View Full Version : zygomycetes The Fungus King. Fungaloid destruction
antibody
10-22-2009, 12:06 AM
note: i know my spelling is wrong and its fungi not funguses.
Story. The Fungus king once a harmless being in newerth once served under the legion using his people to decompose the rotting bodies of those slain. As the war has intensed his domain has grown larger. Soon his fungaloid armies grown vast and his kingdom large and the fungus king sought only to gain more power. Now serving under the hell borne the fungus king seeks the corpses of his formal legion allies.
http://xbox360media.ign.com/xbox360/image/article/763/763742/mushroom-men-20070212002839709.jpg
STR. 23 (2.6)
agi. 14 (1.2)
int. 19 (1.8)
armor 2.3
damage 51-61
range melle
attack cd 1.4
ms 290
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learns Spore, Symbiosis, Budding and Growth
Fungus lord is a true fungus and a true king. he rules over a vast majority of fungaloids which he generates a ton of. he also like a fungus forms symbiosis and produces offspring using his spores.
fungus lord is a surport tank pusher.
pros:
solid tank
great farmer
great pusher
increases team mate survivorabilty
dirupts team battles
returns to battles quickly
cons:
slow attack and move speed
limited hero kill ability
no disables outside of creep waves
item dependant
situational abilities
Spore Cloud http://t1.gstatic.com/images?q=tbn:V4nNJmcQzr4yAM:http://www.newerth.com/wiki/images/5/5f/S2_Venomous_Spore.jpg
The fungus king spreads his spores on nearby ground spawning fungaloids from nearby corpses. fungaloids then run into nearby enemy targets and exploding for 10,20,30,40 magic splash damage and stunning for .1 seconds
spores last for 5 sec in a 600 aoe
fungaloids have 45 hp and 315 ms
mana cost 140
cd 12 seconds
note fungaloids attack nearest enemy and also leave corpses. fungus king beleives in reduce and reuse
Symbiosishttp://www.aionforce.com/wp-content/uploads/2009/06/absorb-energy-I-icon.jpg
fungus king attaches himself to target host sharing damage between him and target for 7 sec.
if fungus king attaches to an ally fungus king will absorb 20%,40%,60%,80% of allies damage and disapate 15% of it.
if fungus king attaches to enemy unit, enemy unit will take 10%,20%,30%,40% of all damage received by fungus king.
mana cost 120
cd 13 sec
phosphoric armor http://t3.gstatic.com/images?q=tbn:pnJL6acw4NerfM:http://s3.amazonaws.com/twitter_production/profile_images/191118321/20080119-magic-mushroom-blue_normal.jpg
fungus king can absorb energy from all sorts of sources, including spells cast around him. each spell cast around fungus king adds a charge.
charges:
+1 magic armor
every three seconds a charge is removed and casts an energy nova that does 20 damage per remaining charge.
aoe for charge obtaining 500,650,800,950
nova aoe increases 400,500,600,700
Buddinghttp://t1.gstatic.com/images?q=tbn:nrvBGLy5L3_NZM:http://wow.mmodb.com/images/icons/INV_Mushroom_08.blp.jpg
passive
Fungus king is able to regenerate and reproduce quickly through budding.
Physical attacks against the funugs king have a chance of splitting of parts of him creating Fungaloids that explode for 40 spalsh magic damage and stun for .1 second
40%, 60%, 80% to generate 1 fungaloid
20%, 30%, 40% to generate 2 fungaloids
also gives passive hp regen of 75%,150%,225%
edit. 10/22/09 changed wording on symbiosis to maybe make it a little clearer to read.
edit. 10/23/09 changed name of ult. funuguses dont photosynthesize. instead changed it to growth. funuguses are still able to gather nutrients from a variety of diversified sources. just so happens the sun is not one of them. also removed day time requirement.
edit. 10/28/09 reworked ult less regen but combined with budding. new skill phosphoric armor. added pros cons. ty for feed back guys i know i didnt change ultimate exactly how you wanted it but i did honor fact ult needed something more.
edit. 11/1/09 changed charges to go off every 3 sec
11/5/09 made it to popular suggestion ty guys
11/16/09 added some fungaloid stats
11/17/09 reached 100 votes
1/5/10 reached 200 votes!
antibody
10-22-2009, 11:42 AM
bump
SmokeShow
10-22-2009, 02:22 PM
I like him frankly... Though he may be a little bit underpowered and may not scale well in the late game, that said... he will make for a great tank late game!
His spells compliment him very well I think, I like the little AOE suggestions for when he incurrs dmg.
Azzy3766
10-22-2009, 03:15 PM
Def a great farmer to build up items for late game epic tankage. I would think about adding some type of slow or something with the fungaloid explosions
Shadow_Lag
10-22-2009, 06:38 PM
I agree with Azzy, maybe the minion fungi can leave behind a small, slowing, smoke cloud?
Other than that he seems very balanced and i would looove to play as him.
Edit: Actually, would that be balanced considering the .1 stun?
Rentaromon
10-22-2009, 09:51 PM
i like the theme( thow ive already seen it and liked that hero a lot) and the 1st and 3rd powers are good. but i dont like 2nd and ulti. ulti is wrong i think, fungus dont need sun(acording to plants vs zombies) and the 2nd i realy cant read.
antibody
10-22-2009, 09:52 PM
ok im not sure how scaled his ult would be cause i got not much ot compare it too. if someone knows how to do the math that would be epic.
also thinking of making the actual spore cloud from his spore ability have an aoe slow inside it so it can be more useful outside of creep waves.
thanks for replys keep em comming
oh and as another note i relized after that funguses dont photosynthesize. perhaps i could change name of ult somehow but i still want it to work the same way. any suggestions on this to flavor wize would be awesome
Jack_3d
10-22-2009, 11:29 PM
Nevermind didn't realize Budding was the same affect. I do like this hero, but possibly add attack/movement speed to his ulti? Somewhat like Alchemist on DotA
antibody
10-22-2009, 11:41 PM
i see how budding is similar so imma add armor bonus to budding i think. gonna mull it around the ole noggin a bit. love to hear some feed back if people think it needs it. or another idea is to generate a dif kinda fungaloids for budding effect.
suggestions on second type of fungaloid for budding?
pandemik1
10-23-2009, 05:30 AM
i LOVE IT !!!! really cool hero idea the only set back for me was the ulti only usable at day should be some weak night action aswell
dandylion
10-23-2009, 09:03 AM
I really like this hero.
Skill 1 - I just want to know if there's a damage or spawn cap to this. I would think something like 5 or 6 would be appropriate.
Skill 2 - Very useful both offensively or defensively. I like.
Skill 3 - It's a very useful tanking ability. It doesn't seem drastically overpowered, 40 damage counterattack is pretty weak, though it is aoe. I could see maybe a magic armor or armor reduction fungaloid being really useful here.
Ult - Is this passive? Does it happen all day long? Does it have a cooldown? More info would be good to know to judge how strong this ability would be. If it is passive with no cooldown, 300% seems ungodly. He will simply never die.
With level 25, a behomoth's heart, 2 fortified bracelets, steamboots and a lifetube, he's getting 37 health per second back, without the benefit of behomth's heart 0.75% of max health regen X 300%. It's insane!
Philipz
10-23-2009, 10:13 AM
I love theme
hope to see it in HoN soon
u may change skills
but
don't change character design
antibody
10-23-2009, 02:53 PM
thanks for all comments keep em comming. oh and about spawn cap on his ability im thinking no. even if u somehow could rassel up 30 of em which is pretty hard to do it's do only 1200 damage. i say only cause keep in mind they attack nearest enemy. so u prolly wont get hit with full amount unless u stand on a giant pile of corpses. also imma need to rework it cause at the moment it seems its worded to be continuous spawn explode recycle h4x where one just instant spawns.
so imma thinkin perhaps a long death animation for fungaloids would balance this.
Shadow_Lag
10-23-2009, 05:29 PM
Skill 1 and 3: what if the fungaloids have nothing left to attack? Maybe a 5 second timer they auto-explode if they don't reach anything?
Green
10-23-2009, 05:48 PM
love it.
HClCaSaT
10-23-2009, 07:51 PM
Voted yes, but I think you need to make his ult more interesting.
Please check out my suggestions!
antibody
10-24-2009, 03:04 AM
ya i know his ult seems boring. im a lil afraid of adding to manny bells and whistles. i beleive simple charecters are best. not saying fungus king is simple but i rather not clutter him with cool stuff and gadjets till i get more feed back but i value what ppla re saying.
antibody
10-24-2009, 01:36 PM
shameless bump =(
Manveru1
10-24-2009, 01:49 PM
Well the concept is quite fun but actually have little synergy in it. Well it the fungaloids would dmg also you the Symbiosis wouldn't be useles to cast on enemy. In late game it would be the only skill that he could kill with.
His tanking ability with his ultimate are outstanding and he could really really fast return to combat after some beating up... Well that a good point i think.
Generally a quite nice concept but I personally wouldn't play him...
Green
10-24-2009, 06:21 PM
I have a great idea to promote synergy and change the ult.
Ultimate:
Causes mushrooms to spawn in his footsteps. Mushrooms heal the king slowly and damage enemies slowly.
Then when he attaches to heroes the mushrooms can spawn right under both of them, healing him while hurting the enemy hero.
Shadow_Lag
10-24-2009, 11:34 PM
Morg, that seems like a pretty good idea. Reminds me of terrorblades footsteps
antibody
10-25-2009, 04:01 PM
bump
Mag1cman
10-25-2009, 04:40 PM
I have a great idea to promote synergy and change the ult.
Ultimate:
Causes mushrooms to spawn in his footsteps. Mushrooms heal the king slowly and damage enemies slowly.
Then when he attaches to heroes the mushrooms can spawn right under both of them, healing him while hurting the enemy hero.
that would be cool and i have to say i like this hero alot
antibody
10-26-2009, 12:41 AM
bump
antibody
10-26-2009, 12:47 PM
double bump
Green
10-26-2009, 01:40 PM
Don't want to change the ult?
antibody
10-26-2009, 01:52 PM
just waiting on more feedback b4 i decide to change anything else. if more people agree the ult needs a litle bit more or a slight changes ill take into account what people suggest and probably work in a little bit of my ideas as well.
Bormanico
10-26-2009, 01:54 PM
Looks cool. Love fungus, being a brewer and all.
antibody
10-27-2009, 12:57 AM
bump
antibody
10-27-2009, 12:38 PM
just looking for a little more feedback b4 decided to make a few small changes.
Nappeh
10-27-2009, 07:36 PM
The Hero idea is really original and provides the game with an archetype that doesnt really exist yet. A true tank. Somethings need small tweaks but I voted yes because I love fungi.
Azzy3766
10-28-2009, 10:35 AM
Love the new ult idea, add that with the .1 stun move to slow the enemy ur attached to and that could do a lot of dmg.
antibody
10-28-2009, 06:55 PM
bump because of updates
Jaycoob
10-29-2009, 12:28 AM
The concepts nice, so I gave this a t-up, as for the skills, nothing much I can say since most are mentioned. Btw ulti is great, but maybe increase regen a little, 225% means 2.25 regen per sec.
antibody
10-29-2009, 10:29 PM
keep in mind ult would work on items too. also looking for more feedback esp 3rd ability.
antibody
10-30-2009, 02:14 PM
bump
Fishmaster
10-30-2009, 02:58 PM
We need a mushroom to HoN.
Shadow_Lag
10-31-2009, 01:14 PM
Is his passive ability the ult now? If so it reminds me of Meepo, and i heart Meepo!
antibody
10-31-2009, 01:15 PM
We need a mushroom to HoN.
yes we do
Proper_Penis
10-31-2009, 02:01 PM
This one should be in the popular suggestions area.
Let me just say, this is a very exciting hero, and I hope something like him makes it in to the game.
I would, however, like to make the suggestion that you put a limit on the number of spores he can create in a certain amount of time, for instance no more than 20 fungi every 10 seconds.
Also, the amility that gives magic armor sould have a longer time before a charge is removed, say 3 seconds, this way you can gather some charges before a team battle.
Hope this helps, p.s. please take a chance to review my new Hero Enzie, a link should be in my signature.
Azzy3766
11-01-2009, 11:21 AM
I agree with Bouk on the longer dissipation time for magic armor. Other than that I still love this char and can't wait to play him!
antibody
11-02-2009, 01:04 PM
bump only need 10 more votes
antibody
11-02-2009, 10:11 PM
hey thanx everyone for the feedback votes so close to popular suggestions. keep em comming.
Sentura
11-03-2009, 08:53 AM
i really like the concept of this guy. especially the part where he believes in recycling of bodies. he's evil! ...but also ecological.
antibody
11-03-2009, 07:09 PM
you never knew that recycle reduce reuse had a sinister side.
antibody
11-04-2009, 01:35 AM
bump
antibody
11-04-2009, 12:18 PM
just need 4 votes then off to popular suggestions. make it happen ppl
antibody
11-04-2009, 06:18 PM
imma keep this thread bumping till i get 4 more votes
DopeLGangeR
11-05-2009, 02:13 AM
dickhead thats all
i like it
would symbiosis synergize with his ult?
you attach yourself to someone who gets attacked and the procs go off? that would be awesome
have a look the percentages at lvl 3 though... 80% of spawning one fungus.. 40% of spawning two... 120%? or did you intend that he could actually spawn 3 funguses (isnt it fungi?) when bot chances go off?
Microchaton
11-05-2009, 08:20 AM
What happens if he jumps on an hero who can go invi/stealth ? Enemy/ally Night Hound for instance ?
T-up anyway :)
thisisMT
11-05-2009, 08:59 AM
GIEF
I love fungi (that is the plural for fungus LOL)
The walking/spawning mushrooms sounds really great to me.
(YES)
antibody
11-05-2009, 10:41 AM
yup i did intend on his ult with possible chance to do three fungi. prolly coulda written chances in a better way. and symiosis does synergize with regen part of his ult but i did not really intend on it spawing fungaloids so no on the part.
minesgizmo
11-05-2009, 10:47 AM
Awesome hero, I would really like to play it and hope they add it. Check out my hero idea under the name Gladius. Thanks
Shadow_Lag
11-06-2009, 07:04 PM
I like the changes Antibody, i think he still needs a couple more tweaks though
Choshu
11-07-2009, 01:58 AM
Mush room based hero? hell yes
antibody
11-10-2009, 09:48 AM
dickhead thats all
could you elaborate that a little?
Shadow_Lag
11-11-2009, 10:19 PM
Is there a limit on the amount of charges on phosphoric armor?
antibody
11-12-2009, 02:37 AM
no no limit but i highly doubt seeing more then 10 at a time since they auto release. i guess if ever there was a wtf mode it could get broken.
Magaa
11-12-2009, 05:30 AM
i had to vote YES after i saw the first picture ! mushrooms ftw ! :D
Shadow_Lag
11-15-2009, 04:38 PM
Do fungloids have hp?
antibody
11-16-2009, 06:11 PM
they do now
Delvil
11-16-2009, 07:14 PM
It's "fungi" not "funguses".
T-down.
LadyGaga
11-17-2009, 06:31 PM
I have a questions, firstly since this game doesn't have persistent corpses, for how long after the creep/heroes death will fungaloids not spawn? Also, I'm not sure since he doesn't really have any high nukes and he is sort of a damage sponge type of late game hero (unless he is farmed very well, or gets high dps items), if the 225% hp regen is too powerful, have you considered this?
I voted yes BTW, because he has some really cool abilities and has a well thought-out theme...
antibody
11-17-2009, 09:15 PM
any corpse in the cloud will imediatly spawn a fungaloid. also corpses last a good 5 or so secondsand i wasnt very sure how rediculous his ult could get if it made items such as heart to generate 3 times the amount of hp. so like lifetube alone would give 16 hp regen a second. but im sure after playtesting they would balance it.
LadyGaga
11-17-2009, 10:07 PM
Ok, 5 or so seconds seems reasonable if you and your laning partner are able to last hit almost all the creeps in a wave in that time period, although it would be so so hard to time if you were trying to target a hero. Also, just a thought, but it would be cool if you need some extra ideas or add ons to the fungaloid aspect, if they shared a reasonable percentage of your damage amongst themselves....
Shadow_Lag
11-19-2009, 02:50 PM
Wallace is right; since corpses don't stay too long perhaps you may have to resort to make the fungaloids like dirge zombies =/ i believe that would make him more effective late game with hero fights as well so hes not only an hp whore.
LadyGaga
11-20-2009, 05:26 PM
Dirge zombies?
antibody
11-22-2009, 04:16 PM
not going to change the spore cloud. it lasts 5 seconds and any corpse inside the cloud will spawn a fungaloid. so if something dies inside the cloud it will become a funagloid.
LadyGaga
11-22-2009, 05:26 PM
That would be a massive nerf to this hero, perhaps you could make it sustained while draining a substantial amount of Funguses mana?
Shadow_Lag
11-23-2009, 06:03 PM
Dirge zombies?
Dirge was a hero in Dota who summoned zombies, but i think he got changed recently before HoN came out
antibody
11-29-2009, 10:52 AM
bump
antibody
12-04-2009, 10:10 AM
double bump =o
antibody
12-09-2009, 11:05 PM
welp its about that time to bump ole ziggy to front page again
PiXeL_NiNja
12-10-2009, 12:28 AM
wow, i was sold by the theme, FUNGI!!!!
i would love to c this one!
havoc
12-10-2009, 12:02 PM
For the ultimate, is it two seperate checks going on or is it a single roll where if you roll a 1 or 2 (20%) you get the double and 3 or 4 (40%) for the single?
If its a proc check like Vanguard it'll be 20% chance to proc and then a seperate check will occur from that 80% with a 40% chance to do a single which would actually make it 20% and 32% which is therefore a 52% chance to proc something.
Summary for those who hate math: Diceroll: 40%, ProcCheck: 52%
As for the hero itself, the concept seems solid IF it can survive early game with just bombspawning ability. I would suggest making the cloud that spawns the fungaloids have a snare property with a DoT and a short duration while it sits on the ground so that he can do something early game as his 3 primary skills are all conditional
PiXeL_NiNja
12-11-2009, 12:55 AM
Pls implement the theme! I want to play as a mushroom!
antibody
12-11-2009, 08:05 AM
For the ultimate, is it two seperate checks going on or is it a single roll where if you roll a 1 or 2 (20%) you get the double and 3 or 4 (40%) for the single?
If its a proc check like Vanguard it'll be 20% chance to proc and then a seperate check will occur from that 80% with a 40% chance to do a single which would actually make it 20% and 32% which is therefore a 52% chance to proc something.
Summary for those who hate math: Diceroll: 40%, ProcCheck: 52%
As for the hero itself, the concept seems solid IF it can survive early game with just bombspawning ability. I would suggest making the cloud that spawns the fungaloids have a snare property with a DoT and a short duration while it sits on the ground so that he can do something early game as his 3 primary skills are all conditional
rofl probability has always escaped me so i really couldnt tell you. i still thinking if you flip a coin 50 times and it came up heads all times then you got next to 0% chance of getting tails rather then the 50/50 but ppl have told me other wise.
antibody
12-17-2009, 09:09 AM
bump
Tinithor
12-17-2009, 01:34 PM
I want a fungus hero in the game XD
gugus
12-17-2009, 10:00 PM
nice idea! i want to play him
CheshireCat
12-18-2009, 10:12 AM
I really like the team, a fungus humanoid character isn't something you see much. T-up!
(It would make a great theme for a Dirge port :p)
antibody
12-22-2009, 01:52 AM
love to see the fungi surport. glad ppl love shrooms as much as i do
wtf_bbqsauce
12-23-2009, 05:14 PM
Cool idea but the skill names need a lot of work.
Phosphoric armor and budding are inapplicable to the fungus theme.
antibody
12-28-2009, 12:29 PM
Cool idea but the skill names need a lot of work.
Phosphoric armor and budding are inapplicable to the fungus theme.
hopefully if he where to get put in S2 being more creative then me can make better names.
g0dAri3s
12-29-2009, 07:43 PM
His ult passive regen is way way to high. Either make it a cast or remove the hp regen all together. I also think you should change the ult to something like this....
From:
Physical attacks against the funugs king have a chance of splitting of parts of him creating Fungaloids that explode for 40 spalsh magic damage and stun for .1 second
40%, 60%, 80% to generate 1 fungaloid
20%, 30%, 40% to generate 2 fungaloids
To:
Physical attacks against the funugs king have a chance of splitting of parts of him creating Fungaloids which deal 40 splash magic damage and stun for .1 second
or/and Fungaloid Elite that explode for 60 splash magic damage and stun for .1 second
30%, 50%, 70% to generate 1 fungaloid
15%, 25%, 45% to generate 1 fungaloid Elite
antibody
01-03-2010, 07:06 PM
His ult passive regen is way way to high. Either make it a cast or remove the hp regen all together. I also think you should change the ult to something like this....
From:
Physical attacks against the funugs king have a chance of splitting of parts of him creating Fungaloids that explode for 40 spalsh magic damage and stun for .1 second
40%, 60%, 80% to generate 1 fungaloid
20%, 30%, 40% to generate 2 fungaloids
To:
Physical attacks against the funugs king have a chance of splitting of parts of him creating Fungaloids which deal 40 splash magic damage and stun for .1 second
or/and Fungaloid Elite that explode for 60 splash magic damage and stun for .1 second
30%, 50%, 70% to generate 1 fungaloid
15%, 25%, 45% to generate 1 fungaloid Elite
sounds great and all but ziggy has been like this for a long time and i whish not to change since soo manny have voted yes already. perhaps if he was to implemented they could do this change.
Ezzik
01-03-2010, 08:30 PM
agreeing with morg on the ult,
suggestion: instead of having that passive regen, have morgs idea take its place
Tup btw
antibody
01-05-2010, 12:28 PM
agreeing with morg on the ult,
suggestion: instead of having that passive regen, have morgs idea take its place
Tup btw
little mushrooms following behind can always be put into his model as part of his walk. the char already kinda works like the suggestion morg made.
antibody
01-13-2010, 12:29 PM
gotta keep ziggy fresh
antibody
01-26-2010, 01:04 PM
hey thanx for da bump imma bump too
pixz0n3n
03-09-2010, 03:55 PM
I like him!
MADD411
03-21-2010, 09:15 PM
noice! love mushrooms.
ComfortEagle
03-22-2010, 01:37 AM
Great theme
antibody
09-18-2010, 11:28 AM
bump from the grave
Puretide
09-30-2010, 05:13 PM
this is cool. i like the idea of symbiosis or whatever, lolol attaching to other heroes is just plain hilarious