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Gogul
11-08-2011, 01:48 PM
item name: Gogul's Breastplate

http://i38.tinypic.com/nnml3n.jpg Void Talisman (1500)
+
http://i36.tinypic.com/2utqfy1.jpg Platemail (1400)
+
Gogul's Breastplate Recipe (600)
=
http://i44.tinypic.com/syntx5.png Gogul's Breastplate (3500)

+15 Armor
+10 Strength
+10 Agility
+10 Intelligence
Etheral Skin [Passive]

Negates 1 normal attack each 10 seconds. Every time the hero gets attacked when passive is on cooldown it removes 1 second from the cooldown.



Void Talisman is a great item, that I think it's not used as much as it should be. Gogul's Breastplate is suposed to increase the usage of this great item.

edit:
- This is not evasion ability, attacks from a player with Savage Mace will be blocked also

edit2:
- people ask me why 10 to all stats, they forget that Void Talisman gives 7 to all stats
- 1100 for recipe because it has additional:
--- 5 armor
--- 3 to all stats
--- passive
--- only downfall is removing active from Void Talisman
it's really cheap when you consider it saves 1 slot in inventory

edit3:
- lowered the recipe cost to 600 from 1100 gold
- thinking of adding a new active skill, more feedback is needed to do this change
- I think you already figured it out, but I wanted to write it down: Only attacks from heroes count

BigBlays
11-08-2011, 02:15 PM
i agree , but i dont like name and recipe price , 4k gold is two much for 1 atack at 10 sec block

LotharsHedge
11-08-2011, 02:19 PM
Brilliant
loveit
get it in game plz

Icemusike
11-08-2011, 02:32 PM
love it. shoudl be nice in game.

dArKrEsQ
11-08-2011, 02:46 PM
change name and lower the price a bit and its perfect

Mannick
11-08-2011, 02:54 PM
As a support hero lover i clearly want it ! but get the recipe at like 500-600 gold

NyCrO
11-08-2011, 03:11 PM
Nice i whant this fast

Skyve
11-08-2011, 03:18 PM
Wouldn't be bad, but I'd wait a bit with the implementation, since hard carries are just becoming viable atm, and I don't really think we want heroes like Zephyr to get even beefier (could easily turn him OP imo).

Rordarok
11-08-2011, 03:18 PM
Dang this is an insane anti carry item. Price needs tweaking though..

HighRoller
11-08-2011, 04:30 PM
I like the stat gain, but the passive is kinda weak.
A fight with a hard carry vs a support int lasts 4~8 secs in a 1v1, and within those seconds can can only negate 1 attack?

Gogul
11-08-2011, 05:10 PM
I like the stat gain, but the passive is kinda weak.
A fight with a hard carry vs a support int lasts 4~8 secs in a 1v1, and within those seconds can can only negate 1 attack?

yes but ...


Every time the hero gets attacked when passive is on cooldown it removes 1 second from the cooldown.

dArKrEsQ
11-08-2011, 10:23 PM
I like the stat gain, but the passive is kinda weak.
A fight with a hard carry vs a support int lasts 4~8 secs in a 1v1, and within those seconds can can only negate 1 attack?

when will a support ever get 4k to get this ?

_Scars_
11-09-2011, 08:07 AM
should be really handy for nh pounce

Gogul
11-09-2011, 09:37 AM
should be really handy for nh pounce

it's suposed to block attacks, not skills
the blink should work without dealing damage (maybe)

Skyve
11-09-2011, 09:50 AM
it's suposed to block attacks, not skills
the blink should work without dealing damage (maybe)

NH's pounce IS an attack.
Just how Nomad's Mirage Strike/True Strike is.

Gogul
11-09-2011, 10:21 AM
NH's pounce IS an attack.
Just how Nomad's Mirage Strike/True Strike is.

NH's Pounce is a skill that:
1. teleports behind target
AND
2. deals an attack with X bonus dmg

Nomad's Mirage Strike/True Strike is a skill that:
1. charges enemy
AND
2. deals an attack with X bonus dmg

Wolfmanmike
11-10-2011, 07:04 AM
i agree , but i dont like name and recipe price , 4k gold is two much for 1 atack at 10 sec block


TROLL!!!! =))

Star_Moons
11-10-2011, 07:26 AM
Good as-is.

If it is an effective counter to Nomad's skill then fine. He could use one; and 4k gold is a lot to spend for a luxury support item.

I like it though, its a neat upgrade to a void talisman. I actually see situations getting this AND another void talisman to have the active ability still.

We need more armor-based recopies as well.

just``a`game
11-11-2011, 05:16 PM
nice but expensive

Wolfmanmike
11-12-2011, 07:10 AM
Good as-is.

If it is an effective counter to Nomad's skill then fine. He could use one; and 4k gold is a lot to spend for a luxury support item.

I like it though, its a neat upgrade to a void talisman. I actually see situations getting this AND another void talisman to have the active ability still.

We need more armor-based recopies as well.

Tru Tru...
See, he's got a head on his shoulders....this is constructive communication, learn and practice it, it's a good virtue...

Melto
11-13-2011, 03:11 PM
Just add the void talisman's active effect, and put a charge system for the ethereal skin something like "grant one charge each second or each time you are attacked. when reaching 10 charges, negate the next attack against you", with this there's no real counterpart when you upgrade this item...

btw reduce the Etheral Skin's cd to something like 4-6 seconds.
EDIT: I created your item in-game and tested it, sounds like a 10s cd is good...

t-up good item !

`Gabi
11-17-2011, 08:27 PM
best ! I agree

Misha_83
11-17-2011, 09:00 PM
Problem is, even with the EHP that you will get from the stats and the armor buff, there is no way that a support that doesn't have a heart, and other major HP boosting items will even last long enough late game through 10 hits to gain use of this to make it worth it (i.e. you'll survive the first hit, but chances are, your support character will be melted by hit 4-5, never getting benefit out of the decreased cooldown with each hit).

Without going into the calcs, think on a basic level. Lets say the enemy carry is decent farmed at 45 minutes. Chances are they will be hitting at least for 250-300, maybe critting for 400-600 depending on carry/items (Rifts, SB, Nomad, Assasin's, Puppet).

250-300 x 9 times. = 2250 - 2700. Which support do you know that has even 2/3 or that HP by that time they reach mid game? Also, think about attack speed - I don't know the exact speed capable,but I think certain carries can get off at least 2 or 3 attacks a second around that time of the game. Maybe thats off a bit, but think 500 DPS - 750 DPS. Think three seconds in. They have gotten off 6 hits for 300, average, with crits, etc. The cooldown just came all the way off because they hit you 6 times = 6 seconds. 3 Seconds have elapsed. 6+3 = 9 Seconds. By the 10th second, they have potentially DPS'ed you at 1,500 to 2,000 HP. Again, normal support wont be alive halfway through.

In its current state, I think this will be another carry item that will make them all but unkillable to anything but another carry with a similar item.

Maybe also carry the negative magic armor of the active through to make it not as viable for a carry to use. If he gets caught by a WS, Pyro, or a series of other nukes and stuns he needs to drop quickly to balance out the benefit of the blocked auto attack. For this relatively insane item for tank or carry to have, there has to be somewhat of a downside to prevent it from becoming OP piece of equipment, and shifting the game play. If you also really want to make it a viable support piece, there needs to be much more of a benefit, i.e. intel, for caster types that are most typically supports.

But I voted yes. I want to see this balanced out.

Gogul
11-19-2011, 07:23 AM
I've went for Cooldown, not charges because:
- you block the first hit;
- not all players fight to the death, some run around avoiding attacks, being hit is just a bonus of 1 second from the cooldown;

Let's say that the fight takes place 7 seconds, first hit is blocked, player will hit u 3 times in 7 seconds because of your amazing dodging abilities, you block again. That is 2 out of 5 attacks blocked.

This item is much more usefull in mid game, when you are chased, when you have time to juke players, when you almost escaped, there is an incoming attack projectile in the air and the Breastplate just came out of cd to save you.

Sku1l
11-21-2011, 06:24 AM
I like it it's a nice item for tanky carry (:krak::defi::zeph::arma: etc)

The only change i'd like to see is the down side of the :VoidTalisman: (the magic armor reduction) . In other word i'd add a minor (between 1 to 5) magic armor lost for the off cooldown time .

Thumbs-up.

Gogul
11-21-2011, 07:34 AM
I like it it's a nice item for tanky carry (:krak::defi::zeph::arma: etc)

The only change i'd like to see is the down side of the :VoidTalisman: (the magic armor reduction) . In other word i'd add a minor (between 1 to 5) magic armor lost for the off cooldown time .

Thumbs-up.

i've been thinking about this too
my plan was a -2 magic armor all the time, but your ideea is better

Nieve
11-24-2011, 08:40 AM
I would love to see an upgrade for void talisman, so voting Yes, but Im not really sure if I like this particular idea so much.

zOle`
11-24-2011, 08:45 AM
Well done man , can we get it in game ?

FlareForce
11-27-2011, 11:26 AM
...The whole point of it is to be like a shrunken head for physical damage, taking away it's active makes it much less useful even if you can now block things like dw's pk->punch. If that was the intention then just buy a nullstone instead.

Coolcollo
12-05-2011, 09:45 AM
Deadwoods punch isn't an attack.

I like this.

Smichi
12-12-2011, 05:26 AM
This is great.

Verfin
01-15-2012, 07:32 AM
I'd say you could bump the armor more by adding :Ringmail: and taking the recipe price down. This would help supports build it easier and compensate the loss of the active ability from the void talisman.

LightofdaY
01-15-2012, 07:27 PM
really good idea! I've always thought something like this should be great and also a good INT item compared to HoBL.

Antimodus
02-22-2012, 05:57 PM
why not drop the passive block and keep the stats, armor and VT active effect?
That makes it a logical upgrade. When you get VT it is usually to counter a physical disable or burst (panda DM nomad arachna, swift ult), when simply getting some more armor is not going to cut it. Usually in those times you get it, VT remains relevant for the rest of the game. Why would you want to lose it by "upgrading" the item.

If it's just autoattacks that are troubling you, the big armor pickups (frostfield and daemonic) are both better than this suggested item because of their auras/active effect. For a support or initiator, VT, tablet, stormspirit and sheep are all going to be more helpful than this item.

And if you simply made it stronger, it would've become a defensive carrying item, rather than an "anti carry" item. The best users for this item would've been... tank carries.


E: now that I think of it, the kind of upgrade I'd like to see to VT would be something that did one of the following,
- remove the -MA penalty on it
- give you some mobility bonus (could be unitwalking, treewalking, +MS, slow resistance, whatever) for the duration

Riceaxe
02-27-2012, 04:17 PM
I like the Item as it is :)
I even like the Name of it!

kingduckling
03-13-2012, 01:55 PM
1-hes romanian :d Lol Gogul's breastplate
2-dunno about the items and benefits tbh those items give a good bunch of survivability,adding that combination its pretty nasty the target wont fall that fast.(because prob not only the carry will hit but all the supports will drool like nerds to autoattack for like 20 damage,which will remove 1 sec)

its like combining a pk with a tablet, in my eyes
this item on Armadon
http://exposexpress.files.wordpress.com/2011/10/lol-guy.png

Vulcan
04-11-2012, 06:37 PM
I like the concept a lot but i would drop the cost of the recipe by 400-500 and drop the armor bonus to 12

Rushhourz
04-13-2012, 04:41 AM
i like the idea on upgrading void, but but i think the passive is more like a DOWNGRADE FOR SUPPORT, cause i think it doesnt avoid as much deaths as void
but as a carry i think this items will be really strong.

i want a void up for supports xP maybe make it a physical null with void activation

Gogul
04-19-2012, 04:02 AM
changed recipe cost and thinking of adding an active skill that boosts your passive with the downside of loosing some magic armor (for 10-15 seconds)

Smichi
05-03-2012, 06:39 AM
Why is it still not in game? :)

TheHypocrite
05-09-2012, 03:27 PM
1. If you do not want to make it too op, maybe the activate will give it an additional extra block attack, that you can choose at your own will. (longer cooldown though like 5 total every 40 sec)

2. Or maybe if you activate the item before 2-3 seconds after a succesfully blocked attack and you have NOT sustained anymore damage after that blocked attack, you will be granted; Cooldown removed or extra movementspeed or extra armor for a while.

Those are the 2 ideas i got.

Tony`
07-25-2012, 06:28 PM
I really like this item, it's like an auto-attack Nullstone. Definitely a thumbs up.

Baer
07-28-2012, 12:04 PM
Nice idea, only the name needs a change. B)
Also it sounds great in theory, but should be tested as a real time.

EDIT: Can someone think of nice heroes with this item?
Supporters should go in general for other items, for tanks it might not at too much.
Maybe it should be build similiar to a Nullstone to be a viable item to pick up.

Muteny
08-06-2012, 06:35 PM
Great idea has my support

Pow3rFr34K
08-08-2012, 07:17 PM
If you want an active that much, make the active grant you full physical immunity for 3 seconds while lowering your Magic Armor by 3(not by 5.5) and you will be able to attack during that time. The cooldown should be around 30 seconds and it will be as good as golden(emerald in this case :D). +1 from me

Pow3rFr34K
08-08-2012, 07:25 PM
Problem is, even with the EHP that you will get from the stats and the armor buff, there is no way that a support that doesn't have a heart, and other major HP boosting items will even last long enough late game through 10 hits to gain use of this to make it worth it (i.e. you'll survive the first hit, but chances are, your support character will be melted by hit 4-5, never getting benefit out of the decreased cooldown with each hit).

Without going into the calcs, think on a basic level. Lets say the enemy carry is decent farmed at 45 minutes. Chances are they will be hitting at least for 250-300, maybe critting for 400-600 depending on carry/items (Rifts, SB, Nomad, Assasin's, Puppet).

250-300 x 9 times. = 2250 - 2700. Which support do you know that has even 2/3 or that HP by that time they reach mid game? Also, think about attack speed - I don't know the exact speed capable,but I think certain carries can get off at least 2 or 3 attacks a second around that time of the game. Maybe thats off a bit, but think 500 DPS - 750 DPS. Think three seconds in. They have gotten off 6 hits for 300, average, with crits, etc. The cooldown just came all the way off because they hit you 6 times = 6 seconds. 3 Seconds have elapsed. 6+3 = 9 Seconds. By the 10th second, they have potentially DPS'ed you at 1,500 to 2,000 HP. Again, normal support wont be alive halfway through.

In its current state, I think this will be another carry item that will make them all but unkillable to anything but another carry with a similar item.

Maybe also carry the negative magic armor of the active through to make it not as viable for a carry to use. If he gets caught by a WS, Pyro, or a series of other nukes and stuns he needs to drop quickly to balance out the benefit of the blocked auto attack. For this relatively insane item for tank or carry to have, there has to be somewhat of a downside to prevent it from becoming OP piece of equipment, and shifting the game play. If you also really want to make it a viable support piece, there needs to be much more of a benefit, i.e. intel, for caster types that are most typically supports.

But I voted yes. I want to see this balanced out.
OK, let's say the carry hit's for 250-300 dmg. Yeah, 5 attacks would deal around 1500 DMG to any support. Yeah, that is quite a lot. But, wait, what is that? Armor reduces the damage you take? And this item grants a bonus 15 armor? WHAT SORCERY IS THIS?!
But seriously, the item idea is good and it gives quite nice stats. Also, like I said, you forgot to take armor into consideration. Before you post, think about EVERY SINGLE THING which reduces Physical damage taken. Also, 45 min into the game one of the heroes might get a Daemonic, which makes a total of 20(21.4) armor from this item and the aura. That is 50% Phys dmg reduction and it is quite a lot. So, yeah, your math is clearly not thought out of :3

Kinatas
01-03-2013, 09:25 AM
OK, let's say the carry hit's for 250-300 dmg. Yeah, 5 attacks would deal around 1500 DMG to any support. Yeah, that is quite a lot. But, wait, what is that? Armor reduces the damage you take? And this item grants a bonus 15 armor? WHAT SORCERY IS THIS?!
But seriously, the item idea is good and it gives quite nice stats. Also, like I said, you forgot to take armor into consideration. Before you post, think about EVERY SINGLE THING which reduces Physical damage taken. Also, 45 min into the game one of the heroes might get a Daemonic, which makes a total of 20(21.4) armor from this item and the aura. That is 50% Phys dmg reduction and it is quite a lot. So, yeah, your math is clearly not thought out of :3

I prefer being untouchable (specially from bash) for 4s instead getting 50% of 5 attacks. couple with Homecoming Stone.