM
Aura of the Summoner
Radius 350
Whenever someone enters into the Aura of the Summoner, a demon-ghost materializes from the ground and begins beating on them for however long they remain in the radius and for 2 seconds afterwards. The demon-ghost does 10/30/50/70 physical damage per second.
The Trebuchet
Domastir
04-25-2012, 08:24 PM
The Trebuchet: Places a trebuchet catapult at the hero's location. The trebuchet will launch a flaming projectile on a random location in a 1500 /1800 /2000 range (primarily targeting hero units or buildings) dealing 100 / 140 / 180 /220 initial damage followed by a damage over time dealt by the fire left in the impact zone dealing 30 magic damage per second for 6 seconds on a 252 radius. Victims that are hit by the projectile suffer a tapering slow that reduces their movement speed by 5/5/10/10% for 4 seconds.
Judgement
Token
04-25-2012, 09:48 PM
Judgement: Casts judgement upon the enemy hero, dealing damage based on how many units they have killed recently. (8x units killed in last 30secs) + (20/40/60/80x heroes killed in last 10 secs) Cap of 250/300/350/400 damage.
Retrospect
Reldnahc
04-25-2012, 10:37 PM
Retrospect: Target a hero to send the unit back in time 3 seconds resetting their health/mana/position 120/95/70 cd.
Censure
MasterGeese
04-27-2012, 11:13 PM
Censure: Deals 50/75/90/105 + 20% of the damage the target has dealt within the last 10 seconds as magic damage.
Round Trip
Farz1337
04-28-2012, 10:51 AM
Round Trip
Cast on a single target.
All physical damage inflicted by this target is thrown back at target as 16/28/34/42 % magical damage for 10 seconds. Also applies dementia.
Dementia:
If the target does not attack an enemy unit within 3 seconds, it is silenced until the duration of Round Trip or until it attacks again.
Disintegrating Jaw.
ChillyWater
04-29-2012, 02:02 AM
Disintegrating Jaw
The Shark bites down on a enemy unit applying Diminished Strength. This skill has a 5/4/3/2 second cooldown and stacks.
Diminished Strength slows the units ms and attspd for 15% and a 10 dot.
Befriend
Sagiroth
04-30-2012, 07:51 AM
Befriend
Target a enemy hero to fight at ur side for 4/5/6 seconds. You can use all his skills, however all items on use that hero is wielding are disabled.
Bane of Doom
ChillyWater
05-01-2012, 08:34 AM
Bane of Doom
Apply a buff to an ally (Bane of Doom) which links to the closest enemy. If your ally dies, his lifeforce becomes attached to his enemy giving him 200/300/400(300*) hp and +3/5/7(5*) armor. If the enemy dies your ally will be resurrected with 50%/75%/100% (125%*) hp and mana.
* indicates SotM buff - The extra 25% hp and mana will be applied as a 30 second buff.
Overlord
Domastir
05-05-2012, 11:47 AM
Overlord: The Overlord's body can sustain unatural amounts of punishment. Passively grants a permanent bonus of 10/15/25 strength and an increase to health regeneration by 0.1/0.2/0.3 total health.
Valkyrian Call
ChillyWater
05-05-2012, 11:47 PM
Valkyrian Call
Shout out and summon the spirits of those fallen!
Cast on an ally to spawn to illusions of the hero and apply Fresh wind to them.
Illusions last for 3/4/5 seconds, deal 33% and take 400%
Fresh wind restores 75/125/175/225 health and 100/150/200/250 mana
Sacrifice
MasterGeese
05-06-2012, 09:00 PM
Edit: Nevermind, must have been looking at the wrong page.
Fenson
05-07-2012, 03:09 AM
Sacrifice:
Uses 50% of your maximum HP and heals the 30/40/50% of HP used on Cast to heal every hero in your team.
Staff of the master upgrade: Reduces cooldown and heals 70% of hp used on cast
Neurotoxin
ChillyWater
05-07-2012, 10:22 AM
Neurotoxin
Passively applies 1 stack of Sick! on attack.
Sick! deals 20/30/40/50 damage per second and a stacking 5% chance to deal a 0.5 fear. Maximum Charges: 5
Duplicate Claw
MaTz0r
05-07-2012, 11:11 AM
Duplicate Claw
Passive: everytime you attack, you attack another enemy in a 300aoe around you, for 50/60/70/80% of your damage.
The Third Eye.
GeneralGrind
05-07-2012, 11:20 AM
The Third Eye
Passively grants true vision and clear vision in an level-dependent range. On activation, completely nullifies the next incoming damage source.
Two eyes look ahead. Three eyes look beyond.
Terror Rainbow
ChillyWater
05-07-2012, 11:30 AM
Terror Rainbow
Unicornxoxo
Vector Target to Summon a terror rainbow forcing enemies inside the rainbow. After 0.5 seconds, a unicorn will charge down the rainbow dealing 200/300/400 damage + 10*number of enemy units.
Fallen
Jenova26
05-10-2012, 03:57 PM
Fallen
[Ultimate ability]
Passive ability. On death, a controllable ghost version of the fallen hero is created. The ghost is empowered with clear-vision and a 300/400/500 damage, single target nuke. Upon using the nuke, the ghost will vanish. The ghost has no other attacks than this nuke.
If the ghost manages to get the killing blow on the enemy hero that killed his corporeal form, then the hero's respawn time is halved.
The ghost is invulnerable, but may be purged.
Cooldown: 140/120/80
Ray of Sight
ChillyWater
05-11-2012, 01:28 AM
Ray of Sight
Target any location to send a Ray of Light in that direction. It will reveal the area from you you to the edge of the map, with a width of 400 units for 2/4/6 seconds
For every hero hit, the duration will be increased by 2 and the width by 50. Also, reveals invis heroes.
Recoiling Wisp
Roflsocks
05-21-2012, 12:28 AM
Recoiling Wisp
Fires a wisp from your proton-pack through your Wisp Blaster 4000. The blast sends a cone of light forward 1000 units, granting sight of the area for 15 seconds. The recoil from the blast knocks you back 600 units. Deals no damage.
Atomic Hand Grenade
GeneralGrind
05-21-2012, 01:02 AM
Atomic Hand Grenade
Upon activation, spawns a hand grenade in hero's arm. The grenade will go off after 3 seconds. Using this spell will throw the grenade in the direction chosen and the grenade will fly until it explodes. If not thrown before it explodes it will stun and deal damage to yourself. Any enemy hit by the grenade will be dealt substantial damage and will be Radiated for a short period. While Radiated, all non-Dot damage will increase damage done to Radiated target by 3 %. This effect stacks.
In my hand lies our collective doom.
Liberalism
the_guy117
05-21-2012, 09:41 PM
Liberalism - Target an ally to heal them for 3%/6%/9%/12% of their max heath and remove one random debuff, including stuns.
Icy Shatter
Melto
05-24-2012, 06:19 PM
Icy Shatter
Spawn a clone of any allied hero for 2/3/4/5 seconds.
If the clone is attacked or a spell is casted at the clone, it explodes after 0.5s dealing 100/150/200/250 Magic Damage in a 320 AoE
Assassin's Trick
GeneralGrind
05-25-2012, 06:58 AM
Assassin's Trick
Delays all damage to target enemy hero for a short period. After period is over, all damage dealt in the period is dealt simultaneously. If target has less than 10 / 15 / 20 % of health after that, target dies.
Life is but an illusion
Despot
Vavva
06-25-2012, 11:43 AM
Despot
The target gets attracted to the greatest despot of Newerth, Kongor. Makes target allied/enemy Hero run uncontrollably towards Kongor at max speed for 3/4/5 seconds. The target is immune to stuns and slows during the run.
The Game
Jenova26
07-05-2012, 03:51 PM
The Game
Ultimate ability. Target an enemy hero and reactivate to play "The Game". Both heroes roll a set of dice, the lower roll suffers the effects of losing the game:
Instantly teleported to their own well / Instantly dropped to half HP and all abilities go on CD / Instantly killed
Disease Incentive
Melto
07-11-2012, 09:51 AM
Disease Incentive
Applies Disease to target enemy for 4 seconds with 1 charge which deals charges * 10 magic damage per second, each time an enemy go 300 range around the sick unit, Applies Disease for 4s with 1 charge, or refresh duration and add 1 charge. Each 0.5s is check if enemies are near each others...
Cough cough...! That was you this time...
Aura Of Valhalla
GeneralGrind
07-11-2012, 12:09 PM
Aura of Valhalla
All allies within radius gains extra attack damage and attack speed the lower their life gets.If any ally dies while under the effect of Aura of Valhalla, the attack damage and attack speed is tripled for all others under it's effect. This effect stacks.
Tonight, we drink in Valhall!
Opium Overload
ChillyWater
07-12-2012, 07:48 AM
Opium Overload
Activate to apply Opium Overload to self.
Opium Overload
+5/10/15% damage reduction
Increased Base attack speed
+50/75/100% damage
+200/400/600 health
Juggernaut
DrPeckers
07-13-2012, 07:24 PM
Juggernaut: Gain 10% increased movement speed and negates all damage for 3/4/5/6 seconds afterwards the negated damage is dealt over the course of 5.
Good Vibrations
DemonRyou
07-15-2012, 02:34 AM
Good Vibrations: 500 radius aura that gives 3%/5%/7%/9% movement speed and can be activated for 5 seconds in a 500 radius that gives 5/10/15/20 damage.
Pillars of the Earth
Pillars of the Earth: (channeled) Create tectonic disturbances at the target location, causing massive unstable pillars of stone and earth to rise up and down out of the ground.
All units caught within the radius are Disarmed, Perplexed and Immobilised and take an increment of damage every 1.5 seconds. Damage starts at 75 and increases in values of 50. Targets become immune to single-target abilities for the duration of the channel, but are affected by AoE abilities cast on or over the target location. However, they take 50% damage from such effects (healing abilities, buffs and debuffs are unaffected).
Cast Range: 600
Radius: 300/375/450
Channeling Time: 3/4.5/6 seconds
Damage Type: Magic
Can be boosted by Staff of the Master ;)
My turn!
Valhalla's Call
MaTz0r
07-15-2012, 03:58 PM
Valhalla's Call
Remove target ally from the map for 1,0/1,5/2/2,5 seconds and replace him with a Valhalla warrior, that will attack any enemy nearby deal 50/60/70/80 magic damge each hit each 0,5 second. All the damage dealt will heal the banished ally when he comes back.
Rat Instinct
ChillyWater
07-16-2012, 02:10 AM
Rat Instinct
Passive
In a 800 radius of the Rat, if an enemy hero has no allied units around him in a 400 radius he will be revealed and give the Rat's attacks Sensed! for 3 seconds.
Sensed
Stacking 3/4/5/6% slow and 5/15/25/35 lethal bleed damage
Behemoth Stride
Kwanchie
07-17-2012, 02:30 AM
Behemoth Stride
After casting Fissure, the skill becomes Behemoth Stride for the duration of the fissure.
Mana Cost: 60
Cooldown: 15 Seconds
Range: 150 from Fissure
Activation: Behemoth slides down to the end of the fissure at 400/400/500/600 Movespeed.
Grimtooth
ChillyWater
07-19-2012, 07:25 AM
Grimtooth
The name of his armor, Grimtooth, is forged from a single tooth ripped from everyone one of his victims
When attacked, your attacker bleeds for 5/7/9/11% of the damage done to you (post mitigation) and are slowed for 10/12/14/16% for 5 seconds.
Phantom Net
Melto
07-20-2012, 04:16 AM
Phantom Net
Target a Unit to mini-stun and ensnare it for 1.75 / 2.5 / 3.25 / 4s, if any enemy comes 250 range from this target, it will suffer a 90% Movement Speed Slow...
Supportive Aura of Light
Chime
07-22-2012, 06:37 PM
Supportive Aura of Light
Small light particles circle around nearby allies, granting them the ability to see 100 / 300 / 500 / 700 units farther away into the distance while at the same time reducing cooldowns by 2 / 4 / 6 / 8 seconds.
Radius: 700 units
Duration: 5 seconds.
Mana cost: 100
Cooldown: 5 seconds.
Venture Jet
CrashLemon
07-26-2012, 03:25 PM
Venture Jet
Activate this ability to increase movespeed by 5 / 10 / 15 / 20% for 6 seconds, while the buff is active, you can reactivate this ability to overfuel your jets, propulsing you 400 units forward and exploding on arrival, dealing 75 / 125 / 175 / 225 magic damage.
Let it Snow!
g0dAr1es
07-26-2012, 08:27 PM
Let it Snow!
Activate this ability to create a snow storm on all of Newrth. Enemy units and heroes suffer a stack-able move speed and attack speed slow. The slow is applied every each time the unit walks 200 units or uses an attack.
Each stack adds a 5/7/9% move and attack speed slow. Which caps at 50/70/90% (for creeps it caps at 30% at all lvls). This is a global effect and lasts 8/10/12 seconds.
Dromomania
Kakoda
07-27-2012, 01:18 AM
Dromomania (ult) - Summon the Dragon Dromomania, Flys in an area for 5/7/9 seconds dealing 100/150/200 magic dmg to a random units in the area. Dromomania attack once ever .5 sec. Allied units take 30% dmg and 10% as burn dmg over 3 seconds (non leathel). Dromomania also grants clear vision in a 500/600/700 radius.
Operation even
Chime
07-28-2012, 07:54 PM
Operation Even
Globally, heroes of both allied and enemy faction get their HP balanced out to the same, while additionally reducing all damage delt by physical damage by 20 / 40 / 60% for the enemy team, and 10 / 20 / 30% for your team, which lasts for 5 seconds.
What this will do is essentially find the average and give every hero the same HP. Needs skill to use.
The gambling shot
ChillyWater
07-31-2012, 12:03 PM
The Gambling Shot
Your next attack with be a gambling shot. It will deal your attack damage + 1/1.5/2/2.5 times your charges in Greed.
Mana Cost: 1/2 of all your charges in Greed. (However, if you use this skill before Greed is leveled you will only deal your attack damage)
If you score the last hit on a creep you will +6/12/18/24 extra gold. If you score the last hit on a hero you will recieve it will yield +50/70/90/120 gold to all heroes involed.
Naga Fireball
CrashLemon
08-01-2012, 04:17 PM
Naga Fireball
Throws a water globe engulfed by fire at the enemy, dealing 100 / 160 / 220 / 280 magic damage on impact. Also applies naga water on the target for 5 seconds, any attack made agaisnt the target heals your hero for 30% of damage dealt.
Watch Tower
iTomahawk
08-05-2012, 09:41 AM
Watch Tower: A huge tower appears on the screen granting global Clearvision.
Squirrel Muncher:
lVlichael
08-09-2012, 11:18 AM
Squirrel Muncher
Target an area to summon an army of Chiprels from underground for 10 seconds within a 1500 unit radius.
Chiprels throw enemy Heroes 50 units in a random direction and deal 10/25/50/70 Physical Damage.
Splash
Skyve
08-10-2012, 02:12 PM
Splash
Action: Passive
Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.
Cooldown: 11 / 10 / 9 / 8 Seconds
Deals 20 / 40 / 60 / 80 bonus Physical Damage to targets in a 325 radius and an additional 20 / 40 / 60 / 80 Physical Damage to targets in a 200 radius.
Attacking will reduce cooldown by 1 second.
Equalize
MasterGeese
08-13-2012, 09:36 PM
Equalize: Sets your target's health, base damage, and attack speed equal to your own for 5/6/7 seconds. Additionally, any buffs/debuffs on you will affect the target as well. If one hero takes lethal damage, the other will instead be reduced to 1 hp.
Encapsulate
Bartimaeus5
08-16-2012, 05:57 AM
Encapsulate:
Target is trapped inside a defensive Capsule, it takes 50% damage while Stunned for 4 seconds. On 2nd Activation by the caster, Target breaks out of capsule for 150 AoE damage.
Sticks and Stones
Kukubara23
08-19-2012, 05:55 PM
Sticks and stones:
Spawns two units one being a Trent and one being a Rock Elemental lasting 30/40/50 seconds.
Sticks
attack damage: 20/40/60
Attack range: 450/475/500
armor: 1/2/3
movement: 330/360/390
attackspersecond: 0.8
health: 300/350/400
mana: 400/500/600
Healthregen: 0.4
Manaregen: 1.5
Abilties
Q: Grasping Root: Immobilizes target within attack range for 0.75/1/1.25 seconds 75mana cd 15
W: Leaves: Drains 15 mana per second and deals 10/20/30 magic damage and slows by 10/12.5/15% in a 400 radius around sticks. cd 0.1
R: Kill Sticks: Kills Sticks if no hero damage is taken within 3.5 seconds
Stones
attack damage: 35/65/95
attack range: melee (128)
armor: 5/7/9
movement: 320/350/380
attackspersecond: 1
health: 500/570/640
mana: 100/150/200
Healthregen: 3
Manaregen: 0.5
Abilities
Q: Bonk!: Next attack deals an additional 20/50/80 physical damage and stuns for 0.3 seconds. CD:9/8/7 Mana: 45
W: Earthbound: Allies within a 300/350/400 radius gain 3/6/9% bonus movement. (includes Self)
R: Kill Stones: Kills Stones if no hero damage is taken within 3.5 seconds
"Sticks and stones WILL break your bones!"
SteamCloak