View Full Version : Why you must watch enemy cooldowns/abilities.
Naratu
10-23-2009, 02:59 AM
So, just a normal game that I was playing with some friends, against a tempest that probably thought he was doing the right thing by blinking in and using his ultimate. Enjoy!
http://img203.imageshack.us/img203/1038/ragequit.jpg
raced
10-23-2009, 03:49 AM
So you played HoN. Congrats.
Erm... I'm confused.
What was the point of this, again?
How does watching a cooldown help react against a blink->tempest?
Lolololage
10-23-2009, 07:29 AM
I think hes getting at the fact that the swift countered the tempest. So the tempest should have waitied untill the swift had spun already.
Im sure you had to be there... Or something
I'm sure it was funny, but I just don't see its place in the Training Grounds :S
Naratu
10-23-2009, 10:13 AM
point is: tempest's ult is insanely good, but just because you've seen someone do something insanely good(blink/ult), doesn't mean you can replicate it on every hero combo.
I've actually been training a lot of new friends of mine over the past couple weeks, and one of the hardest things for them to learn is that you absolutely have to watch the enemy team's skills to know if they're on cooldown or not.
It's also kind of a reminder to not blink in and hesitate on any character you have portal key on. If you're going to initiate, you have to be 100% confident, go in and hit your spell immediately.
Tamachan
10-23-2009, 10:22 AM
So you played HoN. Congrats.
^^^^^^^^
This tbh....